Removing the sound the letters make in the monologue
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20150512

Removing the sound the letters make in the monologue
Found it in MoN's source ;P
- Code:
; *$74AB8-$74ADE LOCAL
VWF_RenderSingle:
{
; Renders a single character (non recursive)
REP #$10
LDX $1CD9
; Is it a space (as in, " ")
LDA $7F1200, X : CMP.b #$59 : BEQ .blankCharacter
; no, so make some noise bitch
SEP #$30
LDA.b #$0C : STA $012F
.blankCharacter
REP #$30
; There's no point to this.... X's value is destroyed in the callee below.
LDA $1CDD : ASL A : TAX
SEP #$30
JSR VWF_RenderCharacter
LDA $1CD6 : STA $1CD5
RTS
}
Last edited by હેદρમ™ on Fri 12 Feb 2016 - 20:07; edited 1 time in total
Founder- Since : 2012-06-19
Removing the sound the letters make in the monologue :: Comments

; no, so make some noise bitch
SEP #$30
LDA.b #$0C : STA $012F
At 0x74AC8 = Change 0C into 00 and the letters in the dialogue will be silent!
Thanks MoN for your source, it's very helpful!
SEP #$30
LDA.b #$0C : STA $012F
At 0x74AC8 = Change 0C into 00 and the letters in the dialogue will be silent!
Thanks MoN for your source, it's very helpful!

» Change the GAME OVER sound
» Removing the warped transitions on OoS rom
» removing the "you are short on magic" restriction
» removing zelda's message in the beginning
» MSU-1 for Sound Effects?
» Removing the warped transitions on OoS rom
» removing the "you are short on magic" restriction
» removing zelda's message in the beginning
» MSU-1 for Sound Effects?
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