F-Zero MSU1

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Re: F-Zero MSU1

Post by Conn on Tue 9 Jun 2015 - 12:53

ok, I added your dl link as alternative electronic rock versions to the tutorial in the archieve
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Re: F-Zero MSU1

Post by Colines on Tue 9 Jun 2015 - 20:20

Sorry guys, I have been busy

Conn wrote:Are you testing on sd2snes?

Yes, sd2snes Rev E2, works fine so far, but I haven't finished it yet, I forgot how impossible Death Wing II can be in expert class xp

Conn wrote:If you can give in cheats, for a quick test this one is good:
7E0D4004 won as soon you cross the "start-line" - for some reasons, on bsnes it is 7E0D4005

Oh, yes. Thank you so much! Just to check if there isn't any errors at the staff roll scene, I cheated with higan-accuracy, no bugs were found ;D

I suppose we are finally done here Very Happy

kurrono wrote:allright.. the new link is up..about the 21 pcms.. of f-zero..

Nice job, man! I loved the tecno addition in the extended tracks, and to make things even better, I looped all your pack Spin

http://1drv.ms/1T4rosd

check out the new subfolder, 265MB of storage only.

God bless the loop xD I could down size your compressed pack by ~100MB!

However, I made some changes, no songs were replaced or anything like that, but I choose not to include tracks f-zero_msu1-1 and f-zero_msu1-2 (Start and Zoom) because... Well, seriously, no offense, but they suck x|

The Zoom jingle has engine cars playing, this is unnecessary, the game itself uses the SPC engine to do it. Actually, this wouldn't be a problem, if this was not happening: the Start jingle keeps the engines but the song doesn't follow properly the countdown timing of the race. And in the last few seconds you repeated the last "beep" sound to fit it  Ohmygod

Also, I didn't upload the track 17 because it's the same as the track 19 in my F-Zero X style version, it wouldn't be a good idea to waste storage like that xp So better take from there and rename it, or use the one I offer as track 17 ;D


Last edited by Colines on Wed 10 Jun 2015 - 1:02; edited 1 time in total
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Re: F-Zero MSU1

Post by Colines on Wed 10 Jun 2015 - 0:53

Oh my, I just found out one more bug Crying or Very sad

In the master class ending cutscene, the vehicle's engine is mute, everything is mute, only the text above plays SFX, nothing else besides it does.

So close... Doh

Luckily enough, I'm pretty sure this must be the last bug, because there is no more ways to test the game =D
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Re: F-Zero MSU1

Post by Conn on Wed 10 Jun 2015 - 6:27

ok,
I found out what the problem with the ending cut screens was:
http://bszelda.zeldalegends.net/stuff/Con/f-zero_msu.zip
Beware that there's only engine sfx and no music or anything in this screen. This new version restores the engine sfx... Smile
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Re: F-Zero MSU1

Post by HappyKool on Wed 10 Jun 2015 - 9:47

Conn, F-Zero MSU1 is very good patching ok and musics is very good Thank all for having participed (Colines) for the projet Very Happy Yes Yes

i try music with music's of kurrono's Very Happy


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Re: F-Zero MSU1

Post by Conn on Thu 11 Jun 2015 - 12:25

Colines, if everything is ok now, please just drop a short note, so I submit it to RHN

Oh additionally to
Are you testing on sd2snes? If you can give in cheats, for a quick test this one is good:
7E0D4004 won as soon you cross the "start-line" - for some reasons, on bsnes it is 7E0D4005
You can cheat with 7e115000 - always ranked first. So with both codes you are quite fast at all stages of the game Wink
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Re: F-Zero MSU1

Post by Colines on Thu 11 Jun 2015 - 19:41

I'm really sorry for taking so long.

It's everything alright! (at least on higan-accuracy, it's too damn hard to finish F-Zero in master class without cheating x| and I'm not an addicted player xp)

HappyKool wrote:Thank all for having participed (Colines) for the projet

Please, no need to thank me Embarassed
Conn is the only and real hero over here, he did all the hard work, I kneel before him xD

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Re: F-Zero MSU1

Post by Conn on Thu 11 Jun 2015 - 19:51

Is that real you kneeing there? Ohmygod

...slinks over to RHN releasing the patch... Blue3
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Re: F-Zero MSU1

Post by HappyKool on Fri 12 Jun 2015 - 10:23

hi all yes Colines Very Happy

but if, Conn no spoke French I think I'll also annoy friendly to explain me how to do the patches hahahah
Very Happy

But right moments now, it's Darkshock I bothers with my questions  Very Happy  Confused . But it remains friendly of course .

I try to understand why sometimes it not work Roms hacks etc .... Confused

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Re: F-Zero MSU1

Post by Conn on Sat 20 Jun 2015 - 14:52

ok, romhacking has accepted my submission ^^
http://www.romhacking.net/hacks/2447/

only flaw I see is that kurrono's archieve is incomplete:
http://1drv.ms/1T4rosd
Track 01,02 and 17 are missing. Keep in mind that most people play on the easy to use bsnes 70 which does not have a spc fallback (only higan sd2snes support). So they will hear mute only here.

Oh, and can somebody upload a video on youtube? I never really tested this hack (and am not keen to, sorry no f-zero fan here Woot!! ) I tested with mario and zelda pcm:s Smile
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Re: F-Zero MSU1

Post by kurrono on Sat 20 Jun 2015 - 15:49

Colines. Says my 01 pcm. And 02 not good. And pcm 17 is his 19pcm. And. I got a video of. F-zero msu1 ready but. I need ur permission 1St. U.r the creator Conn..I still have my f-zero pcm on my drop box..but not looped
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Re: F-Zero MSU1

Post by HappyKool on Sat 20 Jun 2015 - 16:43

ah no i'm fan of F-zero snes Smile Very Happy

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Re: F-Zero MSU1

Post by Conn on Sat 20 Jun 2015 - 19:31

mh, it's better though if you'd take colines track 1 and 2 then and have his track 19 redundantly also as your track 17 then. It's important you also have a complete set of all 21 themes.

Maybe colines can do this as he hosts your files.
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Re: F-Zero MSU1

Post by kurrono on Sat 20 Jun 2015 - 21:45

The thing is mines 01 and 02 sound like ppl..makin noise before. Starting the race he says he hears car sounds...I got his 19 n64 for mute city 2 ,my remix for mute city 1st..and mute city 3 is f-zzero gx
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Re: F-Zero MSU1

Post by kurrono on Sun 21 Jun 2015 - 2:08

oh iforgot the video i uploadedv on youutbe not perfect i died couple of times hehe here the link:
https://www.youtube.com/watch?v=JU4F-i1a4V0
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Re: F-Zero MSU1

Post by kurrono on Sun 21 Jun 2015 - 3:58

oh i changed my 17 pcm too.. Colines can you loop 17.pcm ..link is here: https://www.dropbox.com/s/l3zf77hhwaaaomn/f-zero_msu1-17.pcm?dl=0
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Re: F-Zero MSU1

Post by Conn on Sun 21 Jun 2015 - 6:14

Great Smile thank you. If collines checks this thread again, please also copy your track 1, 2 and above (looped) 17 to kurrono's collection.
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Re: F-Zero MSU1

Post by DarkShock on Sun 21 Jun 2015 - 10:55

Great work Conn and Colines on this one, I had a blast to replay F-Zero !
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Re: F-Zero MSU1

Post by kurrono on Sun 21 Jun 2015 - 12:19

Hey Dark Shock I know it busy man..I know is not time for that game yet but ..u can do it sometime in the future..I Mean act raiser plz..Smile
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Re: F-Zero MSU1

Post by Colines on Sun 21 Jun 2015 - 13:29

kurrono wrote:The thing is mines 01 and 02 sound like ppl..makin noise before. Starting the race he says he hears car sounds...I got his 19 n64 for mute city 2 ,my remix for mute city 1st..and mute city 3 is f-zzero gx

Well, the problem isn't necessarily the car engines, the wrong countdown timing is the bad villain, but listening to them now, it's not that desync, maybe I can fix and upload them ;D

As a temporary measure, I added to your folder the original SPC jingles from the game, assuring there is no lack in the tracks for bsnes 0.70 users.

kurrono wrote:oh i changed my 17 pcm too.. Colines can you loop 17.pcm ..

Done ;D

http://1drv.ms/1T4rosd

Also, I rearranged the online folders for better navigation, I hope this be enough while I look for another host service =)
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Re: F-Zero MSU1

Post by Conn on Sun 21 Jun 2015 - 15:02

Awesome, thank you ^^
In unrelated news... I'm excited! We make much progress in the bszelda msu project:
http://z9.invisionfree.com/bszelda/index.php?showtopic=1536&st=0&#last

TheRetromancer may submit Ganon today, so we have all resources complete to create the pcm:s for bszelda 1 - the first fully voice acted MSU1-project!
AST will follow (Erock needs to await the next vacation until he can perform the AST old man actings)
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Re: F-Zero MSU1

Post by kurrono on Sun 21 Jun 2015 - 16:12

Wow that sounds awesome..voiced no kidding ..I'll check that too
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Re: F-Zero MSU1

Post by pokute on Tue 23 Jun 2015 - 2:36

Hi there!

I was working too on a F-zero for msu 1 with snes music covered in f-zero X style:

https://www.youtube.com/watch?v=-L1wNQ0NahI

I don't know how to find where i must change the game routine for using this music. If someone can make a tutorial Very Happy

I have packed wav file here:

mediafire.com download/2cx7wfv8ls4908a/f-zero+x+style+snes+music+wav.rar


Thanks!

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Re: F-Zero MSU1

Post by Conn on Tue 23 Jun 2015 - 4:18

use my hack and convert your files into pcm:s. You will find a wav2pcmlooping tutorial inside the zip as well.
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Re: F-Zero MSU1

Post by pokute on Tue 23 Jun 2015 - 5:54

Conn wrote:use my hack and convert your files into pcm:s. You will find a wav2pcmlooping tutorial inside the zip as well.

Ok! Thanks!

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