Oracle of Secrets Demo Feedback and Bug Reports
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Oracle of Secrets Demo Feedback and Bug Reports
DRUM ROLL PLS
Are you confused? It's actually the Oracle of Secrets Demo???
Three dungeons of fun and a world of secrets await you in Kalyxo! Experience the fun and also the madness that is Moegami's Amazing Zelda Fun Adventure!!!!
>>>>>>>Zelda Oracle of Secrets Demo<<<<<<<
This is the general thread for all feedback, opinions, hatred, and most of all bug reports for the demo. I want everything from what you think of the dialogue, to the map design, dungeon layouts, and everything thats good and bad about it. I love feedback and either way my ego will be built.
I'm not exactly one for official thread stuff, but this is it! Enjoy!
Are you confused? It's actually the Oracle of Secrets Demo???
Three dungeons of fun and a world of secrets await you in Kalyxo! Experience the fun and also the madness that is Moegami's Amazing Zelda Fun Adventure!!!!
>>>>>>>Zelda Oracle of Secrets Demo<<<<<<<
This is the general thread for all feedback, opinions, hatred, and most of all bug reports for the demo. I want everything from what you think of the dialogue, to the map design, dungeon layouts, and everything thats good and bad about it. I love feedback and either way my ego will be built.
I'm not exactly one for official thread stuff, but this is it! Enjoy!
Last edited by moegami on Mon 14 Sep 2015 - 16:11; edited 1 time in total
Re: Oracle of Secrets Demo Feedback and Bug Reports
Since I had the privilege to already play and finish the Demo, I can say, that this is one fine concept of a Zelda3 hack. Never before have we seen the Minish cap gfx in Alttp, which makes the game neat and appealing to watch (maybe this can be very attractive for younger players, an official game like this would definitely sell well with the "youger" crowd).
The light world plays smoothly. It is a brand new world to explore with brand new gfx: my favourite is the castle gfx (definitely a great achievement), the farm and the beach are also very well designed (good thing the Lyra island beach gfx was not lost).
Similar with new sprites, which fits very well with the pirate story and of course that fantastic ship, which wasn't yet implemented to the actual gameplay.
Dungeons:
Wery well designed and quite long must I say (which is a good thing). Sometimes you will get lost. Forest grotto definitely stands out with its new indoor forest gfx. The second dungeon also shows a thought out gameplay and the third one, the castle, is a concept of many entrances, which really makes it complex and long to finish.
Great idea of the hidden stars on layer2, which reveals secrets on layer1, as well as statue puzzles. Good to see, that some Goddess of Wisdom ideas were accepted into this game as well.
Additionally the game also has the story already. Interesting idea with the pirates and sorrows, rather than crystals etc.
Last but not least, all the hard work by Conn on various ASM codes now finally meats with the actual project.
Definitely recommended to play, despite the alpha/demo state of the game, you can alredy see, how it is slowly taking shape.
(Will address bugs/problems in next post).
The light world plays smoothly. It is a brand new world to explore with brand new gfx: my favourite is the castle gfx (definitely a great achievement), the farm and the beach are also very well designed (good thing the Lyra island beach gfx was not lost).
Similar with new sprites, which fits very well with the pirate story and of course that fantastic ship, which wasn't yet implemented to the actual gameplay.
Dungeons:
Wery well designed and quite long must I say (which is a good thing). Sometimes you will get lost. Forest grotto definitely stands out with its new indoor forest gfx. The second dungeon also shows a thought out gameplay and the third one, the castle, is a concept of many entrances, which really makes it complex and long to finish.
Great idea of the hidden stars on layer2, which reveals secrets on layer1, as well as statue puzzles. Good to see, that some Goddess of Wisdom ideas were accepted into this game as well.
Additionally the game also has the story already. Interesting idea with the pirates and sorrows, rather than crystals etc.
Last but not least, all the hard work by Conn on various ASM codes now finally meats with the actual project.
Definitely recommended to play, despite the alpha/demo state of the game, you can alredy see, how it is slowly taking shape.
(Will address bugs/problems in next post).
Puzzledude- Since : 2012-06-20
Re: Oracle of Secrets Demo Feedback and Bug Reports
I just beat Aghanim, and I also must confess it's an awesome job you made! Also nice to see my hacks finally in progress
Bugs... as it can be expedted from a demo, more than a rotten corpse no definitively not so many. Though, I do not know what types you like to have reported. Some are obvious, like when leaving a house, the roof is transparent and you can watch the sprite.
So for now I just leave 3 small comments:
(1) you collect pellets but the hud shows arrows, my patch features to show pellets in the hud as well
(2)
You cannot go back here...
(3)
Obvious bug
After defeated Aghanim, I also currently don't know where to go, as there are no marks on the map.
Also small suggestion, you could make a bit hand combat and let the sword/shield find later in the game instead having it from beginning
I play on later more, have some bugs to squeeze for bszelda as well (desync on sd2snes) and real life issues.
KEEP UP THE GREAT WORK!!!
Bugs... as it can be expedted from a demo, more than a rotten corpse no definitively not so many. Though, I do not know what types you like to have reported. Some are obvious, like when leaving a house, the roof is transparent and you can watch the sprite.
So for now I just leave 3 small comments:
(1) you collect pellets but the hud shows arrows, my patch features to show pellets in the hud as well
(2)
You cannot go back here...
(3)
Obvious bug
After defeated Aghanim, I also currently don't know where to go, as there are no marks on the map.
Also small suggestion, you could make a bit hand combat and let the sword/shield find later in the game instead having it from beginning
I play on later more, have some bugs to squeeze for bszelda as well (desync on sd2snes) and real life issues.
KEEP UP THE GREAT WORK!!!
Conn- Since : 2013-06-30
Re: Oracle of Secrets Demo Feedback and Bug Reports
I need to update your patches for sure, but #2 I am aware of and needed to consult someone on how to fix since I struggled with it for like 20 minutes and couldn't fix it for some reason.
As for where to go, everything you need to know to get going somewhere is in the village, just talk around to NPCs and visit houses. You'll find your answer eventually.
Also thanks for the really positive feedback Puzz, really appreciate it
As for where to go, everything you need to know to get going somewhere is in the village, just talk around to NPCs and visit houses. You'll find your answer eventually.
Also thanks for the really positive feedback Puzz, really appreciate it
Re: Oracle of Secrets Demo Feedback and Bug Reports
Does this work on sd2snes, because that is what i will be playing it on.
Don't have time right now due to classes, but I will try and test on weekend and give my feedback.
Don't have time right now due to classes, but I will try and test on weekend and give my feedback.
Erockbrox- Since : 2013-02-05
Re: Oracle of Secrets Demo Feedback and Bug Reports
From my long lost memory somewhere from dungeon editing 10 years ago
#2 - Check if you're using obj 139 for the stairs and haven't put it on BG2/3 or something weird like that.
#3 - stair tile:
BG1 -> BG1 - 132
BG1 -> BG2 - 131 (place the object on BG1)
If this room is what I think it is (room 47), it's set up as BG1 -> BG2 so you need 131.
#2 - Check if you're using obj 139 for the stairs and haven't put it on BG2/3 or something weird like that.
#3 - stair tile:
BG1 -> BG1 - 132
BG1 -> BG2 - 131 (place the object on BG1)
If this room is what I think it is (room 47), it's set up as BG1 -> BG2 so you need 131.
Euclid- Since : 2012-06-21
Re: Oracle of Secrets Demo Feedback and Bug Reports
It's in the readme. Exlorom doesn't work on sd2snes. Playing the game on any other device but on the emulators included in the release, will not load the game (note, it was the author's wish to do this to prevent unwanted data extraction).Erockbrox wrote:Does this work on sd2snes, because that is what i will be playing it on.
Puzzledude- Since : 2012-06-20
Re: Oracle of Secrets Demo Feedback and Bug Reports
Here's some main bugs I've encountered:
False sprite display. This is strange, since when you come out of the castle they are fine.
In the forest dungeon this room has a big chest and a small chest with the effect "defeat all to gain chest". This is a paradox, but it just barely works in your game. When having the effect "defeat all for chest", nothing but 1 small chest must be present.
Transition from forest up is incompatible to the neighbour area.
Must close this down, otherwise you can come to the area where you shuldn't be and have a lot of screen bugs.
Similar transit problem as before to incompatible neighbour area.
False sprite disply. Incompatible palette of the neighbour area.
Lifted stone becomes green, false sprite palette.
When exiting not all tiles have the feature "on top" (so Link is falsly "on top").
Exit door overlays are not fixed. This can be fixed in the indoor editor of the exits by putting the X and X to correct values.
This is the annoing dark world death mountain overlay and flashing. Needs to be removed/turned off.
When you Save and Quit or die in the dark world and start in the village, the game thinks you are in the Dark world. So it will skip to unfinished dark world areas when you leave the village. There's no way to come back to the light world.
Scroll problem in the church if you go back.
There is a warp on the Ranch. If you use it and go into the dark world, you come to the unfinished areas, and there's no comming back to the light world.
On the very south-east area there is a chance to come off screen and out of the map. You land on the other side (very south-west), where there's a ship and a scroll bug. Transitions simply needs to be closed.
In the Time keeper cave, you see this person for the second time and there's a scroll bug when you enter.
False sprite display. This is strange, since when you come out of the castle they are fine.
In the forest dungeon this room has a big chest and a small chest with the effect "defeat all to gain chest". This is a paradox, but it just barely works in your game. When having the effect "defeat all for chest", nothing but 1 small chest must be present.
Transition from forest up is incompatible to the neighbour area.
Must close this down, otherwise you can come to the area where you shuldn't be and have a lot of screen bugs.
Similar transit problem as before to incompatible neighbour area.
False sprite disply. Incompatible palette of the neighbour area.
Lifted stone becomes green, false sprite palette.
When exiting not all tiles have the feature "on top" (so Link is falsly "on top").
Exit door overlays are not fixed. This can be fixed in the indoor editor of the exits by putting the X and X to correct values.
This is the annoing dark world death mountain overlay and flashing. Needs to be removed/turned off.
When you Save and Quit or die in the dark world and start in the village, the game thinks you are in the Dark world. So it will skip to unfinished dark world areas when you leave the village. There's no way to come back to the light world.
Scroll problem in the church if you go back.
There is a warp on the Ranch. If you use it and go into the dark world, you come to the unfinished areas, and there's no comming back to the light world.
On the very south-east area there is a chance to come off screen and out of the map. You land on the other side (very south-west), where there's a ship and a scroll bug. Transitions simply needs to be closed.
In the Time keeper cave, you see this person for the second time and there's a scroll bug when you enter.
Puzzledude- Since : 2012-06-20
Re: Oracle of Secrets Demo Feedback and Bug Reports
- Code:
One request though, could you send me the unlocked rom so I can play it on my psp at the job?!
Puzz, your bug images don't show up
Conn- Since : 2013-06-30
Re: Oracle of Secrets Demo Feedback and Bug Reports
That's odd, since I can see them fine.Puzz, your bug images don't show up.
Also, for the unlocked (normal) rom, moegami needs to decide who to send it to.
Puzzledude- Since : 2012-06-20
Re: Oracle of Secrets Demo Feedback and Bug Reports
I would also like a "unlocked" rom. I want to test this out on my sd2snes.
If you want me to beta test then please send private message with one that will work on sd2snes.
thanks.
If you want me to beta test then please send private message with one that will work on sd2snes.
thanks.
Erockbrox- Since : 2013-02-05
Re: Oracle of Secrets Demo Feedback and Bug Reports
It seems your IP does not allow you to access the zbucket uploader, which I'm using after my dropbox failed; but yes I can use the forum uploader of images as well.
Puzzledude- Since : 2012-06-20
Re: Oracle of Secrets Demo Feedback and Bug Reports
Thanks so much for its realease. Testing and giving a feedback asap. : P
TylerDurden- Armos Knight
- Since : 2014-04-06
Re: Oracle of Secrets Demo Feedback and Bug Reports
You have the wrong original rom, but since it is the US version, you need to remove the header, using this program.
http://www.romhacking.net/utilities/608/
Puzzledude- Since : 2012-06-20
Re: Oracle of Secrets Demo Feedback and Bug Reports
I did remove the header, still getting the same issue.
TylerDurden- Armos Knight
- Since : 2014-04-06
Re: Oracle of Secrets Demo Feedback and Bug Reports
Load your rom in this program:
http://www.romhacking.net/utilities/1002/
Then click on All hashes. All numbers must be the same as bellow.
If the numbers are not matching, you have the false original rom. Redownload the correct rom with the above checksums. If the numbers are matching, you are doing something wrong in the patching process itself. Follow the instructions in the included txt.
http://www.romhacking.net/utilities/1002/
Then click on All hashes. All numbers must be the same as bellow.
- Code:
File MD5 608C22B8FF930C62DC2DE54BCD6EBA72
File SHA-1 6D4F10A8B10E10DBE624CB23CF03B88BB8252973
File CRC32 777AAC2F
ROM MD5 608C22B8FF930C62DC2DE54BCD6EBA72
ROM SHA-1 6D4F10A8B10E10DBE624CB23CF03B88BB8252973
ROM CRC32 777AAC2F
If the numbers are not matching, you have the false original rom. Redownload the correct rom with the above checksums. If the numbers are matching, you are doing something wrong in the patching process itself. Follow the instructions in the included txt.
Puzzledude- Since : 2012-06-20
Re: Oracle of Secrets Demo Feedback and Bug Reports
Is there a dungeon item in kalyxo castle? I've explored what seems like the whole dungeon and never found a big chest.
sumotherguy- Cucumber
- Since : 2015-09-22
Re: Oracle of Secrets Demo Feedback and Bug Reports
Thanks. For some reason now it got patched. I wasn't removing the header properly.
TylerDurden- Armos Knight
- Since : 2014-04-06
Re: Oracle of Secrets Demo Feedback and Bug Reports
Yes, 2 of them actually, but this is the last dungeon. Try to find the other dungeons first.sumotherguy wrote:Is there a dungeon item in kalyxo castle? I've explored what seems like the whole dungeon and never found a big chest.
It is easy to see when the header is removed.TylerDurden wrote:Thanks. For some reason now it got patched. I wasn't removing the header properly.
In Windows Explorer the file size matters:
-1.024 KB = header is removed (file has no header= ok)
-1.025 KB = header is not removed (file has a header= not ok)
Recommended is to also use the hex editor. There you can clearly see, if the file has 200 bytes with the value 00 infront of the actual code at the beginning of the file.
Puzzledude- Since : 2012-06-20
Re: Oracle of Secrets Demo Feedback and Bug Reports
sumotherguy wrote:Is there a dungeon item in kalyxo castle? I've explored what seems like the whole dungeon and never found a big chest.
- yo:
- Head into the main crossroad room with the movable block and push it up, head west to go into the portal. From that room head south as far as you can, west, south, and in that room is a hole that'll take you to a transition room with a portal that leads to the big chest room. You need the big chest key to open it.
For everyone else sorry I was absent for a week, a lot of shit happened but now I'm back to work on everything and respond to everything, just give me a bit reply to it all.
Re: Oracle of Secrets Demo Feedback and Bug Reports
Puzzledude wrote:Yes, 2 of them actually, but this is the last dungeon. Try to find the other dungeons first.sumotherguy wrote:Is there a dungeon item in kalyxo castle? I've explored what seems like the whole dungeon and never found a big chest.It is easy to see when the header is removed.TylerDurden wrote:Thanks. For some reason now it got patched. I wasn't removing the header properly.
In Windows Explorer the file size matters:
-1.024 KB = header is removed (file has no header= ok)
-1.025 KB = header is not removed (file has a header= not ok)
Recommended is to also use the hex editor. There you can clearly see, if the file has 200 bytes with the value 00 infront of the actual code at the beginning of the file.
Yes I've gone through the other dungeons. I realize now that I managed to get to the end of the main floor without exploring all of the basement levels. Anyways thanks a bunch.
sumotherguy- Cucumber
- Since : 2015-09-22
Re: Oracle of Secrets Demo Feedback and Bug Reports
moegami wrote:sumotherguy wrote:Is there a dungeon item in kalyxo castle? I've explored what seems like the whole dungeon and never found a big chest.
- yo:
Head into the main crossroad room with the movable block and push it up, head west to go into the portal. From that room head south as far as you can, west, south, and in that room is a hole that'll take you to a transition room with a portal that leads to the big chest room. You need the big chest key to open it.
For everyone else sorry I was absent for a week, a lot of shit happened but now I'm back to work on everything and respond to everything, just give me a bit reply to it all.
Thanks. Just to offer some critique, now that I've completed the demo, it might be worthwhile to block off the final section of the castle with a gray stone. In the current build its entirely possible to complete the dungeon, excusing the fact that the boss is unplayable, without obtaining the master sword or power glove and those are both pretty significant items to leave the dungeon without obtaining.
sumotherguy- Cucumber
- Since : 2015-09-22
Re: Oracle of Secrets Demo Feedback and Bug Reports
Not gonna work Puzzledude it say's File correcly Patched
But i got yellow text when i start the rom and it say's corrupt rom or something else
But i got yellow text when i start the rom and it say's corrupt rom or something else
Arnachy69- Wish Fairy
- Since : 2015-09-27
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