Final Fantasy VI (J) / Final Fantasy III (US)
Zeldix :: MSU-1 Hacking :: MSU-1 Hacks Database :: RPG :: Round-based
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20171019

Final Fantasy VI (J) / Final Fantasy III (US)
Dancing Mad 'Final' Beta (installer by Insidious611):
https://github.com/Insidious611/DancingMadFF6/releases
Original Thread/Installer: http://forums.qhimm.com/index.php?topic=16077.0
Also, 100% compatible with the Ted Woolsey Uncensor/retranslation patch, and about 90% compatibility with the additional music player patch included with the Ted Woolsey patch (music player works, and even plays the MSU-1 audio, but introduces some audio glitches at various points).
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The following patches are now included as optional components in the Installer, there's no need to download them separately:
Optional Cut Songs Restoration by Edale:
https://mega.nz/#F!PJZg1IRb!kS3ECIgKhAkc-qHWkVGRAg
(apply this after running Dancing Mad's installer)
The Cut Songs Restoration mod seamlessly reintroduces 4 songs that were cut from FFVI in development, and later released in the FFVI Special Tracks Album, without removing any of the existing tracks. Mod created by edale, with help from Insidious661 and mziab.
Ted Woolsey Uncensored Edition by Rodimus Primal
http://www.romhacking.net/hacks/1386
Optional FFVI Music Player by Madsiur
https://mega.nz/#!3UR0nShJ!6V6FlV9kgMGIztJ5oGjS8C1QoojhaOrxtdtqZzP5crM
This is the same as the Music Player included with the Ted Woolsey patch, but fixed to work properly with the MSU patch. Contains patches for both the normal Dancing Mad patch, and one that includes the extra songs from Edale's Cut Songs Restoration patch.
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As of Hotfix 4, The installer will apply the MSU-1 patch to any unmodded version of the game (US 1.0, 1.1, or JP), BUT it will only let you install the optional components on a US1.0 ROM. The Ted Woolsey patch isn't compatible with the 1.1 or JP ROMs; testing is still required to see if the other 2 optional mods are compatible with a 1.1 or JP ROM, but their installation has been disabled for now to be safe.
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Update 3/16/2020: The fileserver mirrors have been changed, if you have an older version of the installer, please grab a new copy.
Last edited by edale on Mon 16 Mar 2020 - 20:25; edited 6 times in total (Reason for editing : update)
edale- Since : 2017-10-03
Final Fantasy VI (J) / Final Fantasy III (US) :: Comments

Please, will be it possible to make a sd2snes patch for FFVI? Because I tested it in French (2006) with the sd2snes on my PAL SNES and there are some glitches for menus (Magic, Equip, Item, etc...). Thanks.

Luckily this is this time not one of my patches

You should post your request on insidious github issues:
https://github.com/Insidious611/DancingMadFF6/issues

You should post your request on insidious github issues:
https://github.com/Insidious611/DancingMadFF6/issues

So... you used a French translation patch on top of the ROM after applying the MSU patch?Brutapode89 wrote:Please, will be it possible to make a sd2snes patch for FFVI? Because I tested it in French (2006) with the sd2snes on my PAL SNES and there are some glitches for menus (Magic, Equip, Item, etc...). Thanks.
Did you use this one?
http://www.romhacking.net/translations/1140/
Because that translation seems to be for a US v1.1 ROM.
So to use MSU with the French translation you'll need to take an unheadered v1.1 ROM, use the installer to install the MSU mod, making sure ALL optional patches, including the Ted Woolsey and music player patches, are turned off. Then apply the French translation to the MSU modded ROM (I didn't check if the French translation needs a headered or unheadered ROM, so you might need to add a header after applying the MSU patch and before applying the French patch).
All that said, the US v1.1 ROM is a NTSC rom, and I'm not sure how that'll interact with a PAL SNES.
Oh, and Discord is also an option, on top of here or the GitHub, for reporting issues: https://discord.gg/HAqv6XA

O.K. I'll test it twomorrow, because as I walked this afternoon, I need to sleep.


Something is wrong with your patching process, and I have no clue what.Brutapode89 wrote:Here's the patch.
I tested your patch (in SNES9x, as I don't have an SD2SNES), and got the same problems as you.
I patched a ROM how I described (dancing mad installer then french patch on top of that), and it worked fine.
https://mega.nz/file/TNxixaTR#LM3WMvoLCequqWy8He2XLUB8YZiiXWFdiLsg63r0_SA
Here you go, .bps patch that combines the french patch I linked to with the MSU-1 patch. Apply it to an unmodded unheadered v1.1 ROM and you should be good to go.

Back in the day I had a similar problem with my PAL SNES.
I used a Fire converter with the USA version.

IIRC (mind you this is approx 25 years ago) I had to enter the world map first before entering items/equipment menu.
Everywhere else I would just get a black background like your screenshot above.
Game is not PAL friendly.
I used a Fire converter with the USA version.

IIRC (mind you this is approx 25 years ago) I had to enter the world map first before entering items/equipment menu.
Everywhere else I would just get a black background like your screenshot above.
Game is not PAL friendly.

Ah guys! I found a patch PAL-fix with its .asm file.
https://www.romhacking.net/hacks/106/
- But by testing it with the french version into MSU-1, there's glitches in menus. But I think we can do anything to fix if there's always the .asm file
- It's preferable to download the french patch here.
- As the ROM patched with PAL-fix is always in NTSC, you must use this patch (HiROM to PAL). After that, you can use Snes9x to verify.
- And there's another bug to fix. It's in this screenshot.

https://www.romhacking.net/hacks/106/
- But by testing it with the french version into MSU-1, there's glitches in menus. But I think we can do anything to fix if there's always the .asm file

- It's preferable to download the french patch here.
- As the ROM patched with PAL-fix is always in NTSC, you must use this patch (HiROM to PAL). After that, you can use Snes9x to verify.
- And there's another bug to fix. It's in this screenshot.


That is the same French translation patch I linked to.Brutapode89 wrote:Ah guys! I found a patch PAL-fix with its .asm file.
https://www.romhacking.net/hacks/106/
- But by testing it with the french version into MSU-1, there's glitches in menus. But I think we can do anything to fix if there's always the .asm file
- It's preferable to download the french patch here.
- As the ROM patched with PAL-fix is always in NTSC, you must use this patch (HiROM to PAL). After that, you can use Snes9x to verify.
- And there's another bug to fix. It's in this screenshot.
The PAL patch is for a v1.0 ROM, it's not compatible with a v1.1 ROM. It also has conflicts with both the MSU patch and the French translation patch.
The HiROM to PAL patch is what's causing the menu glitches (only tested on a 1.1 ROM, it may work fine on a 1.0 ROM).
The PAL patch causes the graphical glitches in the opening sequence.
The graphical glitches caused by the PAL and HiROM to PAL patches will cause those glitches even if they're the only patch applied to a v1.1 ROM.
The SD2SNES should allow you to play the MSU modded and french translated patch I gave you without any additional patches, as I'm pretty sure it ignores region lockouts.


Is this a deja-vu? I thought we cleared it already that you do not need whichever pal patch to play ntsc roms on pal consoles:
https://www.zeldix.net/t1931p75-earthbound#35903
SD2snes doesn't need it if you make auto-region:on), and emus don't care anyways. Edale gave you a plug-and play patch, where you shouldn't apply any further patch.
If your last message is from a rom where you patched pal over edale's patch, then... well (where did I leave my diazepame
)?
https://www.zeldix.net/t1931p75-earthbound#35903
SD2snes doesn't need it if you make auto-region:on), and emus don't care anyways. Edale gave you a plug-and play patch, where you shouldn't apply any further patch.
If your last message is from a rom where you patched pal over edale's patch, then... well (where did I leave my diazepame


@Brutapode
Did you try what I suggested to do ?
When traversing the map, enter items/equipment screen, it should be fine then, but only when accessed from world map.
It's not a fault of the patch or SD2SNES, an original USA Final Fantasy III cartridge behaves exactly the same on a PAL console.
Did you try what I suggested to do ?
When traversing the map, enter items/equipment screen, it should be fine then, but only when accessed from world map.
It's not a fault of the patch or SD2SNES, an original USA Final Fantasy III cartridge behaves exactly the same on a PAL console.

I think I should buy a Super Famicom. I'll find an electric plug adapter (JAP to FR), it will be better.

If you're going that far, just buy a US NTSC Super Nintendo, along with something like this:Brutapode89 wrote:I think I should buy a Super Famicom. I'll find an electric plug adapter (JAP to FR), it will be better.
https://www.amazon.com/Detectorcatty-PAL-NTSC-Converter-Turns/dp/B07ZF24CGL/
to convert the NTSC signal into a PAL signal outside the system (assuming your TV can't work with NTSC signals).

Brutapode89 wrote:Even if I'm using an HD TV?
https://www.zeldix.net/t2185-a-good-hdmi-cable-for-pal-snes
https://www.amazon.com/Micomsoft-FBA_DP3913547-Framemeister-XRGB-Mini/dp/B00QUBK6RK
https://www.amazon.com/s?k=OSSC&ref=nb_sb_noss_2
https://pt.aliexpress.com/item/32993003543.html?src=google&albch=shopping&acnt=494-037-6276&isdl=y&slnk=&plac=&mtctp=&albbt=Gploogle_7_shopping&aff_atform=google&aff_short_key=UneMJZVf&&albagn=888888&albcp=7303158455&albag=86143156931&trgt=883147839819&crea=pt32993003543&netw=u&device=c&albpg=883147839819&albpd=pt32993003543&gclid=Cj0KCQjwlvT8BRDeARIsAACRFiW-vANcuoEFlE3_JowICMu91-Q8ETxuZQcqSA6WFZuPKRgbwRirXBcaAsSzEALw_wcB&gclsrc=aw.ds
In the Links above you have everything you need!
Super Nintendo or Super Famicom, whatever ...
Scart RGB Sync on Luma ...
XRGB Mini Framemeister (Expensive but, the best)
OSSC (also expensive, but too much)
HD Video Converter (more affordable, that's what I use)
My TV is 4K, works 100%
Ah: the SD2SNES / FXPAK PRO !!!
Last edited by VVV18 on Sat 31 Oct 2020 - 23:19; edited 1 time in total

I assume you mean a step down converter for the power supply ?
Why not just use the one you already have for your PAL SNES ?
Output voltage should be the same for both, 10V, 850mA, if I'm not entirely mistaken.
Why not just use the one you already have for your PAL SNES ?
Output voltage should be the same for both, 10V, 850mA, if I'm not entirely mistaken.

@Brutapode89
Here is a little something that I think will help you. Its called a rad2x cable. All you have to do is plug it to the back of your Super Famicom and then plug the hdmi to your tv. It does need a special adapter, but I put what you need to have it work all in the basket on this website so it would just be a one click order for you. It should give the euro price total on your end. I hope this helps.
Oh, there is no power supply because I do not know what volts you need, so that you will have to find on your own. I hope this helps
https://www.retrogamingcables.co.uk/index.php?route=checkout/cart
Last edited by Polargames on Sun 1 Nov 2020 - 0:09; edited 1 time in total (Reason for editing : Double checking link)
Here is a little something that I think will help you. Its called a rad2x cable. All you have to do is plug it to the back of your Super Famicom and then plug the hdmi to your tv. It does need a special adapter, but I put what you need to have it work all in the basket on this website so it would just be a one click order for you. It should give the euro price total on your end. I hope this helps.
Oh, there is no power supply because I do not know what volts you need, so that you will have to find on your own. I hope this helps

https://www.retrogamingcables.co.uk/index.php?route=checkout/cart
Last edited by Polargames on Sun 1 Nov 2020 - 0:09; edited 1 time in total (Reason for editing : Double checking link)

This PSU is what I ended up getting for my US console as the original PSU was underpowered for certain retail games, and most importantly my SD2SNES. Whether that was due to ageing caps in the PSU with regard to the retail carts, I don't know, but in general original PSU's across a lot of consoles are underpowered for flash cart use. You need at least 1A, compared to the original 850mA.
https://en.retrogamesupply.com/collections/nintendo/products/power-supply-for-nintendo-super-nes-us-ntsc
https://en.retrogamesupply.com/collections/nintendo/products/power-supply-for-nintendo-super-nes-us-ntsc

I've an sd2snes cartridge like this one. Is it compatible on an US console?



Yes.Brutapode89 wrote:I've an sd2snes cartridge like this one. Is it compatible on an US console?
The cartridge uses a custom made multi-region shell. It fits any region consoles: North America (NTSC), Europe (PAL), Japan (NTSC).
Based on the stat sheet for that cart, yea, it'll work no problem in a US console.-enables operation on unmodified consoles of all regions
Auto region patching
If you've got some soldering skills an alternate option is a SuperCIC mod, which will let you switch your console's output from 50 Hz to 60 Hz and back on the fly:
https://videogameperfection.com/products/snes-super-cic-board/
And here's a very haphazard installation of one to give you an idea of what's involved:
https://www.youtube.com/watch?v=qH5_HgB5JEo
Note, you'll need to open your SNES up to see if you have a 1 board or 2 board model before ordering the modchip.

Ah! I forgotten to tell you that I've already an US SNES. As I've nothing to plug my US SNES. I'll buy a Power Supply for Nintendo Super NES US like Relikk said to me.
https://en.retrogamesupply.com/collections/nintendo/products/power-supply-for-nintendo-super-nes-us-ntsc
https://en.retrogamesupply.com/collections/nintendo/products/power-supply-for-nintendo-super-nes-us-ntsc

Guys. I ordered this one, because there's not European Power Supply for US SNES anymore.

But I even ordered this adapter 110V-220V

Last edited by Brutapode89 on Sun 1 Nov 2020 - 15:52; edited 1 time in total

But I even ordered this adapter 110V-220V

Last edited by Brutapode89 on Sun 1 Nov 2020 - 15:52; edited 1 time in total
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