Final Fantasy VI (J) / Final Fantasy III (US)

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Final Fantasy VI (J) /  Final Fantasy III (US) - Page 4 Empty Final Fantasy VI (J) / Final Fantasy III (US)






Dancing Mad 'Final' Beta (installer by Insidious611):
Code:
https://github.com/Insidious611/DancingMadFF6/releases

Original Thread/Installer:
http://forums.qhimm.com/index.php?topic=16077.0

Also, 100% compatible with the Ted Woolsey Uncensor/retranslation patch.

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Optional: Piano PCM Pack by edale:
Code:
PCM pack: https://mega.nz/file/HAp0kQwT#QA2-WGrK2KpMRkPrdpKludpkYXL_iXR4MBjAZYPExXU
Youtube Source

Optional: Final Fantasy VI (Pixel Remaster) PCMs by Brutapode, touched up by edale:
Code:
PCM pack: https://mega.nz/file/wOABQILL#9nRRGBcEGG6cQmCSDUoGyS4l1nhmEuFlg2MJFOiB-wg

Optional: Synthetic Origins PCM Pack by edale:
Code:
PCM pack: https://mega.nz/file/3JAVhZZB#9tjKzhNC7mNVJb2dsvllvfbmuHi73GW8On5uCIPP66Q
Youtube Source

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The following patches are now included as optional components in the Installer, there's no need to download them separately:

Optional Cut Songs Restoration by Edale:
https://mega.nz/#F!PJZg1IRb!kS3ECIgKhAkc-qHWkVGRAg
(apply this after running Dancing Mad's installer)
The Cut Songs Restoration mod seamlessly reintroduces 4 songs that were cut from FFVI in development, and later released in the FFVI Special Tracks Album, without removing any of the existing tracks. Mod created by edale, with help from Insidious661 and mziab.

Ted Woolsey Uncensored Edition by Rodimus Primal
http://www.romhacking.net/hacks/1386

Optional FFVI Music Player by Madsiur
https://mega.nz/#!3UR0nShJ!6V6FlV9kgMGIztJ5oGjS8C1QoojhaOrxtdtqZzP5crM
This is the same as the Music Player included with the Ted Woolsey patch, but fixed to work properly with the MSU patch. Contains patches for both the normal Dancing Mad patch, and one that includes the extra songs from Edale's Cut Songs Restoration patch.


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If using the MSU patch alongside the Brave New World patch, ONE of these PCM should be added to your PCM set, use whichever version matches the rest of your musical selection best:

The Black Mages (metal): https://mega.nz/file/eEg0RDrb#RFqDE7MXfx6TQV-RTmWnk98I5SY0GWk5mBZKMmqcjFA

Mathew Valente (Synthetic Origins): https://mega.nz/file/LQwgAR7Y#nTLVhFyVlJ7JqrZfFY8FDmbPAkInHXNLxwIAmDqKZxo

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As of Hotfix 4, The installer will apply the MSU-1 patch to any unmodded version of the game (US 1.0, 1.1, or JP), BUT it will only let you install the optional components on a US1.0 ROM. The Ted Woolsey patch isn't compatible with the 1.1 or JP ROMs; testing is still required to see if the other 2 optional mods are compatible with a 1.1 or JP ROM, but their installation has been disabled for now to be safe.

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Update 3/16/2020: The fileserver mirrors have been changed, if you have an older version of the installer, please grab a new copy.


Last edited by edale on Sat 4 May 2024 - 17:56; edited 16 times in total (Reason for editing : update)
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edale

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Conn

Post Mon 26 Oct 2020 - 16:50 by Conn

Luckily this is this time not one of my patches

Final Fantasy VI (J) /  Final Fantasy III (US) - Page 4 5rscxecojfz


You should post your request on insidious github issues:

https://github.com/Insidious611/DancingMadFF6/issues

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Post Mon 26 Oct 2020 - 19:06 by edale

Brutapode89 wrote:Please, will be it possible to make a sd2snes patch for FFVI? Because I tested it in French (2006) with the sd2snes on my PAL SNES and there are some glitches for menus (Magic, Equip, Item, etc...). Thanks.
So... you used a French translation patch on top of the ROM after applying the MSU patch?

Did you use this one?
http://www.romhacking.net/translations/1140/
Because that translation seems to be for a US v1.1 ROM.

So to use MSU with the French translation you'll need to take an unheadered v1.1 ROM, use the installer to install the MSU mod, making sure ALL optional patches, including the Ted Woolsey and music player patches, are turned off. Then apply the French translation to the MSU modded ROM (I didn't check if the French translation needs a headered or unheadered ROM, so you might need to add a header after applying the MSU patch and before applying the French patch).

All that said, the US v1.1 ROM is a NTSC rom, and I'm not sure how that'll interact with a PAL SNES.

Oh, and Discord is also an option, on top of here or the GitHub, for reporting issues: https://discord.gg/HAqv6XA

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Post Wed 28 Oct 2020 - 22:29 by edale

Brutapode89 wrote:Here's the patch.
Something is wrong with your patching process, and I have no clue what.

I tested your patch (in SNES9x, as I don't have an SD2SNES), and got the same problems as you.
I patched a ROM how I described (dancing mad installer then french patch on top of that), and it worked fine.

https://mega.nz/file/TNxixaTR#LM3WMvoLCequqWy8He2XLUB8YZiiXWFdiLsg63r0_SA
Here you go, .bps patch that combines the french patch I linked to with the MSU-1 patch. Apply it to an unmodded unheadered v1.1 ROM and you should be good to go.

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Retroplay

Post Sat 31 Oct 2020 - 17:54 by Retroplay

Back in the day I had a similar problem with my PAL SNES.
I used a Fire converter with the USA version.
Final Fantasy VI (J) /  Final Fantasy III (US) - Page 4 Maxresdefault

IIRC (mind you this is approx 25 years ago) I had to enter the world map first before entering items/equipment menu.
Everywhere else I would just get a black background like your screenshot above.

Game is not PAL friendly.

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Post Sat 31 Oct 2020 - 20:22 by edale

Brutapode89 wrote:Ah guys! I found a patch PAL-fix with its .asm file.

https://www.romhacking.net/hacks/106/

- But by testing it with the french version into MSU-1, there's glitches in menus. But I think we can do anything to fix if there's always the .asm file Smile

- It's preferable to download the french patch here.

- As the ROM patched with PAL-fix is always in NTSC, you must use this patch (HiROM to PAL). After that, you can use Snes9x to verify.

- And there's another bug to fix. It's in this screenshot.
Final Fantasy VI (J) /  Final Fantasy III (US) - Page 4 Hirom_11
That is the same French translation patch I linked to.

The PAL patch is for a v1.0 ROM, it's not compatible with a v1.1 ROM. It also has conflicts with both the MSU patch and the French translation patch.

The HiROM to PAL patch is what's causing the menu glitches (only tested on a 1.1 ROM, it may work fine on a 1.0 ROM).

The PAL patch causes the graphical glitches in the opening sequence.

The graphical glitches caused by the PAL and HiROM to PAL patches will cause those glitches even if they're the only patch applied to a v1.1 ROM.

The SD2SNES should allow you to play the MSU modded and french translated patch I gave you without any additional patches, as I'm pretty sure it ignores region lockouts.

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Conn

Post Sat 31 Oct 2020 - 20:52 by Conn

Is this a deja-vu? I thought we cleared it already that you do not need whichever pal patch to play ntsc roms on pal consoles:
https://www.zeldix.net/t1931p75-earthbound#35903

SD2snes doesn't need it if you make auto-region:on), and emus don't care anyways. Edale gave you a plug-and play patch, where you shouldn't apply any further patch.

If your last message is from a rom where you patched pal over edale's patch, then... well (where did I leave my diazepame Very Happy )?

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Retroplay

Post Sat 31 Oct 2020 - 21:36 by Retroplay

@Brutapode
Did you try what I suggested to do ?
When traversing the map, enter items/equipment screen, it should be fine then, but only when accessed from world map.
It's not a fault of the patch or SD2SNES, an original USA Final Fantasy III cartridge behaves exactly the same on a PAL console.

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Post Sat 31 Oct 2020 - 22:53 by edale

Brutapode89 wrote:I think I should buy a Super Famicom. I'll find an electric plug adapter (JAP to FR), it will be better.
If you're going that far, just buy a US NTSC Super Nintendo, along with something like this:
https://www.amazon.com/Detectorcatty-PAL-NTSC-Converter-Turns/dp/B07ZF24CGL/
to convert the NTSC signal into a PAL signal outside the system (assuming your TV can't work with NTSC signals).

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Post Sat 31 Oct 2020 - 23:18 by VVV18

Brutapode89 wrote:Even if I'm using an HD TV?

https://www.zeldix.net/t2185-a-good-hdmi-cable-for-pal-snes

https://www.amazon.com/Micomsoft-FBA_DP3913547-Framemeister-XRGB-Mini/dp/B00QUBK6RK

https://www.amazon.com/s?k=OSSC&ref=nb_sb_noss_2

https://pt.aliexpress.com/item/32993003543.html?src=google&albch=shopping&acnt=494-037-6276&isdl=y&slnk=&plac=&mtctp=&albbt=Gploogle_7_shopping&aff_atform=google&aff_short_key=UneMJZVf&&albagn=888888&albcp=7303158455&albag=86143156931&trgt=883147839819&crea=pt32993003543&netw=u&device=c&albpg=883147839819&albpd=pt32993003543&gclid=Cj0KCQjwlvT8BRDeARIsAACRFiW-vANcuoEFlE3_JowICMu91-Q8ETxuZQcqSA6WFZuPKRgbwRirXBcaAsSzEALw_wcB&gclsrc=aw.ds


In the Links above you have everything you need!

Super Nintendo or Super Famicom, whatever ...
Scart RGB Sync on Luma ...
XRGB Mini Framemeister (Expensive but, the best)
OSSC (also expensive, but too much)
HD Video Converter (more affordable, that's what I use)
My TV is 4K, works 100%
Ah: the SD2SNES / FXPAK PRO !!!

Last edited by VVV18 on Sat 31 Oct 2020 - 23:19; edited 1 time in total

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Retroplay

Post Sat 31 Oct 2020 - 23:18 by Retroplay

I assume you mean a step down converter for the power supply ?
Why not just use the one you already have for your PAL SNES ?
Output voltage should be the same for both, 10V, 850mA, if I'm not entirely mistaken.

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Polargames

Post Sun 1 Nov 2020 - 0:02 by Polargames

@Brutapode89
Here is a little something that I think will help you. Its called a rad2x cable. All you have to do is plug it to the back of your Super Famicom and then plug the hdmi to your tv. It does need a special adapter, but I put what you need to have it work all in the basket on this website so it would just be a one click order for you. It should give the euro price total on your end. I hope this helps.

Oh, there is no power supply because I do not know what volts you need, so that you will have to find on your own. I hope this helps Very Happy

https://www.retrogamingcables.co.uk/index.php?route=checkout/cart

Last edited by Polargames on Sun 1 Nov 2020 - 0:09; edited 1 time in total (Reason for editing : Double checking link)

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Relikk

Post Sun 1 Nov 2020 - 4:46 by Relikk

This PSU is what I ended up getting for my US console as the original PSU was underpowered for certain retail games, and most importantly my SD2SNES. Whether that was due to ageing caps in the PSU with regard to the retail carts, I don't know, but in general original PSU's across a lot of consoles are underpowered for flash cart use. You need at least 1A, compared to the original 850mA.

https://en.retrogamesupply.com/collections/nintendo/products/power-supply-for-nintendo-super-nes-us-ntsc

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Post Sun 1 Nov 2020 - 10:59 by edale

Brutapode89 wrote:I've an sd2snes cartridge like this one. Is it compatible on an US console?
Final Fantasy VI (J) /  Final Fantasy III (US) - Page 4 S-l400
Yes.
The cartridge uses a custom made multi-region shell. It fits any region consoles: North America (NTSC), Europe (PAL), Japan (NTSC).
-enables operation on unmodified consoles of all regions
Auto region patching
Based on the stat sheet for that cart, yea, it'll work no problem in a US console.

If you've got some soldering skills an alternate option is a SuperCIC mod, which will let you switch your console's output from 50 Hz to 60 Hz and back on the fly:
https://videogameperfection.com/products/snes-super-cic-board/
And here's a very haphazard installation of one to give you an idea of what's involved:
https://www.youtube.com/watch?v=qH5_HgB5JEo
Note, you'll need to open your SNES up to see if you have a 1 board or 2 board model before ordering the modchip.

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