Parallel Worlds 1.3 Progress Thread
Page 2 of 4
Page 2 of 4 • 1, 2, 3, 4
Re: Parallel Worlds 1.3 Progress Thread
OK thanks for the info. If there's anything I can do, let me know. I did notice some odd things in Ruto's Fortress, like pots you cannot lift or break, and an area that looks like a hole in the first room that you can walk over.
MikeRL- Bee
- Since : 2017-08-20
Re: Parallel Worlds 1.3 Progress Thread
Huh, interesting. Any chance you could post screenshots?
qwertymodo- Since : 2014-10-21
Re: Parallel Worlds 1.3 Progress Thread
Sure. I should have put this under the 1.23 thread, but regardless, there's a ton of odd things I noticed, particularly in Ruto's Fortress.
The first few show ground you can walk over that looks like a bottomless pit. The next show palette glitchiness (I did use the Ether Medallion), and then the unbreakable pots, and a laser eye statue that shoots in reverse. Finally, it shows a tree that gets on my nerves and I wonder why it is even placed in that location near the Icy World start.
I also noticed a pallete bug in Saria's Gardens when playing through it and the Beamos changed to orange.
The first few show ground you can walk over that looks like a bottomless pit. The next show palette glitchiness (I did use the Ether Medallion), and then the unbreakable pots, and a laser eye statue that shoots in reverse. Finally, it shows a tree that gets on my nerves and I wonder why it is even placed in that location near the Icy World start.
I also noticed a pallete bug in Saria's Gardens when playing through it and the Beamos changed to orange.
MikeRL- Bee
- Since : 2017-08-20
Re: Parallel Worlds 1.3 Progress Thread
Euclid wanted it like this for some reason. Easy fixable otherwise. You see, some pits can be walked over (from the game's perspective of object placing this element is a "walkable pit"). Just needs to be replaced with the actual pit if you want to fall down normally.The first few show ground you can walk over that looks like a bottomless pit.
Also easy fixable. It is just a sprite: "eye laser right", and such sprites must always be on the left walls to make sence, this one is on the right wall.and a laser eye statue that shoots in reverse
This is the result of too much complex objects in one room (pots, poundable pegs, liftable big rocks). Fixable only if the number of them is reduced.and then the unbreakable pots
This is indeed an ASM problem, which was not debugged yet. For some reason sometimes gfx bugs out indoors and the speite shadows get the false gfx: ie yellow arrows instead of shadows (and also other gfx problems, like when you lift a pot etc). Many ALTTP hacks do this sometimes for (yet) no known reason specially on ZSNES.shadow gfx glitches
Puzzledude- Since : 2012-06-20
Re: Parallel Worlds 1.3 Progress Thread
I was using SNES9x EX + on Android. Odd. I think most of the dungeon's are alright, but Ruto and Saria need some work. They are honestly painful to play. Darunia's Caverns, Nabooru's Hole, and Sheik's Hideout were awesome. The other two are passable. I cannot stand Saria's Gardens or the bugginess of the ice dungeon. The ice dungeon just feels lacking.
MikeRL- Bee
- Since : 2017-08-20
Re: Parallel Worlds 1.3 Progress Thread
Nice, however a lot of players actually disagree with Nabooru's Hole being "awesome".Darunia's Caverns, Nabooru's Hole, and Sheik's Hideout were awesome
but Ruto and Saria need some work
The most hated in general is Impa's ways based on majority of reviews.I cannot stand Saria's Gardens or the bugginess of the ice dungeon. The ice dungeon just feels lacking.
All indoors feel lacking, if you ask me. Unfortunately this will not change. Qwerty's idea with v1.3 was a "simple" ASM bug fixing/editing, far from the scope of actual indoor game design/remodel. The rom itself is also incompatible with Hyrule Magic, so you can not simply open the game in the program and edit the dungeons out as you can in the "regular" ALTTP roms/hacks.
Puzzledude- Since : 2012-06-20
Re: Parallel Worlds 1.3 Progress Thread
If you don't like the dungeons, try Puzzledude's Remodel. I won't be changing dungeon layouts.
qwertymodo- Since : 2014-10-21
Re: Parallel Worlds 1.3 Progress Thread
Lol, a lot of players actually dislike the dungeons of the remodel more, than what the original PW has to offer. But do note: I was a beginner at the time regarding hex-only dungeon editing. The goal of the remake was to make easier dungeons, not more quality ones.qwertymodo wrote:If you don't like the dungeons, try Puzzledude's Remodel. I won't be changing dungeon layouts.
Puzzledude- Since : 2012-06-20
Re: Parallel Worlds 1.3 Progress Thread
Exciting to see some one continue to improve this hack.
Thanks
Thanks
darknior- Snap Dragon
- Since : 2017-10-15
Re: Parallel Worlds 1.3 Progress Thread
so, i've been playing quite a lot of parallel worlds recently, and today i discovered something unexpected.
i took a stab at the second quest, and took the fast 1 tower climb route by going over the pit in the first floor. after i had killed ganon and went into the door to triforce room, it didnt take me to the bonus dungeon, but instead to triforce and credits.
my guess why this happened is that because i never left icy world and entered ganon from fake light world it for some reason triggered credits when going into triforce room after the fight.
i took a stab at the second quest, and took the fast 1 tower climb route by going over the pit in the first floor. after i had killed ganon and went into the door to triforce room, it didnt take me to the bonus dungeon, but instead to triforce and credits.
my guess why this happened is that because i never left icy world and entered ganon from fake light world it for some reason triggered credits when going into triforce room after the fight.
fsg- Leever
- Since : 2017-11-09
Re: Parallel Worlds 1.3 Progress Thread
I'm not sure what bonus dungeon you're talking about. There is no bonus dungeon. The only difference in the second quest is that Farore's Isle does not exist, which means you can't get the hookshot, so you can't complete all of the icy world dungeons, rendering Ganon much harder. The triforce room after Ganon is still the same old credits as always.
qwertymodo- Since : 2014-10-21
Re: Parallel Worlds 1.3 Progress Thread
ok. but where is this guy going after defeating ganon at about 7:25 in this video?qwertymodo wrote:I'm not sure what bonus dungeon you're talking about. There is no bonus dungeon. The only difference in the second quest is that Farore's Isle does not exist, which means you can't get the hookshot, so you can't complete all of the icy world dungeons, rendering Ganon much harder. The triforce room after Ganon is still the same old credits as always.
i always assumed that entering the triforce room in the second quest would bring you to the room right above the ganon room , where the final boss is trinexx, hence thats why you are given the rods in the farores secret cave. this is also the information given in the parallel worlds walkthrough by nephalim and tompa
the above video is from an older version of the game though, maybe this has been removed?
fsg- Leever
- Since : 2017-11-09
Re: Parallel Worlds 1.3 Progress Thread
Hmm... maybe I'm wrong about that, it's been a looooong time since I've touched the second quest. Also, like he says in the video, that should have been a much longer fight, I'm not sure exactly what happened there. Maybe Euclid or SePH can clarify.
qwertymodo- Since : 2014-10-21
Re: Parallel Worlds 1.3 Progress Thread
Yes, the fact that he only used 21 silvers was very strange indeed. I will see what happens if i defeat ganon in 2nd quest with properly loaded light world (mirror, flute, draegor etc) when i get home today
fsg- Leever
- Since : 2017-11-09
Re: Parallel Worlds 1.3 Progress Thread
No. Actually Fsg is right. In the second quest after you defeat Ganon, you are first taken to additional 2 rooms before fighting Trinexx to come to Shrine.I'm not sure what bonus dungeon you're talking about. There is no bonus dungeon. The only difference in the second quest is that Farore's Isle does not exist
However this is crystal based. You can get max of 2 crystals in 2nd quest which brings Ganon to 89 hits in the final round (more crystals is less hits, that's why the number is lower in the first quest where you have 7 crystals).
But if you cheated and have 0 crystals, it is possible that the game doesn't know what to do and gives you 21 hits and a direct credits.
Well that explains it than. You need to enter Ganon from the regular light world. There is no "fake light world". If you didn't use the mirror in the ice world, the flag for ice world is On, no matter if you go to light world with some other stunt (presumable using indoors). You thus enter Ganon while the ice world flag is on (instead of light world), which is probably what's causing the issue.my guess why this happened is that because i never left icy world and entered ganon from fake light world
There should never be a situation where you can exit to light world when the ice world flag (byte) is on. It has already been discovered how to make this possible. In the 6th floor of the Parallel Tower there is a path under the bridge that Euclid forgot to close, which allows you to cheat and come to other rooms and also exit to light world with ice world byte on (obviously this is a bug).
Puzzledude- Since : 2012-06-20
Re: Parallel Worlds 1.3 Progress Thread
regarding 2 vs 7 vs 0 crystals. i tried killing ganon with zero crystals in the first quest, and that gave me a 70-75 silver fight (was at 80 from start, ended with 5). and honestly to me it seems to me like going to ganon with zero crystals is an intended possible strat. furthermore, upon killing ganon with only mastersword swordspins, he does not seem affected by the number of collected crystals (crystal sets silver arrow dmg vs ganon rather than his health?). however, i am not entirely certain about this as i havent tried swordspinning ganon with 7 crystals, but am rather basing this conclusion on the fact that he takes less swordspins than silvers with no crystals.
in the case of fighting ganon with only the fat fairy sword, it takes 11 + 32 = 43 spins for the silver phases, which is still far less than the intended number of silvers. about this last thing i am 100% certain as ive done it some 20 times by now.
and just to clarify, in the video above, the guy has collected the sheik crystal which gives him 21 silvers and access to trinexx dungeon. in the same video he recalls it taking "about 70 silvers" the last time he did it with zero crystals
this ganon fight is indeed a very confusing fight
for some reason i also seem unable to quote on my cellphone
in the case of fighting ganon with only the fat fairy sword, it takes 11 + 32 = 43 spins for the silver phases, which is still far less than the intended number of silvers. about this last thing i am 100% certain as ive done it some 20 times by now.
and just to clarify, in the video above, the guy has collected the sheik crystal which gives him 21 silvers and access to trinexx dungeon. in the same video he recalls it taking "about 70 silvers" the last time he did it with zero crystals
this ganon fight is indeed a very confusing fight
for some reason i also seem unable to quote on my cellphone
fsg- Leever
- Since : 2017-11-09
Re: Parallel Worlds 1.3 Progress Thread
upon killing ganon with only mastersword swordspins, he does not seem affected by the number of collected crystals
Yes. Forget about the phases before hitting him with silver arrows. Those phases should always be the same, as the byte for Ganon health is FF (max). Then Euclid hacked this via ASM. Once in silver arrows-hitting phase, the crystals take effect.crystal sets silver arrow dmg vs ganon rather than his health?
But obviously Euclid did not hack the "special stunt" of killing Ganon with sword spins only (not many players even know this "trick"). So there should be no changes there from original ALTTP.
Puzzledude- Since : 2012-06-20
Re: Parallel Worlds 1.3 Progress Thread
yeah thats what i thought. but regarding the number of silvers vs number of crystals i think i will test silvering ganon with 0 1 and 2 crystals when i get home
fsg- Leever
- Since : 2017-11-09
Re: Parallel Worlds 1.3 Progress Thread
Nice. You should expect: 90 hits with silver arrows if 0, than 80 hits if 1, and 70 hits if 2 crystals.fsg wrote:yeah thats what i thought. but regarding the number of silvers vs number of crystals i think i will test silvering ganon with 0 1 and 2 crystals when i get home
Puzzledude- Since : 2012-06-20
Re: Parallel Worlds 1.3 Progress Thread
so, i went about and tried to reach trinexx dungeon again, this time with a properly loaded lightworld before going to ganon (no 1 tower climb cheating), but still got triforce instead of the bonus dungeon
had anybody actually completed the 2nd quest on the lastest version (1.23)? may there be an actual bug that makes the bonus dungeon unreachable in this version?
had anybody actually completed the 2nd quest on the lastest version (1.23)? may there be an actual bug that makes the bonus dungeon unreachable in this version?
fsg- Leever
- Since : 2017-11-09
Re: Parallel Worlds 1.3 Progress Thread
There are no changes to the code for this since version 1.0. So it should take you to a bonus 2 rooms. Have you entered TotT as name? Should be working. As far as I remember I tested both quests on 1.23.had anybody actually completed the 2nd quest on the lastest version (1.23)? may there be an actual bug that makes the bonus dungeon unreachable in this version?
Puzzledude- Since : 2012-06-20
Re: Parallel Worlds 1.3 Progress Thread
Yes, it works.fsg wrote:so, i went about and tried to reach trinexx dungeon again, this time with a properly loaded lightworld before going to ganon (no 1 tower climb cheating), but still got triforce instead of the bonus dungeon
had anybody actually completed the 2nd quest on the lastest version (1.23)? may there be an actual bug that makes the bonus dungeon unreachable in this version?
I entered the name TotT, then cheated for Ocarina. Then walk vertically through wals cheat, to test this quickly.
I remember I tested both quests before releasing the 1.23.
Puzzledude- Since : 2012-06-20
Re: Parallel Worlds 1.3 Progress Thread
Bonus dungeon was NOT tested on 1.20, so definitely make sure you're using 1.23.
qwertymodo- Since : 2014-10-21
Re: Parallel Worlds 1.3 Progress Thread
Puzzledude wrote:
There are no changes to the code for this since version 1.0. So it should take you to a bonus 2 rooms. Have you entered TotT as name? Should be working. As far as I remember I tested both quests on 1.23.
Puzzledude wrote:
Yes, it works.
I entered the name TotT, then cheated for Ocarina. Then walk vertically through wals cheat, to test this quickly.
I remember I tested both quests before releasing the 1.23.
this is all very strange. i absolutely entered the name as TotT, which is verified by the fact that farores isle was replaced by farores secret, granting me the rods.
fsg- Leever
- Since : 2017-11-09
Re: Parallel Worlds 1.3 Progress Thread
when PW is complete could anyone release the exclusive asm?
wizzrobemaster- Ganon
- Since : 2015-01-04
Page 2 of 4 • 1, 2, 3, 4
Similar topics
» ALTTP - Goddess of Wisdom, Parallel Worlds, & Parallel Worlds Remodel MSU-1 Patches
» Parallel Worlds Menu
» Parallel Worlds boomerang fix
» Worse Than Parallel Worlds
» Parallel Worlds ~ some asm hacks
» Parallel Worlds Menu
» Parallel Worlds boomerang fix
» Worse Than Parallel Worlds
» Parallel Worlds ~ some asm hacks
Page 2 of 4
Permissions in this forum:
You cannot reply to topics in this forum