Street Fighter 2 MSU1
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Street Fighter 2 MSU1
Project finished:
https://www.zeldix.net/f51-msu-1-database-beat-em-up
https://www.zeldix.net/f51-msu-1-database-beat-em-up
- Code:
Before I retire, here's my msu-1 hack for Street Fighter 2
Inside attached zip you find 2 msu1 versions for:
[color=#FF0000]Street Fighter 2 Turbo (US version) aka Hyper Fighting [b]with header[/b]![/color]
[color=#FF0000]Super Street Fighter 2 - The New Challengers (US version) [b]with header[/b]![/color]
e.g., rom name:
Street Fighter II Turbo (U).smc
Super Street Fighter II - The New Challengers (U).smc
(there are so many versions, I hope these satisfy most).
Tracks are not done yet, but I release the asm as open source, so people can make pcm:s, advance the code, etc...
SF2 - Turbo:
The pcm:s start with track hex 10 (dec sf2t_msu1-16.pcm) and end with hex 31 (dec sf2t_msu1-49.pcm). You can test the tracks ingame with menu -> option -> Music Test)
SSF2 - TNC:
I do not know how many tracks this rom has (there is no music test option). I support more than 100 in my files. However, the loop table at the end of the asm need to be adjusted to 01 (no loop track) and 03 (loop track) as soon anybody knows this
Also, the patches are not complete playtested
Last edited by Conn on Sun 27 Aug 2017 - 8:27; edited 4 times in total
Conn- Since : 2013-06-30
Re: Street Fighter 2 MSU1
Updated the patch file in first patch with a version that works also for Super Street Fighter 2 - The New Challengers.
However, the loop table at the end of the asm need to be adjusted (I do not know anything about how many tracks this game has, and which loop and which don't). In the turbo version you have a music tester in the menu, so here I was able to adjust it correctly.
However, the loop table at the end of the asm need to be adjusted (I do not know anything about how many tracks this game has, and which loop and which don't). In the turbo version you have a music tester in the menu, so here I was able to adjust it correctly.
Conn- Since : 2013-06-30
Re: Street Fighter 2 MSU1
Okay... What does this mean? You will work on this patch?
What do you think which OST should we use for this MSU.
There is a nice OST on OCRemix:
http://ocremix.org/info/OC_ReMix:_Super_Street_Fighter_II_Turbo_HD_Remix_Official_Soundtrack
thanks
red
What do you think which OST should we use for this MSU.
There is a nice OST on OCRemix:
http://ocremix.org/info/OC_ReMix:_Super_Street_Fighter_II_Turbo_HD_Remix_Official_Soundtrack
thanks
red
Re: Street Fighter 2 MSU1
Incredible work, Conn. This opens up a lot of doors for the creative types to explore
smokemonster- Wish Fairy
- Since : 2017-03-04
Re: Street Fighter 2 MSU1
RedScorpion wrote:Okay... What does this mean? You will work on this patch?
What do you think which OST should we use for this MSU.
There is a nice OST on OCRemix:
http://ocremix.org/info/OC_ReMix:_Super_Street_Fighter_II_Turbo_HD_Remix_Official_Soundtrack
thanks
red
Maybe SFIV OST?
Re: Street Fighter 2 MSU1
Thanks
The patch wasn't much of work (took me 2 hours). It is rudimentary; no music fade out, also I didn't build in the sd2snes msu ready check (in e.g., zelda3, the game continues and checks in every nmi whether the msu1 is ready, in this patch it just loops at the place where it is loaded).
This check was necessary in zelda3 to avoid flickerings in sd2snes, but in sf2, all tracks are loaded in black screen, so this shouldn't be a problem!
Best is you make a breakpoint at
Super Street Fighter 2- TNC: $C00B8C and look which theme is currently in A:
$C0/0B8C 8D 75 1D STA $1D75 [$87:1D75] A:0011
Here the Capcom logo spc is loaded, Track 11!
Street Fighter 2 - Turbo equivalent: $C00AB7
$C0/0AB7 8D B7 1C STA $1CB7 [$80:1CB7] A:1E10
Here the Capcom logo is Track 10, means two pcm sets are needed unfortunately....
The patch wasn't much of work (took me 2 hours). It is rudimentary; no music fade out, also I didn't build in the sd2snes msu ready check (in e.g., zelda3, the game continues and checks in every nmi whether the msu1 is ready, in this patch it just loops at the place where it is loaded).
This check was necessary in zelda3 to avoid flickerings in sd2snes, but in sf2, all tracks are loaded in black screen, so this shouldn't be a problem!
The patch works so far, only thing needs to be done is to set the msu1 loop table at the end of the Super Street Fighter -TNC asm (through the music test option in Turbo, I could do that in this version already).Okay... What does this mean? You will work on this patch?
Best is you make a breakpoint at
Super Street Fighter 2- TNC: $C00B8C and look which theme is currently in A:
$C0/0B8C 8D 75 1D STA $1D75 [$87:1D75] A:0011
Here the Capcom logo spc is loaded, Track 11!
Street Fighter 2 - Turbo equivalent: $C00AB7
$C0/0AB7 8D B7 1C STA $1CB7 [$80:1CB7] A:1E10
Here the Capcom logo is Track 10, means two pcm sets are needed unfortunately....
Conn- Since : 2013-06-30
Re: Street Fighter 2 MSU1
Here is the Playlist für SF2 TNC
Some tracks are missing:
10 = Mute
11 = CapCom
12 = Ken Stage
13 = Ryu Stage
14 = Honda Stage
15 = ChunLi Stage
16 = Blanka Stage
17 = Zangief Stage
18 = Guile Stage
19 = Dhalsim Stage
1A = Balrog Stage
1B = Vega Stage/ PAL
1C = Sagat Stage
1D = Bison Stage / PAL
1E = Feilong Stage
1F = Cammy Stage
20 = T-Hawk Stage
21 = DeeJay Stage
22 = IntroSound
23 = Player Select
24 = Vs Screen
25 = Lost Screen
26 = Credit Screen
27 = 2 Player start / New Challenger
28 = ?
29 = Highscore
2A = Bonusstages
2B = ?
2C = ?
2D = Ken Ending Part 1
2E = Ken Ending Part 2 / Weeding
2F = Ryu Ending
30 = Honda Ending
31 = Chun-Li Ending Part 1
32 = Chun-Li Ending Part 2
33 = ?
34 = Blanka Ending
35 = Zangief Ending
36 = Guile Ending
37 = Dhalsim Ending
38 = Balrog Ending
39 = Vega Ending (PAL)
3A = Sagat Ending
3B = Bison Ending (PAL)
3C = Fei-Long Ending
3D = Cammy Ending
3E = T-Hawk Ending
3F = Dee-Jay Ending
40 = Special Outro 1
Some tracks are missing:
10 = Mute
11 = CapCom
12 = Ken Stage
13 = Ryu Stage
14 = Honda Stage
15 = ChunLi Stage
16 = Blanka Stage
17 = Zangief Stage
18 = Guile Stage
19 = Dhalsim Stage
1A = Balrog Stage
1B = Vega Stage/ PAL
1C = Sagat Stage
1D = Bison Stage / PAL
1E = Feilong Stage
1F = Cammy Stage
20 = T-Hawk Stage
21 = DeeJay Stage
22 = IntroSound
23 = Player Select
24 = Vs Screen
25 = Lost Screen
26 = Credit Screen
27 = 2 Player start / New Challenger
28 = ?
29 = Highscore
2A = Bonusstages
2B = ?
2C = ?
2D = Ken Ending Part 1
2E = Ken Ending Part 2 / Weeding
2F = Ryu Ending
30 = Honda Ending
31 = Chun-Li Ending Part 1
32 = Chun-Li Ending Part 2
33 = ?
34 = Blanka Ending
35 = Zangief Ending
36 = Guile Ending
37 = Dhalsim Ending
38 = Balrog Ending
39 = Vega Ending (PAL)
3A = Sagat Ending
3B = Bison Ending (PAL)
3C = Fei-Long Ending
3D = Cammy Ending
3E = T-Hawk Ending
3F = Dee-Jay Ending
40 = Special Outro 1
Re: Street Fighter 2 MSU1
Tsolo wrote:
Maybe SFIV OST?
Yes, but we should pay attention on all tracks.
The Stage should work with all SF Soundtracks, but the Endings are not the same in all SF Games. There are differents between sound, scene and so on!
thanks
red
Re: Street Fighter 2 MSU1
Good job guys.. i'm still around.. watching like sum kind hehe...Conn ..always impressing me...Great job with Street Fighter!!
kurrono- Since : 2015-03-22
Re: Street Fighter 2 MSU1
Oh TUrbo HD Ocremix gotta be for Street Fighter New Challengers... i will keep steet fighter turbo.. like arcade music.,.sounds better than snes one.. remember Q Sound!!
kurrono- Since : 2015-03-22
Re: Street Fighter 2 MSU1
RedScorpion wrote:
Yes, but we should pay attention on all tracks.
The Stage should work with all SF Soundtracks, but the Endings are not the same in all SF Games. There are differents between sound, scene and so on!
thanks
red
Thanks to you for your great work
Re: Street Fighter 2 MSU1
Okay,
we want use the Arcade Sounds for the MSU Version of Turbo and TheNewChallenger?
Thanks
red
we want use the Arcade Sounds for the MSU Version of Turbo and TheNewChallenger?
Thanks
red
Re: Street Fighter 2 MSU1
Like i,said... Ocremix..is the one used on Ps3 sf turbo remix...that goes for new challengers
kurrono- Since : 2015-03-22
Re: Street Fighter 2 MSU1
RedScorpion wrote:Here is the Playlist für SF2 TNC
Some tracks are missing:
2B = ?
2C = ?
2B (43) = Sound Splash Screen Vs in Tournament before the fight
2C (44) = Sound for Champion in Tournament
ErivandoBR- Rope
- Since : 2017-07-31
Re: Street Fighter 2 MSU1
Thanks for the 2B and 2C Soundinformation
I have already started with the Arcade OST and iam almost finish with them.
@kurrono: Will you start with the oc remix? We could release the msu with two pcm versions!
thanks
red
I have already started with the Arcade OST and iam almost finish with them.
@kurrono: Will you start with the oc remix? We could release the msu with two pcm versions!
thanks
red
I did the sf turbo arcade Music already...on sf new challengers i have no idea what tp start...i guess i got to check with snes9x debug.to check the music ...on the acumulator like Conn said...then put it in sfnc_msu1-1 to whatever..gonna someone who is .
did the sf turbo arcade Music already...need to upload on dropbox...on sf new challengers i have no idea what to start...i guess i got to check with snes9x debug.to check the music ...on the acumulator like Conn said...then put it in sfnc_msu1-1 to whatever..gonna someone who is good with loops..
kurrono- Since : 2015-03-22
Re: Street Fighter 2 MSU1
Tonight i dediate to sf new challengers after work ..it will be a mission ..hppenits worth it!!
kurrono- Since : 2015-03-22
Re: Street Fighter 2 MSU1
Please save your time. I did already the TNC MSU Tracks and Loops. You dont have to do this.
Did you finish the loops and so on for SF turbo?
Thanks
red
Did you finish the loops and so on for SF turbo?
Thanks
red
Re: Street Fighter 2 MSU1
No,i,need loop on my pcms..and where i can get ur ocremix pcms?
kurrono- Since : 2015-03-22
Re: Street Fighter 2 MSU1
You can load the complete oc remix:
http://ocremix.org/info/OC_ReMix:_Super_Street_Fighter_II_Turbo_HD_Remix_Official_Soundtrack
I got the Arcarde tracks from here:
http://vgmrips.net/packs/pack/super-street-fighter-ii-cp-system-ii
My current Json file is attached for msc2pcm. Maybee you can use my loop points for the sf turbo stages.
thanks
red
http://ocremix.org/info/OC_ReMix:_Super_Street_Fighter_II_Turbo_HD_Remix_Official_Soundtrack
I got the Arcarde tracks from here:
http://vgmrips.net/packs/pack/super-street-fighter-ii-cp-system-ii
My current Json file is attached for msc2pcm. Maybee you can use my loop points for the sf turbo stages.
thanks
red
Re: Street Fighter 2 MSU1
No i,got both already..im, talking..did u already converted all those songs in pcm format with wav2msu program? I download ocremix in torrent it need to be converted ..my turbo version is already done it plays on bsnes..snes9x ..i see i still gotta do it tomorrow...convert new challngers to pcm
kurrono- Since : 2015-03-22
Re: Street Fighter 2 MSU1
ErivandoBR wrote:RedScorpion wrote:Here is the Playlist für SF2 TNC
Some tracks are missing:
2B = ?
2C = ?
2B (43) = Sound Splash Screen Vs in Tournament before the fight
2C (44) = Sound for Champion in Tournament
2C (44) = Sound for Champion in Tournament
Could you post a YT video? Cant hear that in the game! ;(
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