Street Fighter 2 MSU1

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Re: Street Fighter 2 MSU1

Post by RedScorpion on Fri 25 Aug 2017 - 18:14

Finished both versions wit arcade sounds.

Conn will check all again and we will release soon!

THe OC Remix will release later!

Thanks

red
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Re: Street Fighter 2 MSU1

Post by kurrono on Fri 25 Aug 2017 - 19:51

Like i said. I like sfturbo with cps music

Ssf2 nc i do hd remix.... u got both with arcade i see
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Re: Street Fighter 2 MSU1

Post by PittStone on Mon 4 Sep 2017 - 18:30

Update for Street Fighter 2 Turbo MSU-1  Blue3
Better Quality .pcm files:
Street Fighter 2 Turbo CPS2 Remaster
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Re: Street Fighter 2 MSU1

Post by kurrono on Mon 4 Sep 2017 - 23:40

Do the same for street fighter new challengers ..get a better quality for hdremix using flac..mp3 s are lower quality
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Re: Street Fighter 2 MSU1

Post by PittStone on Tue 5 Sep 2017 - 6:59

Yes, i have the .flac Versions on my HDD. I will check it Out. Walking
kurrono wrote:Do the same for street fighter new challengers ..get a better quality for hdremix using flac..mp3 s are lower quality
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Re: Street Fighter 2 MSU1

Post by PittStone on Tue 5 Sep 2017 - 11:34

Update for Super Street Fighter 2 The New Challengers MSU Blue3
Better Quality (HDRemix) .pcm files and some fixes:
Super Street Fighter 2 The New Challengers MSU
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Re: Street Fighter 2 MSU1

Post by kurrono on Tue 5 Sep 2017 - 11:42

Awesome bro..u,know how to set the pcms to the right volume..and u make that street fighter hack unique..is like another game..not a hack haha..i say now ur hyper street kart got repro as a rom...msu1 makes the magic...if not it will have mario kart music instead
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Re: Street Fighter 2 MSU1

Post by smokemonster on Tue 5 Sep 2017 - 13:38

This is cool, but it's the most trouble I've ever had tracking down a rom for a hack. You might want to base it on non-headered standard roms from GoodSNES or No-Intro instead.

Here are the correct instructions for anyone who is confused:
1. Use current No-Intro roms: Street Fighter II Turbo (USA) (Rev 1).sfc & Super Street Fighter II (USA).sfc
2. Add a header using a program like SNESStuff
3. Then patch with the MSU-1 Hack
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Re: Street Fighter 2 MSU1

Post by Conn on Tue 5 Sep 2017 - 14:05

@PittStone: Thanks for your effort! I listed your pcm:s in the original post in the database (both turbo and TNC) and deleted your reply there.
I'd not call it "better quality" - Red's version is the arcade and closer to the original, while yours maybe sound better to some ears Very Happy

@smokemonster: I am aware of this problem, some are header some w/o header, then there are US, J, E releases. In my doc readme file are descriptions on which rom the patch has to be applied. I have found smc (with header) versions only, so I decided to create the patch for headered roms. I aplogize if this was the wrong decision but at this stage I will not change the patch anymore. If people run into problems, they can inform themselves about headers and so on or ask here. I cannot help more than that. I had a similar problem with smk, where I needed to visit 10 pages until I found a rom where qwerty's bps could be applied successfully.
We are unfortunately not allowed to post roms or links to roms on this site if we don't want to provoke a C&D and this site has to be closed in worst case.
However, if really all fails, users are of course free to pm or mail other users with rom requests, there's nothing we admins could do about to prevent this Wink
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Re: Street Fighter 2 MSU1

Post by smokemonster on Tue 5 Sep 2017 - 14:12

No problem, I can see how it gets confusing! This is an incredible hack Very Happy
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Re: Street Fighter 2 MSU1

Post by kurrono on Tue 5 Sep 2017 - 15:03

Yep we cant post roms..with our pcms files thats a rule...i removed mines on mario kart...
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Re: Street Fighter 2 MSU1

Post by RedScorpion on Tue 5 Sep 2017 - 15:25

Hi guys,

thanks for the further pcms for the SF msu Hacks. So everybody can choose bis Favorite Soundtrack.

Thanks

Red
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Re: Street Fighter 2 MSU1

Post by smokemonster on Tue 5 Sep 2017 - 16:36

PittStone wrote:Update for Street Fighter 2 Turbo MSU-1  Blue3
Better Quality .pcm files:
Street Fighter 2 Turbo CPS2 Remaster
Thanks for the options, PittStone. I noticed that your pack is missing sf2t_msu1-16.pcm -- although I'm not sure if this matters at all.
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Re: Street Fighter 2 MSU1

Post by PittStone on Tue 5 Sep 2017 - 17:40

Yes i dont think "sf2t_msu1-16.pcm" is important. If anybody find out what sound it can be, tell me.

smokemonster wrote:
PittStone wrote:Update for Street Fighter 2 Turbo MSU-1  Blue3
Better Quality .pcm files:
Street Fighter 2 Turbo CPS2 Remaster
Thanks for the options, PittStone. I noticed that your pack is missing sf2t_msu1-16.pcm -- although I'm not sure if this matters at all.
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Re: Street Fighter 2 MSU1

Post by RedScorpion on Wed 6 Sep 2017 - 14:42

Pcm 16 = hex 10 = mute
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Re: Street Fighter 2 MSU1

Post by kurrono on Wed 6 Sep 2017 - 14:48

Pcm 16,i s capcom logo..i added the coin sound on my pcm
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Re: Street Fighter 2 MSU1

Post by Drakon on Mon 16 Oct 2017 - 12:37

This is awesome! This is exactly the sort of work I hoped to inspire, without having everyone hounding me to hack their favourite game(s)

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Re: Street Fighter 2 MSU1

Post by kurrono on Mon 16 Oct 2017 - 12:42

Look whos here great Drakon hahah..are u goin to release ur patches man haha..sounds like never
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Re: Street Fighter 2 MSU1

Post by kurrono on Mon 16 Oct 2017 - 16:12

And Drakon thanks for ur patch for Super Mario 6 golden Coins..thanks to u i can play it in Color
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Re: Street Fighter 2 MSU1

Post by Drakon on Tue 17 Oct 2017 - 11:19

kurrono wrote:And Drakon thanks for ur patch for Super Mario 6 golden Coins..thanks to u i can play it in Color

You're welcome, I'm not "great", I'm just an ordinary person who took the time to make what I wanted to get done instead of hounding others to do it for me.

The 6 golden coins colour bug seemed to be related to nintendo adding code that crashes the game if you change the rom size, similar to how capcom adds code in their games if you change the rom size or add sram.

I used to release all of my work for free, this led to a lot of people constantly hounding me to make (insert their personal dream romhack here) for free. It also led to many people who apparently hated my guts to pretend to be a friend just to get free work from me. The same people who I helped for free I later found them putting in serious effort and really going out of their way to attack my reputation and make me look like a horrible person. I don't want to put myself in that sort of position again.

By showing my work I can at least show other people what's possible and inspire someone else to recreate it. Before I posted my work for years the msu1 wasn't put to much use.

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Re: Street Fighter 2 MSU1

Post by RedScorpion on Wed 18 Oct 2017 - 2:16

The problem is you show your work, but it was only : in german we said: "Ein Tropfen auf den heißen Stein" or "like a drop in the bucket".

This was the reason why the most people said you fake your msu games with ost or some other tools. Some people wrote me a pm and ask for help.

I dont understand, why you dont release your asm hack for the msu and let the people work with the game.

I understand your oppinion because the most people want and want a lot of help without any reward. I release up to 10 gametranslations in german and other people make money with it on ebay and so on.

On snesfreaks.com the user dreimer wrote a thread about your terranigma and report some details of your "contract" and what you want for your work...

thanks

red
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Re: Street Fighter 2 MSU1

Post by qwertymodo on Wed 18 Oct 2017 - 12:04

I can totally understand having people expect free work from you and always wanting more (just look how Conn's "retirement" is going...), but actually releasing your work would have allowed other people to make their own hacks by examining a working example. Just look how everything took off after aLttP. And yes, people do still ask a lot of us to do free work, but saying no is always an option there. We do it because we enjoy it, not to show off our toys on YouTube that nobody else gets to play with.
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Re: Street Fighter 2 MSU1

Post by Conn on Wed 18 Oct 2017 - 12:17


On snesfreaks.com the user dreimer wrote a thread about your terranigma and report some details of your "contract" and what you want for your work

Whoops, sorry if I spoiled big business Woot!!
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Re: Street Fighter 2 MSU1

Post by Relikk on Tue 31 Oct 2017 - 11:04

Conn wrote:

On snesfreaks.com the user dreimer wrote a thread about your terranigma and report some details of your "contract" and what you want for your work

Whoops, sorry if I spoiled big business Woot!!

Very Happy

Anyway... I posted this in the release already but I thought I'd put it here as well.

It's the Arranged/3DO soundtrack I put together for someone who requested it over on Krikzz' SD2SNES forum.

https://mega.nz/#!NvBTSKqa!8yhXWVOfcWuZ4ALez1Av0Ban5VIuWf6GatvT3_oUoKA

I'm the same guy who did the Final Fight Arcade PCM's recently. (John Sheppard)

Thanks.

Relikk
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Re: Street Fighter 2 MSU1

Post by Conn on Tue 31 Oct 2017 - 12:48

Thanks for providing, just, could you add
ssf2_msu1-17.pcm (capcom logo) for the sake of completeness - otherwise you have mute at the logo...?
You can simply take that from redscorpions set.
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