Street Fighter 2 MSU1

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Post by kurrono Fri 4 Aug 2017 - 14:27

Other thing Sf2 tnc dont work on my bsnes 070..so,maybe is the rom..itself..cause even without patching it..not working
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Post by ErivandoBR Mon 7 Aug 2017 - 8:23

RedScorpion wrote:
ErivandoBR wrote:
RedScorpion wrote:Here is the Playlist für SF2 TNC

Some tracks are missing:
2B = ?
2C = ?

2B (43) = Sound Splash Screen Vs in Tournament before the fight
2C (44) = Sound for Champion in Tournament

2C (44) = Sound for Champion in Tournament

Could you post a YT video? Cant hear that in the game! ;(

This is the sound in game:
https://youtu.be/L0KnLET0rq0?t=8m50s

Other, only the sound:
https://www.youtube.com/watch?v=eI9kRO5Zby8

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Post by kurrono Tue 8 Aug 2017 - 13:15

Ok i managed to play music on ssf2 now..npw i,need to use audacity to find where each songs go...it will be harder than sf2t....no music test heheh
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Post by kurrono Wed 9 Aug 2017 - 2:23

I finished putting ssf2 songs in right order was longer than sf2 turbo...from pcm 16 to 64...its done..
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Post by RedScorpion Thu 17 Aug 2017 - 16:16

And ? What is the state here?!

Could you upload the pcm files for both versions?!

Thanks

red
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Post by kurrono Thu 17 Aug 2017 - 16:17

I upload them to my dropbox account..i got to give links brb
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Post by kurrono Thu 17 Aug 2017 - 16:26

*links removed
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Post by kurrono Thu 17 Aug 2017 - 16:44

Scorpion i,thought u,said u had ur pcms ready and loopd...well i upload mines..u,know bout Colines..i havent seen him in awhile...he loop pcms...can u do that too
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Post by RedScorpion Thu 17 Aug 2017 - 17:43

hi,

yes i have all my stage pcms set with loop points. Uploaded my json file where you can see the loop settings and so on!

All endings doesnt need a loop point, so i think iam ready.

It seems it was a missunderstanding between us. I use the arcade cps2 sounds for the snes msu for both games.

What did you use? SF2 HD Remix OC? Or also the cps2 files?

thanks

red
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Post by kurrono Thu 17 Aug 2017 - 17:57

I use hdremix fior ssf new challengers...and turbo with arcade ones
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Post by kurrono Thu 17 Aug 2017 - 18:03

Where isnur json file located ? I cant see it..
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Post by RedScorpion Fri 18 Aug 2017 - 7:31

kurrono wrote:Where isnur json file located ? I cant see it..

huch sorry.
Attachments
Street Fighter 2 MSU1 - Page 2 Attachment
tracks.json.txt You don't have permission to download attachments.(6 Kb) Downloaded 16 times
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Post by megaMANX6 Wed 23 Aug 2017 - 11:18

Can someone reupload the Street Fighter 2 Turbo MSU1 hack

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Post by kurrono Wed 23 Aug 2017 - 16:09

Yo, the hack or the pcms? Or both?
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Post by megaMANX6 Wed 23 Aug 2017 - 23:31

Do you have the patched rom with PCM file?

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Post by Puzzledude Thu 24 Aug 2017 - 6:30

megaMANX6 wrote:Do you have the patched rom with PCM file?
Have you read the Guidelines, specially the first line, which reads to never ask for a Rom.

Yes, I have a patched rom. And you can too, if you patch the original rom with the IPS, provided in the first post as a download link. However it seems the actual MSU soundtrack is not yet available, like stated by the read-me. This is because hacking MSU code is completely separate from someone actually making the conversion of the selected wavs into the pcms.
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Post by kurrono Thu 24 Aug 2017 - 14:04

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Post by Guest Thu 24 Aug 2017 - 16:56

i tried various ssf2 roms with the patch and get nothing but a black screen on bsnes and snes9x.

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Post by kurrono Thu 24 Aug 2017 - 17:11

Use bsnes 0.78... 0.70 and rest are doin that on my pc..and the fps goes 170 from 60 fps
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Post by Puzzledude Fri 25 Aug 2017 - 6:08

Here  https://www.dropbox.com/s/le2p3gmntwdsktf/sf2_turbo_msu1.rar?dl=0
Great. This is it then. New music for the win.

i tried various ssf2 roms with the patch and get nothing but a black screen on bsnes and snes9x.
That's because you patched to the false original Rom/Roms. Usually if you get a black screen, you are using headered roms, when you should be using non headered ones, or (like in this case) you are using non headered roms, when you should be using headered ones.

You can not just patch to a random original rom and expect things to work. IPS is an obsolete format, that no one bothers to update to UPS, which would clearly state "you patched to the false rom". You need to verify the original rom via CRC id. It must be the !exact same rom! down to the last byte, which the creator of the IPS used to make the patch.

Even worse than the black screen is for you to patch to a false original rom and then get a bugged rom, which would still load the game. This might result in random game-crashes while playing.
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Post by qwertymodo Fri 25 Aug 2017 - 13:16

Don't suggest UPS patches, they may be better than ips but they're effectively a dead format. Switch to bps instead. You get checksum verification, and even delta patches for larger projects.
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Post by kurrono Fri 25 Aug 2017 - 15:24

Im almost done with mario kart pcms..im just adjusting it for 2 versions....sd2snes. And for bsnes snes9x... sd2snes demands louder pcms...i did my pcms wrong in the past cause iwasnt using a real super nes i was using hyperkin reteon 2 ..and thats not stereo
..is dual mono... so the songs needed to be lowered bad
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Post by qwertymodo Fri 25 Aug 2017 - 15:26

kurrono wrote:im just adjusting it for 2 versions....sd2snes. And for bsnes snes9x... sd2snes demands louder pcms...

No, don't do that.  The SD2SNES is fixed in firmware.  I and many others have spent countless hours trying to get rid of all of those boosted audio packs, please don't make another one.
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Post by Puzzledude Fri 25 Aug 2017 - 15:50

qwertymodo wrote:Don't suggest UPS patches, they may be better than ips but they're effectively a dead format. Switch to bps instead. You get checksum verification, and even delta patches for larger projects.
BPS and Xdelta are the most recent and efficient formats, but they are far from standard. They are simply too orthodox and far less used than IPS and UPS. It's really more a matter of taste if you ask me. I've yet to see a BPS patch for the NES or SNES on RHDN. Practically 90% are IPS. I even got hate message for not uploading IPS, since I uploaded the Xdelta patch once.
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Post by qwertymodo Fri 25 Aug 2017 - 16:41

Puzzledude wrote:I've yet to see a BPS patch for the NES or SNES on RHDN.

http://www.romhacking.net/hacks/2234/
http://www.romhacking.net/forum/index.php?topic=23115.0
PW v1.20 was .bps (though, I just noticed you used .ups for PW v1.23... meh :/)

Basically, my main point was to not suggest UPS.  IPS vs BPS might be a matter of taste, but UPS is a dead and failed patch format (even byuu considers it a failed experiment).  Snes9x supports .bps hotpatching, and alcaro created FloatingIPS specifically to look like a clone of LunarIPS for anybody who really wanted that.  At this point, people who want to keep using IPS will do so, but if you want the fancy features and are considering UPS, you should really use BPS instead.  The issue with Xdelta was most likely that it's simply not used in the SNES scene much, if at all.  Xdelta is more used in disc-based systems along with PPS (I'd expect the same kind of annoyed pushback if you tried to release an SNES ROM hack in PPS format).
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