Super Mario World MSU+

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Super Mario World MSU+ - Page 4 Empty Super Mario World MSU+






Description:
This patch is in contrast to Conn's hack compatible to most patches offered at SMW Central. Furthermore, Luigi has a different speech and the overworld has different themes.

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Patch:
Download

Unofficial:
Download (SA-1 Restored)

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PCM Sets:
PCM set by Colines/Kiddo
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SMW+ Orchestra PCM Tracks presented by JUD6MENT
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New Super Mario Bros. Wii Version by snes-forever.blogspot.com
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Super Mario World Odyssey Version by snes-forever.blogspot.com
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3D-World version by snes-forever.blogspot.com
YouTube Preview

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Turning Off Custom SFX / OW Music:

If there is a wish to disable either Mario/Luigi speech or the OW Music feature, please refer to the ASM file for such. Do note that for changes to take effect, you need to assemble the file right into the ROM image with Alcaro's Asar:
Code:
!LuigiSFX = !True ; !True = Activate alternative SFX songs for Player 2, !False = No alternative SFX songs for both players
!OWMusic = !True ; !True = Activate OW Music patch by smkdan, !False = Deactivate multiple songs on Overworld


Last edited by Colines on Fri 12 Mar 2021 - 9:49; edited 5 times in total
Colines
Colines

Super Mario World MSU+ - Page 4 Image111

Since : 2015-05-24

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Super Mario World MSU+ :: Comments

Conn

Post Thu 11 Mar 2021 - 22:19 by Conn

I can't really see a compeling reason to move the hijack back to NMI, as the main loop is called every frame and the 1 second delay doesn't seem to be that much frustrating
I neither cannot tell, SuperFeistyFox reported... I think I could code it myself. The native rom has no serious lags, with fastrom this is even better, with SA-1, well... Smile hijacking the nmi is not much a problem.

When a normalized PCM pack is available, a new patch with FF will be issued. Although this pretty much means every other pack with boosted volumes will be deprecated
Relikk started:
https://www.zeldix.net/t1437-super-mario-world-msu
It takes some time until he normalized the remaining 4 sets, but yours already on FF:
https://www.mediafire.com/file/g4nsqiho8p2um10/smw_msu1_plus_colines_kiddo.zip/file


I think I will process "my" fork since it is already FF and SA-1 to have the nmi hook... then this patch can be regarded as final and we can close this topic Smile

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Conn

Post Fri 12 Mar 2021 - 1:05 by Conn

ok, here's the new patch (both normal and SA1):
- normalized to FF
- sd2snes should not have the 1 second delay
- SA1 compatible (also with upcoming versions without need to recompile)

http://bszelda.zeldalegends.net/stuff/Con/smw_msu1+_PATCH.zip


All sets (except Jud6Ment) are to FF.

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Colines

Post Fri 12 Mar 2021 - 8:26 by Colines

Nice. I've also revised my files:
https://bin.smwcentral.net/u/26932/smw_msu1%252B.zip

Few things to be aware off:
-Minor refactoring to remove legacy code;
-Readme updated, outdated stuff was removed and now the page at Zeldix is the main source for PCM packs;
-Onedrive folder is no longer available;
-Restored SA-1 sound functionality for real hardware in the ASM, no patch will be provided though. Assemble it yourself, or grab the one made by Conn.

For future bug reports, make sure to be using the latest version linked above, no support can be offered outside of official releases. For those, refer to their respective authors.  Smile

The page at RHDN will be updated too.

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Conn

Post Fri 12 Mar 2021 - 8:47 by Conn

Awesome, so looking at the changelog you set the volume to FF, however did no further changes?

I'm curious if "my" version (sorry, it's still yours, I only did minor changes but need to differ somehow) fixed the 1 second delay on sd2snes... Superfeistyfox?

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Colines

Post Fri 12 Mar 2021 - 9:40 by Colines

so looking at the changelog you set the volume to FF, however did no further changes?
Pretty much that Smile

I've done some cleaning in the ASM file too, but that mostly consisted in removing useless stuff (Emulator/SD2SNES defines). The busy flag for SA-1 was also "de"commented in to whoever wishes to build their own ROM and play on real hardware Spin

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JUD6MENT

Post Sat 13 Mar 2021 - 20:10 by JUD6MENT

Ok, I joined the club and got my PCM track volume changed. It will be nice to have a consistent volume level for the two patch version going forward.

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JUD6MENT

Post Sat 13 Mar 2021 - 20:11 by JUD6MENT

I joined the club and got my volume level changed for SMW+
Thanks for sending me a message and informing me Conn, I probably would have never known as I am not following this message board of the restored PCMs

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alvarogold

Post Sun 14 Mar 2021 - 19:31 by alvarogold

bro, i loved this hack so much, where can i find this songs?? i needed on mp3 with passion lol

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JUD6MENT

Post Sun 14 Mar 2021 - 21:32 by JUD6MENT

alvarogold wrote:bro, i loved this hack so much, where can i find this songs?? i needed on mp3 with passion lol


I don't know as that is not my music pack being played, but maybe you would like viewing the music i gathered when making my music pack. I used some of this music but not all of it, but liked everything i added.

https://www.youtube.com/playlist?list=PLkFI4o21V029M_G45CNDmOYsS8b-5D0Vz

All the creepy stuff in the middle helped me make my haunted house track more creepy if you are curious why they are there. My playlist does contain some tracks here such as the underground theme or underwater theme.

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Colines

Post Today at 5:37 by Colines

To whoever wondering, the MSU-1 patch works flawlessly on the Widescreen patch by Vitor Vilela:
https://github.com/VitorVilela7/wide-snes

You will have to apply the ASM file (smw_msu1.asm) directly to the ROM, after having patched the Widescreen hack, though. For such, use Asar: Very Happy
https://www.smwcentral.net/?p=section&a=details&id=25953

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