Super Street Fighter II: The New Challengers

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Super Street Fighter II: The New Challengers - Page 7 Empty Super Street Fighter II: The New Challengers






- Patch -

Patch (v6 - Heavy Damage Added) (by Conn & Cubear):
Code:
https://mega.nz/file/k2ZgTQ6Z#hj6ALusPB8jKAYeFaDon0ydr5L5HGtnlGykkeTDfjTw

Old Patch (v5 - Fixed Bonus Game & Intro) (by Conn):
Code:
http://bszelda.zeldalegends.net/stuff/Con/ssf2_tnc_patch.zip


- PCM Packs -

Arcade CPS2 Q Sound PCM's (by Relikk):
Code:
https://mega.nz/file/AyYGWAhA#IzB5CGvj7l_g9Vmr_VSvVL6K5ruz3M6NNyUv4emTQFc

3DO Arranged PCM's (by Relikk):
Code:
https://mega.nz/file/RyIATRgK#uQN68329c3UHy0SDhycb0-7oAMFnN9rDIr0YY8e13B0

MS-DOS CD Arranged PCM's (by Relikk):
Code:
https://mega.nz/file/oiZXgKDC#su3wk1IJ-qSZhx4PAYFdNDqosZAXWjF3vtl7L7T6a_s

HD Remix Arranged PCM's (by Relikk):
Code:
https://mega.nz/file/VuACxTrY#ifn7yfflOF3xAO_H7T44GhKmTUIdophbGlqgiiQJiVo


Last edited by RedScorpion on Thu 22 Mar 2018 - 17:18; edited 1 time in total
RedScorpion
RedScorpion

Super Street Fighter II: The New Challengers - Page 7 Image111

Since : 2013-04-28

http://www.snes-projects.de

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Super Street Fighter II: The New Challengers :: Comments

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Post Wed 21 Sep 2022 - 18:40 by Yotatouch

Cubear wrote:perhaps i was working off the wrong patch. i was using this one: https://www.romhacking.net/hacks/2735/
if there's any other source on this i'd be happy to convert it as well
Yes, as @Relikk mentionned, this is another patch.

I also looked for the ips but no chance, i don't think Proteus posted it anywhere.
I tried to contact him on twitter few days ago but nothing for now.

On his youtube channel i found this video with 2 links of patched roms, with and without MSU-1 versions, i don't know if it could help :
https://www.youtube.com/watch?v=Wufp5Daj9K8


PS1: this video shows how accurate the conversion is, it's a very good job.
https://www.youtube.com/watch?v=-VjTPgBxyRI

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Cubear

Post Wed 21 Sep 2022 - 19:45 by Cubear

Oh, well I made an ips out of the patched rom.  
It doesn't apply directly to (U) unsurprisingly, but with a bit of effort it should be portable even to somebody that doesnt know ASM Smile  


I'll plug away at this slowly (already have moved all the palette data over, and the game continues working)
It's just a matter of time until I get the rest ported over.

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Cubear

Post Wed 21 Sep 2022 - 23:03 by Cubear

My apologies for the double post. I believe I've converted the patch nearly fully.
I've left the intro screens intact (I find inserting your name into a game to be somewhat tacky) 
I have also reverted what I consider to be a palette error on the title screen  "The New Challengers" text.

Here's the merged patch.
Code:
https://mega.nz/file/PeonRDIb#FCKgdTx_Y-O0JH21e_26Zp90b2VITbqUp3DLpwnn6r0

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Post Wed 21 Sep 2022 - 23:34 by Yotatouch

Cubear wrote:...
This is perfect Cubear, i don't know how to thank you, the version can't be better now.
Fast and effective, thanks again for your efforts friend Smile

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Relikk

Post Thu 22 Sep 2022 - 4:18 by Relikk

Cubear wrote:Here's the merged patch.
Code:
https://mega.nz/file/PeonRDIb#FCKgdTx_Y-O0JH21e_26Zp90b2VITbqUp3DLpwnn6r0

The BPS patch in that archive only applies on the Japanese ROM (CRC-32: 26CA246B), and even then it doesn't boot.

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Post Thu 22 Sep 2022 - 5:46 by GeneralMorden

Hello,

try the merged patch and i have to say, the Balrog stage looks horrible. Can not be correct.Super Street Fighter II: The New Challengers - Page 7 Ssf2_m11



The first merged patch you created based on the palette correction hack looks much better.

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Cubear

Post Thu 22 Sep 2022 - 10:07 by Cubear

while I may not disagree, the palettes were not designed by me.

the palette data copied properly, and your screenshot looks the same as it does in the example video posted.

@Relikk that's strange. I'll create a different one properly soon, then

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