Super Street Fighter II: The New Challengers

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Super Street Fighter II: The New Challengers - Page 3 Empty Super Street Fighter II: The New Challengers






- Patch -

Patch v6 (Heavy Damage Added) (by Conn & Cubear):
Code:
https://mega.nz/file/k2ZgTQ6Z#hj6ALusPB8jKAYeFaDon0ydr5L5HGtnlGykkeTDfjTw


- PCM Packs -

Arcade CPS2 Q Sound PCM's (by Relikk):
Code:
https://mega.nz/file/AyYGWAhA#IzB5CGvj7l_g9Vmr_VSvVL6K5ruz3M6NNyUv4emTQFc

3DO Arranged PCM's (by Relikk):
Code:
https://mega.nz/file/RyIATRgK#uQN68329c3UHy0SDhycb0-7oAMFnN9rDIr0YY8e13B0

MS-DOS CD Arranged PCM's (by Relikk):
Code:
https://mega.nz/file/oiZXgKDC#su3wk1IJ-qSZhx4PAYFdNDqosZAXWjF3vtl7L7T6a_s

HD Remix Arranged PCM's (by Relikk):
Code:
https://mega.nz/file/VuACxTrY#ifn7yfflOF3xAO_H7T44GhKmTUIdophbGlqgiiQJiVo

X68000 YM2151 PCM's (by Relikk):
Code:
https://mega.nz/file/U7h1wQSB#sJP-Cr6A7a6UlkhARjADpu4rMLrzBu2DaZsTrM-oKuQ


- Old Patch -

(Deprecated: Use v6) Old Patch v5 (Fixed Bonus Game & Intro) (by Conn):
Code:
http://bszelda.zeldalegends.net/stuff/Con/ssf2_tnc_patch.zip


Last edited by RedScorpion on Thu 22 Mar 2018 - 17:18; edited 1 time in total
RedScorpion
RedScorpion

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Since : 2013-04-28

http://www.snes-projects.de

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Super Street Fighter II: The New Challengers :: Comments

Relikk

Post Fri 11 May 2018 - 15:19 by Relikk

They're possibly headered ROMs. Source a non-headered ROM with the file extension .sfc, from something like a No-Intro set. Or you can hex edit your current ROM to remove the header if it has one.

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Post Fri 11 May 2018 - 15:29 by Resident_Stevil

Relikk wrote:They're possibly headered ROMs. Source a non-headered ROM with the file extension .sfc, from something like a No-Intro set. Or you can hex edit your current ROM to remove the header if it has one.

I double checked all the roms. None of them have headers.

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Post Fri 11 May 2018 - 15:58 by Resident_Stevil

Ok I got it to work but I still think there is a problem with the patch because I can get it to work under SNES9x, but the problem occurs when running it under bsnes/higan.

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Relikk

Post Fri 11 May 2018 - 16:03 by Relikk

There's definitely no problem with BSNES as I use that. Not sure what the problem is on your end.

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Conn

Post Fri 11 May 2018 - 19:33 by Conn

Generally: the problem is at your end, the patch works for months for all other people.
Usual problems are:
-headered rom
-no us rom or wrong version (E pal version, 1.0 when it is for 1.1 or similar)

Since your setup works on snes9x you apparently use an old bsnes version that requires the xml.Check whether it is in your folder.
Or update
http://www.emucr.com/2018/01/bsnes-plus-git-20180117.html

Same is vallid for higan and manifest (follow exactly the instructions in the readme).

If anything fails, only sentence left to say is: enjoy with snes9x Wink

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Post Mon 22 Apr 2019 - 7:06 by darthvaderx

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Conn

Post Mon 22 Apr 2019 - 14:56 by Conn

I don't really know how I should handle those partial pcm sets (like the dkc3 by nonamesd and now these 4 themes)... Alike DKC3 I added these 4 tracks to the first post, however in the future I'd (as usual) prefer when full sets are released.

Nevertheless, much thanks Wink

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Post Sat 27 Apr 2019 - 10:42 by pev

@Conn My first suggestion is just to leave partial sets in the General MSU-1 area for games without SPC fallback. That is, until completed.

My second suggestion, merge with other similar sets as alternate tracks (mention this in enclosed text files). Much to how Relikk and I do in some sets.

I personally prefer, my first suggestion, In the end, I will do whatever you and the majority prefers.

EDIT: This is something K and I recently discussed for Gradius 3. Merge our two sets since they are similar to some extent (his primary and mine secondary). Took the time to add SPC fallback to the game. Just been a little busy to take some time to update the patch.

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Conn

Post Sat 27 Apr 2019 - 11:15 by Conn

This luckily doesn't happen too often, but I tend to also prefer the first suggestion to just leave it in the general comments until completed.
I simply cannot merge it to another existing set as alternate tracks since I do not have access to the cloud storage of other people.

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Post Wed 30 Oct 2019 - 8:03 by Leatherface

Please, is it possible to have a patch for the japanese version ?

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Post Fri 1 May 2020 - 12:16 by niuus

Conn wrote:
I do not know if your Msu-1 patch works because I do not know how to apply it

Umm... I attached 2 files in that zip, the ips and the asm with the source code. Simply appy the ips.


Alternatively, simply apply below ips patch, it is your arcade graphics merged with the english msu1 version (non-header).
If i understood well, is this patch for the USA rom? If it is, is there a separate version for the colors only? I would like to apply it to your MSU-1 v5 hack Smile

Or, alternatively:
Proteus wrote:Well, I did the msu-1 test that you did for my hacker, however it does not work in my hacker's current version, it only worked in the old version.
The current version of my hacker is in the description of this video.



Proteus, i would love to use your patch, but definitely not on the 50Hz version. Are you going to do a USA rom patch?

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Post Fri 1 May 2020 - 12:36 by darthvaderx

niuus wrote:If it is, is there a separate version for the colors only? I would like to apply it to your MSU-1 v5 hack Smile

Do you mean this?

http://www.romhacking.net/hacks/2735/

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Relikk

Post Fri 1 May 2020 - 12:42 by Relikk

niuus wrote:Proteus, i would love to use your patch, but definitely not on the 50Hz version. Are you going to do a USA rom patch?

Pretty sure I used that patch before on the US ROM with the MSU1 patch and it worked fine.

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Post Fri 1 May 2020 - 23:09 by niuus

darthvaderx wrote:
niuus wrote:If it is, is there a separate version for the colors only? I would like to apply it to your MSU-1 v5 hack Smile

Do you mean this?

http://www.romhacking.net/hacks/2735/
Not the same creator, judging by the username and characteristics of the hack, the one you linked seems more limited.

Relikk wrote:
niuus wrote:Proteus, i would love to use your patch, but definitely not on the 50Hz version. Are you going to do a USA rom patch?

Pretty sure I used that patch before on the US ROM with the MSU1 patch and it worked fine.
I will give it a try then with the one posted by Conn and then re-apply v5, since the hacker does not provide a patch, only a rom. Confused

EDIT: tried the patch with the USA rom, it does not work.

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Relikk

Post Sat 2 May 2020 - 4:42 by Relikk

Weird. Maybe it was an earlier MSU1 patch revision that it worked with because I definitely have a working ROM with that patch applied to it. I made an IPS file out of it if you want to use it. US ROM, no header.

https://mega.nz/file/Fv5yxKCa#iK6TsnIcx5niZy8GYS_fXGVSY8jvKw6Q7KxVSEmj4-s

I noticed SNES9X was outputting at 50Hz, but you can use BSNES to force it to 60Hz and it's fine.

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Conn

Post Sat 2 May 2020 - 5:01 by Conn

If you change the ingame header to country US, it will run on 60 fps. You will get an error screen at the beginning (not designed for NTSC, blabla, but the game runs fine).

Open the rom in a hex editor, go to address 0x101d9, change here 02 -> 01 (01 is US, 02 is Europe):

Super Street Fighter II: The New Challengers - Page 3 Image510

This address is for rom with header (as he supplies it), if you have a rom without header: 0xffd9: 02 -> 01

Note, all msu hacks are designed for roms without 200byte header!

Example how to use it with the msu patch:
- remove header from rom https://www.zeldix.net/t1662-remove-header
- change 0xffd9: 02 -> 01 for ntsc
- download msu patch, apply from  pal(E)/single/ssf2_msu_tnc_eng.ips

This should work.

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Post Sat 2 May 2020 - 10:04 by niuus

Conn wrote:If you change the ingame header to country US, it will run on 60 fps. You will get an error screen at the beginning (not designed for NTSC, blabla, but the game runs fine).

Open the rom in a hex editor, go to address 0x101d9, change here 02 -> 01 (01 is US, 02 is Europe):

Super Street Fighter II: The New Challengers - Page 3 Image510

This address is for rom with header (as he supplies it), if you have a rom without header: 0xffd9: 02 -> 01

Note, all msu hacks are designed for roms without 200byte header!

Example how to use it with the msu patch:
- remove header from rom https://www.zeldix.net/t1662-remove-header
- change 0xffd9: 02 -> 01 for ntsc
- download msu patch, apply from  pal(E)/single/ssf2_msu_tnc_eng.ips

This should work.
Pretty nice alternative. Thanks, Conn!

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Post Thu 7 May 2020 - 13:17 by darthvaderx

niuus wrote:If it is, is there a separate version for the colors only? I would like to apply it to your MSU-1 v5 hack Smile

Proteus, i would love to use your patch, but definitely not on the 50Hz version. Are you going to do a USA rom patch?

I will give it a try then with the one posted by Conn and then re-apply v5, since the hacker does not provide a patch, only a rom. Confused

EDIT: tried the patch with the USA rom, it does not work.

Is this how you wanted it? (MSU-1 + Proteus color hack + NTSC hex edit.)
This video also has the four tracks that I made available in the first post.

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Relikk

Post Thu 7 May 2020 - 16:27 by Relikk

Cammy OC ReMix theme on T. Hawk stage? Preference or mistake? Just curious.

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Post Thu 7 May 2020 - 23:36 by darthvaderx

Mistake and preference at the same time, when I took this song from the source it said it was T.Hawk's arrange, but I saw it wasn't but I liked the melody, so I left it the way it was.

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Post Thu 14 May 2020 - 0:49 by niuus

darthvaderx wrote:Is this how you wanted it? (MSU-1 + Proteus color hack + NTSC hex edit.)
This video also has the four tracks that I made available in the first post.

Looking nice!

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Post Mon 18 May 2020 - 14:59 by niuus

So, i have just noticed that the CPS-2 and 3DO packs include another newer patch, though they are both the same CRC. What is different against the 5.0 patch? Shouldn't it be included in the main patch zip?

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Relikk

Post Mon 18 May 2020 - 15:24 by Relikk

They're my packs, but the patch I included is an edited v5 patch to fix some things and to make it more "arcade" like. Here's what I did...

- Some tracks in the v5 patch are set to not loop, when they should. They're fixed.
- The music is continuous between rounds.
- The music doesn't fade slightly at K.O.

The video in the first post is what this represents.

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Post Sat 5 Dec 2020 - 17:02 by SuperFeistyFox

It would be cool if we had an optional add on patch that enables Heavy Damage music when a player is in danger of losing a match.

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