Super Castlevania IV

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Super Castlevania IV - Page 5 Empty Super Castlevania IV






Patch (update 10th feb 24: death jingle msu:ed):
Code:
http://bszelda.zeldalegends.net/stuff/Con/sc4_msu.zip

Mirror: https://mega.nz/file/ofEhDY7b#MxmeTzORmonAvMjTuDueoqMUUqZqTsWxqTP4mHKfzB8

PCM Packs, updated 19th march 23: victory fixed:

Castlevania 4 Orchestral Set by JUD6MENT
Code:
Download:
https://drive.google.com/file/d/1tR7lPa8ncICmepl_vQOHvh6x8SeZ5y9-/view?usp=share_link

Mirror:
https://drive.google.com/file/d/1tR7lPa8ncICmepl_vQOHvh6x8SeZ5y9-/view?usp=share_link

Mirror:
https://archive.org/details/sc-4-orchestral-pcm-set-by-jud6ment
YouTube Preview

Loeder's VRC6 Version (by Arasoi):
Code:
https://mega.nz/file/RTUSVTLB#VdqwStg7xKPjlyBJeloY1UnfDeAi7tLhIymKpEZqj-k
YouTube Preview

AboHiccups "Kurrono Fixed" Set
Code:
https://drive.google.com/file/d/1MEEsIoxgh7bQfOLrmKQY3JtXGABkK8Ep/view?usp=sharing


Last edited by kurrono on Sun 19 Nov 2017 - 21:07; edited 5 times in total
kurrono
kurrono

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Since : 2015-03-22

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Super Castlevania IV :: Comments

Conn

Post Mon 29 Jan 2024 - 14:07 by Conn

what above patch does:

Code:
$00/A599 C9 0F 00    CMP #$000F              A:000D
$00/A59C F0 4D      BEQ $4D    [$A5EB]      A:000D
$00/A59E 80 08      BRA $08    [$A5A8]      A:000D
$00/A5A8 64 5A      STZ $5A    [$00:005A]  A:000D
$00/A5AA 64 6A      STZ $6A    [$00:006A]  A:000D
$00/A5AC A9 A6 00    LDA #$00A6              A:000D
$00/A5AF 22 E3 85 00 JSL $0085E3


I simply changed the f0 4d to 80 4d (always branch) so the lda #$00a6 (death jingle isn't loaded).
However branching over $4d bytes is a pretty large amount of dataa skipped connected with the death jingle. Dunno whether there are side effects.
Surely you can hijack e.g. at
Code:
$00/A5AF 22 E3 85 00 JSL $0085E3
jmp to msu instruction play death jingle but yeah. I am aware of side effects all time: you tinker here and behind you the pot explodes.

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Arasoi

Post Mon 29 Jan 2024 - 17:38 by Arasoi

If some QA testing to ensure stability through full playthroughs, etc is needed to verify this is working well I'll be happy to help.

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Conn

Post Tue 30 Jan 2024 - 4:48 by Conn

yeah well. I'd be happy if I could be left in retirement Cool

Here's your request as try out, pcm #128 should play the death jingle if present and when be hit by a monster (NOT when falling in a pit! - this is originally not present).

There's spc fallback too. It works for me, but you know my warnings about side-effects (never tinker on a working patch, actually)
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Arasoi

Post Tue 30 Jan 2024 - 11:00 by Arasoi

I appreciate it, thank you very much.

I'll give this some thorough testing.

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JUD6MENT

Post Tue 30 Jan 2024 - 13:15 by JUD6MENT

I will try to give it a test to if i got a moment

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Conn

Post Tue 30 Jan 2024 - 13:56 by Conn

I hand it to you then, J to update original post if working. I'd leave the old patch in a subfolder for safety reasons however;)

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Arasoi

Post Tue 30 Jan 2024 - 14:56 by Arasoi

Near as I can tell, this is working perfectly. It only occurs when it should, when simon dies from damage from enemies or stage hazards, and not pitfalls.

No errors on any stages that I can find, everything is working properly. Hopefully JUD6MENT has a similarly error free experience.

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Arasoi

Post Wed 31 Jan 2024 - 2:06 by Arasoi

I wasn't able to find any issues with the patch, so here is the completed VRC6 pcm set:

Loeder's VRC6 Version (by Arasoi):
Code:
https://mega.nz/file/RTUSVTLB#VdqwStg7xKPjlyBJeloY1UnfDeAi7tLhIymKpEZqj-k
YouTube Preview

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Relikk

Post Wed 31 Jan 2024 - 5:28 by Relikk

Thanks. I've added that to the OP.

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Conn

Post Sat 10 Feb 2024 - 17:35 by Conn

I've renewed the patch in OP now as it seems the death jingle msu:ed has no side-effects. If it isn't present in a pcm set, there will be spc fallback, or if e.g., someone uses Jud6ment pcm set he can also use the pcm-128 from Arasoi.

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