Final Fight

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Final Fight






Final Fight (Cody Version) Patch v1.5 (12.9.18)*: LINK
Final Fight MSU1 original patch (Cody, Guy, and Jap-Guy versions): LINK
PepilloPEV (Sega CD) Sets: LINK
Relikk (Arcade) Set:LINK
Track Map: LINK

*Note: Version 1.5 has support for the Sega CD bonus tracks including SPC per track fallback. Please download the the ffc-msu1-pev-pcm-set-final.rar. This final set has improved loop points and includes the Sega CD bonus tracks. This set is also backwards compatible with the non-Cody patches (tracks may have to be renamed accordingly). Per track SPC fallback support implemented too.


Last edited by pepillopev on Thu 3 Jan 2019 - 14:12; edited 39 times in total
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pepillopev



Since : 2017-10-16

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Final Fight :: Comments

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Post on Mon 19 Mar 2018 - 7:04 by Tsolo

Señor Ventura wrote:At least, cody and guy together in a hack with the three characters being eligible.


Great news, where can I find the patch?

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smokemonster

Post on Tue 20 Mar 2018 - 15:47 by smokemonster

What is the difference between the v1.0 and v1.3 patches?
Edit: Nevermind--it looks like v1.0 is v1.3 for the Guy versions.

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Post on Sat 19 May 2018 - 20:55 by pepillopev

Ok, I had an itch to revisit this one. I went ahead and improved the loop points for the Sega CD tracks. I also patched support for the bonus tracks to play in select stages. So far, I created the patch only for the Cody version of Final Final Fight. Eventually, I will update the Guy and Jap versions too.

Please, remember, to download the ffc-msu1-pev-pcm-set-final.rar to get the improved PCMs and the bonus tracks (if you plan to use the latest FF-Cody v1.4 patch to play them).

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Post on Tue 26 Jun 2018 - 0:25 by fullgamezone

Would it be possible to convert the Final Fight version of Sega CD to Super Nintendo? Can anyone?

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Post on Wed 27 Jun 2018 - 0:24 by samus12345

The best way to play Final Fight is the arcade version in mame2003-plus - it has support for external music, so you can use the Sega CD, Double Impact, SNES, or (ugh) GBA soundtracks!

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Post on Wed 27 Jun 2018 - 1:26 by pepillopev

Ah, you are talking about FrankenMAME. That is true. It is the best way to play Final Fight with alternate music in all its glory.

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Post on Thu 28 Jun 2018 - 1:42 by fullgamezone

wanted to play the sega cd version on sd2snes

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Polargames

Post on Sat 14 Jul 2018 - 3:53 by Polargames



Cover art. I hope you like it :-D

All rights belong to there respected parties. I just found this on google. :-D

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Post on Sun 9 Dec 2018 - 3:24 by pepillopev

@ToAll Fixed some bugs and added per track SPC fallback. Patch now at version 1.5 for only Final Fight Cody. Eventually, I will port the extra stuff to the US and JAP versions of Final Fight Guy.

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Post on Sat 29 Dec 2018 - 12:49 by psalmsamuel

Final Fight CD - Enhancement Final
https://www.romhacking.net/hacks/2087/

its the sega CD version, that was modified to be "true to the snes", and "close to the arcade" ............... finally had all bugs fixed, not sure how long ago, but .................

(i have this and other snes MSU-1, on same device "pi".  but, i think the snes version is still good, maybe even better if someone want to make another msu-1 music sound track .......... i don't want to impose anything though.  It sounds like the large "church organ" instrument is imitated in some scores on the snes, along with an attempt to imitate the sound of a voice howling, not like a "boooo", but like a "woooooo")

(the games says he is the "mayor", BUT, the way the office is layed out, its like he is also a "minister of a church" and his double life, bleed into the conflict.  all this, believe it or not, a good deal of people including me pick up readily) (and cody and guy are his converted to do good street punks)

(the sega CD version, is not as "snappy", like with the enemies ........ the sound track suites  the sega CD version more, that issue isn't really about the frames)

(overall, satisfied with what this project continues to turn out, goodluck and cheers)

EDIT

had an idea to make a sound pack, guess i'll try later, i'm a complete noob though!

EDIT

https://mega.nz/#F!e55DVTqA!jkfylvaQ-6I0Y59Ov1SamA!yhoQmCoZ

Someone used "Final Fight Double Tracks", in a pack, they are 8bit MONO and work in the "mame2003plus" emulator (just put the files in a zip archive "store" zip, using winrar not in a folder, inside the "samples" folder of mame) (did that on a retropie), (which can play custom tracks, only for the mame sets that have sega CD audio releases or something) ................. anyhow::

.............

(Final Fight Color Enhancement::basically duplicated using "image-adjustment/snes-hires/barrel-distortion/"scanline", in that order using "retroarch/pi"............those settings would remove (scanline) detail from the SNES/MAME versions, they have glitches in the sound sampling, but are better graphically.  (it does look good, with just "scanline" added to the end of -optimal settings- its a very slight pixel effect, not a scanline effect)

*Seems the SNES difficulty was further tweaked ... ... ... which makes this the best version, and I believe it's based on this version, the New PS4/Xbox One, games were made (avoiding some pacing issues) ... ... ... with the Sega CD version having less pacing issues then MAME, the sound track for sega CD is not that good, but I have it for that on an emulator, but, based on that, the sound track has a less "snappy" pacing adjustment, for that reason, doesn't seem natural in the snes version (thats where the commercial remake of this game comes in apparently), probably why I passed on this snes MSU-1, grab. other then that, the msu-1 sound track would be better then the update's mono limitation for mame emulator! cheers, happy holidays (edited, after testing)

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