Castlevania - Dracula X
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20171121
Castlevania - Dracula X
- Patches -
Castlevania - Dracula X (USA):
- Code:
http://bszelda.zeldalegends.net/stuff/Con/cdx-msu1_v1.6.zip
Akumajou Dracula XX (J)*:
- Code:
http://bszelda.zeldalegends.net/stuff/Con/adx-msu1_patch.zip
- PCM Packs -
Rondo Of Blood PC Engine CD Pack (by Relikk):
- Code:
https://mega.nz/file/prZ01SoR#4xz5bk5ts9EOsNbUO4xj38e2Jq9bbJnuKMJ-HoBvzDI
Dracula X Chronicles PSP Pack (by PepilloPeV):
- Code:
https://app.box.com/s/x0osrvdvfmev74mz9dp6lxf0wd349kuj
PCM Pack (by Kurrono, fixed by edale) v2.0:
- Code:
https://mega.nz/file/PZpyDJyB#aAcxIxL0osiT0bvh_Nlm4xJn1hWUHf9kwrN2Qb3vync
- Track Map -
- Code:
https://docs.google.com/spreadsheets/d/11grLuqK5AMtD0G08-Yb7DrBQipxv3JfN9hH2VyU0lJg
* Note: To play the Japanese version (Akumajou Dracula XX), copy the PCM's of the PCM Pack of your choice to a folder. Alongside the batch file you will find in the patch file for the Japanese version, called "cdx2adx.bat".
Run cdx2adx.bat to automatically rename your PCM files to the correct new track number and the correct name: adx-msu1-x.pcm (where X is the track number).
Make sure your msu patched Akumajou ROM matches the same naming scheme (adx-msu1.sfc)!
Last edited by pepillopev on Wed 30 Jan 2019 - 23:41; edited 47 times in total
pev- Since : 2017-10-16
Castlevania - Dracula X :: Comments
Re: Castlevania - Dracula X
I went ahead and re-created my PCM set using the "Dracula X Chronicles" OST. I removed the older set since it was somewhat similar to Relikk's set with some minor differences.Dracula X fanboy wrote:Is it possible for someone to just add their own choice of music into an MSU-1 with the right tools? if so, would that mean I could put the Dracula X chronicles Music into this?
K set is down. Damned.
Last edited by Conn on Sat 22 Dec 2018 - 18:13; edited 1 time in total
Last edited by Conn on Sat 22 Dec 2018 - 18:13; edited 1 time in total
Strange, wouldn't guess cdx is copyright protected... I hope this is the only one. I briefly checked some (5) of his other links like ij, and they luckily still work.
I still can download it..and i dont have other place to upload. For reality dont see it dcmcad like super castlevania 4 is cdx..could be a CD x..not Dracula x hehe
https://drive.google.com/open?id=1BiMtasDaK1uQ7bhYMyzEk2kC5DndCPLy
let see how it last..if not ill findother provider
let see how it last..if not ill findother provider
I might be posting a newer version of my set in a while, because I want to clean it up a little (I think some blank space was added at loop points where it shouldn't have been), and it seems that I never kept the original finished files that I worked on (which is strange because I do that with every set).
pepillopev wrote:@Relikk Awesome, cannot wait for your improved version.
So a while ago I found that there were gaps at the end of some tracks because when I did the set originally, I was opening them as CD tracks in the program I was using. Didn't notice it at the time, but I saw a video of someone playing the game and using the set. You can hear it here when the loop is triggered...
https://youtu.be/sF4No-HDuMk?t=34m21s
I started from scratch again by re-ripping my original PC Engine CD and I've cleaned up the affected tracks and all is well, and more importantly I now have a backup of the edited WAV files and their loop points.
Since the original orb FX was not set to loop in the ASM, I created patches for CDX and ADX that are included in the PCM zip for that FX loop, along with the renaming batch files for each game. If that's not OK, I'll remove them.
Last edited by Relikk on Mon 24 Dec 2018 - 10:47; edited 1 time in total
@Relikk Cool, added your updated link to the top. As for the work for the loop stuff, that is fine too. If anyone else brings it about preferring a loop for the FX, maybe a quick tutorial can be made to show how to edit the loop table with a HEX editor. We will see. Anyway, many thanks for your contribution and Merry Xmas.
Sorry, Pev. You just got in before I could ninja edit the link. I forgot to put a note saying that the patches needed to be applied to fresh, unpatched ROMs.
New, and final link: https://1drv.ms/u/s!Ahue7izQZmougYhL_F4OhPvfNVsBuA
Happy Xmas to you, also.
New, and final link: https://1drv.ms/u/s!Ahue7izQZmougYhL_F4OhPvfNVsBuA
Happy Xmas to you, also.
Using some left over Ninja Magic, I quickly updated your link.Relikk wrote:Sorry, Pev. You just got in before I could ninja edit the link. I forgot to put a note saying that the patches needed to be applied to fresh, unpatched ROMs
Kurrono's PCM pack (mostly) fixed v0.9:
https://mega.nz/file/yZpiCShI#_UlzvhlcR3zn4R1WyP0vbzdeaWssJ9C9Uui64j55DUM
Fixed:
Track names changed from cdx_msu1-# to cdx-msu1-# to match the conventions used by the other packs.
Tracks that need looping are looped now.
---
This has NOT been playtested.
It's v0.9 because it's incomplete due to the following issues:
Track 29 - Kurrono's included track 29 is missing most of the song, and doesn't have enough there to loop (it has the whole intro, and part of the chorus. If I can locate the original track that was used to make his, then I can remake it, but as-is it's probably gonna be annoying to play stage 4.
Track 33 - There are no loop points in the track thanks to instrumental changes, and no good way to artificially induce a seamless one.. I did the best I could, but the transition at the loop may seem a bit....abrupt. I am unsure if the original track this was made from went on a bit longer and might loop better, or if the entire original track was included in the PCM. Again, locating the original track would let me know if I can fix this issue or not.
https://mega.nz/file/yZpiCShI#_UlzvhlcR3zn4R1WyP0vbzdeaWssJ9C9Uui64j55DUM
Fixed:
Track names changed from cdx_msu1-# to cdx-msu1-# to match the conventions used by the other packs.
Tracks that need looping are looped now.
---
This has NOT been playtested.
It's v0.9 because it's incomplete due to the following issues:
Track 29 - Kurrono's included track 29 is missing most of the song, and doesn't have enough there to loop (it has the whole intro, and part of the chorus. If I can locate the original track that was used to make his, then I can remake it, but as-is it's probably gonna be annoying to play stage 4.
Track 33 - There are no loop points in the track thanks to instrumental changes, and no good way to artificially induce a seamless one.. I did the best I could, but the transition at the loop may seem a bit....abrupt. I am unsure if the original track this was made from went on a bit longer and might loop better, or if the entire original track was included in the PCM. Again, locating the original track would let me know if I can fix this issue or not.
Kurrono decided to update his PCM pack, he sent me his updated PCMs, and I took care of looping everything properly for him.
So here you go, Kurrono PCM pack v2.0:
https://mega.nz/file/PZpyDJyB#aAcxIxL0osiT0bvh_Nlm4xJn1hWUHf9kwrN2Qb3vync
New tracks compared to v0.9:
1 Rescue Annette (slower song)
5 Game Over
7 Player Dead
17 Boss Battle
21 Pre-Fight Encounter
23 Stage 5' (Waterway, alternate stage)
25 Stage 5 (Courtyard)
27 Stage Clear
29 Stage 4 (Underground Caverns / Catacombs)
31 Stage 6 (Clock Tower)
33 Stage 7 (Count Dracula)
35 Stage Map (Requiem)
251 Introduction
255 Rescue Maria (fast song)
Most of these are a very nice improvement from the tracks that were used previously; and my issues with tracks 29 and 33 are gone (33 was still a b*tch to loop, but not due to changing instruments this time, it was due to an electric guitar track that was done more freeform, and didn't have any pauses at loopable locations; I was able to find a decent loop point that makes it sound like the guitar has a mostly natural octave drop though, rather than a more jarring transition)
I actually was going to playtest this to check the normalization levels, but I can't seem to get the password entry screen to work on any emulators (I just see red flames, and can't see the items), even with an unmodded ROM, so can't really test the audio past the first level without actually beating the game.
So here you go, Kurrono PCM pack v2.0:
https://mega.nz/file/PZpyDJyB#aAcxIxL0osiT0bvh_Nlm4xJn1hWUHf9kwrN2Qb3vync
New tracks compared to v0.9:
1 Rescue Annette (slower song)
5 Game Over
7 Player Dead
17 Boss Battle
21 Pre-Fight Encounter
23 Stage 5' (Waterway, alternate stage)
25 Stage 5 (Courtyard)
27 Stage Clear
29 Stage 4 (Underground Caverns / Catacombs)
31 Stage 6 (Clock Tower)
33 Stage 7 (Count Dracula)
35 Stage Map (Requiem)
251 Introduction
255 Rescue Maria (fast song)
Most of these are a very nice improvement from the tracks that were used previously; and my issues with tracks 29 and 33 are gone (33 was still a b*tch to loop, but not due to changing instruments this time, it was due to an electric guitar track that was done more freeform, and didn't have any pauses at loopable locations; I was able to find a decent loop point that makes it sound like the guitar has a mostly natural octave drop though, rather than a more jarring transition)
I actually was going to playtest this to check the normalization levels, but I can't seem to get the password entry screen to work on any emulators (I just see red flames, and can't see the items), even with an unmodded ROM, so can't really test the audio past the first level without actually beating the game.
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