Castlevania Dracula X

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Castlevania Dracula X








Patch by Conn (v1.5: sd2snes fix) and PepilloPEV's PCM set (updated with cat explosion track):
https://www.dropbox.com/sh/ds7fh99rniyqo70/AAA27yt5CDi30styl7xsyyCGa?dl=0

Link to Kurrono's PCM:
https://www.dropbox.com/s/vyjwcz7752yxcun/cdx.rar?dl=0


Last edited by pepillopev on Fri 24 Nov 2017 - 10:19; edited 2 times in total

pepillopev
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Since : 2017-10-16

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Castlevania Dracula X :: Comments

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Post on Tue 21 Nov 2017 - 18:48 by smokemonster

Incredible release. Well done! Very Happy

Could you and Kurrono please generally describe the source of the music that you used? I'm just trying to decide what to call each mix.

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Post on Tue 21 Nov 2017 - 19:14 by pepillopev

My source material is from Rondo of Blood (PCEngine) and Dracula X Chronicles (PSP).

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Post on Tue 21 Nov 2017 - 19:28 by kurrono

Mines are remix one from snes dracula X

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Post on Tue 21 Nov 2017 - 20:17 by Conn

This should definitely be my last msu project for a while (though... I already hacked Demon's Crest, the asm is 100% working, but ArcadeTv seems to need some time to get the pcm:s) Very Happy

Is Shiryu informed about the video, btw? Or do Pev and/or Kurrono again maybe record an intermediate?

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Post on Tue 21 Nov 2017 - 20:32 by kurrono

No not yet i cant provide links on youtube no more like before..im not taking risks gettin DMCA'd again

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Post on Tue 21 Nov 2017 - 20:35 by pepillopev

If Shiryu does not do the video, then I will. I really do not want to do a repeat job. Last time, Shiryu got mine bumped off Wink. So, I will wait from an official word from Goncalo.

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Post on Tue 21 Nov 2017 - 20:40 by kurrono

He bumped .my videos too haha.. jk Very Happy

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Post on Tue 21 Nov 2017 - 20:41 by kurrono

Hey Pev try to do in,the medusas area a moonwalk with Richter..is awesome

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Post on Tue 21 Nov 2017 - 20:45 by kurrono

So the sphere prob is fixed or we need to use 41.pcm to play it?

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Post on Tue 21 Nov 2017 - 20:53 by pepillopev

I used track 11 (hex B) and made it loop. Works fine, for me. I wonder if track41 is the 2nd part of the orb sound. The first sample is the full appearing orb, the 2nd is just the repeating jingle sound along with the heartbeat. I will look into that.

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Post on Wed 22 Nov 2017 - 0:51 by MattyXB

Thx for this release. Wonder me first why I hear no music in from the Kurrono Dracula X Remix PCMs. Then I saw the tracks were named different "_" and not "-". So I just renamed the ROM and MSU file and it worked.

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Post on Wed 22 Nov 2017 - 2:19 by kurrono

You got it... Very Happy

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Post on Wed 22 Nov 2017 - 5:38 by Conn

Thx for this release. Wonder me first why I hear no music in from the Kurrono Dracula X Remix PCMs. Then I saw the tracks were named different "_" and not "-". So I just renamed the ROM and MSU file and it worked.
*lol, I had the same problem, I use "_" as standard, while PEV uses "-" as standard, confusing, but it's always good to take a look in the readme, all programmers have their own dialect and language.

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Post on Wed 22 Nov 2017 - 6:25 by Shiryu

Video coming ASAP, thanks for Kurrono for the tip.

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Post on Wed 22 Nov 2017 - 10:03 by Shiryu

Video done, works on snes9x v1.55 but not on bsnes+ v0.73a. Probably needs tweaking on some of the patch files but I ran out of lunch time to figure it out.



GoNintendo and Nintendo Life news posts soon. Great job folks!

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Post on Wed 22 Nov 2017 - 11:17 by kurrono

Hey the sphere spc plays fine on snes9x on geiger ..not msu1...i tested on version 20.. it seems is a track for msu1 ..track 11 was

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Post on Wed 22 Nov 2017 - 11:50 by Relikk

Has anyone else tested this on an SD2SNES? I get a buzzing sound on some fade outs. Interrupting the opening text demo and when the boss music fades out for the orb sound.

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Post on Wed 22 Nov 2017 - 12:10 by kurrono

Guys im,hacking rocketeer snes is only 6 songs haha..but that one deserves..music from the movie..is a sentiment Smile

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Post on Wed 22 Nov 2017 - 12:31 by pepillopev

Shiryu, I tested Conn's patch on Bsnes 073.3a and it works fine. Make sure you have the manifest.bml and cdx-msu1.xml files in your game folder. Also, ensure that the files in the manifest.xml file match the ones in your folder (example, if manifest has track named like cdx-msu1-1.pcm but that file is named cdx_msu1-1.pcm, you will not get audio playback). In my PCMs, I use the "-" and not the "_" as Conn has quoted a couple of posts ago.

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Post on Wed 22 Nov 2017 - 12:33 by Shiryu

Will further test it when I get home.

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Post on Wed 22 Nov 2017 - 14:17 by Conn

I moved the video into first post, thanks a lot, Shiryu Very Happy

Also no problems here with bsnes, sd2snes... I can't tell, have none. It *should work, as I use a code I implemented in all other games as well, and until now, nobody complained... but I'll check

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Post on Wed 22 Nov 2017 - 14:28 by Relikk

Yeah BSNES works perfectly for me too but, I get that buzzing on my SD2SNES. Just wondering if it's just me or if it's across the board.

EDIT: It's only this game so far that's done it.

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Post on Wed 22 Nov 2017 - 14:34 by kurrono

Maybe firmware update?

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Post on Wed 22 Nov 2017 - 14:35 by Relikk

Nope. I'm on the latest.

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