Project Phoenix!
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Re: Project Phoenix!
- failing is not an option:
- succeed you must:
Part of an additional smaller but harder dungeon with clever puzzle solutions of my own ideas (except that death trap).
Floki- Since : 2012-06-19
Re: Project Phoenix!
Players will not like the death trap. I can tell you this from the similar death trap in Goddess of Wisdom. Players were absolutely astonished by it, some even thought it to be a "mistake" by the developer.
Puzzledude- Since : 2012-06-20
Re: Project Phoenix!
Given your arguments, what sense makes a monster pig with a devil trident that summons bats in real life... Or a talking, pervy, drug addict squirrel that wants to resurrect his dead mate
(Sorry, couldn't resist, games are... games).
But if you like to have a super hard dungeon, where a fail means instant death, go for it. Sounds like fun. But I hope that byrna and auto refill won't take too long time to die... If you want to make it more challenging you could add a difficult to reach escape pit that brings you back to that room. That's maybe also more fair.
(Sorry, couldn't resist, games are... games).
But if you like to have a super hard dungeon, where a fail means instant death, go for it. Sounds like fun. But I hope that byrna and auto refill won't take too long time to die... If you want to make it more challenging you could add a difficult to reach escape pit that brings you back to that room. That's maybe also more fair.
Conn- Since : 2013-06-30
Re: Project Phoenix!
This is your game, so whatever you choose is fine.Will consider removing it.
what sense makes a monster pig with a devil trident that summons bats in real life
Puzzledude- Since : 2012-06-20
Re: Project Phoenix!
@Conn: A little help here? I'm trying to disable specific extra bosses monologues:
@Euclid: Can you confirm me if I need to use the last rom used for the monologue move or I can use any rom with monologues 0-199? That is because the rom Conn send me with monologues 0-199 that are editable doesn't shows me text changes I make, so I can't test them in the game...while I remember my own rom with monologues 0-199 that I could edit, the changes were also applied in game so I could see my changes.
Thx both!
Edit: Here the ips for my extra bosses monologues if that can help.
- Code:
10/2000 check for boss room if match jump to
F0 01 6B EE 00 02 E2 30 A5 A1 F0 03 C2
30 6B A5 A0 C9 A4 D0 05 A9
3C 4C 00 A1 C9 DE D0 05 A9
3E 4C 00 A1 C9 33 D0 05 A9
3B 4C 00 A1 C9 06 D0 05 A9
3A 4C 00 A1 C9 30 D0 05 A9
3D 4C 00 A1 C9 29 D0 05 A9
3F 4C 00 A1 C9 C8 D0 05 A9
40 4C 00 A1 C9 5A D0 05 A9
41 4C 00 A1 C9 90 D0 05 A9
42 4C 00 A1 C9 EB D0 05 A9
12 4C 00 A1 C2 30 6B 00 00
10/2100 display message
A8
C2 30 A5 A0 0A AA BF 00 F0 7E 29 00 08 F0 01 6B E2 30 98 8D F0 1C 9C F1 1C A5 A0
C9 EB D0 05 A9 01 8D F1 1C A9 02 85 11 A9 0E 85 10 A9 15 8D 2C 01 C2 30 6B
EXTRA BOSSES MONOLOGUES THAT NEED TO BE DISABLED
------------------------------------------------
3A- 058 (VAATI)
3B- 059 (LANMOLAS)
3C- 060 (BOWSER)
3D- 061 (MOTHWING MOTH)
3E- 062 (WILD POCKETSTATION)
3F- 063 (THE EYE)
40- 064 (MOULDRUM)
41- 065 (TWOMPS)
42- 066 (ELECTRIC ANOMALY)
112- 274 (TRINEXX TRIFORCE SHRINE)
@Euclid: Can you confirm me if I need to use the last rom used for the monologue move or I can use any rom with monologues 0-199? That is because the rom Conn send me with monologues 0-199 that are editable doesn't shows me text changes I make, so I can't test them in the game...while I remember my own rom with monologues 0-199 that I could edit, the changes were also applied in game so I could see my changes.
Thx both!
Edit: Here the ips for my extra bosses monologues if that can help.
Floki- Since : 2012-06-19
Re: Project Phoenix!
Here's my monologue entries left to edit/insert/test. I remove stuff in my list as I go since I'm much excited to empty it (so many entries were already added like your suggestions conn in the other post are already in the game, split in two different encounters with gregg and many other dialogues were changed) :-)
^^I've edited so much stuff in the past three days and came up with pretty much all I need to finish the monologues. It's progressing much faster then expected also.
*excited*
- Spoiler:
=================================================================
MONOLOGUE THAT CAN BE REMOVED COMPLETELY (BOTH MONOLOGUE/DUNGEON)
=================================================================
REPAIR DUNGEON ROOM 161+176+188
175 (ZORK ADVENTURE AREA)---restore if deleted?
191 (ZORK ADVENTURE AREA)---restore if deleted?
============================================
MONOLOGUE THATS READY TO BE MOVED & INSERTED
============================================
037 (GET LIFT2) [*READY TO INSERT*]
[Window 02][Color 03][Speed 05]I've upgraded my Lift[2]ability to level 2![Wait 01][Scroll][Scroll][Scroll][1]I'll now be able to
[2]push blocks multiple[3]times in a row and[Scroll]also be able to lift[Scroll]white stones.[Wait 01][Scroll][Scroll][Scroll][1]It
comes with[2]a restriction,[3]I can only lift[Scroll]one white stone per[Scroll]area.
===================================
MONOLOGUE THAT NEEDS TO BE RESTORED
===================================
003 (YOU ARE DEAD MODE):
Save and Continue (Take the blue pill)
Save and Quit (Take the red pill)
Continue Without Saving (Snake? SNAAAAAAKE!!!!)
--------------------------------
390 - SELECT MENU
Continue (Take the blue pill)
Save and Quit (Take the red pill)
F&%$@ this game! (F&%$@ this game!!!!)
=========================================================
MONOLOGUE THAT NEEDS TO BE CHANGED: INTRODUCTION SEQUENCE
=========================================================
052 (1st room as you wake up)--1/2
[Name]£ Fetch me more be..e.r *hicup* beer *hicup* bartender!
Bartender£ No, you've drank all the beer there is!
[Name]£ Ohhhh no. *Burp* I can't go to the gal*hicup*lows like that.*Burp*
Bartender£ Relax. You're still the King until the executionner arrives!
-----------------------------------------------------------------------------------
055 (1st room as you wake up)--2/2
BBzzZZzzShhoooSSSHHHBBZZZzz
[Name]£ Wh..hat *hicup* was tthhat?
Bartender£ Stay here my king, I'll go investigate!
[Name]£ RR-Right!*hicup* Immm still yoour kiing,*hicup* dunt forget *Burp* it!
-----------------------------------------------------------------------------------
040 (1st dungeon outside areas ~ after gettin warped)
C£[Up][Down] Hello world. (C:\_ Hello world.)
C£[Up] Thanks for steping into our portal[Down]
C£[Up] HUD AND SMARTPHONE UNLOCKED[Down]
C£[Up] BOMBS added as a freebie[Down]
C£[Up] press start to access your smartphone[Down]
C£[Up] enjoy[Down]
[Name]Oh! It's you guys.
Huh. Hello.
You guys still there?
Um, hhHHELLLOOOooo?
Ohhhhh, not again!
-----------------------------------------------------------------------------------
222-223-224 BOSS DIFFICULTY SETTING OUTSIDE 1ST DUNGEON
[Window 02][Color 07][Speed 05]How do you want[2]your bosses flavored?[Waitkey][3] > Creamy Vanilla[Scroll] Extra Spicy!
[Choose]
[Window 02][Color 00][Speed 00] -HARD MODE-[2] -ACTIVATED-[Sound 2F][Wait 02][Scroll][Scroll][Scroll][1][Speed 05]Euclid£
Ahhh...[2]Freshhh meat![Wait 01][Scroll][Scroll][Scroll][1]Not even death[2]will save you from[3]my pimped bosses![Wait 01]
[Scroll][Scroll][Scroll][1][Name]£ We're about[2]to find out!
[Window 02][Color 07][Speed 00] -EASY MODE-[2] -ACTIVATED-[Sound 2F][Wait 02][Scroll][Scroll][Scroll][1][Speed 05]SePH£
What's the[2]matter dog?[Wait 01][Scroll][Scroll][Scroll][1]You're afraid of[2]challenging bosses?[Wait 01][Scroll][Scroll]
[Scroll][1]I guess we can never[2]give a sword to[3]a man who can't dance!
-----------------------------------------------------------------------------------
081 - 1ST CHEST IN 1ST DUNGEON AKA SILVER LIGHTER
Time lord£ Hello young[2]
[Name]£ I've found[2]a Silver Lighter![Wait 01][Scroll][Scroll][Scroll][1]I'll be able to light[2]torches with this!
-----------------------------------------------------------------------------------
053 (Gettin warped back to tavern after defeating 1st boss)--1/2
BIRDY£ Terrible news my King! Everyone in the throne room were turned to stone and another portal appearred!
[NAME]£ What about my pending execution? Is it off?
BIRDY£ That sentence will have to be delayed my liedge, the people of the Squirrel Kingdom need your help!
-----------------------------------------------------------------------------------
054 (Gettin warped back to tavern after defeating 1st boss)--2/2
[NAME]£ Who would have guessed that. I avoided execution and get to spend another day as King to rescue the very same people who
want me dead! Yeahhhh! King's Duties awaits!
==========================================
MONOLOGUE THAT NEEDS TO BE CHANGED: BOSSES
==========================================
275 (GANON SUPERBOSS INTRO MESSAGE)
Kriplespac£ Stupid ******! You have made a big mistake coming here!
------------------------------------
298 (DEFEAT GANON SUPERBOSS 1/2)
Kriplespac£ Zat is not possible! I vas far more superior!
------------------------------------
299 (DEFEAT GANON SUPERBOSS 2/2)
[Name]£ What can we say...Third battle's the charm! Gutbye little cripled weasel!
Kriplespac£ Noooooooooooo!!!!!
------------------------------------
367 (FINAL BOSS INTRO MESSAGE)
Ganon£ I should not have entrusted a weasel to do a pig's job! Damn you Kriplespac! I'll deal with you myself [Name]!
------------------------------------
368 (FINAL BOSS MID BATTLE MESSAGE)
Ganon£ Time to demonstrate my abilty to fight more seriously!
------------------------------------
291 (DARK LINK aka blind)
''I am the dark that shines in the day and the light that reflects in the night, I am: Dark Link!''
Name£ Yeah right...and I'm an alcoholic squirrel that sleeps in the day and drinks till I vomit at night!
------------------------------------
321 (VON KRIPLESPAC SECOND FIGHT)
Kriplespac£ VAAATTTTT? Ze squirrel? IMPOSSIBLE!
[Name]£ Thank those pesky programmers and their shady portals to other universes!
c:\_ We don't exist. Don't mention us. Ever.
Kriplespac£ Vat ze fuck vas zat?
[Name]£ Oh. Don't mind them. It's time for us to finish this!
Kriplespac£ Ja, gut!
------------------------------
VON KRIPLESPAC - BOSS DIALECTS
------------------------------
GUT = GOOD
JA = YA
VILL = WILL
VAT = WHAT
VAS = WAS
VER = WERE
VINDOW = WINDOW
VIT/VITH = WITH
VE = WE
VEIGHT = WEIGHT
VURKING = LURKING
ZAT = THAT
ZE = THE
ZINGS = THINGS
ZINK = THINK
ZIS = THIS
******* arsehole
Stupid ******!
Asshole!
Oh, shit! Vat ze fuck?!
EXTRA BOSSES MONOLOGUES THAT NEED TO BE DISABLED
------------------------------------------------
058 (VAATI)
059 (LANMOLAS)
060 (BOWSER)
062 (WILD POCKETSTATION)
063 (THE EYE)
064 (MOULDRUM)
065 (TWOMPS)
066 (ELECTRIC ANOMALY)
274 (TRINEXX TRIFORCE SHRINE)
==================================
MONOLOGUE THAT NEEDS TO BE CHANGED
==================================
015-021 (THE DOCTOR INSIDE THE HEART OF THE TARDIS):
====================================================
015
[Name]£ Um hello?
The Doctor£ Ooohh. A talking animal, how marvelous!
Welcome to the Heart of The TARDIS!
My name name is the Doctor and I'll be your tour guide if you have any questions about my hood.
[Name]£ Um. RI-GHHHT!
[Name]£ In my hood, talking humans are also pretty RARE(TM)!
The Doctor£ Who said I was human?
016
[Name]£ The TARDwhat?
The Doctor£ That was the name of my time machine before the event that changed it all.
[Name]£ What event was that?
The Doctor£ My ship imploded and created a rift in space time continuum. As a final hope of saving itself, it entwined itself with
several strange worlds, this castle included.
017
[Name]£ What's with the timer?
The Doctor£ Time dilation.
[Name]£ Um. What?
The Doctor£ It happens as a result of losing my nice 9 human rings. If you find any of them, return here to get more time to visit
this place. Alternatively, you could try seeking my TARDIS Key. If you happen to find it, time itself should stop!
018
[Name]£ What about the other strange worlds you were talking about?
The Doctor£ What about them?
[Name]£ Um. Well. Where are they located?
The Doctor£ Each castle entrance linked to this place is connected to another universe.
Take this location as an exemple, you should have just enough time to reach another universe!
[Name]£ Alright! So if if collect human rings, I should have enough time to explore everything?
The Doctor£ That's it. Not so bad for a talking squirrel!
019
[Name]£ Um. Doctor Who by the way?
The Doctor£ What an outdated meme! Just call me The {}[A][B][X][Y] Doctor!
[Name]£ Alright. Whats a meme?
The Doctor£ Lookitup online ma' boy.
Or alternatively, try version 1.0 of this hack which was known to contain way too much of them!
[Name]£ Sure, but one thing...The 4th wall man! Don't break it man!
The Doctor£ Sorry, won't ever happen again! Any more questions? I can answer two more!
020
[Name]£ You mentionned that your TARDIS was a time machine ri-ghhht?
The Doctor£ Yes, it was a fully functional marvel.
[Name]£ Any way you could help me save my dead girlfriend?
The Doctor£ I don't normally change life and dead situations but
if you help me restore my TARDIS to its original form, I could make an exception!
[Name]£ Awesome!
021
The Doctor£ Anything else you wanna ask?
[Name]£ Nah. I'm fine.
The Doctor£ You sure? The next time you'll speak to me, my dialogues will repeat themselves again!
[Name]£ I'm good thanks.
-----------------------------------------------------------------------------------
043-044-045-046 (TOAD <--- * Censor F words for consistency)
-----------------------------------------------------------------------------------
102 - RECEIVE THOR'S HAMMER
I've found Thor's Hammer! I should now be able to go through those yellow lightning tiles!
-----------------------------------------------------------------------------------
128- 4TH WALL STUFF TO REMOVE.
-----------------------------------------------------------------------------------
129-4TH WALL STUFF TO REMOVE. -INSERTED-
[Window 02][Color 07][Speed 05]Did you know you[2]could hookshot those[3]message tiles?
-----------------------------------------------------------------------------------
156 - LOST WOODS GANON HIDEOUT PATH UNLOCKER --IN THE SOURCE WHEN YOU FALL IN HOLE -INSERTED/NEED TO TEST-
If you want to defeat[2]the final boss of[3]the game early,
find[Scroll]the "Black Lodge"[Scroll]and then follow the[Scroll]
following coordinates.[Wait 01][Scroll][Scroll][Scroll][1]
Up, Left, Down, Right,[2]Up, Left, Down and Up.
[Wait 02][Scroll][Scroll][Scroll][1]Coordinates also[2]unlocked
in your[3]smartphone for[Scroll]later use!
-----------------------------------------------------------------------------------
186- 4TH WALL STUFF -INSERTED/NEED TO TEST-
[Window 02][Color 07][Speed 05]Those round bubble[3]platforms are special.
[Wait 02][Scroll][Scroll][Scroll][1]Try jumping from[2]one to another!
-----------------------------------------------------------------------------------
220- MORE FOURTH WALL STUFF
-----------------------------------------------------------------------------------
226 ---CHANGE SEPH WITH BFD PROGRAMMERS
-----------------------------------------------------------------------------------
272 - REMOVE GREGG RECYCLED LINES FROM BFD
-----------------------------------------------------------------------------------
303>305 - OBIWAN LONG MESSAGE TO SHORTEN
-----------------------------------------------------------------------------------
396 - UPDATE VERSION NUMBER
-----------------------------------------------------------------------------------
167- POSTER IN DESERT
[Window 02][Color 07][Speed 00]> Talk[2] Turn on[3] Take[Choose3]
202-203-204 POSTER CHOICES IN DESERT AREA
-----------------------------------------------------------------------------------
099 - RECEIVE ether spell (DISABLE ENCYCLOPEDIA FEATURE) X button? verify which button to disable!!!
228>268 GALAXY GUIDE ENTRIES---(DISABLE ENCYCLOPEDIA FEATURE!!! KEEP ETHER SPELL AS A SPELL ONLY AGAIN)
***MOVE TWO LOST BEACHS PATH IN THERE ELSEWHERE IN THE GAME****
Monologue Numbers (Lost woods/desert paths)
-------------------------------------------
2F:83F8 E2 00 ; MONOLOGUE 226 = BOWSER'S HIDEOUT (Ganon's hideout)
2F:840A EA 00 ; MONOLOGUE 234 = TRIFORCE SHRINE
2F:841C FD 00 ; MONOLOGUE 253 = INFINITY CHAMBERS (The source)
So if you want to 234 to trigger the source code and 253 to trigger triforce shrine, you would change the hex value in those
locations.
^^I've edited so much stuff in the past three days and came up with pretty much all I need to finish the monologues. It's progressing much faster then expected also.
*excited*
Floki- Since : 2012-06-19
Re: Project Phoenix!
This checks the room of a boss.
30 6B A5 A0 C9 A4 D0 05 A9
3C 4C 00 A1 C9 DE D0 05 A9
3E 4C 00 A1 C9 33 D0 05 A9
3B 4C 00 A1 C9 06 D0 05 A9
3A 4C 00 A1 C9 30 D0 05 A9
3D 4C 00 A1 C9 29 D0 05 A9
3F 4C 00 A1 C9 C8 D0 05 A9
40 4C 00 A1 C9 5A D0 05 A9
41 4C 00 A1 C9 90 D0 05 A9
42 4C 00 A1 C9 EB D0 05 A9
12 4C 00 A1 C2 30 6B 00 00
E.g. C9 A4 D0 05 A9
3C 4C 00 A1
So the boss with this message is in room $A4 = 164. To disable edit the d0 after the specific room to 80:
c9 A4 D0 05 A9 3C 4c 00 A1 -> c9 a4 80 05...
Last edited by Conn on Mon 14 May 2018 - 11:18; edited 1 time in total
Conn- Since : 2013-06-30
Re: Project Phoenix!
You do not need to be using the last rom for text, any rom with 0-199 filled up will do. Last rom is easier for you because the latest typo-free text is already there
Of course you can copy all the 0-199 text to a brand new lttp rom and the transfer can be done from that rom.
Of course you can copy all the 0-199 text to a brand new lttp rom and the transfer can be done from that rom.
Euclid- Since : 2012-06-21
Re: Project Phoenix!
because the rom Conn send me with monologues 0-199 that are editable doesn't shows me text changes I make, so I can't test them in the game...while I remember my own rom with monologues 0-199 that I could edit, the changes were also applied in game so I could see my changes.
They should show up, but you'd need to boot (no srm). I'd advice using this rom rather than an old version, because I made a lot monologue changes in 1.8 (fixes, witch fountain etc).
If they don't show up add 200 and search for the monologue, e.g. you edited text 005, check monologue 205 to see your changes (add telepathic stone with that message or whatever to first room)
Conn- Since : 2013-06-30
Re: Project Phoenix!
@Conn: I wanted to know if it's possible to change the starting character in bed. That's because that sprite doesn't have a tail attached to it (even if I change the sprite into Conker). Alternatively I don't know asm, but if its easier to attach a tail to the default sprite, it would work aswell.
I'll also have to keep the dungeon extra bosses monologues since if I remove them via that method you mentioned in one of your earlier posts in this thread, bosses music don't trigger (if you remember, the extra bosses music tracks were hooked on those). so easier thing here will be to come up with original monologues for all the bosses I guess, so no extra asm work involved ;-)
Thanks!
I'll also have to keep the dungeon extra bosses monologues since if I remove them via that method you mentioned in one of your earlier posts in this thread, bosses music don't trigger (if you remember, the extra bosses music tracks were hooked on those). so easier thing here will be to come up with original monologues for all the bosses I guess, so no extra asm work involved ;-)
Thanks!
Floki- Since : 2012-06-19
Re: Project Phoenix!
The tail is the shield, when starting, you don't have a shield, thus no tail...
If you want to have a shield and Conker showing up in this area you need to change
from 2c into 10 (colored Conker)
part 1 (out of bed):
11/AC2E: 2c -> 10
part 2
11/ad28 and 11/ad29: 2C -> 10
part3:
11/a128 and 11/a129: 2C -> 10
If he shall have a shield out of bed you must trick and use the srm modifier to give him the shield
(7EF35A-XX -> 01 - Red Fox Tail // 02 - Pikachu Tail // 03 - Silver Squirrel Tail ++ 7Ef33D-01: Golden Squirrel Tail)
and remove it with a later event trigger again (similar to what you like to do with the goldstar).
Edit:
I noticed that you start with the redfox tail no matter what you put in your srm modifier. You need to change the (default) fox tail at 11/2d40 in yy-char, too- but no promise, this won't bug at later point (e.g., when getting the fox tail out of chest eventually).
These things happen if you want to change a working concept at a later point but the boss monologues do not really disturb much imo, I wondered why you wanted to remove them in fisrt place. But yeah, keeping them is maybe the easiest solution...
If you want to have a shield and Conker showing up in this area you need to change
from 2c into 10 (colored Conker)
part 1 (out of bed):
11/AC2E: 2c -> 10
part 2
11/ad28 and 11/ad29: 2C -> 10
part3:
11/a128 and 11/a129: 2C -> 10
If he shall have a shield out of bed you must trick and use the srm modifier to give him the shield
(7EF35A-XX -> 01 - Red Fox Tail // 02 - Pikachu Tail // 03 - Silver Squirrel Tail ++ 7Ef33D-01: Golden Squirrel Tail)
and remove it with a later event trigger again (similar to what you like to do with the goldstar).
Edit:
I noticed that you start with the redfox tail no matter what you put in your srm modifier. You need to change the (default) fox tail at 11/2d40 in yy-char, too- but no promise, this won't bug at later point (e.g., when getting the fox tail out of chest eventually).
I'll also have to keep the dungeon extra bosses monologues since if I remove them via that method you mentioned in one of your earlier posts in this thread, bosses music don't trigger
These things happen if you want to change a working concept at a later point but the boss monologues do not really disturb much imo, I wondered why you wanted to remove them in fisrt place. But yeah, keeping them is maybe the easiest solution...
Conn- Since : 2013-06-30
Re: Project Phoenix!
Thanks this will do.
My reason asking was because I wanted Conker to start with his own tail by default (since it made no sense to start with no tail), so at 0x67FBA I've changed the value to 01.
So it's now:
Tail1- default squirrel tail
Tail2- red fox tail
Tail3- pikachu tail
Tail4- golden tail
I'll try finding my notes to change those (out of chest, menu), no worries I know I have written those somewhere, the only thing I'd probably need help would be renaming items in the menu, unless Euclid has labelled those in his inventory asm files ;-)
My reason asking was because I wanted Conker to start with his own tail by default (since it made no sense to start with no tail), so at 0x67FBA I've changed the value to 01.
So it's now:
Tail1- default squirrel tail
Tail2- red fox tail
Tail3- pikachu tail
Tail4- golden tail
I'll try finding my notes to change those (out of chest, menu), no worries I know I have written those somewhere, the only thing I'd probably need help would be renaming items in the menu, unless Euclid has labelled those in his inventory asm files ;-)
Floki- Since : 2012-06-19
Re: Project Phoenix!
I don't even think the tail names come up anywhere aside from when you get them.
i.e. not in the menus!
i.e. not in the menus!
Euclid- Since : 2012-06-21
Re: Project Phoenix!
The monologue move will be no longer be required because I've disabled the patch and removed many obsolete/out of place dialogues and shorten others so it all fits in the 396 range like before. I think this will save heaps of time since I'm nearly done, I just need to create original dialogues for the extra bosses (want to change those because they use copy/pasted texts from world of warcraft which enraged a lot of people when this was played on twitch)...and thats it...... monologues will be fully inserted (most of them I've already tested)....so the last big task for me will be to create a sprite to replace agahnim, then the rest are just simple tasks :-P
Floki- Since : 2012-06-19
Re: Project Phoenix!
SePH wrote:Thanks for you honest review, but I'll stick with zsnes, most of the time its sounds are turned off since I got quite fed up of hearing the same music tracks and sounds while editing this game for a dozen years!
What, no MSU-1?
qwertymodo- Since : 2014-10-21
Re: Project Phoenix!
No most of the time I'm hacking I'm either listening to music or since I restarted hacking to ASMR (something I had all my life but quite couldn't explain until I randomly found about it).
Thanks for reminding me about msu-1 through
Gotta need to add that to the to do list since I might need changing some songs!
Thanks for reminding me about msu-1 through
Gotta need to add that to the to do list since I might need changing some songs!
Floki- Since : 2012-06-19
Re: Project Phoenix!
Alright so will need some help.
Basically I disabled the monologue move by restoring the original values at the following locations:
Then I noticed that the lost woods and lost desert text triggers no longer were working (no longer would they activate in the smartphone) so I restored Euclid values...now they work.
Anyway to disable the monologue move without affecting those lost locations text triggers?
Thanks!
Basically I disabled the monologue move by restoring the original values at the following locations:
Then I noticed that the lost woods and lost desert text triggers no longer were working (no longer would they activate in the smartphone) so I restored Euclid values...now they work.
Anyway to disable the monologue move without affecting those lost locations text triggers?
Thanks!
Floki- Since : 2012-06-19
Re: Project Phoenix!
Rom location 0x2184B4 D0 0D -> EA EA
That should force the game to load whats in the rom.
That should force the game to load whats in the rom.
Euclid- Since : 2012-06-21
Re: Project Phoenix!
Wow thank you very much, this works perfectly as it should!
Floki- Since : 2012-06-19
Re: Project Phoenix!
My second time trying something with those dialogue bubbles, although choose a different style of font and changed some letters a bit.
Nota Bene ~ All of the above are mockups... ''Would require Euclid Magic to work properly...after givin' proper pimpin' instructions.''
Nota Bene ~ All of the above are mockups... ''Would require Euclid Magic to work properly...after givin' proper pimpin' instructions.''
Floki- Since : 2012-06-19
Re: Project Phoenix!
Pretty sure the game's short of menu tiles already to have new fonts...
Unless you just want to fill in the dialog box so the transparent tiles don't come up... that shouldn't be too hard.
Unless you just want to fill in the dialog box so the transparent tiles don't come up... that shouldn't be too hard.
Euclid- Since : 2012-06-21
Re: Project Phoenix!
That font replaces the super mario rpg one, so I'm not adding another one.
I'll edit my 2pbb tiles to make space for the text bubble corners and empty white tile.
Basically I want to replace the text box with a full white text bubble so that when the text appears it overwrites the empty white tiles. In other words, give the text box a white background...so that the text bubble is always loaded on the screen before the text appears. Hopefully it's possible!
I'll edit my 2pbb tiles to make space for the text bubble corners and empty white tile.
Basically I want to replace the text box with a full white text bubble so that when the text appears it overwrites the empty white tiles. In other words, give the text box a white background...so that the text bubble is always loaded on the screen before the text appears. Hopefully it's possible!
Floki- Since : 2012-06-19
Re: Project Phoenix!
yes very much so, assuming there's a palette/tile completely white.
Euclid- Since : 2012-06-21
Re: Project Phoenix!
@Euclid: As you said...tiles were much crowded in there and didn't found any space until I *luckily* stumbled on some duplicates!
Here's where the tiles will be located:
I'll send you a copy of the hack later tonight, Thanks :-)
@Conn: For the past two days I have been sorting out all my romhacking files and found many things I thought I had lost...such as the asm for the titlescreen. So, I finally managed to change the titlescreen on my own! It didn't come with instructions, but I used the same instructions that came with the ending screens document and it worked flawlessly...so each version of my three conker projects will have its own different titlescreen!
@tjstogy: I haven't had time to do my whole storyboard, but its on my to-do-list :-)[/b]
Here's where the tiles will be located:
I'll send you a copy of the hack later tonight, Thanks :-)
@Conn: For the past two days I have been sorting out all my romhacking files and found many things I thought I had lost...such as the asm for the titlescreen. So, I finally managed to change the titlescreen on my own! It didn't come with instructions, but I used the same instructions that came with the ending screens document and it worked flawlessly...so each version of my three conker projects will have its own different titlescreen!
@tjstogy: I haven't had time to do my whole storyboard, but its on my to-do-list :-)[/b]
Floki- Since : 2012-06-19
Re: Project Phoenix!
@Conn: For the past two days I have been sorting out all my romhacking files and found many things I thought I had lost...such as the asm for the titlescreen. So, I finally managed to change the titlescreen on my own! It didn't come with instructions, but I used the same instructions that came with the ending screens document and it worked flawlessly...so each version of my three conker projects will have its own different titlescreen!
Nice that you are able to help yourself
No retirement for me on short sight, msu still has its grip on me... a Conker 2.0 is the least thing I could handle now
Conn- Since : 2013-06-30
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