Lufia II - Rise Of The Sinistrals

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Lufia II - Rise Of The Sinistrals - Page 4 Empty Lufia II - Rise Of The Sinistrals







- Patch -

Original, German, Spain, Merged Spekkio (v6.0) and Merged Frue versions (v4.0) (by Conn):
Code:
http://bszelda.zeldalegends.net/stuff/Con/luf2_msu_patch.zip


- PCM Pack -

SourJovis Arranged (by Relikk):
Code:
https://1drv.ms/u/s!Ahue7izQZmougYIITP8VeZ7VY9Pw4A


- Track Map (Incomplete) -
Code:
https://docs.google.com/spreadsheets/d/1BVfKwYdaaLiwrh6HGQVIOooC_6EopNWxf28sLZ9JK7o


Notes:
The game is far too long to post a video that represents the patch being used. Except for the intro, the gameplay is from a TAS with the soundtrack placed over the relevant parts of the game to give an idea of what the music sounds like. Hence the lack of SFX. If you want to hear the full soundtrack you can head over to SourJovis' YouTube channel and listen to this playlist.

Special thanks to emuandco for testing the patch during development.


Last edited by Relikk on Thu 4 Feb 2021 - 9:07; edited 2 times in total
Relikk
Relikk

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Since : 2017-02-17

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Lufia II - Rise Of The Sinistrals :: Comments

Conn

Post Fri 12 Aug 2022 - 5:19 by Conn

updated OP, thanks Smile

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Conn

Post Thu 10 Nov 2022 - 3:36 by Conn

Updated first post, thanks Smile

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Post Fri 11 Nov 2022 - 4:53 by totoro


This does not seem to work with the german version.

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Post Sat 12 Nov 2022 - 17:59 by ARTEMlS

Spekkio (and Frue) only works with the US version. Other versions will not work.

That is, the US version starts with the Natsume logo (contrary to the English version which starts with the Nintendo logo).

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