A Link to the Past: Retold
Zeldix :: Zelda III Hacking :: Hacks Database :: Finished
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20190508
A Link to the Past: Retold
Patch Download v.1.40
- Code:
https://mega.nz/file/gvJ0FaCY#H1Pc1fNYNAz9X7uqdcp3s8R45I5ipLumH4BPAV4Fngg
The patches need to be applied on ALTTP (US), no header. You need a UPS patcher.
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I'm a few years late to the party. But here we go.
This is the result of 2 years of fiddling, tweaking, learning ASM and HEX, all to pull this off. I hope you enjoy.
This hack edits nearly every room(Visual edits mostly, layout stays the same), most dialogue, and many, many gameplay aspects of ALTTP.
Major changes:
-Any Dungeon, any order. You still need to get the three pendants first, but the order of the pendants, then later of the crystals, is 100% up to you.
-Items are no longer inside their respective dungeons. You will now have to explore, talk to NPCs, and venture off the beaten path to find items. (Think about how you find the Icerod)
-The combat difficulty has been increased. Significantly.
-Several shortcuts have been added to the overworld. (Like in A Link Between Worlds)
-Dialogue has been re-written while keeping the same overall messages in tack.
-Almost every single room has been visually redesigned with added detail.(Layouts are mostly the same) Just look at Link's house or Hyrule castle and you'll know what I mean.
-New sprites have been added while keeping to the original style. Nothing should stand out too much.
-Magic now regens, but it’s incredibly slow. This cuts down on frustration, but doesn’t make magical items fully OP.
-Pits no longer hurt you. This hack is intended to be played on mobile. Bad touch-screen controls should not be the reason you get a game over.
Also contains:
- Make Silver Arrows Double Fast By Conn
- The Legend of Zelda - DX By Puzzledude
- 24 Item Menu By Conn and Euclid
- Original sprites by Euclid, heavily modified by Kyim
- Original ALTTP bug fixes By MathOnNapkins and Conn
- Random and Special Treasure Dig Up By Conn
- Direction Change while running with Pegasus Boots By Conn/AST Team ^_^
- Detailed Description:
Item Relocation:
Firstly, almost every item’s location is heavily hinted at by an NPC. No luck in required to find them. All you have to do is be thorough about talking to everyone and exhausting their dialogues. I love how many hacks change item location, but few of them actually give you in-game guidance on where to find said items. This means you have to follow legends and rumors to find mythical artifacts to slowly build your adventuring arsenal to take on whatever may come your way. If you can’t find something, ask around Kakariko. The hints are not subtle. Many of the items have been swapped with Heart Piece locations, if push comes to shove, following a HP Collection Guide will likely find you all the items. If all else fails, the ReadMe spells it out. Most of the Big Chests within the dungeon now contain Heart Pieces (A bit like Twilight Princess). This may seem underwhelming for a big chest, but Heart Pieces matter MUCH more now because of the:
Difficulty:
The first thing you will notice, gameplay-wise, is the difficulty. Everything hits for roughly double damage, with the weakest enemies still able to shave off an entire heart. ALTTP used to be hard when I was a kid, but that was because I wasn't good at video games. The challenge is all but lost now. This gives the game an almost Dark Souls feel to it, though not quite as punishing. This one tweak changes so much about the game. Such as:
-Bottles, Fairies, and potions are now much more important. You'll need them if you want to make it through the game without multiple deaths. (Healing potion is basically estus now. Fairies are akin to the Resurrection Nodes in Sekiro)
-Heart Pieces are valuable. Honestly, in the original ALTTP, collecting 100% of the HP upgrades was more about completion than it was about efficiency. This changes that. You'd better get every. Single. One. of those Heart Pieces if you want to save Hyrule. Seriously. Ganon will ROFL Stomp you.
-Items become more viable. When was the last time you used the Cane of Somaria in combat? Probably never. Did you know it can be used as a floor trap to hurt enemies who walk into it? Or as a barrier to bounce multiple enemies back when you're over whelmed? Probably not. Because the difficulty of this game didn't require you to experiment and utilize each tool to its full potential. This, hopefully, will.
-Areas become daunting. In the early game, if you wonder into the wrong area, or underestimate a foe, you will likely get one-shotted(Keep Fairies on you!) This happens less and less as you progress, but that feeling of vulnerability and apprehension stays with you.
-The Shovel matters SO much. If you are stranded, without hearts, arrows, or rupees, but you have your trusty Shovel, you're in luck. Digging anywhere now gives random rewards to restock and replenish your hero. The Digging game has been removed because of this. The Heart Piece is now somewhere else.
In defense of this, I’d like to say that ALTTP is designed in such a way that, if you think things through, are clever, and take your time, you can get through 100% of this game without ever taking any damage. There are tons of No-Hit runs on YouTube. One guy even did it one-handed. This hack doesn’t change anything about that. If you’re dying a lot, it’s your fault. Learn from it and try to get creative.
Shortcuts:
The main one is just north of Link’s house. It connects the castle area to the Blacksmith’s workshop. This is pulled right out of A Link Between Worlds and makes so much sense. There is also a mini shortcut in the area near the Kakariko House of Books that cuts down on traversal time. That area was so tedious.
North of Link's house.
Near the Kakariko House of Books.
-The Ice Palace is now open, so you can just walk right in.
-Turtle rock is now no longer blocked by a LVL2 boulder. So go nuts.
-More in the ReadMe
Dialogue:
The story is the same. The themes are the same. The general message is the same. But things have been re-worded and re-written to be a bit less cartoony and a bit more believable. Zelda’s personality is now much less “You can do it, Link! Save us!” and more regal and straight forward. I mean, she is the ruler of a kingdom and her dad was just killed, one would think she’d be a bit more affected by that. Some more emotional moments have been edited as well to add more punch to them. The Fluteboy’s quest especially hits hard. The Kakariko villagers have had the most editing. Many of them now reference each other and imply more of a connection. Call it world-building, I guess. The Zora King has been completely redone, sprites and all. He is much less “GUWAHAHAHAF!” and more like the powerful warrior-king of an entire species, and he sells the flippers for 100 Rupees, as the 500 Rupees price was just needless padding. Some of the dialogue is pulled straight from the Nintendo Power ALTTP comic, just to tie it together more. The message on the Master Sword pedestal is a heavy nod to my favorite childhood film. The Pond of Happiness is now much more similar to the O-Mikuji traditions it’s based on, and now explains the hidden “Luck” system. Many other little changes here and there.
Rooms:
Link's House
Kakariko Inn
Sewer Entrance
The dungeon layout of mostly untouched, so if you have them memorised, you’re at an advantage, but the rooms all now have much, much more detail. They feel more like actual temples dedicated to the monsters that dwell within.
The NPC houses have all been revamped to feel much more “lived in”. I’m especially proud of the Inn, located in Kakariko Village, and Link’s house. BONUS! This hack finally addresses the age-old question: “If Link lives with his Uncle… Why is there only one tiny bed???” Playing the original after this makes the rooms feel naked.
Also cute Slimes!
TIPS:- Tips:
-Magic Cape = Dodge. If you're in a sticky situation, the cape can be used as a quick dodge to get past enemies or avoid attacks. Keep that in mind.
-I would suggest you get the flippers, Bow, Power Glove, Pegasus Boots, Book of Mudora, two bottles(With Faries), and as many Heart Pieces and Bomb/Arrow upgrades as you can afford before you take on whichever dungeon you decide to do first. You don't NEED all of this, but... It helps.
-USE. YOUR. ITEMS. In the original, most issues could be solved by sword spamming. Not so here. You'll need to use that boomerang to stun enemies, THEN to go town on the others so you don't get overwhelmed. You'll need to use your arrows, a lot, to keep enemies at a distance so you don't get ROFL stomped. You'll need to use your Magic Powder to turn those annoying red, bouncy, Antifaries into actual Faries to refill your bottles. Think things through. Slow down. Consider your options. Uses that arsenal of yours to its fullest potential.
-If you can't find the Cane of Somaria:- Red Cane Location:
- Use Magic Powder on the Cucco under the pot in a house in Kakariko.
-If you can't find the Fire Rod:- Fire Rod Location:
- It's on Death Mountain. You have to go into the dark world, jump down onto a seemingly empty ledge, then go back to the light world and enter the now accessible cave on said ledge.
-The Blacksmith’s partner has been relocated to a more logical location. (Of course he’d try to go home!) So you can reach him as soon as you enter the Dark World. I suggest you get the tempered sword immediately then head directly to the Ice Palace to get the Blue Mail. You’ll need both.
Good luck, Hero!
Last edited by Kyim on Sun 14 May 2023 - 17:02; edited 36 times in total (Reason for editing : Fixed download link :-))
Kyim- Since : 2019-05-08
A Link to the Past: Retold :: Comments
ok so I downloaded this hack today and good damn it gives me the old alttp vibes. Died more than I want to admit in Hyrule castle since Blue guards deal 3 hearts dmg. Now I got to Kakariko village and thats were it went broken. The pub (or whatever the building is called where you get a bottle in the back) is already broken. But at least the doors work to get in and out. Then I want to get the bug net from the sick kid (or whatever he has now) and now I'm stuck in a wall
Yeah, I noticed. In 1.37 some Kakariko houses are broken, yet the menu is ok. This is the rom I got when patching. No idea what happened here. Unless the author uploads his original version of the (working) hack, there's nothing I can do here (actually I can debug the houses, but no need if there is a version out there which has this and the menu fixed alredy and the problem was simply at creating a patch).
Really excited to play this. It seems like it would be good to get 1.35 linked again, though. (Or should it be 1.36?) The menu bug, if I understand right, is solely graphical and has no impact once you begin playing, whereas the room bug that seems to have replaced it actually interferes with gameplay. Right?
EDIT: Also, slightly confused on the versioning. The file currently attached to this thread says it is 1.37 on all filenames, but the changelog in the readme includes a change listed as 1.38 ("Patch redone and fixed by Puzzledude!")
EDIT: Also, slightly confused on the versioning. The file currently attached to this thread says it is 1.37 on all filenames, but the changelog in the readme includes a change listed as 1.38 ("Patch redone and fixed by Puzzledude!")
Well... there's making things more challenging, and there's it taking me an hour to get to Zelda in the castle's dungeon, following a path I know inside and out and can clear in like 5 min without taking any damage... because I keep dying.
Seriously 6-8 hits (seems random just how many hits it takes) to kill a green guard?! The blue guards killing you in one hit?!
It feels like I'm playing a Mario Maker super-expert troll level... A version with a slightly reduced difficulty, at least for the starting area before you can actually do anything to build yourself up, would be nice.
Oh, and bug: go into the enchanted forest (the one the master sword is in) from the top-left of screen with the lumberjacks, and enter the tree trunk path going north that's right after the entrance....and everything glitches out, the music you'd get when playing one of the minigames plays, but the background is all glitched and you can't move. You need to reset the game to get out of it.
Seriously 6-8 hits (seems random just how many hits it takes) to kill a green guard?! The blue guards killing you in one hit?!
It feels like I'm playing a Mario Maker super-expert troll level... A version with a slightly reduced difficulty, at least for the starting area before you can actually do anything to build yourself up, would be nice.
Oh, and bug: go into the enchanted forest (the one the master sword is in) from the top-left of screen with the lumberjacks, and enter the tree trunk path going north that's right after the entrance....and everything glitches out, the music you'd get when playing one of the minigames plays, but the background is all glitched and you can't move. You need to reset the game to get out of it.
Ok, fixed these houses.
http://acmlm.kafuka.org/uploader/get.php?id=5365
Bugged were rooms
256,257,258,259,
those could be debugged
affected entrances are 3C (forest),3E,3F,40,42,43,44 (village houses)
but 291, 294 can not be debugged
thus seek entrance: is 6C,71,72
6C is lake, 71 is by Links house, 72 is desert
decided to substitute for fairy (easy solution, but it works)
thus substituted entrances 6C,71,72 for 5E to correctly exit if in any new area.
Thus all in all 6 HM-rooms with 10 entrances were bugged, all debugged now (with mostly pragmatic debugging solutions).
http://acmlm.kafuka.org/uploader/get.php?id=5365
Bugged were rooms
256,257,258,259,
those could be debugged
affected entrances are 3C (forest),3E,3F,40,42,43,44 (village houses)
but 291, 294 can not be debugged
thus seek entrance: is 6C,71,72
6C is lake, 71 is by Links house, 72 is desert
decided to substitute for fairy (easy solution, but it works)
thus substituted entrances 6C,71,72 for 5E to correctly exit if in any new area.
Thus all in all 6 HM-rooms with 10 entrances were bugged, all debugged now (with mostly pragmatic debugging solutions).
great work. Since I could get the bug net now the game is much more playable. important is that the old save file needs to be completely deleted
You probably patched to the headered rom (if it doesn't load at all), and you should patch to non-headered rom (ie the one with 1024KB instead of 1025KB). Must also be US and not for instance EU, JP etc.Moldorm wrote:This does not work for me. I patched it to an original clean LTTP rom and it just doesn't load.
That's usually the case, since the old save might conflict with the new version of the rom.important is that the old save file needs to be completely deleted
Puzzledude wrote:That's usually the case, since the old save might conflict with the new version of the rom.important is that the old save file needs to be completely deleted
still wanted to test it xD Only need the fire rod to complete the game so it truly is clearable now. Good work and thanks for the fast patch/debug of the houses.
Reading over the thread, it seems a lot of the problems people have had could be avoided simply by including the CRC of the ROM to be patched in the patches readme.
That or use BPS, rather than IPS patches, as BPS will only patch if the CRC of the target ROM is correct.
ROM version: Non-headered US release
Unpatched ROM's CRC32 = 777AAC2F
That or use BPS, rather than IPS patches, as BPS will only patch if the CRC of the target ROM is correct.
ROM version: Non-headered US release
Unpatched ROM's CRC32 = 777AAC2F
Awesome Puzz, so 1.39 is now bugfree?
I updated the first post with your 1.39 link - I do usually not like to stir into other people's post, so I left the corrupt 1.37 there as well attached and hope Kyim will take care of this once he's back.
I updated the first post with your 1.39 link - I do usually not like to stir into other people's post, so I left the corrupt 1.37 there as well attached and hope Kyim will take care of this once he's back.
It is the general consensus, that this rom is the one used when making patches.ROM version: Non-headered US release
Unpatched ROM's CRC32 = 777AAC2F
Yes, but these were quite pragmatic debugs (which means fast and could be better, but it works). The game might now also have one less heartpiece than intended.Awesome Puzz, so 1.39 is now bugfree?
Too bad I don't have the 1.35 or 1.36 to check how the houses were there.
Do you want to me to upload the 1.35 ips file for this hack?, If so I can upload though:
https://send.firefox.com/
if that is OK?, but it only allows one download at a time for free.
I PMed Conn the file, so if he gets it then he can share the file with you, unless you want me to share it here?, but it will only be up 24 hours and downloadable once.
https://send.firefox.com/
if that is OK?, but it only allows one download at a time for free.
I PMed Conn the file, so if he gets it then he can share the file with you, unless you want me to share it here?, but it will only be up 24 hours and downloadable once.
Or use mega.nz
Here's a fun bug.
My character was named "Edale"
I just beat Agahnim after getting the Master Sword, and in his parting speech, he calls my character "CCC66C".
Sahasrahla also calls my character "CCC66C" in his communication to you right after being sent to the Dark World.
So either those 2 text boxes are reading my name wrong, or something changed the bytes where my name was stored...
A Save & Quit shows my save file is still named "Edale", in case that helps figure out the problem. (I'm not sure if the save/reload corrected the problem or if it'll persist the next time someone tries to say my name, but I have a savestate where Agannim calls me that, so I can probably test it later on...)
True, and yet I see a sizable chunk of posts in the thread stemmed from it being patched to either the wrong ROM, or a headered ROM.Puzzledude wrote:
It is the general consensus, that this rom is the one used when making patches.
Here's a fun bug.
My character was named "Edale"
I just beat Agahnim after getting the Master Sword, and in his parting speech, he calls my character "CCC66C".
Sahasrahla also calls my character "CCC66C" in his communication to you right after being sent to the Dark World.
So either those 2 text boxes are reading my name wrong, or something changed the bytes where my name was stored...
A Save & Quit shows my save file is still named "Edale", in case that helps figure out the problem. (I'm not sure if the save/reload corrected the problem or if it'll persist the next time someone tries to say my name, but I have a savestate where Agannim calls me that, so I can probably test it later on...)
So I just finished this hack. All heart pieces can be collected without any problems. In Turtle Rock you cant proceed north from the room with the big chest as soon as you open it. But you can walk through the surrounding rooms. No game breaking problem.
Ok, transfered the correct houses and caves (rooms 256, 257, 258, 259, 291, 294) from 1.35 to 1.40. And thus reverted entrances 6C,71,72 back to normal.
Retold 1.40
http://acmlm.kafuka.org/uploader/get.php?id=5366
Retold 1.40
http://acmlm.kafuka.org/uploader/get.php?id=5366
So I've played through the bulk of the light world save Agahnim, and while I do like this hack, I think that it's misleading when the description says "Almost every single room has been redesigned with added detail". It mentions "every room" having been changed in two different places, actually -- makes it seem like the biggest piece of the hack.
But at least so far, the vast, VAST majority of rooms have been identical to the original, but with one or two extra decorative items like cracks. I can only think of one with an actual gameplay-relevant edit (the Armos boss room). That's really it. "Adding generic decorative elements" is not the same thing as "redesigning."
This is a good hack. I like this hack. I just think it's better to start playing with appropriate expectations.
But at least so far, the vast, VAST majority of rooms have been identical to the original, but with one or two extra decorative items like cracks. I can only think of one with an actual gameplay-relevant edit (the Armos boss room). That's really it. "Adding generic decorative elements" is not the same thing as "redesigning."
This is a good hack. I like this hack. I just think it's better to start playing with appropriate expectations.
I don't think you understand how hard graphical hacks are to make... And quite a few of the graphical edits I've noticed were actually very well thought out and detail oriented.slartifer wrote:So I've played through the bulk of the light world save Agahnim, and while I do like this hack, I think that it's misleading when the description says "Almost every single room has been redesigned with added detail". It mentions "every room" having been changed in two different places, actually -- makes it seem like the biggest piece of the hack.
But at least so far, the vast, VAST majority of rooms have been identical to the original, but with one or two extra decorative items like cracks. I can only think of one with an actual gameplay-relevant edit (the Armos boss room). That's really it. "Adding generic decorative elements" is not the same thing as "redesigning."
This is a good hack. I like this hack. I just think it's better to start playing with appropriate expectations.
I actually would say that the graphical changes are one of the bigger elements of the mod, and there probably was significantly more time spent on the graphical mods than pretty much everything else, save maybe the rebalancing.
Not all mods have to be gameplay-relevant.
Absolutely! Graphical mods are cool too. And all the graphical changes may well be the biggest piece of the hack. I just don't think "nearly every room has been redesigned" communicates that. If it were communicated clearly, it would (1) attract more people who will love it, and (2) not result in people like me being disappointed -- in what is clearly an excellent piece of work -- because they were expecting something else.
Is nobody going to answer my comment? It's not working. Game is black screen, doesn't load. I patched correctly. Help?
I guess you missed my answer.Moldorm wrote:Is nobody going to answer my comment? It's not working. Game is black screen, doesn't load. I patched correctly. Help?
Just patch my 1.40 ips (.ips file) with LunarIPS to ALTTP US non headered rom with file CRC-32= 777AAC2F (.smc file) and it will work.
Puzzledude wrote:You probably patched to the headered rom (if it doesn't load at all), and you should patch to non-headered rom (ie the one with 1024KB instead of 1025KB). Must also be US and not for instance EU, JP etc.Moldorm wrote:This does not work for me. I patched it to an original clean LTTP rom and it just doesn't load.
https://www.zeldix.net/t1263-snesstuff-hacking-tool-v-1-2-1
This tool will let you add/remove the header from a ROM.
And I believe the standard that most ROM archivers prefer is .smc files for headered ROMs, and .sfc files for non-headered ROMs. You most definitely CAN'T take this as a solid indicator either way though.
This tool will let you add/remove the header from a ROM.
And I believe the standard that most ROM archivers prefer is .smc files for headered ROMs, and .sfc files for non-headered ROMs. You most definitely CAN'T take this as a solid indicator either way though.
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