Golden Axe (MD+)

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Golden Axe (MD+) Empty Golden Axe (MD+)




Patches:
MegaSD MD+ Golden Axe (World) Rev. 0 / 1.0 ROM Patch (by neodev)
[Rev. 0 / 1.0 ROM MD+ Patch Backup Link]

MegaSD MD+ Golden Axe (World) Rev. A / 1.1 ROM Patch (by neodev)
[Rev. A / 1.1 ROM MD+ Patch Backup Link]


MSU-MD Golden Axe (World) Rev. 0 / 1.0 ROM Patch (by neodev & converted by Krikzz for Mega Everdrive Pro)

MSU-MD Golden Axe (World) Rev. A / 1.1 ROM Patch (by neodev & converted by Krikzz for Mega Everdrive Pro)


Audio Packs:
Rich Douglas Golden Axe Symphony (by Game Sack)

PC Engine CD (by Relikk)


Last edited by Relikk on Mon 10 Aug 2020 - 10:22; edited 16 times in total
Relikk
Relikk

Golden Axe (MD+) Image211

Since : 2017-02-17

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Golden Axe (MD+) :: Comments

RetrogamerX

Post on Tue 18 Feb 2020 - 11:24 by RetrogamerX

Nice.  Something new.  Cheers

Music is awesome! Need more.

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Shadowrun

Post on Tue 18 Feb 2020 - 13:35 by Shadowrun

very nice ! thanks ! Very Happy

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Polargames

Post on Tue 18 Feb 2020 - 13:57 by Polargames

AWESOME!!!!!!!!!!!

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cosmonal

Post on Tue 18 Feb 2020 - 15:28 by cosmonal

Nice! Who did the music, Joe himself?

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Relikk

Post on Tue 18 Feb 2020 - 15:57 by Relikk

That'd be Rich Douglas.

https://vgmdb.net/album/61610

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Relikk

Post on Wed 19 Feb 2020 - 15:11 by Relikk

Added the patch for the Rev. A or 1.1 version of the Golden Axe ROM.

The revision fixed some text and a graphical glitch on Death Adder.

https://tcrf.net/Golden_Axe_(Genesis)#Revisional_Differences

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Post on Fri 21 Feb 2020 - 11:31 by Tsolo

Excuse me my ignorance, but this can only be played on a real MegaDirve? There is no emulator capable of running it? like the Snes9x.

Thanks for your attention.

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Relikk

Post on Fri 21 Feb 2020 - 12:02 by Relikk

No emulators are available currently. It can only be played using a MegaSD on a real Mega Drive or Genesis. The developer of Genesis Plus GX was interested in implementing MD+ functionality into his emulator, but that was 3 or 4 months ago and there's no sign of it yet.

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Post on Sat 22 Feb 2020 - 8:45 by Tsolo

Thanks for your answer, Relikk

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Post on Sat 29 Feb 2020 - 23:28 by PHades

This is SO good! Great work!

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Groovymen

Post on Thu 12 Mar 2020 - 12:14 by Groovymen

Thanks guys for everything!

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Post on Sun 29 Mar 2020 - 22:46 by fthc

I tried several ROMs of Golden Axe and I couldn't get it to work, the game was muted !!!

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Relikk

Post on Mon 30 Mar 2020 - 5:26 by Relikk

Are you using a MegaSD?

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Post on Tue 31 Mar 2020 - 19:35 by fthc

yes, im using on mega sd

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Relikk

Post on Wed 1 Apr 2020 - 4:45 by Relikk

Did you rename any of the audio files or change anything in the CUE file?

Also worth noting that there are two versions of the patch for the two different ROM revisions, make sure you're using the correct patch for the ROM you're using. You also need to have the patched ROM, the audio files and the CUE file in the same folder.

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Post on Wed 1 Apr 2020 - 9:39 by fthc


I managed to do it with other roms, like strider, monwalker, but this one is really having difficulties ... I left it in the same folder, I didn't change anything in the audio tracks or cue, I'm using the lunar to fix the rom

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Relikk

Post on Wed 1 Apr 2020 - 10:56 by Relikk

I honestly have no problems. Works fine here. The only thing I can think of is that you're using the wrong patch with whatever ROM you're using, or the ROM has a header and the patch is being offset by the header. No-Intro ROM's are recommended.

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Relikk

Post on Sun 28 Jun 2020 - 8:29 by Relikk

PC Engine CD OST added.

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Post on Fri 10 Jul 2020 - 14:19 by mario64

The Symphony cue file skips from TRACK 9 to TRACK 11 which makes the subsequent track numbers off by one. Is this correct?

FILE "09TheBattle.wav" WAVE
 TRACK 09 AUDIO
   INDEX 01 00:00:00
   REM LOOP 0
FILE "10ThiefsTheme.wav" WAVE
 TRACK 11 AUDIO
   INDEX 01 00:00:00
   REM NOLOOP

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Relikk

Post on Fri 10 Jul 2020 - 14:30 by Relikk

Track 10, whatever it was mapped to, isn't used in-game or in the sound test menu. It shouldn't have any adverse effects on a MegaSD, I've only seen problems on the version of MAME that supports MD+ that was never publicly released (and maybe any future emulators that might support it), because it wouldn't let you mount the CUE file with that missing track. That's why in my CUE file for the PC Engine OST, I have it mapped as a dummy track so that wouldn't happen.

It'll be fine on a MegaSD, I have no idea how it'll behave on a Mega Everdrive Pro with Krikzz's patches. But if it has problems then just add the extra track and map it to an existing track like I did in my PC Engine CUE below.

Code:
FILE "10_ThiefsTheme.wav" WAVE
  TRACK 10 AUDIO
    INDEX 01 00:00:00
    REM LOOP 1367
    REM COMMENT "This is a dummy track so the CUE file can be mounted in emulators without errors"

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Post on Fri 10 Jul 2020 - 14:33 by mario64

Relikk wrote:Track 10, whatever it was mapped to, isn't used in-game or in the sound test menu. It shouldn't have any adverse effects on a MegaSD, only on the version of MAME that supports MD+ that was never released (and maybe any future emulators that might support it), because it wouldn't let you mount the CUE file with that missing track. That's why in my CUE file for the PC Engine OST, I have it mapped as a dummy track so that wouldn't happen.

It'll be fine on a MegaSD, I have no idea how it'll behave on a Mega Everdrive Pro with Krikzz's patches. But if it has problems then just add the extra track and map it to an existing track like I did in my PC Engine CUE below.

Code:
FILE "10_ThiefsTheme.wav" WAVE
  TRACK 10 AUDIO
    INDEX 01 00:00:00
    REM LOOP 1367
    REM COMMENT "This is a dummy track so the CUE file can be mounted in emulators without errors"
Excellent thank you. We've noticed that Golden Axe is freezing on MiSTer and I wondered if perhaps that had something to do with it. I'm going to try adding the dummy file and see if that fixes it. The other MSU-MD games seem to be working

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Relikk

Post on Fri 10 Jul 2020 - 14:35 by Relikk

That could be the reason then, yeah. MegaSD isn't particularly fussy about stuff like that. It's just looking for a track number in the CUE, and if it finds it there are no problems.

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Post on Fri 10 Jul 2020 - 15:01 by mario64

Seems to have worked. Played several levels with no freezes. Does this look correct to you?

Code:
FILE "09TheBattle.wav" WAVE
 TRACK 09 AUDIO
   INDEX 01 00:00:00
   REM LOOP 0
FILE "10ThiefsTheme.wav" WAVE
 TRACK 10 AUDIO
   INDEX 01 00:00:00
   REM NOLOOP
   REM COMMENT "This is a dummy track so the CUE file can be mounted in emulators without errors"
FILE "10ThiefsTheme.wav" WAVE
 TRACK 11 AUDIO
   INDEX 01 00:00:00
   REM NOLOOP

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Relikk

Post on Fri 10 Jul 2020 - 15:18 by Relikk

Looks good.

I noticed someone in the MiSTer Discord saying this...

Tmali wrote:FYI, Golden Axe currently freezes regardless if using v1.0 or v1.1 and even with a corrected cue file. I've opened a ticket on this. So far the other games seem to be working.

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