Golden Axe (MD+)

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Golden Axe (MD+) - Page 2 Empty Golden Axe (MD+)




-  Patches  -

Use MD+ for MegaSD, Mega Everdrive Pro & Genesis Plus GX
Use MSU-MD for MiSTer & X Series Everdrive w/ physical Sega CD unit


MD+ Golden Axe (World) Rev. 0 / 1.0 ROM Patch (by neodev)
[Rev. 0 / 1.0 ROM MD+ Patch Backup Link]

MD+ Golden Axe (World) Rev. A / 1.1 ROM Patch (by neodev)
[Rev. A / 1.1 ROM MD+ Patch Backup Link]


MSU-MD Golden Axe (World) Rev. 0 / 1.0 ROM Patch (by neodev & converted to MSU-MD by Krikzz)

MSU-MD Golden Axe (World) Rev. A / 1.1 ROM Patch (by neodev & converted to MSU-MD by Krikzz)


-  MD+ Audio Packs  -

MD+ Arcade (by Relikk):
Code:
https://mega.nz/file/hnpSiLLT#IqNtx_qSqauO85wGoKJkNWj0IDihIpt_PX-mkj2Pr58

MD+ PC Engine CD Arranged (by Relikk):
Code:
https://mega.nz/file/IvgxERjb#GmFvbkESaRPXR3zEwtjZzckHt4vJwHKFwZX-_oOoYas

MD+ PS2 Sega Ages Vol. 5 Arranged (by Relikk):
Code:
https://mega.nz/file/IuRnnSxZ#j5W-sPADh0iBbWYjL_6wGi6RLEW-_Rj5nWBmgSjXL_4

Rich Douglas Golden Axe Symphony (by Game Sack):
Code:
https://mega.nz/#!UzBRya6S!R1PBTHWQjDPNICVUHabmugzsGJKFP9Pf2zzOo-rsJwo


Last edited by Relikk on Tue 12 Mar 2024 - 14:48; edited 19 times in total
Relikk
Relikk

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Since : 2017-02-17

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Golden Axe (MD+) :: Comments

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Post Fri 10 Jul 2020 - 20:19 by mario64

Yeah that was me lol

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Relikk

Post Fri 10 Jul 2020 - 20:19 by Relikk

Ah, sorted then. Very Happy

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Post Thu 17 Sep 2020 - 12:21 by darthvaderx

Unfortunately this hack has the same problem as Top Gear II and is not compatible with Kega Fusion, every time you load the tracks from the Sega CD mode the players' sprites disappear.

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Relikk

Post Thu 17 Sep 2020 - 12:27 by Relikk

It's an MD+ game. There are no public emulators that support that format.

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Retroplay

Post Thu 17 Sep 2020 - 15:53 by Retroplay

The invisible player bug with Krikzz's MSU-MD conversion is a Kega Fusion issue.

It works fine in Genesis Plus GX, you need to install RetroArch for that and use the core I compiled from Eke-Eke's Github:
https://www.zeldix.net/t2167-genesis-plus-gx
The core from official RetroArch repository is too old and wont work.

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Post Sun 7 Feb 2021 - 20:40 by MuTrain

Some tracks are off by 1 for me. Im using mega everdrive pro. For example I'm getting the old map theme instead of thiefs theme when i'm between levels with the thiefs. I'm getting the conclusion theme when i'm at the old map. Any thoughts? I didnt change anything with the music files or cue file.

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Relikk

Post Sun 7 Feb 2021 - 20:47 by Relikk

The tracks are concurrent so there shouldn't be any problems, but if there are then it's a problem with the MSU-MD patch and you'll need to talk to Krikzz about that as he converted it from the original MD+ patch, and I don't have a Mega Everdrive Pro to test. Or maybe someone else can help if they've come across this problem.

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Post Fri 7 May 2021 - 10:18 by kalice

I cannot understand the right game directory structure. i putted the patched rom inside dir with cue and wav files but when i run it goes to the megacd cd player.

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Relikk

Post Fri 7 May 2021 - 10:22 by Relikk

What device are you using?

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Post Fri 7 May 2021 - 10:42 by kalice

Relikk wrote:What device are you using?
I am using everdrive pro on a model 2 megadrive with mega amp mod.

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Relikk

Post Fri 7 May 2021 - 10:49 by Relikk

Did you use the correct patch (MSU-MD)? The CUE file needs to be named the same as the ROM with an Everdrive, also.

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Post Fri 7 May 2021 - 12:04 by kalice

Relikk wrote:Did you use the correct patch (MSU-MD)? The CUE file needs to be named the same as the ROM with an Everdrive, also.
i downloaded the md+ patch for rev a 1.1, i renamed the rom file to match the cue now the game starts but without audio.

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Relikk

Post Fri 7 May 2021 - 12:07 by Relikk

You need the MSU-MD patch for Everdrives. The MD+ patch is for MegaSD.

EDIT: The Mega Everdrive Pro supports MD+ now. So use that instead.

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