Golden Axe (MD+)

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Golden Axe (MD+) - Page 2 Empty Golden Axe (MD+)




Patches:
MegaSD MD+ Golden Axe (World) Rev. 0 / 1.0 ROM Patch (by neodev)
[Rev. 0 / 1.0 ROM MD+ Patch Backup Link]

MegaSD MD+ Golden Axe (World) Rev. A / 1.1 ROM Patch (by neodev)
[Rev. A / 1.1 ROM MD+ Patch Backup Link]


MSU-MD Golden Axe (World) Rev. 0 / 1.0 ROM Patch (by neodev & converted by Krikzz for Mega Everdrive Pro)

MSU-MD Golden Axe (World) Rev. A / 1.1 ROM Patch (by neodev & converted by Krikzz for Mega Everdrive Pro)


Audio Packs:
Rich Douglas Golden Axe Symphony (by Game Sack)

PC Engine CD (by Relikk)


Last edited by Relikk on Mon 10 Aug 2020 - 10:22; edited 16 times in total
Relikk
Relikk

Golden Axe (MD+) - Page 2 Image211

Since : 2017-02-17

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Golden Axe (MD+) :: Comments

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Post on Fri 10 Jul 2020 - 15:19 by mario64

Yeah that was me lol

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Relikk

Post on Fri 10 Jul 2020 - 15:19 by Relikk

Ah, sorted then. Very Happy

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Post on Thu 17 Sep 2020 - 7:21 by darthvaderx

Unfortunately this hack has the same problem as Top Gear II and is not compatible with Kega Fusion, every time you load the tracks from the Sega CD mode the players' sprites disappear.

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Relikk

Post on Thu 17 Sep 2020 - 7:27 by Relikk

It's an MD+ game. There are no public emulators that support that format.

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Retroplay

Post on Thu 17 Sep 2020 - 10:53 by Retroplay

The invisible player bug with Krikzz's MSU-MD conversion is a Kega Fusion issue.

It works fine in Genesis Plus GX, you need to install RetroArch for that and use the core I compiled from Eke-Eke's Github:
https://www.zeldix.net/t2167-genesis-plus-gx
The core from official RetroArch repository is too old and wont work.

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fullgamezone

Post on Sun 1 Nov 2020 - 22:34 by fullgamezone

I did the test on the retroarch, there are some songs exchanged. I don't know the names, but one of them is when you pass the stage and you're sleeping and the spell bug steals your spells and you hit him to recover. Another wrong song is from the map that appears before starting the levels. Symphony Version (by Game Sack)

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