Star Ocean

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Post by RedScorpion on Thu 19 Mar 2020 - 18:10

Project finished:
https://www.zeldix.net/t2105-star-ocean#34414


Good evening all,

thanks to Conn for his support to build the final msu patch for star ocean.

The version used the First Departures OST for SNES Star Ocean. In some days i will also release the SNES OST pcm set.

The patch is compatible with the english dejap rom, spanish rom from magno and japanese rom for sfc. Later in this year also available for the german version.  

The patch is not tested 100%. It could happen that further issues occurs Wink

In this case, please drop a line!

PCM Set by RedScorpion (PSP):
https://mega.nz/#!D2RBXCpJ!NhLg-vwXeiuuGmxYewdPp23tQMUA5zPnDD21TPG9oa8

Alternative additional PCM by D2DEZEL (Motoi Sakuraba Star Ocean First Departure):
https://mega.nz/#F!xQ8RgAZI!uIyy6nAMFOqlOLf_kibZBA



thanks

red
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StarOceanMSU_v7.zip You don't have permission to download attachments.(20 Kb) Downloaded 26 times


Last edited by RedScorpion on Fri 20 Mar 2020 - 9:14; edited 3 times in total
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Star Ocean Empty Re: Star Ocean

Post by Conn on Thu 19 Mar 2020 - 18:15

Hej Red, nice to notice there weren't issues so far with my patch Very Happy , just 2 things:

- can you give the decryption key to your pcm set? When I click on the mega-link it demands it...

- can you put the source asm code inside the patch attachement? I guess you tinkered a bit (e.g., the non-loop tracks set to 01), so I have an updated code if bugs will be found.
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Post by RedScorpion on Thu 19 Mar 2020 - 18:48

check! Wink
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Post by Mike Melo on Tue 24 Mar 2020 - 6:02

I'm having issues getting this patch to work it gets past the intro then goes black and freezes never had an issue patching a game before.Im using Star Ocean (Japan) [En by DeJap v1.0].sfc and renamed it to so_msu1.sfc after patching with eng.ips. Also tried patching it with jap.ips and same issue

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Post by Retroplay on Tue 24 Mar 2020 - 7:17

Yeah you're right, it stops right after he says "What the hell ?".

Tested in bsnes v115.
Tried StarOcean_eng.ips and asm applied with Asar to english translated rom.
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Post by Conn on Tue 24 Mar 2020 - 7:19

Thanks for the bug report, v2 is in first post Very Happy
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Post by Retroplay on Tue 24 Mar 2020 - 7:47

That did the trick.
Intro plays and goes in-game now, played for 15 minutes until I could save game, no issues so far. Very Happy
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Post by Brutapode89 on Tue 24 Mar 2020 - 13:52

And can we add it in MSU-1 Hacks Database now?
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Post by Conn on Tue 24 Mar 2020 - 14:19

It is a rpg and nobody has tested it, so no, it's beta until a user confirms it as good after a complete test
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Post by Mike Melo on Thu 26 Mar 2020 - 1:03

I noticed another bug in the game. Every now and then when you go into battle and the fight is over the music disappears then comes back after another battle.

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Post by Conn on Thu 26 Mar 2020 - 11:41

Thanks Smile
Fixed v4 in first post
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Post by Mike Melo on Thu 26 Mar 2020 - 11:45

Hey Conn what's fixed in v4? Checked a few hours ago and it was on v3

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Post by Conn on Thu 26 Mar 2020 - 12:36

it is v5 already. I encountered a lot of bugs, in v5 I added e.g., a resume after fight so that the world map does not replay from new.

Grab v5 now Wink
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Post by Conn on Fri 27 Mar 2020 - 8:30

it is v6, but only affects the spanish/german patch, english hasn't been updated. I made a stupid mistake by copy/paste the code from the english to the german. So no need to update if you already downloaded v5 and test the english version Wink
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Post by Mike Melo on Fri 27 Mar 2020 - 10:13

Conn I have a question I'm still fairly new msu1 patching and rom hacking in general what happens it I apply the patch to a headered rom will it still functional correctly?

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Post by Conn on Fri 27 Mar 2020 - 10:32

No, because you give the hook addresses absolute, a header is at the beginning of a rom with $200 bytes. So if you patch a headered rom with a patch created for non-headered, the hook addresses are shifted and the patching fails:
https://www.zeldix.net/t1662-remove-header
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Post by D2DEZEL on Fri 27 Mar 2020 - 15:29

hello, I leave you a link with alternative pcm's to the pack already present Smile

https://mega.nz/#F!xQ8RgAZI!uIyy6nAMFOqlOLf_kibZBA
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Post by Conn on Fri 27 Mar 2020 - 16:45

Thanks, I added to first post. Can you describe what your pcm set was made of? Red's set was psp remake.
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Post by RedScorpion on Fri 27 Mar 2020 - 17:36

Its the first departure psp ost. There is a remastered track oft 4 Songs available in yt. Did you used it?
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Post by Conn on Fri 27 Mar 2020 - 19:13

v7 is up. When going into menu, play instrument, music didn't resume (fixed).
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Post by D2DEZEL on Fri 27 Mar 2020 - 21:53

It comes from the cd of Motoi Sakuraba Star Ocean First Departure Original Soundtrack
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Post by Conn on Sat 28 Mar 2020 - 6:46

Cool, is it possible to make a complete set out of this (I see you only made 2 pcm)?

I am also a bit confused. There was a switch/PS4 remake in 2019 "Star Ocean: First Departure R", but it was impossible to find that OST. Anybody has an idea where to get that from?
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Post by D2DEZEL on Sun 29 Mar 2020 - 12:45

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Post by Conn on Sun 29 Mar 2020 - 19:55

That's a lot of themes, much thanks d2sezel. I pointed Red to this, maybe he finds and can filter some of the remastered PS4/switch tracks out Wink
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Post by Relikk on Sun 29 Mar 2020 - 20:20

I remember getting half way through a PCM set for this over a year ago. It's still sitting on an HD somewhere, but I can't remember exactly which soundtrack I used.
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