Star Ocean

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Star Ocean Empty Star Ocean





(SPC placeholder)

MSU1 Patch v8:
Code:
https://mega.nz/file/5uJ2zKAR#9ovll1NPNf9Nj_yOgaIejvUmXgratBATmjGqfuW9r8Y


First Departure (PSP) OST by Motoi Sakuraba PCM Set by RedScorpion:
Code:
https://mega.nz/#!D2RBXCpJ!NhLg-vwXeiuuGmxYewdPp23tQMUA5zPnDD21TPG9oa8

First Departure R (Remake Switch/PS4) PCM Set by RedScorpion (-18 db fixed by darthvaderx):
Code:
-18db fix: https://mega.nz/file/rBMkBAjC#NrELkQtodX7-PNJ5sQDnLEqeihfJGKtIo2bvD35LJWA
Original: https://mega.nz/file/HqQWhCyb#-xMe4KcK1sExuyXuxi9xri-tzojBSEv8j2tzwfMMc-g

2 alternative PCM:s by by D2DEZEL (Motoi Sakuraba Star Ocean First Departure):
Code:
https://mega.nz/#F!xQ8RgAZI!uIyy6nAMFOqlOLf_kibZBA
(replace these 2 with the ones from Red's pack)


Last edited by Conn on Tue 7 Jul 2020 - 17:45; edited 11 times in total
Conn
Conn

Star Ocean Image212

Since : 2013-06-30

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Star Ocean :: Comments

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Post on Thu 28 May 2020 - 13:46 by VVV18


Thank you guys !!!

One of the best games in the world.
I love this game and I can't wait to finish it !!!

Thanks too much.

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Polargames

Post on Thu 28 May 2020 - 14:35 by Polargames

Star Ocean Giphy

Way to go Very Happy

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Brutapode89

Post on Thu 28 May 2020 - 16:26 by Brutapode89

Star Ocean Denver11

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JUD6MENT

Post on Thu 28 May 2020 - 17:24 by JUD6MENT

Well done indeed.

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Brutapode89

Post on Thu 28 May 2020 - 19:10 by Brutapode89

Ah. By the way, what's the good english translation patch for Star Ocean if I don't want wrong for that?

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Post on Thu 28 May 2020 - 20:08 by VVV18

@Brutapode89
http://www.romhacking.net/translations/452/

@RedScorpion

I hope to be right!!!

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RedScorpion

Post on Thu 11 Jun 2020 - 3:19 by RedScorpion

Hey guys,

i finished the MSU Pack with sound from SO-R!

https://mega.nz/file/HqQWhCyb#-xMe4KcK1sExuyXuxi9xri-tzojBSEv8j2tzwfMMc-g

Enjoy!

Thanks

red

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Post on Thu 11 Jun 2020 - 11:33 by pepillopev

RedScorpion wrote:i finished the MSU Pack with sound from SO-R!
Done and posted to the top. Let me know if you want a specific description for this pack other than what I did for the default. Conn, Relikk, or I will update to your preference.

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Conn

Post on Thu 11 Jun 2020 - 13:49 by Conn

I already took care of it, Pev, so to prevent a double post, I needed to delete your post again. I'm in private contact with Red so I forgot to public post that it's listed at first post already. All others have also been updated this morning (file list, doc) Very Happy

Code:
First Departure R (Remake Switch/PS4) PCM Set by RedScorpion:
https://mega.nz/file/HqQWhCyb#-xMe4KcK1sExuyXuxi9xri-tzojBSEv8j2tzwfMMc-g

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Post on Thu 11 Jun 2020 - 14:51 by pepillopev

@Conn Ok, good to know. Thanks for following up.

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Post on Thu 11 Jun 2020 - 22:38 by darthvaderx

The sound volume of First Departure R is very loud, you can barely hear the dialogue at the opening, I normalized here on my own (with the standard I always use, -18, which many here find very loud) and there was a track that had a reduction of up to 39dB !!!

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Conn

Post on Fri 12 Jun 2020 - 3:47 by Conn

If you like you can post your fixed pack, I will replace it then. Thanks Wink

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RedScorpion

Post on Fri 12 Jun 2020 - 4:48 by RedScorpion

Hmm,
i dont doublecheck the volume and expect it will work without issued. I also dont check the loop points, because the new tool perform the conversation to pcm with loops.

Thanks

red

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Conn

Post on Mon 15 Jun 2020 - 10:30 by Conn

darthvaderx just pm:ed me the -18db fixed set, it can be downloaded in first post.

Thanks Very Happy

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Conn

Post on Tue 7 Jul 2020 - 17:42 by Conn

I updated the patch to v8...

Reason is the resume $2007:04 in sd2snes which qwerty found out while working on zelda LA DX.
If you want to resume a currently played track somewhen later you make a LDA #$04 : Sta $2007

On sd2snes it takes a time to transfer the resume location, so if you immediately make a STA $2004: newTrack, the resume info might get lost.

To overcome I added this loop:
LDA #$04
STA $2007
loop41:
LDA $2000
AND #$10
BNE loop41


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