Mega Man 4 (via Project Nested NES)

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Mega Man 4 (via Project Nested NES) Empty Mega Man 4 (via Project Nested NES)





This video shows infidelity's original work, we offer an alternative with his pcm set


Patch:
Code:
http://bszelda.zeldalegends.net/stuff/Con/mm4_msu1.zip
pnn 1.4.2 is required (minimum), works with RevA, and normal US


Project Nested NES 1.4.2 (required):
Code:
https://github.com/Myself086/Project-Nested/releases


PS1 PCM set (by infidelity, edited by Relikk):
Code:
https://mega.nz/file/wvhxwQKS#XRUKPPpAz_TN2JM93VJETmMzSizHUDEagjblpC1tyKI


Notes:
This is an alternative work to infidelity's awesome SNES, MSU-1 enhanced remake of Mega Man IV. We unfortunately cannot post his work here due to copyright stuff.


Last edited by Conn on Wed 15 Sep 2021 - 4:46; edited 3 times in total
Conn
Conn

Mega Man 4 (via Project Nested NES) Image212

Since : 2013-06-30

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Mega Man 4 (via Project Nested NES) :: Comments

Conn

Post Wed 15 Sep 2021 - 4:43 by Conn

I decided to move the topic here and release it to the DB, since no bugs were posted until now
.

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Post Wed 15 Sep 2021 - 16:48 by VVV18

Gentlemen, how are you?

I had a little problem with the game (maybe it's on my side)
on both the SNES9X and the SD2SNES, the game is very slow when walking with the shot loaded; I would like to hear your opinion and, if everyone can run the game normally, thanks.
Ah, the size of mine is 8,388,608MB, weird right!

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Conn

Post Sat 18 Sep 2021 - 12:03 by Conn

I know about the lags and the rom size is 8mb. The rom size doesn't matter but the lags hopefully is a problem myself086 can take care of in future versions. For now only matter is that the rom doesn't crash.

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Post Wed 13 Oct 2021 - 7:20 by infidelity

Nice to find out my pcm's are working with mm4 on PN!
Curious as to what the edits are to them?

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Relikk

Post Wed 13 Oct 2021 - 7:29 by Relikk

infidelity wrote:Curious as to what the edits are to them?

Volume is one. They would have been way too loud for the PN hack. Some unnecessary silence loops at the end of some tracks were removed. So whether or not the track loops by default was hard-coded into the patch. Lastly, track 0 was removed as there is no FMV in this version.

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Post Wed 13 Oct 2021 - 14:43 by infidelity

The blank loops at the end of non looped songs, was because I was unsuccessful in getting the MSU-1 to cancel out the track, it would restart even though I set checks in the MSU-1 to cancel out the audio.

Thanks for the reply, and great job. :-)

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