Contra (via Project Nested)

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Contra (via Project Nested) Empty Contra (via Project Nested)




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Patch:
Code:
https://app.box.com/s/tce67a9xegu5319upufnl8h5fg1740hi

And as always, please read the documentation. The ASM is included in case anyone wants to tinker with it. Please let me know if I screwed up the manual or something else, lol. Take care, you Legends.


-  PCM Packs  -

XBLA Arranged (by Relikk):
Code:
https://mega.nz/file/VyIGDbYS#gKCcPlHYliUwnplHuCdfyl8_atavs60C6qsk2B_8I08

Arcade (by Relikk):
Code:
https://mega.nz/file/5u5mWZQR#uH3DxKwX_rPnjxg8yCVwuG8GTb0jyLzd8Flun2p7Cvs

Krzysztof "MET" Słowikowski Guitar Playthrough Arranged (by Relikk):
Code:
https://mega.nz/file/AiIhmICY#zqtFrG4E-W0fXVLUylKaoZcoDyd6vI86WOJMQ-3U6Sc


Last edited by pev on Tue 12 Sep 2023 - 17:06; edited 2 times in total
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pev

Contra (via Project Nested) Image211

Since : 2017-10-16

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Contra (via Project Nested) :: Comments

Relikk

Post Thu 17 Aug 2023 - 5:46 by Relikk

Good to see you, Pev.

There's an Xbox Live Arcade arranged soundtrack from what I can remember. It's okay. Not bad, not great. I can take a look at that one in the meantime.

Using the latest v1.8.1 Project Nested, converting the ROM with the correct header (C50A8304) and the supplied config file (Contra.txt) gives me a different CRC result, though. I get 8C89ED17, instead of the C0F21FC8 that's specified in the ReadMe. Is there some other step that's missing?

Actually, on further investigation it gives me a different CRC value every time I try it again. Something's not right there.

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Post Thu 17 Aug 2023 - 7:26 by pev

Relikk wrote:Actually, on further investigation it gives me a different CRC value every time I try it again. Something's not right there.
Yeah, I replicated the same issue on my end too. I went ahead and applied the IPS file on the three different generated CRC Contra.nes.smc files and game works fine. Not sure what is going on with Project Nested changing the CRC on separate runs. You are not doing anything wrong. Guess, I will have to edit my instructions and warn that the CRC will be different every time a ROM is re-generated.

Update: Good thing I am using the IPS format.

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Relikk

Post Thu 17 Aug 2023 - 7:38 by Relikk

Okay. I applied the patch, but the music seems to be one track ahead of itself. The title track should be 38, but in the ASM is specified as Stage 1. I'm renumbering to test.

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Post Thu 17 Aug 2023 - 7:41 by pev

Relikk wrote:Okay. I applied the patch, but the music seems to be one track ahead of itself. The title track should be 38, but in the ASM is specified as Stage 1. I'm renumbering to test.
I probably goofed up the doc. I have to re-check. Did all this late at night.

Update: Yeah, I goofed up the track map on the documentation side. I just corrected my goof up. Thanks for noticing my blunder. Uploaded the corrected documentation (link is preserved).

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Relikk

Post Thu 17 Aug 2023 - 7:47 by Relikk

Yeah this table seems to be wrong:

Code:
; track map
; ---------
; Title screen   
; Stage 1 (Jungle) / Stage 7 (Hanger) T-38 (loop)
; Stage 2 (Base 1) / Stage 4 (Base 2) T-42 (loop)
; Stage 3 (Waterfall) T-46 (loop)
; Stage 5 (Snow Field) T-50 (loop)
; Stage 6 (Energy Zone) T-54 (loop)
; Stage 7 (Alien's Lair) T-58 (loop)
; Boss T-66 (loop)
; Stage Clear  T-70 (no loop)
; Roll Credits T-74 (no loop)
; Game over T-78 (no loop)

But the code after that seems to be correct

Code:
cmp #$26      ; is it title screen music?
beq msu
cmp #$2A      ; is it level-1 (jungle) and level-7 (hanger) music?
beq msu
cmp #$46      ; is it the stage clear music?
beq msu
cmp #$3E      ; is it level-2 (base1), level-4 (base2) music?
beq msu
cmp #$42      ; is it stage boss music?
beq msu
cmp #$4E      ; is it game over music?
beq msu
cmp #$2E      ; is it level-3 (waterfall) music?
beq msu
cmp #$32      ; is it level-5 (snow field) music?
beq msu
cmp #$36      ; is it level-6 (energy zone) music?
beq msu
cmp #$3A      ; is it level-7 (alien's lair) music?
beq msu
cmp #$4A      ; is it credit roll music?

...I'll go by this one.

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Post Thu 17 Aug 2023 - 7:49 by pev

@Relikk Yeah, I corrected the ASM track map reference notes and documentation and uploaded it. Counter-checked on my side as well. The ASM now shows...
Code:
; track map
; ---------
; Title screen T-38 (no loop)
; Stage 1 (Jungle) / Stage 7 (Hanger) T-42 (loop)
; Stage 2 (Base 1) / Stage 4 (Base 2) T-62 (loop)
; Stage 3 (Waterfall) T-46 (loop)
; Stage 5 (Snow Field) T-50 (loop)
; Stage 6 (Energy Zone) T-54 (loop)
; Stage 8 (Alien's Lair) T-58 (loop)
; Boss T-66 (loop)
; Stage Clear T-70 (no loop)
; Roll Credits T-74 (no loop)
; Game over T-78 (no loop)


Last edited by pev on Fri 18 Aug 2023 - 7:39; edited 4 times in total

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Relikk

Post Thu 17 Aug 2023 - 7:50 by Relikk

Got it. Cheers.

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Post Fri 18 Aug 2023 - 3:59 by nico7550

Hi, thanks for all, the "Contra.txt" file seems to be missing. Can you reupload it please ?

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Relikk

Post Fri 18 Aug 2023 - 7:36 by Relikk

Here you go.
Attachments
Contra (via Project Nested) Attachment
Contra.txt You don't have permission to download attachments.(2 Kb) Downloaded 5 times

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Post Fri 18 Aug 2023 - 7:38 by pev

Relikk wrote:Here you go.
Thanks, Relikk. Also put it back in the download link. My bad, on my last update, forgot to put the file in there.

Update: Also, thank you for making the PCM packs. Much appreciated. Smile

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Post Tue 12 Sep 2023 - 17:09 by pev

@ToAll, Moved this hack over here. I played it on pretty much all platforms and it is acceptable. Lol, until someone finds a new game breaking bug. It does run on MiSTer and SD2SNES.

I did notice on SD2SNES it has a slight pause when changing tracks. MiSTer it does have some slowdown with two players.

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Conn

Post Sun 17 Sep 2023 - 6:58 by Conn

Congratulations, Pev Very Happy

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Post Sun 17 Sep 2023 - 13:41 by pev

Conn wrote:Congratulations, Pev Very Happy
Thanks, Conn. Nice to see you still jump in here, once in a while.

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Conn

Post Mon 18 Sep 2023 - 11:37 by Conn

That comment I can give back to you, lol. Guess the next generation takes over (jud6ment, cubear, relikk,...)
I still do backup and maintenance tasks however, nice to see you're still doing coding stuff Very Happy

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PittStone

Post Thu 18 Apr 2024 - 13:46 by PittStone

I always get a Error! Interpreter Failed. Is not fully supported on this Version. Projekt Nested v1.8

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