Chrono Trigger

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Chrono Trigger - Page 11 Empty Chrono Trigger







Patch:

Chrono Trigger Original Patch (without FMV, original game intro) by Qwertymodo:
Code:
Download: https://mega.nz/file/TqBADBIJ#1dZvVdMR2kBidt32ojZW4KQvGpa4wgf8XioDyKNJc2M

Mirror Download: https://www.mediafire.com/file/l5dq6hsynnuf0ox/CT_MSU-1_Patch.zip/file
This is the most recent qwertymodo patch that runs the game with the best quality of sound. Does not support FMV yet. Make sure that PCM-100 is removed if you are using this patch. It is the FMV intro and it will play for a moment at the first of the game boot up if not removed.

Chrono Trigger Patch and FMV intro (video intro replaces original opening):
Code:
Download: https://mega.nz/file/imAlwYII#0PzgvjXIzGYwmp_DiASZCzNuEJdddmgf1bBdOlefbFc

Mirror Download: https://www.mediafire.com/file/inzllfydh8pw7k1/CT_MSU-1_Patch_and_FMV_Intro.zip/file
YouTube Preview
This patch developed by qwertymodo will allow the intro FMV video to be played that was created by Ramsis/smkdan. This download has the patch, the FMV, and the extra track to go along with the video.

Cthulhu's patch (1.1.4):
Code:
https://mega.nz/folder/wIE1gQ5S#rbpeeX5pcNFAXfV9XVt2bA
This patch is based on DarkShock and Qwertymodo. It is not fmv compatible, but is compatible with any other patches and languages.


PCM Sets:

Blake Robinson PCM Set:
Important Note:
Before using this pcm set, read this appeal carefully: https://drive.google.com/open?id=1g68fSCN1W7lfB249VGNtRR6ARP42DyHI
Code:
https://mega.nz/#!mHpyDQwS!B2AsH0Zr-lGcTBJBTXqxYTepertNGGWMl0ch0bMpL98
Manual flac conversion: If you purchased the album from here, you can also convert the FLAC files to MSU-1 .pcm files using this tool and this config file.  See the usage instructions provided below.


JUD6MENT's Orchestral Chrono Trigger Set (Accurate Tempo, Volume Level, and Music Style):
Important Note:
Before using this pcm set, read this appeal carefully: https://docs.google.com/document/d/1l_hOrosm-duR-jFOST9i-Fia56uJ-sVoVI9W867wRRE/edit?usp=sharing
Code:
Download: https://mega.nz/file/OjIAWDSZ#e3u5IceI_W6kxzuRLXvvlHKojOmhVPO1gaC00QHcsjU

Mirror Link: https://www.mediafire.com/file/l4iu0vp0txhn7ae/JUD6MENT%2527s_Chrono_Trigger_Orchestral_Set.zip/file
YouTube Preview Video: Click Here
Musician Track Credit: Click Here
This PCM set features music mostly by Blake Robinson, Malcolm Robison, and a few others. Minor music edits have been done to tracks for accurate tempo and volume level.


Music by Kara Comparetto PCM Set (converted by edale):
100% acoustic Piano, Pipe Organ, and Harpsichord.
Code:
https://mega.nz/file/fZBkiLzD#ypUBSQTa1csf-FQNQkRx9vFxpIhsi2PLARGdG1baLJM
YouTube Preview


Dracula9AntiChapel PCM Set:
An alternative audio pack has been graciously provided for free by Youtube user Dracula9AntiChapel, and it can be downloaded here:
Code:
http://www.mediafire.com/file/ihtymj4tret4520


Synthetic Origins PCMs ('uncompressed' versions of the music by tssf), pack Sara:
Code:
https://saralene.tv/ctso/Chrono%20Trigger%20Synthetic%20Origins%20-%20MSU-1.7z


Chrono Trigger Plus Patch:

Patch by ThegreatBen:
Code:
https://www.romhacking.net/hacks/3691/

Missing tracks by edale:
Code:
https://mega.nz/#!mNAX2ApQ!A_agtCA158jVJXOQ1mOBeJwuPW0aSuOeIgxFiiKe_-8
This pack contains two restored cut themes that are not used in the the normal set, so you also need to download the normal pcm set


Discussion Thread:

Code:
http://www.romhacking.net/forum/index.php?topic=23115.0

Important Side Note: If you have seen the qwertymodo preview that is on his YouTube Channel that has all the FMV cutscenes, that project is not finished yet. We do not know when it will be finish but please respect qwertmodo and there is no need for him to be asked frequently about it.


Last edited by Conn on Sun 25 Dec 2022 - 17:19; edited 46 times in total
Conn
Conn

Chrono Trigger - Page 11 Image212

Since : 2013-06-30

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Chrono Trigger :: Comments

Retroplay

Post Sat 30 Apr 2022 - 8:36 by Retroplay

Basically I renamed the patched Chrono Trigger+ rom as "chrono_msu.msu"
That's not right, the rom should have an .sfc extension.

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Post Sat 30 Apr 2022 - 11:23 by tarydium

Retroplay wrote:
Basically I renamed the patched Chrono Trigger+ rom as "chrono_msu.msu"
That's not right, the rom should have an .sfc extension.

OK. Granted there is MSU support in the "Plus" patch, how should I do then to bind the pcm music tracks ? I don't really get how this should be done.

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Retroplay

Post Sat 30 Apr 2022 - 12:34 by Retroplay

Folder structure is the same as any other MSU patched game.
If your rom is named "chrono_msu.sfc", it should be like this:
chrono_msu.sfc [patched rom]
chrono_msu.msu [empty file]
chrono_msu-1.pcm
chrono_msu-2.pcm
etc.

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Post Sun 1 May 2022 - 3:43 by tarydium

Allright thank you, I'll do it that way !

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JUD6MENT

Post Sat 21 May 2022 - 4:45 by JUD6MENT

I am going to be redoing the first page post, make it look more organized, clean up patch links, and actually add a working patch that is compatible with the FMV intro soon. Before I make changes, I am going to archive how it looks now just in case I make a mistake I can go back and fix it.

Spoiler:

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JUD6MENT

Post Sat 21 May 2022 - 20:29 by JUD6MENT

Ok, we now have FMV intro video support as shown on the updated first post. I also cleaned up how it looks and replaced broken links. Hope you all enjoy.

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Post Sun 22 May 2022 - 2:12 by staxx

Nice work from all contributors. I was wondering in JUD6MENT's FMV video, it doesn't have the beta in the intro. I redownloaded Quertymodo's patch and that one has the beta in the intro. Are you using the Quertymodo patch or a different one?

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JUD6MENT

Post Sun 22 May 2022 - 9:23 by JUD6MENT

staxx wrote:Nice work from all contributors. I was wondering in JUD6MENT's FMV video, it doesn't have the beta in the intro. I redownloaded Quertymodo's patch and that one has the beta in the intro. Are you using the Quertymodo patch or a different one?

On the first post, download the one that has fmv intro. I am going to go double check i didn't make a mistake. You will have to re-patch a new rom

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JUD6MENT

Post Sun 22 May 2022 - 9:51 by JUD6MENT

staxx wrote:Nice work from all contributors. I was wondering in JUD6MENT's FMV video, it doesn't have the beta in the intro. I redownloaded Quertymodo's patch and that one has the beta in the intro. Are you using the Quertymodo patch or a different one?

It is the right one. It should be named chrono_msu1 instead of ct_msu1 (I am going to fix that), but download this one, make a new patched rom using this one. Use the msu file in this one. Add the PCM-100 to your folder. Also, for the record, I just made a preview showcase, I didn't make the FMV video.

Chrono Trigger Patch and FMV intro (video intro replaces original opening):
Code:
Download: https://mega.nz/file/imAlwYII#0PzgvjXIzGYwmp_DiASZCzNuEJdddmgf1bBdOlefbFc

Mirror Download: https://www.mediafire.com/file/inzllfydh8pw7k1/CT_MSU-1_Patch_and_FMV_Intro.zip/file
YouTube Preview
This patch developed by qwertymodo will allow the intro FMV video to be played that was created by Ramsis/smkdan. This download has the patch, the FMV, and the extra track to go along with the video.

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avatar

Post Mon 6 Jun 2022 - 11:26 by Thegreatben

Hi, I'm the author of the Chrono Trigger Plus hack. This forum seems very active with talented individuals. I was wondering if I could enlist the help of one of them to finish adding the fully functional human Glenn transformation into the game?

It is 95% complete and works perfectly if I change 3 bytes in a hex editor. What I need is the option to change those bytes in game using an event. Simply having the thirty five bytes of main character data at 0x24F000 be read from the unused Ram addresses at 7E28A4 -7E28C7 (which are saved in sram) is all that is needed to have it working.

Unfortunately I simply don't know how.

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Cubear

Post Mon 6 Jun 2022 - 12:54 by Cubear

Sounds like a deceptively large project if done in that manner.

While I am capable of ASM, I'm not exactly one of the most talented people here. My guess (without looking at the code) is that you'd have to update lots of little bits of code that all check the default location and update them to read from the ram addresses that you copy the data into.

If this data is accessed via pointer table or something instead of hard coded it could be easier than my first feeling..

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Post Mon 6 Jun 2022 - 20:46 by Thegreatben

Cubear wrote:Sounds like a deceptively large project if done in that manner.

While I am capable of ASM, I'm not exactly one of the most talented people here. My guess (without looking at the code) is that you'd have to update lots of little bits of code that all check the default location and update them to read from the ram addresses that you copy the data into.

If this data is accessed via pointer table or something instead of hard coded it could be easier than my first feeling..

I don't really know, it's just a little beyond me.

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Polargames

Post Sun 31 Jul 2022 - 15:33 by Polargames

Hello everyone, I just wanted to drop off this link. https://www.romhacking.net/hacks/4803/

*This link fixes a long forgotten but major game flaw. A missed colored pixel. Yes, you read that right. This after all these years is finally fixed. It's highly recommend to apply this patch asap! (*Sarcasm)

I hope everyone has a great day. 🙂

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Post Wed 17 Aug 2022 - 11:35 by Bonator

Hi All!
noob here, but the cthulthus patch doesn't seem to work for me. Patching the original CT ROM by putting it through the HiROM script works just fine (seems to). It creates a patched .sfc and a .msu file no problem. However, after putting the two files into a .pcm set folder (for example Judgement set) msu audio doesn't kick in.
The filenames (.msu and .sfc) come out identically, so it should activate msu mode right? Can somebody confirm that? That you deeply for your awesome work btw!

note: I have already patched some games sucessfully, so I think I roughly know how it works.

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JUD6MENT

Post Wed 17 Aug 2022 - 11:47 by JUD6MENT

Bonator wrote:Hi All!
noob here, but the cthulthus patch doesn't seem to work for me. Patching the original CT ROM by putting it through the HiROM script works just fine (seems to). It creates a patched .sfc and a .msu file no problem. However, after putting the two files into a .pcm set folder (for example Judgement set) msu audio doesn't kick in.
The filenames (.msu and .sfc) come out identically, so it should activate msu mode right? Can somebody confirm that? That you deeply for your awesome work btw!

note: I have already patched some games sucessfully, so I think I roughly know how it works.

The .msu, the .sfc, and the pcm names all have to match. If the pcm names are different it wont work. Not sure if that is the issue or not, i just noticed you mentioned that only the .msu and .sfc are matching. Another thing rom check is rom headers, make sure those are removed.

I did get chuthulu patch to work and play so i can confirm that. Unless you have a specific reason you want chuthulu patch, i would suggest trying qwerty's.

Hope one of my suggestions helped. If you keep having trouble, i can look into chuthulu patch again and maybe see if there is something i can can help with.

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Post Wed 17 Aug 2022 - 14:41 by Bonator

JUD6MENT wrote:
Bonator wrote:Hi All!
noob here, but the cthulthus patch doesn't seem to work for me. Patching the original CT ROM by putting it through the HiROM script works just fine (seems to). It creates a patched .sfc and a .msu file no problem. However, after putting the two files into a .pcm set folder (for example Judgement set) msu audio doesn't kick in.
The filenames (.msu and .sfc) come out identically, so it should activate msu mode right? Can somebody confirm that? That you deeply for your awesome work btw!

note: I have already patched some games sucessfully, so I think I roughly know how it works.

The .msu, the .sfc, and the pcm names all have to match. If the pcm names are different it wont work. Not sure if that is the issue or not, i just noticed you mentioned that only the .msu and .sfc are matching. Another thing rom check is rom headers, make sure those are removed.

I did get chuthulu patch to work and play so i can confirm that. Unless you have a specific reason you want chuthulu patch, i would suggest trying qwerty's.

Hope one of my suggestions helped. If you keep having trouble, i can look into chuthulu patch again and maybe see if there is something i can can help with.

The pcm DID indeed differ by one sign. patch and msu file ended by msu1, pcm by msu... Must have been too tired or something! Very Happy
Thank you very much for the quick response and for the work you did to this! I'm honored!

I chose this patch because it is compatible with the german translation! Thanks again!

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Post Sat 20 Aug 2022 - 14:49 by Cthulhu

qwertymodo's patch is outdated and should only be used if you want FMVs.

One easy example of a bug that exists in qwertymodo's patch (but is fixed for mine) is when going to Spekkio to teach magic to 2 or more characters at the same time; a song should play each time a character learns magic, but instead, it will only play for the first character and then remain silent.

IIRC, his patch also doesn't behave correctly when pausing during battle; instead of pausing the song and then resuming from the paused offset, it just lowers the volume to 0, but continues playing the song internally.

My patch also runs faster at NMI, which is probably moot when emulating, but can help when running on the original hardware.
See: https://www.romhacking.net/forum/index.php?topic=25303.msg417773#msg417773

I haven't worked on it for a year now and it could be considered final/finished.
Never really finished a playthrough with MSU-1 though, as I get bored really fast at about mid game.

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Post Fri 21 Oct 2022 - 7:52 by supermeiaman

So, Cthulhu, any intention to add the FMV intro to your version? I know it is mostly superfluous, but it is still mighty impressive to see such a thing running on the SNES.

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Relikk

Post Fri 21 Oct 2022 - 8:38 by Relikk

They can answer this for themselves if anything has changed, but Cthulu has stated numerous times in this thread that they have no interest in adding FMV.

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Post Fri 21 Oct 2022 - 13:12 by supermeiaman

Oh, I see. Thanks anyhow for your hard work, people! Very Happy

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Post Thu 3 Nov 2022 - 10:33 by Cthulhu

As mentioned in the post above, consider my hack finished.
I haven't played Chrono Trigger for a very long time and I believe I've all of the audio issues from the other hacks fixed by now.

My only suggestion for FMVs is the implementation of an emulator video playback interface in order to play decent/high quality videos (the majority of players play these games via emulators), but the idea was shot down because byuu refused to implement anything in MSU that wouldn't work on the real hardware (according to qwertymodo).
With that being said, it doesn't need to be named a "MSU extension" and can be named whatever, as in reality, it doesn't have any relationship with MSU; one could call it VPI (video playback interface) for example.
It should be trivial to fork Snes9x or bsnes, bake ffmpeg into them and reserve a SNES open bus address, if anyone ever wants to go through with this (savestate support mid video playback might be tricky, but should be doable). However, I don't like Chrono Trigger's FMVs and prefer the game without them, so the only thing that would come out of me is guidance on how to implement this.

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Sara

Post Sun 25 Dec 2022 - 10:45 by Sara

Synthetic Origins PCMs ('uncompressed' versions of the music by tssf, pack by me):
https://saralene.tv/ctso/Chrono%20Trigger%20Synthetic%20Origins%20-%20MSU-1.7z

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Conn

Post Sun 25 Dec 2022 - 17:21 by Conn

Much thanks for your contribution, I shifted the link into first post. Unfortunately it's a bit of mess and you'll have to look for it to find it.

I hope one day we can clean the first post up a bit (e.g., shifting the plus patch stuff into merged section or so).

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Post Sun 1 Jan 2023 - 3:57 by edale

edale wrote:
Looks like it's only 11 tracks.

That said, if I get a copy of the audio, I'll convert it to PCMs.
https://mega.nz/file/eMxlkJIb#qs1uc2BqThEn1Tc0BQBb2hXXVdxFDGk89Ks74pfkc7Y
Whistles innocently.

So here's the Jazz album all looped and converted. All the tracks sound amazing, kudos to Square for making this album.

Some of the tracks... May sound very out of place in-game however... (eyes Lavos' Theme)... And 'To Far Away Times' was a 4:21 non-looping track in-game (the ending theme), but the Jazz arrangement was 6:13... So I sped it up, resulting in a much higher tempo piece (it's jazz... no one will notice... lol; it actually sounds quite good like this).

My audio source for these tracks was FLAC Hi-Res [96kHz/24bit], so everything's quite high fidelity.

Enjoy!

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Post Sun 1 Jan 2023 - 9:29 by VVV18

edale wrote:
edale wrote:
Looks like it's only 11 tracks.

That said, if I get a copy of the audio, I'll convert it to PCMs.
https://mega.nz/file/eMxlkJIb#qs1uc2BqThEn1Tc0BQBb2hXXVdxFDGk89Ks74pfkc7Y
Whistles innocently.

So here's the Jazz album all looped and converted. All the tracks sound amazing, kudos to Square for making this album.

Some of the tracks... May sound very out of place in-game however... (eyes Lavos' Theme)... And 'To Far Away Times' was a 4:21 non-looping track in-game (the ending theme), but the Jazz arrangement was 6:13... So I sped it up, resulting in a much higher tempo piece (it's jazz... no one will notice... lol; it actually sounds quite good like this).

My audio source for these tracks was FLAC Hi-Res [96kHz/24bit], so everything's quite high fidelity.

Enjoy!


Hello, thank you very much!!!

Downloading here now to test.

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