Super Mario Kart

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Re: Super Mario Kart

Post by kurrono on Sat 19 Aug 2017 - 0:26

Thank u ...you the best !!! I love mario kart game..
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Re: Super Mario Kart

Post by kurrono on Sat 19 Aug 2017 - 3:04

Hey qwerty hadnu evernplayed the japanese version of rival turf..? Rushing beat..somebody,already translated nicely on romhacking.net...i want to hack that game..i already tried...and it only 2 msu songs repeated in all stages....

Lorom

org $00E47D
JSL $00E100
NOP

org $00E100
LDA $03
PHA
LDA $2002
CMP #$53
BEQ MSU2
PLA
STA $2140
RTL

MS2: U know the rest it ends on RTl ..i guess i can find the one that connects with all the music..even on zsnes i only manage to change the 1st 2 songs...the rest froze
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Re: Super Mario Kart

Post by HappyKool on Sun 20 Aug 2017 - 4:27

Really good qwertymodo Yes

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Re: Super Mario Kart

Post by kurrono on Thu 24 Aug 2017 - 13:26

Hey qwerty have u to talk with Colines..our saviour on fixing music for msu1....i have almost rhw music for mario kart only u dont like it..im the youtube famous guy who took songs from there...but ive bern trying fixing the music not easy testing on sd2snes and bsnes..have any,one of u found a music ...yet for it?
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Re: Super Mario Kart

Post by BillyJo on Mon 28 Aug 2017 - 19:41

someone release have done the job with a good sound pack. Hope it will be available soon !

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Re: Super Mario Kart

Post by kurrono on Mon 28 Aug 2017 - 20:39

It was me im the one who did that...

https://drive.google.com/open?id=0B6SxDm7lZTw2V1N4UzY1cHRCaEU
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Re: Super Mario Kart

Post by BillyJo on Mon 28 Aug 2017 - 20:45

Great job man !

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Re: Super Mario Kart

Post by qwertymodo on Mon 28 Aug 2017 - 23:07

You REALLY need to set the normalization level on that pack. The race finish track especially nearly blew out my headphones
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Re: Super Mario Kart

Post by kurrono on Tue 29 Aug 2017 - 4:50

Oopps ...omg ur headphones ..those are 9,10 and 11pcm i will work on it soon ...brb
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Re: Super Mario Kart

Post by kurrono on Tue 29 Aug 2017 - 5:12

Smk9,10,11pcms.rar
.https://drive.google.com/file/d/0B6SxDm7lZTw2Znpjdmk3Qk9fMTg/view?usp=drivesdk
Smk2.rar
https://drive.google.com/file/d/0B6SxDm7lZTw2eDBfWlAxYTNMNW8/view?usp=drivesdk.

Yea well i fixed problem there..check
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Re: Super Mario Kart

Post by kurrono on Tue 29 Aug 2017 - 5:14

Now there is when,msupcmpkus work in,handy but i dunno how to use it..ia that runs on linux or smthing like that cause i,dont see the program or it needs to,be compiled by,visual studio?
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Re: Super Mario Kart

Post by BillyJo on Tue 29 Aug 2017 - 16:35

just got your MK2 file and it works very well !
Thanks its really appreciated that you take time to make a MSU1 release for Mario Kart

BillyJo
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Re: Super Mario Kart

Post by kurrono on Tue 29 Aug 2017 - 16:38

Qwertymodo is the man who did the hack i,just did the pcm..still,not perfectly i tried to do my best
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Re: Super Mario Kart

Post by PittStone on Wed 30 Aug 2017 - 18:07

Yes Sir! Thank you very Much for the Work of this Awesome Super Mario Kart MSU-1 Version. The waiting is over. Very Happy
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Re: Super Mario Kart

Post by kurrono on Thu 31 Aug 2017 - 16:30

Qwerty ..smkart is not playable on,any Bsnes...it plays on black screen....only on snes9x and sd2snes works
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Pcm Files for Download!!!

Post by PittStone on Thu 31 Aug 2017 - 16:38

I have made some .pcm Files.  Razz (Conn)  

"The OneUps"

https://drive.google.com/file/d/0B296x786m7peNkkxTWwydkxRQTQ/view?usp=sharing

Another with Paulygon Remixes:  

https://drive.google.com/file/d/0B296x786m7peNnFkV3Q3MkFDeVU/view?usp=sharing

And last But not Least the Remastered Remixes:

https://drive.google.com/file/d/0B296x786m7peTXZDR2NxX2FqeTQ/view?usp=sharing


Last edited by PittStone on Fri 1 Sep 2017 - 16:17; edited 6 times in total
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Re: Super Mario Kart

Post by kurrono on Thu 31 Aug 2017 - 16:59

Mario kart might need a special .xml file with the right Dsp1b address for runninf on bsnes..all chip games nees that modification on xml.. daek,shock did that on megamanx 3
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Re: Super Mario Kart

Post by kurrono on Thu 31 Aug 2017 - 18:46

Is that the version that ..sounds like played by ululee guitAr And songs cost money hehe
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Re: Super Mario Kart

Post by Conn on Fri 1 Sep 2017 - 13:19

Are there some pcm sets already completed or is it still WIP? (I didn't check the links or tracks posted above Woot!! )

I ask because at
https://www.zeldix.net/t1451-super-mario-kart
it still says:
There are currently no audio files available for download. If you want to try making your own pack, see the track list here: https://github.com/qwertymodo/SuperMarioKartMSU1/blob/master/mk_msu.asm
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Re: Super Mario Kart

Post by qwertymodo on Fri 1 Sep 2017 - 16:46

The one YT video I've seen with a "complete" pack was completely un-normalized, to the point of near ear damage.  I'm not going to link it in the db in its current state. So... still WIP I guess.
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Re: Super Mario Kart

Post by Conn on Fri 1 Sep 2017 - 16:56

Yes, I noticed that awful sound in the video. Just asked because since, kurrono and pittstone sent further links to pcm files above...
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Re: Super Mario Kart

Post by qwertymodo on Fri 1 Sep 2017 - 17:40

I just updated the OP with my current progress on the MK Wii pack, just to give you an idea how that's coming along.
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Re: Super Mario Kart

Post by qwertymodo on Fri 1 Sep 2017 - 22:23

The MK Wii pack is basically done, but I found a bug in the code, apparently the staff roll isn't working for some weird reason. Also, apparently some tracks (like Ghost Valley 3) use command $15 for the final lap instead of track $07. No idea why.
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Re: Super Mario Kart

Post by qwertymodo on Sat 2 Sep 2017 - 17:22

Ok, I figured out the staff roll, so I'm going to go ahead and do a real quick full playthrough to test everything and then I'll upload the final patch and my MK Wii audio pack.
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Re: Super Mario Kart

Post by qwertymodo on Sat 2 Sep 2017 - 18:36

So, usually command $07 is used to play the final lap fast track. But sometimes they use $15, just for fun. Or $06. Because... I don't know why. But hey, good news, I've playtested every race on 150cc and everything plays correctly now as far as I can tell. Audio pack is uploading now.
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