Street Fighter Alpha 2

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20181209

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Street Fighter Alpha 2 - Page 2 Empty Street Fighter Alpha 2






- Patch -
Patch by Gizaha v2*:
*consult attached read me file for version changes...
Code:
http://www.mediafire.com/file/a4c5wfim0lnyl49/SFAlpha2-Msu1PatchV2-ByGizaha.rar/file

Gizaha's Source Code v2:
Code:
http://www.mediafire.com/file/9msd13d4paxgdmu/StreetFighterAlpha2-SourceCode-Fixed.zip/file


- PCM Packs -

CPS2 Arcade Pack (by Relikk):
Code:
https://1drv.ms/u/s!Ahue7izQZmouge1X8AXvmXzWCcGZtg?e=HslllT


Arranged Pack (by Relikk):
Code:
https://1drv.ms/u/s!Ahue7izQZmouge1Y4KFbIypNzmBQSg?e=EZjaKZ


Alpha 1 CPS2 Arcade & Arranged Character Remixes Pack (by Relikk):
Code:
https://1drv.ms/u/s!Ahue7izQZmouge1Z8pj9_ExNqluk1A?e=2VX7CQ


Alpha 3 Pack (by Cyber_Yagami):
Code:
https://www.mediafire.com/file/pdpgkschbo45k7l/Street_Fighter_Alpha_2_%28SFA3%29_MSU-1.7z/file



- Track Map -

Track Map Updated 03-09-2020:
Code:
https://docs.google.com/spreadsheets/d/16XaHd5GuETa66E4uoH-AdMzdcaTVdIV9_SXnM-RA4EI/edit?usp=sharing


Notes:
Old patch is now considered deprecated. Gizaha's new patch removes the pause issue after the announcer calls "Fight!". Also, this patch now allows the player to select Akuma from the roster (without the need for cheats). Apply the new patch to a non-headered US ROM.


Last edited by Relikk on Sat 2 May 2020 - 12:07; edited 25 times in total
Relikk
Relikk

Street Fighter Alpha 2 - Page 2 Image211

Since : 2017-02-17

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Street Fighter Alpha 2 :: Comments

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Post on Tue 5 May 2020 - 12:59 by blade133bo

niuus wrote:
gizaha wrote:Game has slowdowns/lag frames because the code looks written in c++ or some other high level shit. It has ton of pha pla, phx plx etc and other unefficient stuff. If it doesn't bother me, i can tweak the code a bit to have steady 60fps, but it will take time.

I also plan to tweak the sound engine to upload faster (or to stream and instant-play).
Take your time. Sounds awesome.

I saw this hack yesterday, it changed sweat color to red, and Katana to Sodom. I tried to patch it with your hack, but it wasn't compatible, in case someone else wants to try.

Keep up the great work! This hack and Killer Instinct are my most used right now.

Is compatible, usa version http://www.romhacking.net/hacks/4687/

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Post on Wed 6 May 2020 - 2:16 by niuus

blade133bo wrote:
niuus wrote:
gizaha wrote:Game has slowdowns/lag frames because the code looks written in c++ or some other high level shit. It has ton of pha pla, phx plx etc and other unefficient stuff. If it doesn't bother me, i can tweak the code a bit to have steady 60fps, but it will take time.

I also plan to tweak the sound engine to upload faster (or to stream and instant-play).
Take your time. Sounds awesome.

I saw this hack yesterday, it changed sweat color to red, and Katana to Sodom. I tried to patch it with your hack, but it wasn't compatible, in case someone else wants to try.

Keep up the great work! This hack and Killer Instinct are my most used right now.

Is compatible, usa version http://www.romhacking.net/hacks/4687/
I inverted the patching order and now it works, which is awesome.

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Post on Wed 6 May 2020 - 20:26 by SeƱor Ventura

gizaha wrote:Game has slowdowns/lag frames because the code looks written in c++ or some other high level shit. It has ton of pha pla, phx plx etc and other unefficient stuff. If it doesn't bother me, i can tweak the code a bit to have steady 60fps, but it will take time. Otherwise, i suggest use retroarch and put "Reduce slowdown" to "Max". That will restore the original speed also (i compared with the arcade) and make combos easier. Theoretically it will be arcade timing perfect, in terms of gameplay.

I also plan to tweak the sound engine to upload faster (or to stream and instant-play).

Perhaps it could be the reason why sometimes the sound at "Hitting" is not heard when impacts?.

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Post on Thu 2 Jul 2020 - 13:18 by ErivandoBR

gizaha wrote:
"..."
If you want only this patch, apply the source code straight on the rom with asar.
"...".

I tried to apply .asm directly to the rom, but without success.
Image error:

Street Fighter Alpha 2 - Page 2 MIYs0jo

Do I need to do anything else?
I tried with "fix intro timing.asm" (in the image) and "select gouki with select + start.asm" also without success.

My intention is to have the rom with original audio, but without the pauses between the stages.

Gizaha, thanks again.

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