Final Fantasy IV (J) / Final Fantasy II (US)

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Final Fantasy IV (J) / Final Fantasy II (US) - Page 3 Empty Final Fantasy IV (J) / Final Fantasy II (US)






Patch v3 (10/18/2019 Damcyan Castle remapped):
Code:
http://bszelda.zeldalegends.net/stuff/Con/ff2j_msu1.zip


PCM Packs:
- Final Fantasy IV OCRemix & Others-Set Edited presented by darthvaderx v2 (damcyan castle separated)
Code:
https://drive.google.com/open?id=1bJYHqG0C5oJ9tieYZzgoR8zBSg3f2VvE

- Kurrono set fixed by darthvaderx v2-
Code:
https://drive.google.com/file/d/16ErxV4JlSjQ0nvO38Tf7ofRqUP0Zm2cN/view?usp=sharing

- Mathew Valente's Synthetic Origins presented by Brett_d92:
Code:
https://drive.google.com/open?id=1G89ey947l_ww1OQ2diCg7OqF_-JlJ34U
YouTube Preview

Enterprise Edition PCM Pack:
Code:
https://drive.google.com/open?id=12TQwjxEcVGJTYl4y5DwegdDWrSTdG_O5
To use with the FF4: Free Enterprise Project: http://ff4fe.com/



Note:
- Get any Final Fantasy IV rom (US or Jap), non-headered! E.g., name is Final Fantasy IV (Japan) (Rev 1).sfc!
- Optionally: Apply any  translation patch.
- Check your rom size (some translation patches expand the rom to 1.5 MB). Ensure your rom has no header (some translation patches require one, if, remove it before applying the msu patch)
 - If your rom size is 1 MB, apply ff2_msu1_1MB.ips
 - if your rom size is 1.5 mb apply ff2_msu1_1.5MB.ips


Last edited by kurrono on Wed 14 Aug 2019 - 1:21; edited 2 times in total
kurrono
kurrono

Final Fantasy IV (J) / Final Fantasy II (US) - Page 3 Image111

Since : 2015-03-22

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Final Fantasy IV (J) / Final Fantasy II (US) :: Comments

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Post Fri 11 Oct 2019 - 8:33 by pev

darthvaderx wrote:In the future after normalizing all tracks I will be able to put the full set.
@darthvaderx Awesome. Glad this bad boy will be put to bed soon in the near future.

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kurrono

Post Fri 11 Oct 2019 - 16:29 by kurrono

Thank u guys for ur hard work fixing the patch

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Conn

Post Fri 11 Oct 2019 - 17:17 by Conn

You are welcome Very Happy
(*hopefully i can retire now ^^``)

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Post Fri 11 Oct 2019 - 17:59 by pev

Conn wrote:(*hopefully i can retire now ^^``)
@Conn Hmm, if I got a lot of $$$ every moment you write this, I would be a wealthy man. Wink

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Post Fri 11 Oct 2019 - 18:03 by darthvaderx

kurrono wrote:Thank u guys for ur hard work fixing the patch

Thank you for taking the initiative and all the hard work.

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Post Thu 17 Oct 2019 - 17:23 by darthvaderx

GOOD NEWS!!!

After so much work my set is finally ready, I planned to release a more elaborate version but this is for the near future, I hope you enjoy.

Blue4

Final Fantasy IV OCRemix & Others-Set Edited by darthvaderx

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Post Thu 17 Oct 2019 - 17:28 by pev

darthvaderx wrote:After so much work my set is finally ready, I planned to release a more elaborate version but this is for the near future, I hope you enjoy.
@darthvaderx Posted your link to the top. Thanks.

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Post Thu 17 Oct 2019 - 17:33 by darthvaderx

I saw that you deleted my update for the Kurrono set, what I just posted is totally different.

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Post Thu 17 Oct 2019 - 17:35 by pev

@darthvaderx Yeah, I did. My bad. Can you send me the link again via PM. That was my mistake for doing all this fast, lol.

UPDATE: Never mind. I was able to recover it.

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Post Thu 17 Oct 2019 - 17:36 by darthvaderx

I still plan on releasing the revised Kurrono version, but it will take a little longer, so for the time being the update solves part of the problem.

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Post Thu 17 Oct 2019 - 17:38 by pev

darthvaderx wrote:I still plan on releasing the revised Kurrono version, but it will take a little longer, so for the time being the update solves part of the problem.
@darthvaderx Not a problem. Take your time. I fixed the missing link. I was able to recover it. Thank heavens.

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Post Thu 17 Oct 2019 - 18:20 by pev

@darthvaderx Wow, how big is this PCM set? I'm at 1.6GB and counting. No wonder it took you some time to finish this bad boy.

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Post Thu 17 Oct 2019 - 18:31 by darthvaderx

Compressed 2.3GB, 2.8 uncompressed, my next release should eliminate some PCMs that are redundant but there should be no significant volume reduction.

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Post Thu 17 Oct 2019 - 18:36 by darthvaderx

Believe me, I had to edit most tracks to match the game and many cases make serious reductions, remixes are very different from OSTs.

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Post Thu 17 Oct 2019 - 18:41 by pev

@darthvaderx All your work is much appreciated. I understand the complexities involved in getting PCM packs correctly done. Keep up the good work.

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Polargames

Post Thu 17 Oct 2019 - 23:31 by Polargames

@darthvadrex, Thank you for your great pcm pack and the work you have put into it, Its top notch. :-D

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Post Fri 18 Oct 2019 - 2:21 by darthvaderx

Oppss, I just found a last-minute bug (as you said, it's a huge work, one thing or another usually goes by). Damcyan castle is sharing the same song from the final battle (PCM 229), we hope to solve soon.

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kurrono

Post Fri 18 Oct 2019 - 3:21 by kurrono

I separated that on my patch using a 24bit address..I hope Conn find a better solution for that.

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Conn

Post Fri 18 Oct 2019 - 3:44 by Conn

Oppss, I just found a last-minute bug (as you said, it's a huge work, one thing or another usually goes by). Damcyan castle is sharing the same song from the final battle (PCM 229), we hope to solve soon.
Asm or pcm bug?
If asm just send me the savestate as usual Wink

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Post Fri 18 Oct 2019 - 5:39 by darthvaderx

Already sent the savestate, looks more like an asm bug, the same track is shared by two different events (which should have their own tracks individually).

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Conn

Post Fri 18 Oct 2019 - 5:59 by Conn

I didn't receive it, could you send it again?

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Post Fri 18 Oct 2019 - 6:35 by darthvaderx

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Post Fri 18 Oct 2019 - 7:09 by darthvaderx

Savestate from Damcyan Castle where the same PCM 229 is played but it should have its own theme.

ffj2_msu1.001

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Conn

Post Fri 18 Oct 2019 - 10:37 by Conn

ok, v3 in updated first post:

ff2j_msu1-229.pcm  The Final Battle (*)
ff2j_msu1-230.pcm  Damcyan Castle (*)

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Post Fri 18 Oct 2019 - 12:12 by darthvaderx

Set and tracklist updated using the same link, just rename the title to V2, okay? I also found something very interesting, I decided to apply the patch on a normal FFII US rom (without expanding it to 1.5MB) and apparently it's working normally, does it have anything to do with the new fixes?

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