Patch update

Zeldix :: General :: News

Page 8 of 8 Previous  1, 2, 3, 4, 5, 6, 7, 8

View previous topic View next topic Go down

Re: Patch update

Post by Conn on Thu 12 Mar 2015 - 16:21

Again a fastrom bug, the game crashed when Walking down Screens in dungeons (Wiiq must somehow shifted a Byte caused the break at a JSL).

I fixed that (also sent you a PU Version SePH).

Complete items update:
http://bszelda.zeldalegends.net/stuff/Con/complete_items.zip
all-in update:
http://bszelda.zeldalegends.net/stuff/Con/all-in_ips.zip
avatar
Conn
                        
                        

Since : 2013-06-30

Back to top Go down

Re: Patch update

Post by Conn on Fri 20 Mar 2015 - 22:14

Just a small fix, maybe not even worth mentioning. I discovered with XaserLE by chance that, when slaying with the sword against the yellow pot with the hurricane spin at the witch and then buying it, it will be blue. I fixed that

Complete items update:
http://bszelda.zeldalegends.net/stuff/Con/complete_items.zip
all-in update:
http://bszelda.zeldalegends.net/stuff/Con/all-in_ips.zip

Most people probably won't run into it, nevertheless I also sent you a version, SePH.
avatar
Conn
                        
                        

Since : 2013-06-30

Back to top Go down

Re: Patch update

Post by Conn on Mon 30 Mar 2015 - 15:42

While looking into SePH's bug with not opening doors I encountered another bug with fastrom: when smashing pots with your sword you harvest them as well.

Fixed Version:
Complete items update:
http://bszelda.zeldalegends.net/stuff/Con/complete_items.zip
all-in update:
http://bszelda.zeldalegends.net/stuff/Con/all-in_ips.zip



avatar
Conn
                        
                        

Since : 2013-06-30

Back to top Go down

Re: Patch update

Post by Conn on Fri 24 Jul 2015 - 6:49

Schicksal88 found a bug with the timer and I found also a bug with the icerod:

timer:
The problem that arose was that I hooked for the timer and the feather at the same place. Therefore I have this all-in to know also where I already hooked so previous code isn't overwritten. Here something went wrong

Patch:
https://www.zeldix.net/t387-24-item-menu-and-additional-hacks-like-shovel-time-counter-for-this-menu
->
http://bszelda.zeldalegends.net/stuff/Con/24_menu_timer.zip

icerod:
the icerod was buggy too which I noticed when fixing SePH's issues. If you build an icebridge and jump out of the water from the side on it, you're half in water. Making him walk on the water in some cases. I made the jump out of water less distanced so this bug should be solved.

Patch:
https://www.zeldix.net/t403-ice-rod-freezes-water-and-variations
->
http://bszelda.zeldalegends.net/stuff/Con/icelink.zip
(all variants have been fixed)

The all-in has been updated with both fixes:.
https://www.zeldix.net/t308-the-all-in-patch
->
http://bszelda.zeldalegends.net/stuff/Con/all-in_ips.zip
avatar
Conn
                        
                        

Since : 2013-06-30

Back to top Go down

Re: Patch update

Post by Conn on Mon 14 Sep 2015 - 12:35

Again a small fix to the feather patch. When being hit while using the bottle the menu won't come down afterwards. Please reapply:

https://www.zeldix.net/t394-roc-s-feather
-> http://bszelda.zeldalegends.net/stuff/Con/feather.zip
avatar
Conn
                        
                        

Since : 2013-06-30

Back to top Go down

Re: Patch update

Post by Conn on Wed 30 Sep 2015 - 11:46

This time not an update but I made a promotion video, showing the features of this hack... enjoy Very Happy

avatar
Conn
                        
                        

Since : 2013-06-30

Back to top Go down

Re: Patch update

Post by Conn on Thu 15 Oct 2015 - 19:46

Alright, I looked again into the spike problem and think (hope) I fixed it. Now when walking in the upper part into a spike it won't hurt you anymore.
I didn't fix it in previous versions since the determination value was used elsewhere, but I think I found a workaround for this problem.

Complete items update:
http://bszelda.zeldalegends.net/stuff/Con/complete_items.zip
all-in update:
http://bszelda.zeldalegends.net/stuff/Con/all-in_ips.zip
avatar
Conn
                        
                        

Since : 2013-06-30

Back to top Go down

Re: Patch update

Post by Conn on Thu 5 Nov 2015 - 10:58

Jeimuzu found another bug with the fastrom. If you crash into a peg boots stone pile the pile will be shifted.



This bug is fixed by
03/c1e2: 86 -> 06

I updated the
Complete items:
http://bszelda.zeldalegends.net/stuff/Con/complete_items.zip
all-in:
http://bszelda.zeldalegends.net/stuff/Con/all-in_ips.zip
fastrom:
https://www.zeldix.net/t672-alttp-fastrom

with this one byte fix.
avatar
Conn
                        
                        

Since : 2013-06-30

Back to top Go down

Re: Patch update

Post by Conn on Tue 10 Nov 2015 - 4:33

Placing a bomb in tall grass caused this bug



This bug is fixed by
0d/c1cb: 86 ->06

I updated the
Complete items:
http://bszelda.zeldalegends.net/stuff/Con/complete_items.zip
all-in:
http://bszelda.zeldalegends.net/stuff/Con/all-in_ips.zip
fastrom:
https://www.zeldix.net/t672-alttp-fastrom

with this one byte fix.
avatar
Conn
                        
                        

Since : 2013-06-30

Back to top Go down

Re: Patch update

Post by Conn on Sun 13 Dec 2015 - 8:33

Just a small update. When investigating SePH's Conker game, I noticed a further small bug with the bottle catching fairies. Please reapply

Complete items update:
http://bszelda.zeldalegends.net/stuff/Con/complete_items.zip
all-in update:
http://bszelda.zeldalegends.net/stuff/Con/all-in_ips.zip
avatar
Conn
                        
                        

Since : 2013-06-30

Back to top Go down

Re: Patch update

Post by Conn on Mon 21 Dec 2015 - 20:02

Again a small update: I recently fixed the sprite hurt you for Conker and forgot it on the all-in. They casually still hurt you with L4 shield... now fixed:

Complete items update:
http://bszelda.zeldalegends.net/stuff/Con/complete_items.zip
all-in update:
http://bszelda.zeldalegends.net/stuff/Con/all-in_ips.zip
avatar
Conn
                        
                        

Since : 2013-06-30

Back to top Go down

Re: Patch update

Post by wizzrobemaster on Mon 21 Dec 2015 - 20:48

so spikes will no longer hurt you? is there any way to get protected by boulders or winders?

wizzrobemaster
Rank: Blacksmith
Rank: Blacksmith

Since : 2015-01-04

Back to top Go down

Re: Patch update

Post by Puzzledude on Tue 22 Dec 2015 - 3:36

wizrobemaster wrote:so spikes will no longer hurt you?  is there any way to get protected by boulders or winders?
Lv4 shield will protect you from solid spikes (walk through as far as I know). It is not the same with boulders, which are a sprite. If those boulders on Death mountain bother you, you can remove this sprite from the mountain. This is a much more logical solution, than what you want to do - like be able to move during the old man getting into he cave.

Puzzledude
   
   

Since : 2012-06-20

Back to top Go down

Re: Patch update

Post by wizzrobemaster on Tue 22 Dec 2015 - 12:06

the problem is that it does remove the challenge from the game, although it is poorly executed when you have enemies that move much faster than you and objects that fall in an unpredictable pattern.

wizzrobemaster
Rank: Blacksmith
Rank: Blacksmith

Since : 2015-01-04

Back to top Go down

Re: Patch update

Post by Conn on Mon 25 Apr 2016 - 17:22

Again some bugs squeezed:

glove: now you can also get the titan mitt directly after worn-out, and the upgrade pond fairy won't take it anymore from you.

Also you can now stun your enemies with your hands while the smiths temper your sword (hand combat was disabled prior).

all-in update (glove and hand-combat):
http://bszelda.zeldalegends.net/stuff/Con/all-in_ips.zip

Complete items update (glove):
http://bszelda.zeldalegends.net/stuff/Con/complete_items.zip

stun enemies (also during tempering):
https://www.zeldix.net/t399-stun-enemies-with-barehands-and-the-net
avatar
Conn
                        
                        

Since : 2013-06-30

Back to top Go down

Re: Patch update

Post by Conn on Mon 20 Jun 2016 - 13:55

I again found a bug with the bare hand stun enemies. When collecting a bee it breaked (doesn't affect PU). Fixed:

all-in update (glove and hand-combat):
http://bszelda.zeldalegends.net/stuff/Con/all-in_ips.zip

Ips Patch: http://bszelda.zeldalegends.net/stuff/Con/stun_hand_net.zip
avatar
Conn
                        
                        

Since : 2013-06-30

Back to top Go down

Re: Patch update

Post by Conn on Mon 1 Aug 2016 - 11:35

Due to PU Hylian Tail is getting in its beta stage, we found some bugs, affecting also my hacks:

changing dash direction:
https://www.zeldix.net/t400-direction-change-while-running-with-pegasus-boots
Not a bug-fix, only an improvement: you can now run stairs on overworld without pressing the D-Pad. So you can dash the tree the regular way now.

Superbomb and hurricane spin:
https://www.zeldix.net/t386-brand-new-items-hack
Both bugged: hurricane when spinning through an dungeon door and superbomb when leaving a dungeon while it is in explode modus (or vice versa).

Also these fixes were applied on the all-in template:
https://www.zeldix.net/f43-the-all-in-patch
avatar
Conn
                        
                        

Since : 2013-06-30

Back to top Go down

Re: Patch update

Post by Conn on Sun 21 Aug 2016 - 5:20

Again some fixes were required after SePH found some testing Conker...
- The guard monologues did not move to the next monologues
- When falling into pits in dungeons after launching a superbomb, the explosion followed you to the entrance

Complete items update:
http://bszelda.zeldalegends.net/stuff/Con/complete_items.zip
all-in update:
http://bszelda.zeldalegends.net/stuff/Con/all-in_ips.zip

Fortunately our server is online again Very Happy
avatar
Conn
                        
                        

Since : 2013-06-30

Back to top Go down

Re: Patch update

Post by Conn on Wed 31 Aug 2016 - 12:01

Again, some crucial updates:
feather: you could glide through spikes
all-in, complete items: superbomb switches crystalswitch (disabled that), gold potion (spin2), no more empty bottle required to purchase it.

feather update (v29):
http://bszelda.zeldalegends.net/stuff/Con/feather.zip
Complete items update:
http://bszelda.zeldalegends.net/stuff/Con/complete_items.zip
all-in update:
http://bszelda.zeldalegends.net/stuff/Con/all-in_ips.zip


Last edited by Conn on Wed 31 Aug 2016 - 20:37; edited 2 times in total
avatar
Conn
                        
                        

Since : 2013-06-30

Back to top Go down

Re: Patch update

Post by Conn on Wed 31 Aug 2016 - 20:37

Needed to re-update the feather, since my above fix wasn't sufficient in all cases. Now everything should work
feather update (v30):
http://bszelda.zeldalegends.net/stuff/Con/feather.zip

Also modified the asm for limited time in dungeons:
https://www.zeldix.net/t459-have-limited-time-in-a-dungeon-until-you-have-a-specific-item#4107
(save keys, room progress, moving block while warped)... untested, but should work. If you experience problems, come back at me
avatar
Conn
                        
                        

Since : 2013-06-30

Back to top Go down

Re: Patch update

Post by Conn on Tue 4 Oct 2016 - 9:29

Again a bug with the feather was found after dashing into entrances, following patches have been updated:

feather update (v33):
http://bszelda.zeldalegends.net/stuff/Con/feather.zip
all-in update:
http://bszelda.zeldalegends.net/stuff/Con/all-in_ips.zip
avatar
Conn
                        
                        

Since : 2013-06-30

Back to top Go down

Re: Patch update

Post by Conn on Wed 26 Oct 2016 - 11:30

Another bug source has been fixed, with my all-in and the upgrade pond. If any other sprites are in that room implemented, the receive message of the new items will not appear. It's small but nevertheless it was a problem in Conker:

Complete items update:
http://bszelda.zeldalegends.net/stuff/Con/complete_items.zip
all-in update:
http://bszelda.zeldalegends.net/stuff/Con/all-in_ips.zip
avatar
Conn
                        
                        

Since : 2013-06-30

Back to top Go down

Re: Patch update

Post by Conn on Thu 16 Mar 2017 - 8:12

A problem with the nimbus has appeared:

nimbus problems at boss fight: https://www.youtube.com/watch?v=4626piMhW8Y

It also affected all-in, so here is the fixed version:
Complete items update:
http://bszelda.zeldalegends.net/stuff/Con/complete_items.zip
all-in update:
http://bszelda.zeldalegends.net/stuff/Con/all-in_ips.zip
avatar
Conn
                        
                        

Since : 2013-06-30

Back to top Go down

Re: Patch update

Post by Conn on Tue 21 Mar 2017 - 13:42

Again a problem occured with the morning star when using the somaria cane, it is now fixed in the latest version:


Complete items update:
http://bszelda.zeldalegends.net/stuff/Con/complete_items.zip
all-in update:
http://bszelda.zeldalegends.net/stuff/Con/all-in_ips.zip
avatar
Conn
                        
                        

Since : 2013-06-30

Back to top Go down

Page 8 of 8 Previous  1, 2, 3, 4, 5, 6, 7, 8

View previous topic View next topic Back to top


Zeldix :: General :: News

 
Permissions in this forum:
You cannot reply to topics in this forum