Patch update
Page 8 of 8 • 1, 2, 3, 4, 5, 6, 7, 8
Re: Patch update
Again a fastrom bug, the game crashed when Walking down Screens in dungeons (Wiiq must somehow shifted a Byte caused the break at a JSL).
I fixed that (also sent you a PU Version SePH).
Complete items update:
http://bszelda.zeldalegends.net/stuff/Con/complete_items.zip
all-in update:
http://bszelda.zeldalegends.net/stuff/Con/all-in_ips.zip
I fixed that (also sent you a PU Version SePH).
Complete items update:
http://bszelda.zeldalegends.net/stuff/Con/complete_items.zip
all-in update:
http://bszelda.zeldalegends.net/stuff/Con/all-in_ips.zip
Conn- Since : 2013-06-30
Re: Patch update
Just a small fix, maybe not even worth mentioning. I discovered with XaserLE by chance that, when slaying with the sword against the yellow pot with the hurricane spin at the witch and then buying it, it will be blue. I fixed that
Complete items update:
http://bszelda.zeldalegends.net/stuff/Con/complete_items.zip
all-in update:
http://bszelda.zeldalegends.net/stuff/Con/all-in_ips.zip
Most people probably won't run into it, nevertheless I also sent you a version, SePH.
Complete items update:
http://bszelda.zeldalegends.net/stuff/Con/complete_items.zip
all-in update:
http://bszelda.zeldalegends.net/stuff/Con/all-in_ips.zip
Most people probably won't run into it, nevertheless I also sent you a version, SePH.
Conn- Since : 2013-06-30
Re: Patch update
While looking into SePH's bug with not opening doors I encountered another bug with fastrom: when smashing pots with your sword you harvest them as well.
Fixed Version:
Complete items update:
http://bszelda.zeldalegends.net/stuff/Con/complete_items.zip
all-in update:
http://bszelda.zeldalegends.net/stuff/Con/all-in_ips.zip
Fixed Version:
Complete items update:
http://bszelda.zeldalegends.net/stuff/Con/complete_items.zip
all-in update:
http://bszelda.zeldalegends.net/stuff/Con/all-in_ips.zip
Conn- Since : 2013-06-30
Re: Patch update
Schicksal88 found a bug with the timer and I found also a bug with the icerod:
timer:
The problem that arose was that I hooked for the timer and the feather at the same place. Therefore I have this all-in to know also where I already hooked so previous code isn't overwritten. Here something went wrong
Patch:
https://www.zeldix.net/t387-24-item-menu-and-additional-hacks-like-shovel-time-counter-for-this-menu
->
http://bszelda.zeldalegends.net/stuff/Con/24_menu_timer.zip
icerod:
the icerod was buggy too which I noticed when fixing SePH's issues. If you build an icebridge and jump out of the water from the side on it, you're half in water. Making him walk on the water in some cases. I made the jump out of water less distanced so this bug should be solved.
Patch:
https://www.zeldix.net/t403-ice-rod-freezes-water-and-variations
->
http://bszelda.zeldalegends.net/stuff/Con/icelink.zip
(all variants have been fixed)
The all-in has been updated with both fixes:.
https://www.zeldix.net/t308-the-all-in-patch
->
http://bszelda.zeldalegends.net/stuff/Con/all-in_ips.zip
timer:
The problem that arose was that I hooked for the timer and the feather at the same place. Therefore I have this all-in to know also where I already hooked so previous code isn't overwritten. Here something went wrong
Patch:
https://www.zeldix.net/t387-24-item-menu-and-additional-hacks-like-shovel-time-counter-for-this-menu
->
http://bszelda.zeldalegends.net/stuff/Con/24_menu_timer.zip
icerod:
the icerod was buggy too which I noticed when fixing SePH's issues. If you build an icebridge and jump out of the water from the side on it, you're half in water. Making him walk on the water in some cases. I made the jump out of water less distanced so this bug should be solved.
Patch:
https://www.zeldix.net/t403-ice-rod-freezes-water-and-variations
->
http://bszelda.zeldalegends.net/stuff/Con/icelink.zip
(all variants have been fixed)
The all-in has been updated with both fixes:.
https://www.zeldix.net/t308-the-all-in-patch
->
http://bszelda.zeldalegends.net/stuff/Con/all-in_ips.zip
Conn- Since : 2013-06-30
Re: Patch update
Again a small fix to the feather patch. When being hit while using the bottle the menu won't come down afterwards. Please reapply:
https://www.zeldix.net/t394-roc-s-feather
-> http://bszelda.zeldalegends.net/stuff/Con/feather.zip
https://www.zeldix.net/t394-roc-s-feather
-> http://bszelda.zeldalegends.net/stuff/Con/feather.zip
Conn- Since : 2013-06-30
Re: Patch update
This time not an update but I made a promotion video, showing the features of this hack... enjoy
Conn- Since : 2013-06-30
Re: Patch update
Alright, I looked again into the spike problem and think (hope) I fixed it. Now when walking in the upper part into a spike it won't hurt you anymore.
I didn't fix it in previous versions since the determination value was used elsewhere, but I think I found a workaround for this problem.
Complete items update:
http://bszelda.zeldalegends.net/stuff/Con/complete_items.zip
all-in update:
http://bszelda.zeldalegends.net/stuff/Con/all-in_ips.zip
I didn't fix it in previous versions since the determination value was used elsewhere, but I think I found a workaround for this problem.
Complete items update:
http://bszelda.zeldalegends.net/stuff/Con/complete_items.zip
all-in update:
http://bszelda.zeldalegends.net/stuff/Con/all-in_ips.zip
Conn- Since : 2013-06-30
Re: Patch update
Jeimuzu found another bug with the fastrom. If you crash into a peg boots stone pile the pile will be shifted.
This bug is fixed by
03/c1e2: 86 -> 06
I updated the
Complete items:
http://bszelda.zeldalegends.net/stuff/Con/complete_items.zip
all-in:
http://bszelda.zeldalegends.net/stuff/Con/all-in_ips.zip
fastrom:
https://www.zeldix.net/t672-alttp-fastrom
with this one byte fix.
This bug is fixed by
03/c1e2: 86 -> 06
I updated the
Complete items:
http://bszelda.zeldalegends.net/stuff/Con/complete_items.zip
all-in:
http://bszelda.zeldalegends.net/stuff/Con/all-in_ips.zip
fastrom:
https://www.zeldix.net/t672-alttp-fastrom
with this one byte fix.
Conn- Since : 2013-06-30
Re: Patch update
Placing a bomb in tall grass caused this bug
This bug is fixed by
0d/c1cb: 86 ->06
I updated the
Complete items:
http://bszelda.zeldalegends.net/stuff/Con/complete_items.zip
all-in:
http://bszelda.zeldalegends.net/stuff/Con/all-in_ips.zip
fastrom:
https://www.zeldix.net/t672-alttp-fastrom
with this one byte fix.
This bug is fixed by
0d/c1cb: 86 ->06
I updated the
Complete items:
http://bszelda.zeldalegends.net/stuff/Con/complete_items.zip
all-in:
http://bszelda.zeldalegends.net/stuff/Con/all-in_ips.zip
fastrom:
https://www.zeldix.net/t672-alttp-fastrom
with this one byte fix.
Conn- Since : 2013-06-30
Re: Patch update
Just a small update. When investigating SePH's Conker game, I noticed a further small bug with the bottle catching fairies. Please reapply
Complete items update:
http://bszelda.zeldalegends.net/stuff/Con/complete_items.zip
all-in update:
http://bszelda.zeldalegends.net/stuff/Con/all-in_ips.zip
Complete items update:
http://bszelda.zeldalegends.net/stuff/Con/complete_items.zip
all-in update:
http://bszelda.zeldalegends.net/stuff/Con/all-in_ips.zip
Conn- Since : 2013-06-30
Re: Patch update
Again a small update: I recently fixed the sprite hurt you for Conker and forgot it on the all-in. They casually still hurt you with L4 shield... now fixed:
Complete items update:
http://bszelda.zeldalegends.net/stuff/Con/complete_items.zip
all-in update:
http://bszelda.zeldalegends.net/stuff/Con/all-in_ips.zip
Complete items update:
http://bszelda.zeldalegends.net/stuff/Con/complete_items.zip
all-in update:
http://bszelda.zeldalegends.net/stuff/Con/all-in_ips.zip
Conn- Since : 2013-06-30
Re: Patch update
so spikes will no longer hurt you? is there any way to get protected by boulders or winders?
wizzrobemaster- Ganon
- Since : 2015-01-04
Re: Patch update
Lv4 shield will protect you from solid spikes (walk through as far as I know). It is not the same with boulders, which are a sprite. If those boulders on Death mountain bother you, you can remove this sprite from the mountain. This is a much more logical solution, than what you want to do - like be able to move during the old man getting into he cave.wizrobemaster wrote:so spikes will no longer hurt you? is there any way to get protected by boulders or winders?
Puzzledude- Since : 2012-06-20
Re: Patch update
the problem is that it does remove the challenge from the game, although it is poorly executed when you have enemies that move much faster than you and objects that fall in an unpredictable pattern.
wizzrobemaster- Ganon
- Since : 2015-01-04
Re: Patch update
Again some bugs squeezed:
glove: now you can also get the titan mitt directly after worn-out, and the upgrade pond fairy won't take it anymore from you.
Also you can now stun your enemies with your hands while the smiths temper your sword (hand combat was disabled prior).
all-in update (glove and hand-combat):
http://bszelda.zeldalegends.net/stuff/Con/all-in_ips.zip
Complete items update (glove):
http://bszelda.zeldalegends.net/stuff/Con/complete_items.zip
stun enemies (also during tempering):
https://www.zeldix.net/t399-stun-enemies-with-barehands-and-the-net
glove: now you can also get the titan mitt directly after worn-out, and the upgrade pond fairy won't take it anymore from you.
Also you can now stun your enemies with your hands while the smiths temper your sword (hand combat was disabled prior).
all-in update (glove and hand-combat):
http://bszelda.zeldalegends.net/stuff/Con/all-in_ips.zip
Complete items update (glove):
http://bszelda.zeldalegends.net/stuff/Con/complete_items.zip
stun enemies (also during tempering):
https://www.zeldix.net/t399-stun-enemies-with-barehands-and-the-net
Conn- Since : 2013-06-30
Re: Patch update
I again found a bug with the bare hand stun enemies. When collecting a bee it breaked (doesn't affect PU). Fixed:
all-in update (glove and hand-combat):
http://bszelda.zeldalegends.net/stuff/Con/all-in_ips.zip
Ips Patch: http://bszelda.zeldalegends.net/stuff/Con/stun_hand_net.zip
all-in update (glove and hand-combat):
http://bszelda.zeldalegends.net/stuff/Con/all-in_ips.zip
Ips Patch: http://bszelda.zeldalegends.net/stuff/Con/stun_hand_net.zip
Conn- Since : 2013-06-30
Re: Patch update
Due to PU Hylian Tail is getting in its beta stage, we found some bugs, affecting also my hacks:
changing dash direction:
https://www.zeldix.net/t400-direction-change-while-running-with-pegasus-boots
Not a bug-fix, only an improvement: you can now run stairs on overworld without pressing the D-Pad. So you can dash the tree the regular way now.
Superbomb and hurricane spin:
https://www.zeldix.net/t386-brand-new-items-hack
Both bugged: hurricane when spinning through an dungeon door and superbomb when leaving a dungeon while it is in explode modus (or vice versa).
Also these fixes were applied on the all-in template:
https://www.zeldix.net/f43-the-all-in-patch
changing dash direction:
https://www.zeldix.net/t400-direction-change-while-running-with-pegasus-boots
Not a bug-fix, only an improvement: you can now run stairs on overworld without pressing the D-Pad. So you can dash the tree the regular way now.
Superbomb and hurricane spin:
https://www.zeldix.net/t386-brand-new-items-hack
Both bugged: hurricane when spinning through an dungeon door and superbomb when leaving a dungeon while it is in explode modus (or vice versa).
Also these fixes were applied on the all-in template:
https://www.zeldix.net/f43-the-all-in-patch
Conn- Since : 2013-06-30
Re: Patch update
Again some fixes were required after SePH found some testing Conker...
- The guard monologues did not move to the next monologues
- When falling into pits in dungeons after launching a superbomb, the explosion followed you to the entrance
Complete items update:
http://bszelda.zeldalegends.net/stuff/Con/complete_items.zip
all-in update:
http://bszelda.zeldalegends.net/stuff/Con/all-in_ips.zip
Fortunately our server is online again
- The guard monologues did not move to the next monologues
- When falling into pits in dungeons after launching a superbomb, the explosion followed you to the entrance
Complete items update:
http://bszelda.zeldalegends.net/stuff/Con/complete_items.zip
all-in update:
http://bszelda.zeldalegends.net/stuff/Con/all-in_ips.zip
Fortunately our server is online again
Conn- Since : 2013-06-30
Re: Patch update
Again, some crucial updates:
feather: you could glide through spikes
all-in, complete items: superbomb switches crystalswitch (disabled that), gold potion (spin2), no more empty bottle required to purchase it.
feather update (v29):
http://bszelda.zeldalegends.net/stuff/Con/feather.zip
Complete items update:
http://bszelda.zeldalegends.net/stuff/Con/complete_items.zip
all-in update:
http://bszelda.zeldalegends.net/stuff/Con/all-in_ips.zip
feather: you could glide through spikes
all-in, complete items: superbomb switches crystalswitch (disabled that), gold potion (spin2), no more empty bottle required to purchase it.
feather update (v29):
http://bszelda.zeldalegends.net/stuff/Con/feather.zip
Complete items update:
http://bszelda.zeldalegends.net/stuff/Con/complete_items.zip
all-in update:
http://bszelda.zeldalegends.net/stuff/Con/all-in_ips.zip
Last edited by Conn on Wed 31 Aug 2016 - 20:37; edited 2 times in total
Conn- Since : 2013-06-30
Re: Patch update
Needed to re-update the feather, since my above fix wasn't sufficient in all cases. Now everything should work
feather update (v30):
http://bszelda.zeldalegends.net/stuff/Con/feather.zip
Also modified the asm for limited time in dungeons:
https://www.zeldix.net/t459-have-limited-time-in-a-dungeon-until-you-have-a-specific-item#4107
(save keys, room progress, moving block while warped)... untested, but should work. If you experience problems, come back at me
feather update (v30):
http://bszelda.zeldalegends.net/stuff/Con/feather.zip
Also modified the asm for limited time in dungeons:
https://www.zeldix.net/t459-have-limited-time-in-a-dungeon-until-you-have-a-specific-item#4107
(save keys, room progress, moving block while warped)... untested, but should work. If you experience problems, come back at me
Conn- Since : 2013-06-30
Re: Patch update
Again a bug with the feather was found after dashing into entrances, following patches have been updated:
feather update (v33):
http://bszelda.zeldalegends.net/stuff/Con/feather.zip
all-in update:
http://bszelda.zeldalegends.net/stuff/Con/all-in_ips.zip
feather update (v33):
http://bszelda.zeldalegends.net/stuff/Con/feather.zip
all-in update:
http://bszelda.zeldalegends.net/stuff/Con/all-in_ips.zip
Conn- Since : 2013-06-30
Re: Patch update
Another bug source has been fixed, with my all-in and the upgrade pond. If any other sprites are in that room implemented, the receive message of the new items will not appear. It's small but nevertheless it was a problem in Conker:
Complete items update:
http://bszelda.zeldalegends.net/stuff/Con/complete_items.zip
all-in update:
http://bszelda.zeldalegends.net/stuff/Con/all-in_ips.zip
Complete items update:
http://bszelda.zeldalegends.net/stuff/Con/complete_items.zip
all-in update:
http://bszelda.zeldalegends.net/stuff/Con/all-in_ips.zip
Conn- Since : 2013-06-30
Re: Patch update
A problem with the nimbus has appeared:
nimbus problems at boss fight: https://www.youtube.com/watch?v=4626piMhW8Y
It also affected all-in, so here is the fixed version:
Complete items update:
http://bszelda.zeldalegends.net/stuff/Con/complete_items.zip
all-in update:
http://bszelda.zeldalegends.net/stuff/Con/all-in_ips.zip
nimbus problems at boss fight: https://www.youtube.com/watch?v=4626piMhW8Y
It also affected all-in, so here is the fixed version:
Complete items update:
http://bszelda.zeldalegends.net/stuff/Con/complete_items.zip
all-in update:
http://bszelda.zeldalegends.net/stuff/Con/all-in_ips.zip
Conn- Since : 2013-06-30
Re: Patch update
Again a problem occured with the morning star when using the somaria cane, it is now fixed in the latest version:
Complete items update:
http://bszelda.zeldalegends.net/stuff/Con/complete_items.zip
all-in update:
http://bszelda.zeldalegends.net/stuff/Con/all-in_ips.zip
Complete items update:
http://bszelda.zeldalegends.net/stuff/Con/complete_items.zip
all-in update:
http://bszelda.zeldalegends.net/stuff/Con/all-in_ips.zip
Conn- Since : 2013-06-30
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