The Legend of Zelda - A Link To The Islands

Page 3 of 3 Previous  1, 2, 3

Go down

20200912

Post 

The Legend of Zelda - A Link To The Islands - Page 3 Empty The Legend of Zelda - A Link To The Islands




The Legend of Zelda - A Link To The Islands - Page 3 Image210

Patch download (v2.4, final):
Code:
https://1drv.ms/u/s!Ai3idpRXoXu17XRkFnWX8NXoEnZG?e=KjQ8bp
The patch needs to be applied on ALTTP (US), no header. You need a UPS patcher.

A Link to the Islands MSU-1 soundpack
Code:
https://1drv.ms/u/s!Ai3idpRXoXu17Xpmwxg5frUy8Q0k?e=uBKn8R

ROM information:
Code:
Name: Legend of Zelda, The - A Link to the Past (U) [!]
Size: 1,048,576 bytes
Checksum: CRC32 777AAC2F

Update 1/20/2021: I'm getting lots of complaints from YouTube viewers saying "they can't find the small key in Hyrule Castle." You have to kill all the green soldiers, bomb soldiers, and cannon soldiers to get both chests to appear, one of which contains a small key. I even updated the readme Word document to include this hint.

A Link to the Islands is a Wind Waker-inspired hack of A Link to the Past. It was originally called Lyra Islands and developed by SePH in 2004-2005, but it wasn't finished. In 2015, I took over the Lyra Islands project with the goal of finishing the game one day. I ended up making completely new overworlds and dungeons in addition to restoring the original LTTP graphics and renaming the game A Link to the Islands.

Expect to see:

  • New overworld designs and maps.
  • New Dark World design (Areas 43, 45, & 47 ONLY!).
  • Hyrule Castle re-located.
  • Kakariko Town re-located.
  • New Lost Woods-style puzzle.
  • Eight new dungeons and one mini-dungeon.
  • Ganon gets his own tower in the Dark World.
  • New monologue and in-game clues.
  • New sprites.
  • MSU-1 support.
  • ASM hacks added.
  • New ending cutscenes.
  • Customized ending credits.


A few irreparable problems that popped up during development are documented in the readme included in the zip file. These problems do not affect gameplay and the game can be completed normally.

Unlike Parallel Worlds and Goddess of Wisdom, both of which are notorious for their unforgiving difficulty levels, A Link to the Islands is a game that's fair to everyone. There are no super tricks, stunts, or logic (i.e. masked objects, bomb jumping), while still having a decent level of difficulty. Though, some backtracking may be required at times. Still, you won't ever have to use save states. You will not be frustrated while playing.


Last edited by Darklink7884 on Wed 20 Jan 2021 - 20:22; edited 22 times in total
avatar
Darklink7884

The Legend of Zelda - A Link To The Islands - Page 3 Image213

Since : 2016-04-01

Back to top Go down

Share this post on: redditgoogle

The Legend of Zelda - A Link To The Islands :: Comments

avatar

Post on Sat 2 Jan 2021 - 19:18 by darknior

It's ok, i think it's my computer that make me a mistake ...
Sorry and thanks a lot for your time.

Back to top Go down

avatar

Post on Sat 2 Jan 2021 - 19:23 by Darklink7884

No worries. Doesn't matter if the rom file is a .smc or .sfc, that patch should work on any US rom with no header that is 1,048,576 bytes in size and has the CRC32 777AAC2F checksum.

Back to top Go down

avatar

Post on Sat 2 Jan 2021 - 19:44 by darknior

My rom is an SFC and i must let it like that.

Back to top Go down

avatar

Post on Sun 3 Jan 2021 - 11:45 by Darklink7884

Unfortunately, I had to upload a new patch because RHDN rejected my submission. In this new patch, the original Lyra Islands title screen was restored, the cloud fog overlay was replaced with rain, and the Sky Isles were further modified. The Big Spike Block in Room 159 (Level 8: Ganon's Tower, 1F) was slightly shifted to the right to give players more room to move around without needing the Cane of Byrna. Pray for me that RHDN submission staff accept my submission this time because they're ultra strict about it.

During the development process, I had problems with the file selection/naming screen being corrupted. Even after copying the screen codes from an original LTTP rom, and re-pointing the headers, I am now unable to edit the title screen at all; I have to leave it as is. But at least I have a working file selection/naming screen now.

Last edited by Darklink7884 on Sun 3 Jan 2021 - 11:55; edited 1 time in total

Back to top Go down

JUD6MENT

Post on Wed 13 Jan 2021 - 3:19 by JUD6MENT

I am impressed so far, been playing almost 2 hours and i am having fun.

One side note though, when i am in a dungeon area, sometimes when i enter a new room, or when i switch between items with shoulder buttons, the screen will have glitchy black lines appear on screen where i can no longer see the screen. Sometimes rotating items with shoulder buttons or returning to overworld map fixes this. Sometimes it does not though. It is rare it happens, but it is frequent enough that i save state frequently as a back up plan. Do you think this is a cause of me patching rom incorrectly, or that the emulator i am using is not the best? I use snes9xgx that has been adapted for the wii u so i can play on my gamepad. It is not the best emulator.

Back to top Go down

avatar

Post on Wed 13 Jan 2021 - 8:54 by Darklink7884

I have that problem too when I use the L & R buttons to switch items. I honestly don't know what happened. I'll have to look into that, and I may have to release a new patch.

Back to top Go down

JUD6MENT

Post on Wed 13 Jan 2021 - 9:22 by JUD6MENT

It is a fun hack so far though, i have been enjoying it.

Back to top Go down

avatar

Post on Wed 13 Jan 2021 - 13:04 by VVV18

I also have the same problem with the L&R buttons!

Back to top Go down

avatar

Post on Wed 13 Jan 2021 - 16:17 by Darklink7884

I'm working on it right now. I'll have a new patch ready soon.

Back to top Go down

avatar

Post on Wed 13 Jan 2021 - 19:37 by Darklink7884

The buggy item switch ASM with shoulder buttons, usually only happens with MSU-1 every time you start a new file. Saving & quitting will make the bug go away. With that said, I wasn't able to reproduce the buggy item switch ASM after I disabled the MSU-1 video.

Back to top Go down

avatar

Post on Wed 13 Jan 2021 - 21:10 by Darklink7884

I disabled the MSU-1 video fix the critical bug involving the item switch ASM feature with shoulder buttons. I also separated the MSU-1 soundpack from the patch as directed by Conn.

Back to top Go down

avatar

Post on Wed 13 Jan 2021 - 22:21 by VVV18

Darklink7884 wrote:I disabled the MSU-1 video fix the critical bug involving the item switch ASM feature with shoulder buttons. I also separated the MSU-1 soundpack from the patch as directed by Conn.


Working wonderfully here, thank you so much !!!

Back to top Go down

JUD6MENT

Post on Sun 17 Jan 2021 - 3:53 by JUD6MENT

I will have to patch a new game. I finished level 2 and been exploring a bit. I like the difficulty level of this game, harder than the first one but not insanely difficult.

Back to top Go down

Page 3 of 3 Previous  1, 2, 3

Back to top


 
Permissions in this forum:
You cannot reply to topics in this forum