Project-Nested
Zeldix :: General :: General Discussion
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Re: Project-Nested
JUD6MENT wrote:Oh wow, we actually doing NES msu-1? That is awesome. I just passed my last college exam and i got a good month where my schedule is pretty open. If you want any help with playtesting or making music pcm sets you got my support and i will be more than happy to help out
Yes that would be great a little help I did some inconclusive tests yesterday
D2DEZEL- Fluteboy
- Since : 2018-10-30
Re: Project-Nested
Brutapode89 wrote:JUD6MENT wrote:Oh wow, we actually doing NES msu-1? That is awesome. I just passed my last college exam and i got a good month where my schedule is pretty open. If you want any help with playtesting or making music pcm sets you got my support and i will be more than happy to help out
However, Conn said me that it's not possible.
yes it is possible but very complicated at the level of the vram the rom crash
D2DEZEL- Fluteboy
- Since : 2018-10-30
Re: Project-Nested
I am almost done with the code, these bugs remain:
- when dying in the select screen the spc is played with msu (not possible to fix somehow) but it sounds ok/even good
- when rescuing zelda, and probably other places, small spc is kicked in
- after the credits are finished, and you get to the menu for 2nd quest, the final theme continues playing.
@D2DEZEL
one small request: could you add a small tutorial (doc or pdf) how to convert the rom via project nested? We'll provide it along with the patch then.
- when dying in the select screen the spc is played with msu (not possible to fix somehow) but it sounds ok/even good
- when rescuing zelda, and probably other places, small spc is kicked in
- after the credits are finished, and you get to the menu for 2nd quest, the final theme continues playing.
@D2DEZEL
one small request: could you add a small tutorial (doc or pdf) how to convert the rom via project nested? We'll provide it along with the patch then.
Conn- Since : 2013-06-30
Re: Project-Nested
I can't fix any of those bugs I listed, therefore I used "remain". I needed to hook the irq to watch for track changes. It is changed in ram - I could hook there, but all different versions have different locations, also the hooks you switch on/off to convert the rom may have influence on those ram locations. So it would be 20 patches if I changed the coding architecture to ram instead irq hook. But those bugs I listed are due to the irq.
I reported the crash on github as issue, let's see if it is fixed soon.
Here's a teaser:
https://streamable.com/mb6kyc
I reported the crash on github as issue, let's see if it is fixed soon.
Here's a teaser:
https://streamable.com/mb6kyc
Last edited by Conn on Tue 27 Jul 2021 - 14:47; edited 1 time in total
Conn- Since : 2013-06-30
Re: Project-Nested
Conn wrote:I am almost done with the code, these bugs remain:
- when dying in the select screen the spc is played with msu (not possible to fix somehow) but it sounds ok/even good
- when rescuing zelda, and probably other places, small spc is kicked in
- after the credits are finished, and you get to the menu for 2nd quest, the final theme continues playing.
@D2DEZEL
one small request: could you add a small tutorial (doc or pdf) how to convert the rom via project nested? We'll provide it along with the patch then.
Beautiful Conn bravo !!!
Thank you for creating something unthinkable days ago.
Yes no worries I can do a tutorial.
I send it to you by mp
D2DEZEL- Fluteboy
- Since : 2018-10-30
Re: Project-Nested
@d2dezel and BP, much thanks!
d2dezel, did you take care of all notes?
E.g., I didn't set the sprite offset from 8 to 24 and do not know what disable native return addresses vs gleeok means... I just enabled recompile prg ram. Maybe with adjusting the sprite offset to 24 the random crashes get fixed?
d2dezel, did you take care of all notes?
sprite zero hit offset 24
disable Native Return Address versus Gleeok
v1.2: Enable "Recompile PRG RAM"
E.g., I didn't set the sprite offset from 8 to 24 and do not know what disable native return addresses vs gleeok means... I just enabled recompile prg ram. Maybe with adjusting the sprite offset to 24 the random crashes get fixed?
Conn- Since : 2013-06-30
Re: Project-Nested
Conn wrote:@d2dezel and BP, much thanks!
d2dezel, did you take care of all notes?sprite zero hit offset 24
disable Native Return Address versus Gleeok
v1.2: Enable "Recompile PRG RAM"
E.g., I didn't set the sprite offset from 8 to 24 and do not know what disable native return addresses vs gleeok means... I just enabled recompile prg ram. Maybe with adjusting the sprite offset to 24 the random crashes get fixed?
I just finished the tutorial and I sent it to you in mp.
I will do the tests with what you provided me.
Yes I made the modification in the advanced settings.
D2DEZEL- Fluteboy
- Since : 2018-10-30
Re: Project-Nested
Conn wrote:I can't fix any of those bugs I listed, therefore I used "remain". I needed to hook the irq to watch for track changes. It is changed in ram - I could hook there, but all different versions have different locations, also the hooks you switch on/off to convert the rom may have influence on those ram locations. So it would be 20 patches if I changed the coding architecture to ram instead irq hook. But those bugs I listed are due to the irq.
I reported the crash on github as issue, let's see if it is fixed soon.
Here's a teaser:
https://streamable.com/mb6kyc
It was just posted not to long ago. I hope this helps :-)
Polargames- Since : 2018-06-06
Re: Project-Nested
How does one get this emulator running on sne9x emulator? Or is it just a snes flash cart thing?
Polargames- Since : 2018-06-06
Re: Project-Nested
Polargames wrote:How does one get this emulator running on sne9x emulator? Or is it just a snes flash cart thing?
Have you seen the teaser in Conn? The rom runs on sne9x
the Nes emulator behaves like a Snes rom as if you rename from .nes to .sfc or .smc but it is the converstion program that does it for you
D2DEZEL- Fluteboy
- Since : 2018-10-30
Re: Project-Nested
D2DEZEL wrote:Polargames wrote:How does one get this emulator running on sne9x emulator? Or is it just a snes flash cart thing?
Have you seen the teaser in Conn? The rom runs on sne9x
the Nes emulator behaves like a Snes rom as if you rename from .nes to .sfc or .smc but it is the converstion program that does it for you
oh man, I had somehow overlooked that. Man I am dumb. Thanks for pointing it out for me. I have it working right now, I hope that my dumb mistake does not penalize me to bad for being a tester for this new project. I would like to help out if I could.
Polargames- Since : 2018-06-06
Re: Project-Nested
Myself086 already replied to my message:
https://github.com/Myself086/Project-Nested/issues/14
We released the patch already, even if it is unstable:
https://www.zeldix.net/t2345-the-legend-of-zelda
@d2dezel and everybody:
we depend on your help. PepilloPev adjusted the information you sent via pm in the tutorial (patch -> PleaseRead.doc). It is in word format, so anybody can adjust it, if he finds better adjustments to have it more stable running. Please feel free to edit this doc and send it to either me or Pev, we will update this word in the patch file then )
https://github.com/Myself086/Project-Nested/issues/14
We released the patch already, even if it is unstable:
https://www.zeldix.net/t2345-the-legend-of-zelda
@d2dezel and everybody:
we depend on your help. PepilloPev adjusted the information you sent via pm in the tutorial (patch -> PleaseRead.doc). It is in word format, so anybody can adjust it, if he finds better adjustments to have it more stable running. Please feel free to edit this doc and send it to either me or Pev, we will update this word in the patch file then )
Conn- Since : 2013-06-30
Re: Project-Nested
zelda is green (marked perfect) and you see in the videos how good that goes
But I am sure, it get better maybe even perfect one day. This PNN is an achievement I can only bow in humility
But I am sure, it get better maybe even perfect one day. This PNN is an achievement I can only bow in humility
Conn- Since : 2013-06-30
Re: Project-Nested
Here are more instructions:
https://github.com/Myself086/Project-Nested/issues/14
@d2dezel or anyone else... I'm really quite busy with work and this patch ate my free-time in the last days. If you have time please give those instructions a try whether it runs smoother then. If yes please post the instructions what to do and update the readme in the patch folder and send it to either pev or me... Thanks
Maybe it is also better to leave vram queue to 1000 if the jsl escape 22 and, sprite offset=24, disable nmi at vblank and prg ram are set?
Edit:
Cannot find the escape JSL, but I'll give this a shot:
Edit2:
Did a small play with first dungeon, and the first time, no crash... seems the vblank did the trick
Edit 3:
yes, played until death mountain, rescued zelda, the nmi disable did the trick, no more crashes
https://github.com/Myself086/Project-Nested/issues/14
@d2dezel or anyone else... I'm really quite busy with work and this patch ate my free-time in the last days. If you have time please give those instructions a try whether it runs smoother then. If yes please post the instructions what to do and update the readme in the patch folder and send it to either pev or me... Thanks
Maybe it is also better to leave vram queue to 1000 if the jsl escape 22 and, sprite offset=24, disable nmi at vblank and prg ram are set?
Edit:
Cannot find the escape JSL, but I'll give this a shot:
Edit2:
Did a small play with first dungeon, and the first time, no crash... seems the vblank did the trick
Edit 3:
yes, played until death mountain, rescued zelda, the nmi disable did the trick, no more crashes
Conn- Since : 2013-06-30
Re: Project-Nested
OK still crashed when pev tried but less less frequently. I couldn't get it to crash in snes9x...
Conn- Since : 2013-06-30
Re: Project-Nested
Brutapode89 wrote:If there are those bugs again in the first Zelda and we can't fix these to make sure the ROM is perfect, is it because Project-Nested is for the time being far from perfectly?
just read everything is marked
D2DEZEL- Fluteboy
- Since : 2018-10-30
Re: Project-Nested
Made some progress. I followed some additional suggestions from Myself086 and it helped with stability. At least, when using sd2snes. I was also having problems with bsnes as well. I have not tested snes9x as of yet.
-- thread below ---
https://github.com/Myself086/Project-Nested/issues/14
Basically, when the game crashes, you re-do the Project-Nested setup with the addition of loading the SRM file generated by the emulator itself. You will find the SRM file typically where sd2snes or your emulator of choice stores it. See below.
You Load SRM, then perform steps 1 through 4 all over again with the settings that were suggested in the pleaseRead.doc file. So far, I was able to finish Dungeon 1-1 with no crashes.
I will keep doing a full playthrough (no cheats) to see how stability goes. If it crashes again, I will do step 5 all over again. From my understanding, each run should improve stability.
Perhaps when Project-Nested v1.4 is released soon; we may not have to do this for this particular game. Who knows.
-- thread below ---
https://github.com/Myself086/Project-Nested/issues/14
Basically, when the game crashes, you re-do the Project-Nested setup with the addition of loading the SRM file generated by the emulator itself. You will find the SRM file typically where sd2snes or your emulator of choice stores it. See below.
You Load SRM, then perform steps 1 through 4 all over again with the settings that were suggested in the pleaseRead.doc file. So far, I was able to finish Dungeon 1-1 with no crashes.
I will keep doing a full playthrough (no cheats) to see how stability goes. If it crashes again, I will do step 5 all over again. From my understanding, each run should improve stability.
Perhaps when Project-Nested v1.4 is released soon; we may not have to do this for this particular game. Who knows.
pev- Since : 2017-10-16
Re: Project-Nested
We have updated the patch file with a profile that does this job, so please re-download the patch file and follow all steps. It also auto-adjusts those hooks
https://www.zeldix.net/t2345-the-legend-of-zelda
There's hope the crashes are gone
https://www.zeldix.net/t2345-the-legend-of-zelda
There's hope the crashes are gone
Conn- Since : 2013-06-30
Re: Project-Nested
So far, no crashes with the SRM I sent you for the update. Fingers crossed.Conn wrote:We have updated the patch file with a profile that does this job, so please re-download the patch file and follow all steps. It also auto-adjusts those hooks. There's hope the crashes are gone
pev- Since : 2017-10-16
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