[Project-Nested] Zelda II: The Adventure of Link

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[Project-Nested] Zelda II: The Adventure of Link Empty [Project-Nested] Zelda II: The Adventure of Link

Post by Brutapode89 Wed 28 Jul 2021 - 11:08

Hi guys. After the first Zelda, I think we could make Zelda II: The Adventure of Link into MSU-1, what do you think?


Last edited by Brutapode89 on Fri 6 Aug 2021 - 10:57; edited 1 time in total
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Post by Conn Wed 28 Jul 2021 - 11:10

My wish is Zelda II - Adventures of Link. Not because this is an excellent game (it isn't) but to complete the zelda series (hopefully LA DX will join soon).
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Post by JUD6MENT Fri 6 Aug 2021 - 9:08

Conn wrote:My wish is Zelda II - Adventures of Link. Not because this is an excellent game (it isn't) but to complete the zelda series (hopefully LA DX will join soon).

Oh wow, you dont like zelda 2? I love that game! One of my favorite nes/snes games. I would love to make the pcm tracks for it if no one has volunteered
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Post by Conn Fri 6 Aug 2021 - 9:18

Yeah, it's not really Zelda Smile

My wish it to make it for the sake of completeness, so we have all Zelda:s in msu. However it seems to be a bit hard, since I couldn't find a track ram:
https://datacrystal.romhacking.net/wiki/Zelda_II:_The_Adventure_of_Link:RAM_map

I will try to msu code it as soon I have a more stabled pnn (v1.4?) where I get beyond the title screen Very Happy

I hope it will work so you can pcm the stuff, the music is excellent for a NES game imo.
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Post by JUD6MENT Fri 6 Aug 2021 - 9:35

It is very much so true that it is not Zelda, but i love it for what it is. Though i never claim it as one of the best Zelda games, i do really enjoy castlevania, Metroid, and mega man games. It fits perfectly in those category of gaming.

If you make any progress, be sure to let me know. I would love to do a play test and pcm set. I can beat that game in 2-3 hours with no cheats so i would be a good playtester
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Post by Conn Fri 6 Aug 2021 - 9:43

I get back at you in time, good to know Very Happy

Unfortunately we really need to wait for a more stable pnn before I can even start. Same is valid for the first Zelda - where it still isn't very stable (in case there is needed some code adjustments as well).
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Post by JUD6MENT Fri 6 Aug 2021 - 9:54

Ok good to know. I was unsure where we were at with even zelda 1 as i have not attempted yet to play the nes games but plan to explore that sometime soon.
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Post by Brutapode89 Fri 6 Aug 2021 - 11:05

For Palaces and the Great Palace, we could already use these like PCM tracks Smile



Ah, by the way. As Zelda II is in the orange, will be it really possible to make it into MSU-1?
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Post by Conn Sat 7 Aug 2021 - 3:52

Ah, by the way. As Zelda II is in the orange, will be it really possible to make it into MSU-1?
Myself086 is working on it as far I know. Next to the orange field you find "dev build". I tried in 1.3 and could not get beyond the name entry. But Myself showed an image from the village, so there's hope.

As said in the other thread. Patience. In case it is stable I need to find a way to map the tracks. Mute luckily seems to be not a problem.
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Post by Brutapode89 Wed 18 Aug 2021 - 16:35

Myself said us "I'm just finishing some SRM updates and fixing Gleeok before releasing v1.4. I'd say about 2 weeks.

Zelda 2 won't be fixed for v1.4. The proper fix is part of a group of changes that I want to get into all at once for v1.5".
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