Life Force (via Project Nested)
Zeldix :: MSU1 Hacking :: MSU1 Development :: Finished
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Life Force (via Project Nested)
@Arasoi Also, in Mesen you have a rewind feature. Just have to map it to your controller buttons. If you die, just rewind on the fly. That is what I normally use in my test play throughs. I am away from home at the moment. Otherwise, I would patch RAM $34 to always keep lives frozen.
pev- Since : 2017-10-16
Re: Life Force (via Project Nested)
I moved this topic over here since it was getting too bloated. I should have originally done this from the start.
pev- Since : 2017-10-16
Re: Life Force (via Project Nested)
Dialing in the volume levels, I'll have 2 packs ready when I'm all done:
Nestalgica AST
Salamander HD Remaster (Android) AST
Relikk is also working on an Arcade OST pack.
batty- Wish Fairy
- Since : 2016-01-24
Re: Life Force (via Project Nested)
Cheers, Pev & Cubear. Here's a playthrough of the current patch (at the time of posting it may still be processing).
There are a few issues.
- Boss music doesn't play on nearly all stages (this is known, I think?), but it does play on the stage 5 boss (21:40)
- But before that, on stage 5, the original NES music plays during and after the mid boss until the stage boss (19:25)
- Game Over music continues to play after transitioning to the title screen and demo, then restarts after the demo when it goes back to the title screen (29:40)
There are a few issues.
- Boss music doesn't play on nearly all stages (this is known, I think?), but it does play on the stage 5 boss (21:40)
- But before that, on stage 5, the original NES music plays during and after the mid boss until the stage boss (19:25)
- Game Over music continues to play after transitioning to the title screen and demo, then restarts after the demo when it goes back to the title screen (29:40)
Relikk- Since : 2017-02-17
Re: Life Force (via Project Nested)
yeah lol, this game is a little miniature nightmare. i think we mostly have it figured out aside from a bit of project nested weirdness.
Re: Life Force (via Project Nested)
Yeah, still working on the boss. As Cubear mentioned, it is becoming a nightmare.Relikk wrote:- Boss music doesn't play on nearly all stages (this is known, I think?), but it does play on the stage 5 boss
Yesterday, I did mention I may have botched the code just before leaving home. The patch is really a beta to help get the audio levels normalized until the finished product is out.- But before that, on stage 5, the original NES music plays during and after the mid boss until the stage boss
I did say it was a beta patch, right? Lol. All these little things will be fixed once the boss crap is figured out.- Game Over music continues to play after transitioning to the title screen and demo, then restarts after the demo when it goes back to the title screen
pev- Since : 2017-10-16
Re: Life Force (via Project Nested)
Thought you might like to know the issues, is all.
Carry on so.
Carry on so.
Relikk- Since : 2017-02-17
Re: Life Force (via Project Nested)
The input is always appreciated. I will eventually get back to this "little nightmare" once my workload goes back to normal.Relikk wrote:Thought you might like to know the issues, is all.
Carry on so.
pev- Since : 2017-10-16
Re: Life Force (via Project Nested)
I have completed volume balancing my first pcm pack. Since there are 2 nsf/code entries for stage 5 (one with intro, one without) will 2 separate pcm file/tracks be required for this?
batty- Wish Fairy
- Since : 2016-01-24
Re: Life Force (via Project Nested)
I am aware of those two tracks and have not coded them in to be passthrough to MSU-1 playback. When I get off work, I can do a quick playthrough and get those last two tracks from stage 5. I believe Cubear had mentioned that one of them is $22 for Mini Boss. Still needs to be coded in to play.Arasoi wrote:Since there are 2 nsf/code entries for stage 5 (one with intro, one without) will 2 separate pcm file/tracks be required for this?
pev- Since : 2017-10-16
Re: Life Force (via Project Nested)
it's pretty easy to skip to stage 5 as well.
prg 1eeb6 sets a stage to load (0-indexed) so change to 4 to get to stage 5 from the title screen.
prg 1eeb6 sets a stage to load (0-indexed) so change to 4 to get to stage 5 from the title screen.
Re: Life Force (via Project Nested)
@Arasoi @Relikk Ok, the last two tracks are assigned as ...
Stage 5 Mini Boss (Aircraft Carrier) --> Track 10
Stage 5 Resume (Thunderbolt-B) --> Track 11
They will not work properly with the patch you have. I recall Stage 5 mini boss was assigned at track-16 for that one.
With the final patch, it should be like this ...
Patch Beta 2 (with new track map):
Stage 5 Mini Boss (Aircraft Carrier) --> Track 10
Stage 5 Resume (Thunderbolt-B) --> Track 11
They will not work properly with the patch you have. I recall Stage 5 mini boss was assigned at track-16 for that one.
With the final patch, it should be like this ...
Patch Beta 2 (with new track map):
- Code:
https://www.mediafire.com/file/rrg1ywjcpn4qpf6/Life_Force_%2528USA%2529_%2528Rev_1%2529_%2528Virtual_Console%2529-Beta2.ips/file
pev- Since : 2017-10-16
Re: Life Force (via Project Nested)
I've completed my first pcm pack for this hack:
Life Force Nested MSU-1 (Rock AST, Nestalgica and Dusty Zahrt)
https://mega.nz/file/oLtDXYhR#7D8Cg2-WgrXpzZcDWnmt9PtXUspvDV8UwfP-vUJBUaY
I chose lf_msu for the naming scheme since pev specified it before. These tracks are volume balanced, length optimized and looped.
Life Force Nested MSU-1 (Rock AST, Nestalgica and Dusty Zahrt)
https://mega.nz/file/oLtDXYhR#7D8Cg2-WgrXpzZcDWnmt9PtXUspvDV8UwfP-vUJBUaY
I chose lf_msu for the naming scheme since pev specified it before. These tracks are volume balanced, length optimized and looped.
batty- Wish Fairy
- Since : 2016-01-24
Re: Life Force (via Project Nested)
Here is the second completed pack:
Life Force Nested MSU-1 (Synth AST, Salamander Android, lansisland, Lytehaus)
https://mega.nz/file/VKc0xIwA#Xz8RnpK84FdU7liYwmnknzz-gZrg4HjzmaFnjarSzso
I think I will stop here, I wasn't satisfied with the other options for a pcm set. Relikk has made an Arcade OST set and will post that when he is ready.
Life Force Nested MSU-1 (Synth AST, Salamander Android, lansisland, Lytehaus)
https://mega.nz/file/VKc0xIwA#Xz8RnpK84FdU7liYwmnknzz-gZrg4HjzmaFnjarSzso
I think I will stop here, I wasn't satisfied with the other options for a pcm set. Relikk has made an Arcade OST set and will post that when he is ready.
batty- Wish Fairy
- Since : 2016-01-24
Re: Life Force (via Project Nested)
Is it safe to assume that the boss music wasn't implemented in the latest beta patch? It wasn't playing for me. The stage music kept going.
Last edited by Relikk on Wed 20 Sep 2023 - 14:36; edited 2 times in total
Relikk- Since : 2017-02-17
Re: Life Force (via Project Nested)
Yes, this is the case. I am slowly making finishing touches. Last on the list to implement.Relikk wrote:Is it safe to assume that the boss music wasn't implemented in the latest beta patch? It wasn't playing for me. The stage music kept going.
* * U P D A T E * *
Beta 7 (09-21-2023 @ 12:08pm EST)
- Code:
https://www.mediafire.com/file/8an7ymrtlk1jg3d/lf_msu_beta7.zip/file
Last edited by pev on Thu 21 Sep 2023 - 12:10; edited 13 times in total
pev- Since : 2017-10-16
Re: Life Force (via Project Nested)
Okay. I can test on MiSTer FPGA, or any emulator if that is helpful.
batty- Wish Fairy
- Since : 2016-01-24
Re: Life Force (via Project Nested)
Tested on BSNES Plus this morning with a playthrough. Everything was fine until the stage 5 boss. The mid boss music played and the resumption of track 11 was good, but no boss music played there. No boss music played on stage 6, either. And the same issue persists with the continue music playing through the title screen and demo as shown in the video.
Also, a re-upload of the Arcade pack with some minor changes. I've included an alternate stage 2 (Salamander stage 2) and a loop fix for track 9.
https://mega.nz/file/xyxm2QBI#tA2FmtIpn53rnzoA3ypNv3PUk5zt0rLg7iW3_3p0CuI
Also, a re-upload of the Arcade pack with some minor changes. I've included an alternate stage 2 (Salamander stage 2) and a loop fix for track 9.
https://mega.nz/file/xyxm2QBI#tA2FmtIpn53rnzoA3ypNv3PUk5zt0rLg7iW3_3p0CuI
Relikk- Since : 2017-02-17
Re: Life Force (via Project Nested)
@Relikk @Arasoi Ok, I believe some progress was made. I may have figured out a fix for Stage 5 and Stage 6 boss not triggering. It worked for me. Can you please test to verify. Beta 5 in previous post up above as before.
Update: The beta 5 patch worked w/o issue on Retroarch Snes9x 1.15.0 core. All stage bosses triggered. I am still working on stopping the music after leaving the "continue / end" screen. So, the bug is still present in beta 5. I need someone to test Mesen, Bsnes, MiSTer, and SD2SNES.
Update: The beta 5 patch worked w/o issue on Retroarch Snes9x 1.15.0 core. All stage bosses triggered. I am still working on stopping the music after leaving the "continue / end" screen. So, the bug is still present in beta 5. I need someone to test Mesen, Bsnes, MiSTer, and SD2SNES.
pev- Since : 2017-10-16
Re: Life Force (via Project Nested)
@Relikk @Arasoi Ok, beta 6 is out. This stops the music after leaving the "CONTINUE / END" screen when you choose END. If all goes well, all that will be left is music fade out before boss. Updated link from earlier post.
pev- Since : 2017-10-16
Re: Life Force (via Project Nested)
Alright, fade out code is implemented. Hopefully, this is will be it.
Beta 7 (with fade)
Beta 6 (no fade - for those that prefer this)
Noticed that the Project Nested converted ROM has background noise when the game's internal fade routine is working from a muted NSF track. I have not noticed it in my Mesen Nes Enhanced Audio patch I am working on. So, not sure if this just a product of PN since even some FX sounds do not play correctly on stock converted ROM.
I left beta 6, since the MSU-1 music kind of masks this background noise since there is no fade built in. Cubear did mention that perhaps a hard mute approach can help with this and abandon fallback support.
For now, I am done. Taking a break. Cubear, thank you for the support regarding the boss trigger & explaining why it would not work.
Beta 7 (with fade)
- Code:
https://www.mediafire.com/file/8an7ymrtlk1jg3d/lf_msu_beta7.zip/file
Beta 6 (no fade - for those that prefer this)
- Code:
https://www.mediafire.com/file/6wmxy8kjx34sjmj/lf_msu_beta6.zip/file
Noticed that the Project Nested converted ROM has background noise when the game's internal fade routine is working from a muted NSF track. I have not noticed it in my Mesen Nes Enhanced Audio patch I am working on. So, not sure if this just a product of PN since even some FX sounds do not play correctly on stock converted ROM.
I left beta 6, since the MSU-1 music kind of masks this background noise since there is no fade built in. Cubear did mention that perhaps a hard mute approach can help with this and abandon fallback support.
For now, I am done. Taking a break. Cubear, thank you for the support regarding the boss trigger & explaining why it would not work.
pev- Since : 2017-10-16
Re: Life Force (via Project Nested)
Thank you for working on this, it is greatly appreciated. I will do some testing on beta 7 with everything.
batty- Wish Fairy
- Since : 2016-01-24
Re: Life Force (via Project Nested)
Relikk and I had trouble with beta 7 not acting consistently between different emulators, so I opted for a full playthrough of beta 6 on MiSTer FPGA to keep things simple (please disregard any slight track loop errors you may hear, this is a known issue with MSU-1 on MiSTer).
Everything working fine with beta 6, except some strange 2A03 noises playing before the boss on some stages. It is audible in the linked video.
batty- Wish Fairy
- Since : 2016-01-24
Re: Life Force (via Project Nested)
yeah, the strange noises are a known issue, it had to do partly with fixing the game's native fade-out in order for the game to call the boss track properly.
i'll think on where to go from here, which is likely polishing up the hard mute i worked out and editing the patch to include it.
i'll think on where to go from here, which is likely polishing up the hard mute i worked out and editing the patch to include it.
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Zeldix :: MSU1 Hacking :: MSU1 Development :: Finished
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