Chrono Trigger MSU-1

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Re: Chrono Trigger MSU-1

Post by brainiac9x on Tue 27 Sep 2016 - 19:06

Whoops!

That definitely solved the issue!

I got two "fails" for "can't open lavosscream.wav no such file or directory" and "can't open output\track-50_scream.wav no such file or directory"

But I got the output file with track 1.pcm through track 84.pcm

Do I need the other two .wav files?

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Re: Chrono Trigger MSU-1

Post by qwertymodo on Tue 27 Sep 2016 - 19:20

Oh yeah, just one.

https://raw.githubusercontent.com/qwertymodo/ChronoTrigger-MSU1/master/LavosScream.wav

Goes in the same directory as the script and config. The other one is a temp file generated from it.
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Re: Chrono Trigger MSU-1

Post by brainiac9x on Tue 27 Sep 2016 - 19:37

Alright so now I have track1-16, 19-24, 27-31, 35-51, 54, 56, 57, 59-64, 66, 68-70, 72, 73, 77, 78, 80, and 84 (all .pcm files), plus for some reason I have "14 - The Final Battle.flac" also in the output file.

So now, I believe I apply the chrono_msu1.ips patch to the chrono_msu1.sfc rom.
Then put the chrono_msu1.sfc rom, chrono_msu1.msu, and all the .pcm files into one folder, and it should be good to go for my SD2SNES?

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Re: Chrono Trigger MSU-1

Post by qwertymodo on Tue 27 Sep 2016 - 19:48

For the SD2SNES, all of the files need to have the same name, so the PCM files should be chrono_msu1-1.pcm, chrono_msu1-2.pcm, etc.  I'm not sure, but the script, by default might be outputting them as track-1.pcm, track-2.pcm, etc.  If that's the case, delete them and edit tracks.cfg, there should be a line OUTPUTPREFIX=track, change it to OUTPUTPREFIX=chrono_msu1 and run the script again.  The track 14 flac file that is left in the output folder is just an extra temp file that didn't get deleted like it should have been.

Again, sorry for the lack of documentation, you're kind of my guinea pig on this, since you're the first person other than me to actually use it, or at least the first person to give me any feedback on their experience with it. Now I know what needs to be explained better.
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Re: Chrono Trigger MSU-1

Post by suFami on Wed 28 Sep 2016 - 4:02

Hey qwertymodo, sorry I haven't had time to test out your conversion script. I'll start a New Game+ in the next day or two and let you know how it goes. You might want to update the README with instructions on proper sd2snes volume settings depending on which board is being used. Thanks for clearing up the Frog intro matter.
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Re: Chrono Trigger MSU-1

Post by brainiac9x on Wed 28 Sep 2016 - 9:31

So I changed the outputprefix to chrono_msu1, got all the pcm files in the proper format, and put them all on my SD2SNES. Fired up the game, and everything seems to working fine (as far as I know)!

Thanks again for all your help!!

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Re: Chrono Trigger MSU-1

Post by shadowAOD on Wed 23 Nov 2016 - 12:40

Hello Smile
I need a bit of help with this

it seems that when I try to open the make music pack
,it just converts the tracks to wav then gives me the error - (the application was unable to start correctly (0xc000007b). click ok to close the application (it's referring sox.exe)

anyway to fix this?

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Re: Chrono Trigger MSU-1

Post by qwertymodo on Wed 23 Nov 2016 - 12:44

Which script are you using? DarkShock's original or mine?

https://github.com/qwertymodo/ChronoTrigger-MSU1
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Re: Chrono Trigger MSU-1

Post by shadowAOD on Wed 23 Nov 2016 - 13:42

qwertymodo wrote:Which script are you using?  DarkShock's original or mine?

https://github.com/qwertymodo/ChronoTrigger-MSU1

which one?

I'm using the msu1 hack from romhacking.net (the latest one I believe)

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Re: Chrono Trigger MSU-1

Post by qwertymodo on Wed 23 Nov 2016 - 15:21

Ok, so instead of following the conversion instructions there, download this script and use it instead (it uses the same source files but I've made a lot of significant improvements to the end result): [Download]
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Re: Chrono Trigger MSU-1

Post by shadowAOD on Wed 23 Nov 2016 - 17:13

qwertymodo wrote:Ok, so instead of following the conversion instructions there, download this script and use it instead (it uses the same source files but I've made a lot of significant improvements to the end result): [Download]

I don't think it worked Sad
I mean it converted but when I patched the game and everything
it didn't play the pcm's when I booted the game

it just played the snes ost

update - I don't think they converted correctly
I've tested the pcm's on audacity and they don't sound right(higher speed then normal)I've checked the pcms on megaman x to be sure and those ones were fine

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Re: Chrono Trigger MSU-1

Post by qwertymodo on Wed 23 Nov 2016 - 19:31

I have no idea how the files would be playing too fast.  Also, when you say you're using the MSU-1 hack from RHDN, do you mean the one in their "ROM Hacks" section or mine that's currently beta testing in the forums, because mine has a lot of fixes and improvements over the older one in the database: http://www.romhacking.net/forum/index.php/topic,23115.0.html

Also, what emulator are using, and do you have a manifest file (.xml for bsnes, .bml for higan)?  It is possible to load the game without a manifest, but you have to have the files named properly.
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Re: Chrono Trigger MSU-1

Post by shadowAOD on Thu 24 Nov 2016 - 3:18

qwertymodo wrote:I have no idea how the files would be playing too fast.  Also, when you say you're using the MSU-1 hack from RHDN, do you mean the one in their "ROM Hacks" section or mine that's currently beta testing in the forums, because mine has a lot of fixes and improvements over the older one in the database: http://www.romhacking.net/forum/index.php/topic,23115.0.html

Also, what emulator are using, and do you have a manifest file (.xml for bsnes, .bml for higan)?  It is possible to load the game without a manifest, but you have to have the files named properly.

I'm using higan v 0.94
I know I'm supposed to use v 0.96 but I can't find that version anywhere

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Re: Chrono Trigger MSU-1

Post by qwertymodo on Thu 24 Nov 2016 - 12:14

Ok, the easiest way to make everything work for higan with my script is to open tracks.cfg and change the line that says OUTPUTPREFIX=chrono_msu to OUTPUTPREFIX=track and run it again, then the files will be named track-1.pcm, track-2.pcm, etc. Also, make sure you create a dummy file named msu1.rom if you don't already have one.
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Re: Chrono Trigger MSU-1

Post by shadowAOD on Thu 24 Nov 2016 - 13:42

qwertymodo wrote:Ok, the easiest way to make everything work for higan with my script is to open tracks.cfg and change the line that says OUTPUTPREFIX=chrono_msu to OUTPUTPREFIX=track and run it again, then the files will be named track-1.pcm, track-2.pcm, etc. Also, make sure you create a dummy file named msu1.rom if you don't already have one.

ah ok but what do you mean by create a dummy named msu1.rom?

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Re: Chrono Trigger MSU-1

Post by qwertymodo on Thu 24 Nov 2016 - 16:50

Just make a file with that name inside the game folder.
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