Chrono Trigger

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Chrono Trigger - Page 7 Empty Chrono Trigger







Patch:

Chrono Trigger Original Patch (without FMV, original game intro) by Qwertymodo:
Code:
Download: https://mega.nz/file/TqBADBIJ#1dZvVdMR2kBidt32ojZW4KQvGpa4wgf8XioDyKNJc2M

Mirror Download: https://www.mediafire.com/file/l5dq6hsynnuf0ox/CT_MSU-1_Patch.zip/file
This is the most recent qwertymodo patch that runs the game with the best quality of sound. Does not support FMV yet. Make sure that PCM-100 is removed if you are using this patch. It is the FMV intro and it will play for a moment at the first of the game boot up if not removed.

Chrono Trigger Patch and FMV intro (video intro replaces original opening):
Code:
Download: https://mega.nz/file/imAlwYII#0PzgvjXIzGYwmp_DiASZCzNuEJdddmgf1bBdOlefbFc

Mirror Download: https://www.mediafire.com/file/inzllfydh8pw7k1/CT_MSU-1_Patch_and_FMV_Intro.zip/file
YouTube Preview
This patch developed by qwertymodo will allow the intro FMV video to be played that was created by Ramsis/smkdan. This download has the patch, the FMV, and the extra track to go along with the video.

Cthulhu's patch (1.1.4):
Code:
https://mega.nz/folder/wIE1gQ5S#rbpeeX5pcNFAXfV9XVt2bA
This patch is based on DarkShock and Qwertymodo. It is not fmv compatible, but is compatible with any other patches and languages.


PCM Sets:

Blake Robinson PCM Set:
Important Note:
Before using this pcm set, read this appeal carefully: https://drive.google.com/open?id=1g68fSCN1W7lfB249VGNtRR6ARP42DyHI
Code:
https://mega.nz/#!mHpyDQwS!B2AsH0Zr-lGcTBJBTXqxYTepertNGGWMl0ch0bMpL98
Manual flac conversion: If you purchased the album from here, you can also convert the FLAC files to MSU-1 .pcm files using this tool and this config file.  See the usage instructions provided below.


JUD6MENT's Orchestral Chrono Trigger Set (Accurate Tempo, Volume Level, and Music Style):
Important Note:
Before using this pcm set, read this appeal carefully: https://docs.google.com/document/d/1l_hOrosm-duR-jFOST9i-Fia56uJ-sVoVI9W867wRRE/edit?usp=sharing
Code:
Download: https://mega.nz/file/OjIAWDSZ#e3u5IceI_W6kxzuRLXvvlHKojOmhVPO1gaC00QHcsjU

Mirror Link: https://www.mediafire.com/file/l4iu0vp0txhn7ae/JUD6MENT%2527s_Chrono_Trigger_Orchestral_Set.zip/file
YouTube Preview Video: Click Here
Musician Track Credit: Click Here
This PCM set features music mostly by Blake Robinson, Malcolm Robison, and a few others. Minor music edits have been done to tracks for accurate tempo and volume level.


Music by Kara Comparetto PCM Set (converted by edale):
100% acoustic Piano, Pipe Organ, and Harpsichord.
Code:
https://mega.nz/file/fZBkiLzD#ypUBSQTa1csf-FQNQkRx9vFxpIhsi2PLARGdG1baLJM
YouTube Preview


Dracula9AntiChapel PCM Set:
An alternative audio pack has been graciously provided for free by Youtube user Dracula9AntiChapel, and it can be downloaded here:
Code:
http://www.mediafire.com/file/ihtymj4tret4520


Synthetic Origins PCMs ('uncompressed' versions of the music by tssf), pack Sara:
Code:
https://saralene.tv/ctso/Chrono%20Trigger%20Synthetic%20Origins%20-%20MSU-1.7z


Chrono Trigger Plus Patch:

Patch by ThegreatBen:
Code:
https://www.romhacking.net/hacks/3691/

Missing tracks by edale:
Code:
https://mega.nz/#!mNAX2ApQ!A_agtCA158jVJXOQ1mOBeJwuPW0aSuOeIgxFiiKe_-8
This pack contains two restored cut themes that are not used in the the normal set, so you also need to download the normal pcm set


Discussion Thread:

Code:
http://www.romhacking.net/forum/index.php?topic=23115.0

Important Side Note: If you have seen the qwertymodo preview that is on his YouTube Channel that has all the FMV cutscenes, that project is not finished yet. We do not know when it will be finish but please respect qwertmodo and there is no need for him to be asked frequently about it.


Last edited by Conn on Sun 25 Dec 2022 - 17:19; edited 46 times in total
Conn
Conn

Chrono Trigger - Page 7 Image212

Since : 2013-06-30

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Post Sun 15 Aug 2021 - 18:23 by Cthulhu

Hello.

Back in 2019 I'd started working on a MSU-1 hack that would be compatible with the Bugfix and Uncensoring patch; this hack was being written on top of the old DarkShock patch.
I did get it functional, but it had the same limitations and problems as the original patch by DarkShock.

At the time, qwertymodo was generous enough to share the source code for his latest version (previously, I was reverse-engineering his code from binary), and by using his research into SPC muting and track fading, I was able to achieve success in my attempt.

My version is a complete rewrite using the researches done by both DarkShock and qwertymodo.
I did send him a message back then with all of my own discoveries and improvements that he could make to his code. Unfortunately, he never got back to me and it seems he no longer logs into romhacking.net.

In an attempt to get to him or any other user that might want to use my code, I've decided to post it here.
My code's top 3 priorities are:
1) Maintainability (it can be fixed or expanded easily)
2) Compatibility (this hack was originally developed to work on top of another hack)
3) Speed (lower cycles is prioritized over binary size)

Recently I've fixed another issue that is present in both DarkShock's and qwertymodo's hacks.

qwertymodo or any other person is completely free to use or take anything from my code. All that I ask is to keep the BSD license that credits DarkShock, qwertymodo and myself.

For other users wanting to implement this on top of their own hacks, all that you need to do is to change the values of Tracklist.ADDRESS, Tracklist.MAX_SIZE, Patch.ADDRESS and Patch.MAX_SIZE and you are all done (only needed if those addresses are currently being used by your hack).
The code has guards to properly work on both MSU-1 enabled and MSU-1 disabled (vanilla soundtrack).

Details, code and a NMI cycle comparison between my code and qwertymodo's can be found here: https://www.romhacking.net/forum/index.php?topic=25303.msg417773#msg417773

Currently there is no FMV support and I have no plans to implement them myself as I don't like them.

P.S. Version 1.1.2 (2019) is the one included in Bugfix and Uncensoring.

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Post Mon 16 Aug 2021 - 13:01 by ltnvnrs

Cthulhu wrote:Hello.
P.S. Version 1.1.2 (2019) is the one included in Bugfix and Uncensoring.

Chrono Trigger: Bugfix and Uncensoring Patch
https://www.romhacking.net/hacks/3147/

This one fixes the "bug of the double chime sound when its chrono's turn to attack" ............. which is on "lr-snes9x" (libretro version, meaning shaders and custom controls are added to it) .............. that is otherwise there.  And I haven't tested this issue specifically on the recent builds, since nothing important is ever done really.
...............
...............
...............
Never thought of using the MSU1 in the patch separately, since it has the bug fix patch with MSU1 included in it...........using the "bugfix patch with MSU" the double chime sound in battle is fixed.............but just using the MSU1 patch either in that package form the link or the updated one to fix the issue, i haven't tested. (and thanks, because some of the "bug fixes" indicated in the "List of Changes" sheet included in the patch, just seem like Fan Boy changes.................too lazy to test out the MSU1, the new MSU1 patch, to see if that alone fixes the "double chime sound at character turn in battle"..............if it does, this explains why this was not just included in an updated bug fix patch ............. (if you just lower case the text of the game + msu1, that would probably be better)

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Conn

Post Mon 16 Aug 2021 - 16:31 by Conn

Cthulhu wrote:Hello.

Back in 2019 I'd started working on a MSU-1 hack that would be compatible with the Bugfix and Uncensoring patch; this hack was being written on top of the old DarkShock patch.
I did get it functional, but it had the same limitations and problems as the original patch by DarkShock.

At the time, qwertymodo was generous enough to share the source code for his latest version (previously, I was reverse-engineering his code from binary), and by using his research into SPC muting and track fading, I was able to achieve success in my attempt.

My version is a complete rewrite using the researches done by both DarkShock and qwertymodo.
I did send him a message back then with all of my own discoveries and improvements that he could make to his code. Unfortunately, he never got back to me and it seems he no longer logs into romhacking.net.

In an attempt to get to him or any other user that might want to use my code, I've decided to post it here.
My code's top 3 priorities are:
1) Maintainability (it can be fixed or expanded easily)
2) Compatibility (this hack was originally developed to work on top of another hack)
3) Speed (lower cycles is prioritized over binary size)

Recently I've fixed another issue that is present in both DarkShock's and qwertymodo's hacks.

qwertymodo or any other person is completely free to use or take anything from my code. All that I ask is to keep the BSD license that credits DarkShock, qwertymodo and myself.

For other users wanting to implement this on top of their own hacks, all that you need to do is to change the values of Tracklist.ADDRESS, Tracklist.MAX_SIZE, Patch.ADDRESS and Patch.MAX_SIZE and you are all done (only needed if those addresses are currently being used by your hack).
The code has guards to properly work on both MSU-1 enabled and MSU-1 disabled (vanilla soundtrack).

Details, code and a NMI cycle comparison between my code and qwertymodo's can be found here: https://www.romhacking.net/forum/index.php?topic=25303.msg417773#msg417773

Currently there is no FMV support and I have no plans to implement them myself as I don't like them.

P.S. Version 1.1.2 (2019) is the one included in Bugfix and Uncensoring.
I keep myself completely out of CT, it's all up to qwerty. Seeing his other motivations like ladx, he loves starting genuine new stuff, but unfortunately, as it happens often, the work required begins getting too complex and it is dropped for more interesting projects for a while. So we can only hope qwerty finds motivation to finish things up Smile
The best chance you have, is trying to contact him via discord....

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Post Mon 16 Aug 2021 - 17:52 by Cthulhu

ltnvnrs wrote:...
I don't quite understand this. Was this written with an auto translator?

Conn wrote:...
Hi, thanks for the reply.
I'd my Discord account deleted about a year ago and I have no desire to create another (I have my reasons).

My patch has been public and included within Bugfix and Uncensoring since 2019; I just didn't do a full playthrough back then.
Recently I had the desire to play the game again and came across the replay track bug, which prompted me to do another pass through the code.

Decided to post it in here because there is not much visibility in the Bugfix and Uncensoring thread.
This version fixes some issues that are still present in the other hacks and is designed to be usable with any other hack (HiROM or ExHiROM) aswell as the vanilla ROM.

My remark about qwertymodo is that if he ever sees this, he is completely free to use anything from my version.
I remember we talked about my game start hook and I have improved it since we last talked, where it's now placed in a region of the menu code that is only called once when the game is about to render the initial menus (WAIT/ACTIVE selection and load screen).

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Conn

Post Tue 17 Aug 2021 - 13:06 by Conn

@cthulhu
I pointed qwertymodo via discord here, his reply was:
ok, I see what he's saying, I went ahead and implemented it

I never was involved in CT, and cannot say/do anything further, so if there are open questions, I'd recommend to resurrect your discord account and directly chat with qwerty or wait until he replies here (but I don't know how frequently he visits this forum nowadays).

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JUD6MENT

Post Tue 17 Aug 2021 - 13:40 by JUD6MENT

qwertymodo also has his own discord channel that you can ask him questions directly on, i find that is often the quickest way to contact him. Here a link.

https://discord.com/invite/F4KvmvU

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Post Tue 17 Aug 2021 - 23:29 by Cthulhu

Conn wrote:...
There are/were no questions. It's just an open permission from me to use whatever you want from my work and to make it more visible by posting it somewhere else other than a non-direct thread from romhacking.
The hack, as of now, is only included within Bugfix and Uncensoring, but can be used on top of the vanilla ROM or other hacks. It contains improvements and fixes that are not part of the latest version of qwertymodo's hack and might be a better option if you don't care for FMVs.

JUD6MENT wrote:...
See my previous two posts.
I am just publishing my hack here while making sure to mention/credit qwertymodo as this hack was constructed on top of his and DarkShock's reverse-engineering of Chrono Trigger's SPC code.


He is free to contact me anytime here or at romhacking, but I already made sure to give him an open permission and already sent most of my discoveries about his code back in 2019 via DM; he never got back to me there, but it's there if he ever needs to read it.

Last edited by Cthulhu on Wed 18 Aug 2021 - 3:04; edited 1 time in total (Reason for editing : grammar)

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Post Fri 20 Aug 2021 - 19:00 by ltnvnrs

Patch and FMV Download (Mirror Link):

This msu1 patch from the OP, fixes the "audio studder of the chime, in battle" ......... on "lr-snes9x" current version on the Raspberry PI4 ............. the other patch still has the problem (the other patch with this problem is still on the OP).

The "bug fix and uncensoring patch", also fixes that problem, but the "msu1" patch by itself for that or the updated one, does not patch correctly on "windows 7" or using "Asar" to patch the .asm file to rom (so its probably the wrong environment or setup to patch correctly).

(The MSU Patch from the OP that has the audio issue fixed, and the "autorun" patch only from this package "ChronoTriggerPlus130", with any..........is what i'm using at present) (because some of the lower case or name fix patches have warnings about possible errors, that was not found yet, and some of the "bug fixes patches may cause errors, like if you get into enough battles in the first forest of the game, you will probably see a text error when getting an item from an enemy after battle)

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Post Sat 21 Aug 2021 - 6:14 by Cthulhu

ltnvnrs wrote:The "bug fix and uncensoring patch", also fixes that problem, but the "msu1" patch by itself for that or the updated one, does not patch correctly on "windows 7" or using "Asar" to patch the .asm file to rom (so its probably the wrong environment or setup to patch correctly).

To cross-assemble it into a ROM, you need bass v14; there is a compiled version for Windows at https://www.romhacking.net/utilities/794/
Simply place bass.exe together with make.bat and chrono_msu1.asm, open make.bat with a text editor and edit the following lines:
set DEFINE=EX: If your ROM is an ExHiROM (ROM size bigger than 4 MBs), leave this be; if your ROM is a HiROM (vanilla ROM is HiROM), remove or comment this line (rem set DEFINE=EX).
set INPUT="Chrono Trigger (USA).sfc": This is the name of the ROM you are cross-assembling into.
set OUTPUT="chrono_msu1.sfc": This is the name of the ROM that gets generated.
Now just double click make.bat.
P.S. If you also want it to fix the SNES checksum after cross-assembling, put checksum.exe from my checksum calculator together with make.bat: https://www.romhacking.net/utilities/1479/
P.S. If you also want it to auto-generate a BPS patch, put flips.exe together with make.bat: https://www.romhacking.net/utilities/1040/

ltnvnrs wrote:and some of the "bug fixes patches may cause errors, like if you get into enough battles in the first forest of the game, you will probably see a text error when getting an item from an enemy after battle)

Looks like ROM data corruption. DarkShock's patch is an IPS and will not check what's in there before patching; if the ROM was modified at those locations, you will corrupt it by applying the patch.
DarkShock's hack will not work on most hacks and it will definitely not work on an ExHiROM.

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Conn

Post Sat 21 Aug 2021 - 9:09 by Conn

@ ltnvnrs: it would be great if you could give precise references... like:
This msu1 patch from the OP, fixes the "audio studder of the chime, in battle" ......... on "lr-snes9x" current version on the Raspberry PI4 ............. the other patch still has the problem (the other patch with this problem is still on the OP).
Is just confusing: the one patch from OP works with that....... the other patch is still on OP.....

The first post is a mess I admit, and also therefore your bug report is cryptic. I can only guess that you mean with
(the other patch with this problem is still on the OP)
The CT plus patch, right?

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Post Sat 21 Aug 2021 - 20:05 by Cthulhu

Brutapode89 wrote:And will be there a patch to fix other translations, please?

Assuming you don't care for FMVs, you can use my hack for this. It should be compatible with any other ROM derived from the USA version, unless Temporal Flux or the translator moved the few 65C816 code regions that got hooked elsewhere, which is very unlikely.
The only real problem you could run into is in the case where data was placed/moved to the regions used to store the hack's code. This can be easily fixed by opening the ROM with a hex editor, finding some empty ROM space and then changing the ADDRESS and MAX_SIZE of the scopes Tracklist and Patch to reflect this. Just open chrono_msu1.asm with a text editor and search for "scope Tracklist" and "scope Patch".
The tracklist requires 85 bytes and the patch requires ~1000 bytes (current version is sitting at exactly 970 bytes).

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JUD6MENT

Post Sat 21 Aug 2021 - 23:25 by JUD6MENT

Ok! I am excited to say that I finished my PCM set! I also updated the first post with this stuff.

Orchestral Set by JUD6MENT (Accurate Tempo, Volume Level, and Music Style):
Important Note:
Before using this pcm set, read this appeal carefully: https://docs.google.com/document/d/1l_hOrosm-duR-jFOST9i-Fia56uJ-sVoVI9W867wRRE/edit?usp=sharing
Code:
https://mega.nz/file/rTwG3BgQ#V_jaJ3-uD7XhBewXwMw4ku7A2z0NWJ3JPrm0Gk1ZSDQ
Musician Track Credit: Click Here

The Blake Robinson Music is truly fantastic, but is not a perfect fit for a video game sound track on its own. This PCM set goal was to correct the variation from the original sounds of the game by correcting the tempo, the volume, or going with a new track entirely.

This PCM set is about 60% Blake Robinson, 25% Malcolm Robinson, and 15% various other artists. For all 63 tracks I personally did some music editing to change the tempo and volume level to be accurate, every track in the game, it took a bit of time. I also found better fits for tracks that were not meant to be orchestral sounding by using a different artists remix instead of using Blake or Malcolm's music. Tracks such as Robo's Theme and the techno beat of Ocean Palace will sound closer to their original music designs, along with various other tracks. I also made sure every loop point sounded prefect and flawless.

I also added a few bonus alternative tracks in a separate folder that can be switched out if desired. I think this is the ultimate PCM set that matches the game's music style the closest while giving that MSU-1 cd quality soundtrack. I hope you all enjoy.

YouTube preview video will be up in a few hours.

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JUD6MENT

Post Sun 22 Aug 2021 - 2:07 by JUD6MENT

Ok, here is my preview video of my new PCM set!
https://www.youtube.com/watch?v=kEul9YOXrF4




I got timestamps for different tracks in description of video. Enjoy!

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Post Sun 22 Aug 2021 - 4:01 by ltnvnrs

(with the libretro version of emulators, "shaders included + input mapping" ...... they are not usually the most up to date, because optimization is a big issue, since these are usually used on 32bit platform or lower end, single board computers (SBC)) (like the Raspberry PI 4, which is a small upgrade versus the pi3) (with the Raspberry PI4, or other "SBC" devices, some custom edits are done for compatibility with the device, nothing important)

(this is generally for this emulator, the specific version for the device isn't the issue......the source is usually a few months behind the pc version, if something significant is performed)

lr-snes (version 1.60 ... hotfix/crc 74257ec)

"chrono msu 1.1.4" - (chime at battle start with status bar, then chime when character selected)
"chrono trigger plus patch" - same as above
"chrono msu + fmv" (mega link, OP) - same as above
"chrono msu RESUME" - echo at status bar chime, echo when character selected (battle)
https://www.romhacking.net/hacks/2546/

(using lr-snex9x, I may not notice the difference between the "chrono msu 1.1.4" patch and the, "chrono msu + fmv" patch ........... except if there is a some audio changes in a battle, because the enemies are more scripted (?) .............. I would use "chrono msu 1.1.4" based on the fact that with "lr-snes9x", the rom will work with "reduce slowdown set to - Light", not the higher options ................ i noticed nothing significantly wrong or hiccup-ish, with some few hours invested in game the last time)

(I will add that with, chrono trigger specifically, the optional side quests, seem to strip out the intended emotion you would otherwise develop for the game, on a general completion run............that includes the content from unlocking battle combinations............which i believe, you weren't really susposed to unlock anything at all...............so you can imagine the additional content mods, really break the game.............some other games do that too, but especially if the additional quests or content are impossible to figure out normally, it was just intended as a game breaker) (but after appreciating some of the game breakers, I would just not play with those, on a future play through, after I forgot about most of the game)

EDIT

well, i stopped using the "autorun patch" that was included as optional in the said mod pack, to avoid an error..............still find it difficult to call anything listed as a common bug an actual game bug more then a general preference, other then the character name digits, which may cause a game bug so I wouldn't use that either, but the MSU update sounds great.

EDIT

"chrono msu 1.1.4" - also plays beeping sounds if the compatibility is for "reduce slowdown" is set higher then "light" ................ the soundtrack for vanilla is vibrant without the msu, which is probably the factor.

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Conn

Post Sun 22 Aug 2021 - 4:39 by Conn

Congrats Jud6Ments for your pcm set Very Happy

@Cthulhu: if you want me to put your patch on first post, let me know, just put a compiled bps/ips in the folder and let me know which points differ from qwertymodo patch (I know nothing about this game and/or progress)...

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Post Sun 22 Aug 2021 - 10:25 by Cthulhu

Conn wrote:@Cthulhu: if you want me to put your patch on first post, let me know, just put a compiled bps/ips in the folder and let me know which points differ from qwertymodo patch (I know nothing about this game and/or progress)...

Not much point in putting a BPS in there because you need to cross-assemble it depending on the ROM you are patching (HiROM and ExHiROM assembles are outright incompatible with each other because of the NMI vector, while other hacks might need to change the ROM address location for the hack).
The make.bat script already does everything for you; the process is the same as using flips to patch your ROM. You set the base ROM, the name of the generated ROM and whether it's an ExHiROM or not and just double click make.bat. The only difference is that you need bass.exe instead of flips.exe, although you can also have flips.exe at the same folder to auto-generate a BPS patch.

For Linux, you can invoke bass directly (if you are on Linux and don't know how to use the terminal, I don't know what to tell you).
HiROM: bass -o "ROM" "chrono_msu1.asm"
ExHiROM: bass -d EX -o "ROM" "chrono_msu1.asm"

As for changes, well, this was completed back in 2019, but I never ended playing the game back then. Now that I am playing, I am fixing the issues that are still present on all versions (DarkShock, qwertymodo, mine). As of now, the only problem I've found was the track replay bug under certain conditions (Bangor Dome's crest door, Spekkio teaches magic to more than one character, etc).
It's hard to go through everything I did differently, but what I've posted previously should be enough: easy compatibility with other hacks, favors execution speed over binary size, multiple fixes and no FMV support.

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Post Sun 22 Aug 2021 - 11:05 by Cthulhu

Brutapode89 wrote:Yes but I can't find the .asm file.

https://www.romhacking.net/forum/index.php?topic=25303.msg417773#msg417773

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Post Sun 22 Aug 2021 - 11:28 by Cthulhu

Brutapode89 wrote:Okay. But am I forced to use the command "make"? Because it's written "[ERROR] ROM not found!".

https://www.zeldix.net/t808p150-chrono-trigger#39359

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Conn

Post Sun 22 Aug 2021 - 12:03 by Conn

Lol, I think cthulhu gets the reason I asked for a bps in first place Confused Very Happy

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Post Sun 22 Aug 2021 - 12:21 by Cthulhu

Brutapode89 wrote:Ah, I see the tuto. But in this link, there's only the .GZ file bass_v14.tar instead the bass.exe.

bass_v14.tar.gz\bass_v14.tar\bass\bass.exe

7-zip can open both .gz and .tar, I don't know about other programs such as WinRAR.

Conn wrote:Lol, I think cthulhu gets the reason I asked for a bps in first place

He would then post about flips failing to patch his ROM because the BPS needs to be assembled for his ROM type.

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Conn

Post Sun 22 Aug 2021 - 14:00 by Conn

True...
Mmh I actually don't want to maintain much this thread since (as said before), I don't know neither the game nor the patches, and it is a mess already. We can only hope that qwertymodo will finish his patch one day, but currently this is out of reach.
Also I don't want to make it more messy than it already is (patch with fmv, without, some pcm come with fmv audio track, some not, then the plus patch, etc, etc...).
You already see that it is for some people out of reach to run your make.bat... so I'm aware that it complicates stuff more. For now I think I renounce on the French version patch and place your ASM link there instead, as an alternative to qwerty's patch... and mark it as compatible with all versions and patches. It might be good if you include an instructions readme for all BPs out there Wink
Also, out of curiosity, why are some CT versions lorom and others hirom?

What do you think?

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