Chrono Trigger

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Chrono Trigger - Page 10 Empty Chrono Trigger







Patch:

Chrono Trigger Original Patch (without FMV, original game intro) by Qwertymodo:
Code:
Download: https://mega.nz/file/TqBADBIJ#1dZvVdMR2kBidt32ojZW4KQvGpa4wgf8XioDyKNJc2M

Mirror Download: https://www.mediafire.com/file/l5dq6hsynnuf0ox/CT_MSU-1_Patch.zip/file
This is the most recent qwertymodo patch that runs the game with the best quality of sound. Does not support FMV yet. Make sure that PCM-100 is removed if you are using this patch. It is the FMV intro and it will play for a moment at the first of the game boot up if not removed.

Chrono Trigger Patch and FMV intro (video intro replaces original opening):
Code:
Download: https://mega.nz/file/imAlwYII#0PzgvjXIzGYwmp_DiASZCzNuEJdddmgf1bBdOlefbFc

Mirror Download: https://www.mediafire.com/file/inzllfydh8pw7k1/CT_MSU-1_Patch_and_FMV_Intro.zip/file
YouTube Preview
This patch developed by qwertymodo will allow the intro FMV video to be played that was created by Ramsis/smkdan. This download has the patch, the FMV, and the extra track to go along with the video.

Cthulhu's patch (1.1.4):
Code:
https://mega.nz/folder/wIE1gQ5S#rbpeeX5pcNFAXfV9XVt2bA
This patch is based on DarkShock and Qwertymodo. It is not fmv compatible, but is compatible with any other patches and languages.


PCM Sets:

Blake Robinson PCM Set:
Important Note:
Before using this pcm set, read this appeal carefully: https://drive.google.com/open?id=1g68fSCN1W7lfB249VGNtRR6ARP42DyHI
Code:
https://mega.nz/#!mHpyDQwS!B2AsH0Zr-lGcTBJBTXqxYTepertNGGWMl0ch0bMpL98
Manual flac conversion: If you purchased the album from here, you can also convert the FLAC files to MSU-1 .pcm files using this tool and this config file.  See the usage instructions provided below.


JUD6MENT's Orchestral Chrono Trigger Set (Accurate Tempo, Volume Level, and Music Style):
Important Note:
Before using this pcm set, read this appeal carefully: https://docs.google.com/document/d/1l_hOrosm-duR-jFOST9i-Fia56uJ-sVoVI9W867wRRE/edit?usp=sharing
Code:
Download: https://mega.nz/file/OjIAWDSZ#e3u5IceI_W6kxzuRLXvvlHKojOmhVPO1gaC00QHcsjU

Mirror Link: https://www.mediafire.com/file/l4iu0vp0txhn7ae/JUD6MENT%2527s_Chrono_Trigger_Orchestral_Set.zip/file
YouTube Preview Video: Click Here
Musician Track Credit: Click Here
This PCM set features music mostly by Blake Robinson, Malcolm Robison, and a few others. Minor music edits have been done to tracks for accurate tempo and volume level.


Dracula9AntiChapel PCM Set:
An alternative audio pack has been graciously provided for free by Youtube user Dracula9AntiChapel, and it can be downloaded here:
Code:
http://www.mediafire.com/file/ihtymj4tret4520

Chrono Trigger Plus Patch:

Patch by ThegreatBen:
Code:
https://www.romhacking.net/hacks/3691/

Missing tracks by edale:
Code:
https://mega.nz/#!mNAX2ApQ!A_agtCA158jVJXOQ1mOBeJwuPW0aSuOeIgxFiiKe_-8
This pack contains two restored cut themes that are not used in the the normal set, so you also need to download the normal pcm set


Discussion Thread:

Code:
http://www.romhacking.net/forum/index.php?topic=23115.0

Important Side Note: If you have seen the qwertymodo preview that is on his YouTube Channel that has all the FMV cutscenes, that project is not finished yet. We do not know when it will be finish but please respect qwertmodo and there is no need for him to be asked frequently about it.


Last edited by Conn on Mon 4 Oct 2021 - 4:11; edited 44 times in total
Conn
Conn

Chrono Trigger - Page 10 Image212

Since : 2013-06-30

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Chrono Trigger :: Comments

Conn

Post Wed 6 Oct 2021 - 12:22 by Conn

If I need to update first post link, let me know. The old one was broken and currently it is edale's link.

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Post Wed 6 Oct 2021 - 12:35 by FBBTJ

Awesome ! Thanks a lot to all of you that made this patch and PCM sets. DarkShock, Qwertymodo, JUD6MENT, Conn, Cthulhu, ... THANKS ! We don't always think of thanking you but you are all awesome !! So many hours of happiness thanks to you...

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Post Wed 6 Oct 2021 - 12:44 by edale

Conn wrote:If I need to update first post link, let me know. The old one was broken and currently it is edale's link.
That was Cthulhu's link, I just quoted their post.

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Post Wed 6 Oct 2021 - 17:19 by VVV18

@Cthulhu, it's alright right?

In your PATCH files, there is no explanation on how to use it, a README and such, I really believe in the need for this for "everyone" that would make it easier on how to correctly apply the patch, apart from that, most here of " us " is completely unfamiliar with programming and we still deal with language difficulties;
(I'm graduated in automation, electrical, music and even so I can't apply your patch-maybe I'm not that layman) remembering that, I have all the content on the A/Z site and I can clearly understand each patch from each person; finally: think about it and, if you think it's necessary, make a mini tutorial; in the more: thank you very much!!!

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Post Thu 7 Oct 2021 - 0:05 by Cthulhu

Conn wrote:If I need to update first post link, let me know. The old one was broken and currently it is edale's link.

As edale already mentioned, it's my folder link that I switched to on 30/08 at his suggestion. It has been the same link since then; I just update the contents inside the folder now.
You shouldn't need to update the link anymore, unless either I or Mega delete this folder entirely for whatever reason.

VVV18 wrote:...

Hello...

Right now, there are only 3 files visible at the root folder, all of them are make scripts; if you double click any of them you will get this:
Code:
[ERROR] No ROM! Drag and drop a ROM into this script.

Press any key to continue . . .

All the other possible errors are covered here: https://www.zeldix.net/t808p200-chrono-trigger#39545
Their error messages are all self explanatory though.

Currently I do not feel like or have the time to write a README (in fact, I'd to stop working on some of the projects I am currently active at just to update this), more so when I have already written troubleshooting in the form of detailed forum posts and as error handling from both the make scripts aswell as the ASM source code.
As I've mentioned early, I suffer from OCD and I always revise documents/documentations multiple times when I am the one writing them, making it a lengthy and stressful process for me.

As I've previously mentioned, if anyone wants to write a proper README, I'll gladly add it to the download folder (as long as it's written in correct english).
Otherwise, you can always guide yourself by executing one of the make scripts.

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Post Thu 7 Oct 2021 - 16:55 by VVV18

@Cthulhu, thank you so much for the explanation.

Too bad I don't know English, otherwise I'd read me but anyway, as you mentioned ( [ERROR] No ROM! Drag and drop a ROM into this script. Press any key to continue . . . ) just read the text inside the files (bat) that's it, thanks.

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Post Fri 8 Oct 2021 - 5:48 by Cthulhu

If you don't know english, a README won't make a difference.

The errors thrown by the make scripts work just like a README, the difference is that it only displays something for you to read when you need to read it.
Just copy and paste the error into an online translator if a language barrier is the problem.

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Post Wed 27 Oct 2021 - 2:01 by bahsura

Hi dear people,

I can´t seem to be able to access or download any patches from https://cloud.home.qwertymodo.com, is it only me? Thank you for the amazing work!

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JUD6MENT

Post Wed 27 Oct 2021 - 2:24 by JUD6MENT

bahsura wrote:Hi dear people,

I can´t seem to be able to access or download any patches from https://cloud.home.qwertymodo.com, is it only me? Thank you for the amazing work!

Yes, they are indeed down. The download link that says "mirror" is the link you are looking for. I re-uploaded everything you need to that link as a back up. Qwertymodo has been pretty busy lately and these links have been down for awhile, i may just remove them all together to prevent confusion. Qwerty can always change it back when he finds the time to make new links.

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Post Wed 27 Oct 2021 - 2:47 by bahsura

Thank you!!!

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Post Mon 22 Nov 2021 - 17:44 by edale

Looks like it's only 11 tracks.

That said, if I get a copy of the audio, I'll convert it to PCMs.

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Post Tue 23 Nov 2021 - 19:41 by VVV18

edale wrote:
Looks like it's only 11 tracks.

That said, if I get a copy of the audio, I'll convert it to PCMs.

Awesome show, thank you!!!

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Post Tue 23 Nov 2021 - 21:38 by edale

VVV18 wrote:
edale wrote:
Looks like it's only 11 tracks.

That said, if I get a copy of the audio, I'll convert it to PCMs.

Awesome show, thank you!!!
Send me a reminder when it actually comes out, and I'll take a look around some japanese sites and see if I can't find a ripped copy.

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Post Mon 29 Nov 2021 - 11:47 by prezi

FMV File only link does not work.
And FMV file in "Quertymodo Patch and FMV Download" has huge BETA on that.

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JUD6MENT

Post Mon 29 Nov 2021 - 17:28 by JUD6MENT

prezi wrote:FMV File only link does not work.
And FMV file in "Quertymodo Patch and FMV Download" has huge BETA on that.

Yes, both are true statements. At this time, we actually do not have a fully working fmv. I am hoping qwertymodo finishes that up soon but he is a busy guy, like the rest of us, just how life is.

As for the links, i will find some time soon to clean those up.

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Post Mon 29 Nov 2021 - 17:36 by prezi

Ok, of course, I'm very grateful. That is awesome what you are doing. Maybe one sentence of comment at the very top would be enough for newbies like myself?

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Post Thu 2 Dec 2021 - 15:42 by Cthulhu

There is probably a way to do full quality FMVs for emulators. This approach requires extending MSU-1 to something I call MSU-1 VX (video extension).

These addresses are mapped to MSU-1 VX:

XX2008 (Input): error bitflags [10000111], Highest bit is set when there was an error; it's set together with any of the lower 3 bits. Lower 3 bits are set according to the type of error; from high to low bits: unsupported video format, invalid video, video not found.

XX2008-XX2009 (Output): low and high video id (same naming and addressing scheme as soundtracks).

Operation: By writing to XX2009, the emulator loads the video file; if loaded correctly, suspends emulation and starts playback of the video file. Once playback completes, resume emulation. Savestate support can also be implemented mid video playback.

Emulator requirements: The emulator or frontend to the emulator must have a video player capable of playing videos of certain format(s).

This will obviously not work with the original hardware as you can't bypass the PPU, but this is a viable way to have full quality video playback on the SNES via emulation.

As I've said before, I've no interest in Chrono Trigger FMVs, but if someone wants to make MSU-1 VX a real thing, I can provide coding assistance.

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Conn

Post Fri 3 Dec 2021 - 9:11 by Conn

You'll probably don't find a qualified dev in this forum capable doing that (myself included, I can only code asm, but not an emu function)... Also there's the problem that most people want to have such a thing work on real hardware (fxpak/sd2snes) and I think the possibilities are limited. Personally I'm happy that we can have fmv, though quality is limited.
If you want to continue your idea, I'd suggest to tell it on byuu discord channel (bcord) or classic gaming discord channel.

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Post Fri 3 Dec 2021 - 18:33 by Cthulhu

Conn wrote:Also there's the problem that most people want to have such a thing work on real hardware (fxpak/sd2snes) and I think the possibilities are limited. Personally I'm happy that we can have fmv, though quality is limited.

The idea is that this system is completely compatible with standard MSU-1 FMVs. It would only depend on the author converting the frames into tiles to support the original MSU-1 format aswell as this.

Example:
Code:
lda.l $002008 ; A will be 0 on open bus
bne ++
lda.l $002002 ; A will be 0 on open bus
bne +
jml no_fmv
+
jml msu_fmv
++
jml ex_fmv

In reality, this has nothing to do with MSU-1, so I probably shouldn't have named it "an extension to MSU-1".

Conn wrote:If you want to continue your idea, I'd suggest to tell it on byuu discord channel (bcord) or classic gaming discord channel.

Ah, I am not developing it as I've no use for it right now. I am just throwing an idea that came up to me a while ago and could assist anyone wanting to implement it.

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Post Thu 6 Jan 2022 - 13:48 by Noldir

Just a quick question: I'm using a SD2SNES in combination with a Super NT. Does anyone else have some (video) artefacts on the top of the screen when playing the intro FMV? So no in the video itself, but in the "black border" bit around the video. I don't have the issue when running the FMV from BSNES on my laptop

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Post Thu 28 Apr 2022 - 18:28 by tarydium

I've been trying to use Cthulhu's patch to combine Chrono Trigger Plus (2.5.2) with MSU-1 tracks, however I get the message "ROM byte signature mismatch!" error.
As I don't know anything about programming and I'm trying to follow the hints given here, am I missing something or is it due to the hack having been apparently updated recently ?

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Conn

Post Sat 30 Apr 2022 - 4:46 by Conn

As far I know the chrono trigger plus patch that you download here:
https://www.romhacking.net/hacks/3691/
already has msu1 implemented, so you cannot apply cthulhu's patch on top

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Retroplay

Post Sat 30 Apr 2022 - 7:09 by Retroplay

Correct, Chrono Trigger+ support MSU as is.
Readme also states this:
MSU-1 music fully integrated (still requires the tracks)

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Post Sat 30 Apr 2022 - 7:51 by tarydium

Allright ! Sorry I didn't notice and thank you both for your help, it's my first time with MSU games and I'm not that comfortable with manipulating these files.
Basically I renamed the patched Chrono Trigger+ rom as "chrono_msu.msu" with having along music files in the same folder and that seem to work as intended. Is it done right that way ?

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