Erock's Version Conker 1.2.7

Page 11 of 11 Previous  1, 2, 3 ... 9, 10, 11

Go down

Re: Erock's Version Conker 1.2.7

Post by Erockbrox on Mon 28 May 2018 - 18:25

Part 5

In this video I show how to a new soft lock every time guaranteed!

avatar
Erockbrox



Since : 2013-02-05

Back to top Go down

Re: Erock's Version Conker 1.2.7

Post by Erockbrox on Mon 28 May 2018 - 20:15

Part 6

avatar
Erockbrox



Since : 2013-02-05

Back to top Go down

Re: Erock's Version Conker 1.2.7

Post by Puzzledude on Tue 29 May 2018 - 9:54

Part 6
I thought at the beginning of the game it clearly says that the Conker game does not promote weed. Also, when I was playing I never bought the seringe-speed up thing. So what you did here is pretty much for some speedrunners to find, otherwise it is a very small chance anyone will experience this bug. Like I said before: the speed up and the Feather are highly problematic when it comes to debug. Surely even further bugs can be found with these two items.
avatar
Puzzledude



Since : 2012-06-20

Back to top Go down

Re: Erock's Version Conker 1.2.7

Post by Erockbrox on Tue 29 May 2018 - 15:21

^ I think I have a better explanation for that glitch in part 6.

If you lay a deku seed platform in-between those hopping tiles the game thinks that you are hopping while you try and hop over the platform. So you are flagged as being in a hopping state.

Then the game also thinks that you are riding on the deku platform so you are flagged in that state too. The reason why you seem frozen when on top of the deku platform is because you are actually in mid-air in mid-jump. When you normally jump you cannot change your facing direction while in mid-air jumping.

When the deku platform comes to rest then you are able to move, then the jumping state finally has a chance to execute and since you had a speed power-up then the jump is substantially higher than normal.

So it then allows the player to jump vertically on the z-axis an entire screens height.


The interesting thing here is that I think I can trigger this on the original link to the past with out speed or feather power-ups. In fact you don't even need the feather like I said in the video. If you can find a block to hookshot onto you can leave the platform so you don't need the speed electric shock to leave platform. I'll see if I can't recreate this in the standard lttp.
avatar
Erockbrox



Since : 2013-02-05

Back to top Go down

Re: Erock's Version Conker 1.2.7

Post by Puzzledude on Tue 29 May 2018 - 18:33

Erockbrox wrote:^ I think I have a better explanation for that glitch in part 6.

If you lay a deku seed platform in-between those hopping tiles the game thinks that you are hopping while you try and hop over the platform. So you are flagged as being in a hopping state.

Then the game also thinks that you are riding on the deku platform so you are flagged in that state too. The reason why you seem frozen when on top of the deku platform is because you are actually in mid-air in mid-jump. When you normally jump you cannot change your facing direction while in mid-air jumping.

When the deku platform comes to rest then you are able to move, then the jumping state finally has a chance to execute and since you had a speed power-up then the jump is substantially higher than normal.

So it then allows the player to jump vertically on the z-axis an entire screens height.


The interesting thing here is that I think I can trigger this on the original link to the past with out speed or feather power-ups. In fact you don't even need the feather like I said in the video. If you can find a block to hookshot onto you can leave the platform so you don't need the speed electric shock to leave platform. I'll see if I can't recreate this in the standard lttp.
All true. No idea how to fix the problem though.
Although, you can not leave the platform without the speed injection. I guess this is the problem, unless like said you could hookshot from it.
avatar
Puzzledude



Since : 2012-06-20

Back to top Go down

Re: Erock's Version Conker 1.2.7

Post by Erockbrox on Wed 30 May 2018 - 1:39

Since it did not soft lock the game I don't really see any issue with this. But it is interesting since ive never seen it before.
avatar
Erockbrox



Since : 2013-02-05

Back to top Go down

Re: Erock's Version Conker 1.2.7

Post by Conn on Wed 30 May 2018 - 3:17

I think I could disable the use of speed on a platform, but it's not really necessary, right?
avatar
Conn



Since : 2013-06-30

Back to top Go down

Re: Erock's Version Conker 1.2.7

Post by Erockbrox on Wed 30 May 2018 - 3:33

Conn wrote:I think I could disable the use of speed on a platform, but it's not really necessary, right?

I think its a cool glitch and I don't see how it ruins the game. Not a softlock so I wouldn't worry about it. Not everything has to be "fixed".
avatar
Erockbrox



Since : 2013-02-05

Back to top Go down

Re: Erock's Version Conker 1.2.7

Post by Erockbrox on Wed 30 May 2018 - 20:23

I attempted to recreate the platform glitch in the original alttp and was successful. I don't know where you could do this though in a non-edited alttp and if it would give a speed runner any advantage but it is possible.



I'm going to call it the Rocket Launch or Platform Launch since I think I'm the first to find it. Essentially you can boundary break with this.
avatar
Erockbrox



Since : 2013-02-05

Back to top Go down

Re: Erock's Version Conker 1.2.7

Post by Erockbrox on Thu 31 May 2018 - 17:25

I'm still working on testing the hack to make sure its good to go and I thought I would show off a challenge that I created.

I'm calling it the Bare Bones Challenge. You play the game with getting the least amount of items that you can with the goal that you make it to Gannon and beat him. The means avoiding all powerups and upgrades that you can.

I will try and explain it a little more later.



My camera randomly shut off after like 30 mins so thats why its short.
avatar
Erockbrox



Since : 2013-02-05

Back to top Go down

Re: Erock's Version Conker 1.2.7

Post by Erockbrox on Thu 31 May 2018 - 19:23

avatar
Erockbrox



Since : 2013-02-05

Back to top Go down

Re: Erock's Version Conker 1.2.7

Post by Erockbrox on Thu 31 May 2018 - 22:16

avatar
Erockbrox



Since : 2013-02-05

Back to top Go down

Re: Erock's Version Conker 1.2.7

Post by Erockbrox on Fri 1 Jun 2018 - 1:31

avatar
Erockbrox



Since : 2013-02-05

Back to top Go down

Re: Erock's Version Conker 1.2.7

Post by Erockbrox on Fri 1 Jun 2018 - 4:16

Okay need to build up some HYPE!!!!!!!!!!!
avatar
Erockbrox



Since : 2013-02-05

Back to top Go down

Re: Erock's Version Conker 1.2.7

Post by Erockbrox on Fri 1 Jun 2018 - 19:11

avatar
Erockbrox



Since : 2013-02-05

Back to top Go down

Re: Erock's Version Conker 1.2.7

Post by Erockbrox on Fri 1 Jun 2018 - 22:07

Okay this should be it. If anyone finds an obvious error or something let me know.

Also I am requesting this to be added to the hack database here as my own "fork" version.

And finally play this version and let me know what you think. In the zip file I included both ips and bps patch formats for the hack.



Last edited by Erockbrox on Sun 3 Jun 2018 - 22:47; edited 1 time in total
avatar
Erockbrox



Since : 2013-02-05

Back to top Go down

Re: Erock's Version Conker 1.2.7

Post by Conn on Sat 2 Jun 2018 - 5:36

Congrats!
I added it here:
https://www.zeldix.net/t1337-conker-s-high-rule-tail-v1-2-8a#19689

I may look into the mimic thing. Probably it is enough to make them being harmed with boomerang, but more probably I will disable the circle routine of the bottle when getting a collision.
avatar
Conn



Since : 2013-06-30

Back to top Go down

Re: Erock's Version Conker 1.2.7

Post by Conn on Sun 3 Jun 2018 - 7:26


Ok I fixed the softlock when using the net on enemies that cannot be stunned, involved are:
Stun patch:
https://www.zeldix.net/t399-stun-enemies-with-barehands-and-the-net
All-in patch:
https://www.zeldix.net/f43-the-all-in-patch

Conker Highrule Tail 1.2.8b:
https://www.zeldix.net/t1337-conker-s-high-rule-tail-v1-2-8b#19689

Here's the fix patch to apply on your Erock version or other spin-offs:
Attachments
netfix.zip You don't have permission to download attachments.(1 Kb) Downloaded 5 times
avatar
Conn



Since : 2013-06-30

Back to top Go down

Re: Erock's Version Conker 1.2.7

Post by Erockbrox on Sun 3 Jun 2018 - 7:43

This is exactly what I was afraid of. I finish the hack and then somebody fixes something in the code.

Here's the fix patch to apply on your Erock version or other spin-offs:

So does this mean that I have to submit my hack again?


Actually fixing this is a good idea as it happens a lot.

- Teddiz can trigger it
- Dog in Spencer can trigger it
- Mimmicks can trigger it
-Jelly fish in parallel tower can trigger it
avatar
Erockbrox



Since : 2013-02-05

Back to top Go down

Re: Erock's Version Conker 1.2.7

Post by Conn on Sun 3 Jun 2018 - 10:52

This is exactly what I was afraid of. I finish the hack and then somebody fixes something in the code.
Can't retrace your "afraid of". That's the usual business of a hacker. Check the list of what I needed to update for this fix.
Also see what happened on releases since the original 1.1 release on Conker.

All you need to do is applying the fix patch, fix the crc and reupload on your dropbox (keeping the link). 10 minutes.
avatar
Conn



Since : 2013-06-30

Back to top Go down

Re: Erock's Version Conker 1.2.7

Post by Erockbrox on Sun 3 Jun 2018 - 20:11

Alright, I will upload another version with the bug net fix. This game literally doesn't end.

Also thanks for fixing this bug and can you believe that I was the only person who found it out of all of the playtesters.

When you beta test a game you have to use every weapon on every enemy.
avatar
Erockbrox



Since : 2013-02-05

Back to top Go down

Re: Erock's Version Conker 1.2.7

Post by Erockbrox on Sun 3 Jun 2018 - 22:51

Okay here is the new link the old one should be deleted.

https://www.dropbox.com/s/yvqcorsi3nwhys3/ConkerHRT_Version_Erock.zip?dl=0

Conn you will have to update that link in the hack database here to this new one. If my dropbox ever goes down for some reason it would also be nice if you archived this on your site too since I think you host some of these hacks.

Also if someone can confirm to me that it says "good rom" in the emulator since I don't think i checked but did run the crc program.

If everything is good then I guess I'm retired.
avatar
Erockbrox



Since : 2013-02-05

Back to top Go down

Re: Erock's Version Conker 1.2.7

Post by Conn on Mon 4 Jun 2018 - 3:11

It's updated:

https://www.zeldix.net/t1337-conker-s-high-rule-tail-v1-2-8b#19689

It's possible to keep the old link somehow, but I do not know how (I don't use dropbox).

Yeah. I think the pan is one of the least used weapon (weak) so this wasn't yet discovered. Great that you found it! It affected all my other patches (all-in, and the single patch).
avatar
Conn



Since : 2013-06-30

Back to top Go down

Re: Erock's Version Conker 1.2.7

Post by Erockbrox on Mon 4 Jun 2018 - 15:55

Now to celebrate I'm going to dress up as a squirrel and go to a real strip club and party! lol
avatar
Erockbrox



Since : 2013-02-05

Back to top Go down

Re: Erock's Version Conker 1.2.7

Post by Sponsored content


Sponsored content


Back to top Go down

Page 11 of 11 Previous  1, 2, 3 ... 9, 10, 11

Back to top


 
Permissions in this forum:
You cannot reply to topics in this forum