Star Fox

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Star Fox - Page 5 Empty Star Fox






Patch Revision 2, 13/Dec/2021: boss theme):
Code:
http://bszelda.zeldalegends.net/stuff/Con/Star_Fox_msu1_R2.zip

PCM set by Kurrono:
Code:
https://mega.nz/#!96I1wAhT!Lpb_TiatOAQ8Llwwg88zbXXbKFzd0Pbow4VtK45aONU

PCM set by daniloroxette v2 (updated Sep, 14th 2021):
Code:
https://mega.nz/file/cN52BJhZ#q7Vry8T1DpNHq6n66_rbQw0B6GZVZtl026ZVY3EIUBs
YouTube Preview

Alternative Video (including speech):
Code:
https://mega.nz/file/w2oWSLTD#1KhKRXBg3TSSHvJFf_x9y-KzXcSkssajSZXVDrYsmtI
(just replace this video with that that comes with the pcm set above)


Last edited by kurrono on Thu 25 Oct 2018 - 17:57; edited 3 times in total
kurrono
kurrono

Star Fox - Page 5 Image111

Since : 2015-03-22

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Star Fox :: Comments

daniloroxette

Post Sun 16 Aug 2020 - 14:17 by daniloroxette

Well, It's been a long time since I started to review the first PCM pack for this title, and I didn't finished it yet. I hope to finish it this year... But I want to share the job I done so far and do this report;

Link to a SPREADSHEET with details about this pack: https://docs.google.com/spreadsheets/d/1PvGL4mcegQJuFczUA9MDp_j_a1bzB1R0V_wAUOAIba4/

PATCH ISSUES:

FIRST BASE PCM PACK ISSUES:

PCM PACK AND/OR PATCH ISSUES:

I was doing a complete new rip (and new mixing) from the SPC source to those tracks that has no remix avaliable, but I got tired. (I made it for 9 tracks and there's +30 left.) So, from now on, just to end this, I'll only get the new track suggestions from Savior, apply a volume normalization and set the looping points (Listed in the spreadsheet). Maybe I'll continue the re-rip (new mix) in the future.

As soon as I finish the job, I'll let a link here.

Razz (Conn)

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Conn

Post Sun 16 Aug 2020 - 17:02 by Conn

Sounds promising Very Happy

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daniloroxette

Post Wed 9 Sep 2020 - 21:48 by daniloroxette

Finally, I'm done. It's possible that the set got some inaccuracies, but I'm not going back to this project near soon. It's a very extensive and complex MSU-1 set due to duplications and a hard track-map-test. I'm exhausted.  Exclamation Half of the songs came from the initial set, but I worked on the normalization and on the looping point for each track.

If anyone want see more info about the reconstruction, there is a specific tab in the spreadsheet left in my last post.

Download link: https://mega.nz/file/FQQlAKTD#wwiL0cEl4QPT6rccZCmQcf3Poa4S5ZLzOWnTqX2P6Y8

Preview: https://www.youtube.com/watch?v=-z53aZ0fiTE

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Conn

Post Thu 10 Sep 2020 - 8:17 by Conn

Added to first post, thanks Smile

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ABOhiccups

Post Fri 18 Sep 2020 - 1:50 by ABOhiccups

daniloroxette The Mission Complete music has no loop and it's short.

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daniloroxette

Post Fri 18 Sep 2020 - 10:36 by daniloroxette

hey, ABOhiccups. Thanks for your feedback.
Indeed. Now I realize that I didn't extend the track and I was planning to do It because the looping is missing from the PATCH (Tracks 8, 9, 10). I made a PCM with the correct looping point, but with a short version. It would be better to loop from the patch, but I'll try to extend the tracks soon.

If there's another problems, please, tell me.

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Conn

Post Fri 18 Sep 2020 - 13:47 by Conn

would be better if you could make it from the pcm side, I can set those tracks to non-loop, however, there are 5 versions (rev1, 2, french, with/out video)... the chance is always high that I mess something up if I touch old stuff... anyways, if you experience problems let me know Wink

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daniloroxette

Post Tue 14 Sep 2021 - 10:36 by daniloroxette

Better late than never... Smile As our last year's dialog, today I update the pack to extend the duplicate tracks 8, 9 and 10 from '40 seconds to 1'54.

This is the Stage Clear song. As ABOhiccups told us, the initial duration was less than the full scene in the game. Now the song is able to cover it, but if the player decides to stay on the screen, the song will finish without restarting. (Anyway, It's unusual to stand still on that screen.)

Fortunately, that was the only uptade over this pcm pack by now.


https://mega.nz/file/cN52BJhZ#q7Vry8T1DpNHq6n66_rbQw0B6GZVZtl026ZVY3EIUBs

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Conn

Post Tue 14 Sep 2021 - 12:26 by Conn

Thanks, I updated first post Wink

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avatar

Post Thu 16 Sep 2021 - 17:53 by VVV18

Gentlemen, good night...

I took the liberty and sent a message to Conn about a "simple" error in the game's intro, when I restarted the game's intro again, a song that shouldn't play, started playing before the loop, but now it's fixed; once again: thank you very much, you are the young man, thanks a lot!!!

(Wait for him to update the patch, ok)

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Conn

Post Fri 17 Sep 2021 - 3:41 by Conn

It's already updated (refresh browser histroy if the v10.ips in the patch folder isn't from yesterday) Wink link remains the same.

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ABOhiccups

Post Mon 15 Nov 2021 - 23:29 by ABOhiccups

There was SuperFX2 Patch for Star Fox. Any chance to create a merge patch with SuperFX2 and MSU1?

https://www.romhacking.net/hacks/6333/

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Conn

Post Tue 16 Nov 2021 - 4:09 by Conn

Misunderstood the message so I deleted my answer... so the game crashes with sfx2, right? Does sd2snes support SFX2?

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ABOhiccups

Post Tue 16 Nov 2021 - 4:37 by ABOhiccups

Conn wrote:Misunderstood the message so I deleted my answer... so the game crashes with sfx2, right? Does sd2snes support SFX2?

Yes it does. That's why Star Fox 2, DOOM, and Yoshi's Island are completely compatible with SD2SNES / FXPAK.

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Conn

Post Tue 16 Nov 2021 - 17:57 by Conn

You can try this. No idea everything works as it should (I'm no magician who conjures up Vitor's stuff).

It's a merged patch, so apply on a clean rom... also this is an exception, I'm retired Sob

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avatar

Post Tue 16 Nov 2021 - 18:01 by VVV18

Conn wrote:Misunderstood the message so I deleted my answer... so the game crashes with sfx2, right? Does sd2snes support SFX2?

@Conn, what he said was:
Star Fox is made on the FX1 chip,
but yesterday @Kandowontu from romhacking.net put Star Fox 1 on the FX2 chip;
the question is, will an msu1 patch for this one be possible in the future?

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avatar

Post Tue 16 Nov 2021 - 18:03 by VVV18

VVV18 wrote:
Conn wrote:Misunderstood the message so I deleted my answer... so the game crashes with sfx2, right? Does sd2snes support SFX2?

@Conn, what he said was:
Star Fox is made on the FX1 chip,
but yesterday @Kandowontu from romhacking.net put Star Fox 1 on the FX2 chip;
the question is, will an msu1 patch for this one be possible in the future?

@Conn, I take back what I said, you understood clearly, my sincere apologies there, ok.

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avatar

Post Tue 16 Nov 2021 - 18:06 by VVV18

Conn wrote:You can try this. No idea everything works as it should (I'm no magician who conjures up Vitor's stuff).

It's a merged patch, so apply on a clean rom... also this is an exception, I'm retired Sob

I did a brief test (not MSU1) on the romhacking patch and I still think there will be improvements to it, some parts are a little fast (something sounds a little weird)
so we must have future improvements!!!

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Conn

Post Wed 17 Nov 2021 - 2:59 by Conn

I added the msu patch alone in case there's a further update, as well as the merged msu+vitor patch (apply on rom without header)

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Conn

Post Wed 17 Nov 2021 - 6:08 by Conn

Sorry, this one should work (deleted the patch above as it was corrupt)
Attachments
Star Fox - Page 5 Attachment
vitorSF2_MSU1_FIXED.zip You don't have permission to download attachments.(62 Kb) Downloaded 13 times

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avatar

Post Wed 17 Nov 2021 - 20:14 by pepillopev

@RetroPlay Once again, wrong place to post. PCM alternate tracks are posted in the PCM Track Swap section.

https://www.zeldix.net/f58-pcm-track-swap

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Retroplay

Post Wed 17 Nov 2021 - 20:28 by Retroplay

Whoopsie, third times a charm, JK. Smile

About the SuperFX2 update, it looks like some of the tracks may benefit from some minor edits to better suit pacing in some parts of the game.
Not surprisingly now that the game runs a wee bit faster.

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avatar

Post Wed 17 Nov 2021 - 20:34 by pepillopev

Retroplay wrote:About the SuperFX2 update, it looks like some of the tracks may benefit from some minor edits to better suit pacing in some parts of the game.
Not surprisingly now that the game runs a wee bit faster.
Yes

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Conn

Post Thu 18 Nov 2021 - 5:16 by Conn

If my patch works, @anybody feel free to post it in the merged patches section:
https://www.zeldix.net/f99-merged-patches

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ABOhiccups

Post Tue 7 Dec 2021 - 17:06 by ABOhiccups

Conn You still gotta fix Victory Theme. It does not loop after defeat a Boss.

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