Star Fox

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Star Fox - Page 5 Empty Star Fox






Patch Revision 2, 16/Sep/2021: small intro bug fixed):
Code:
http://bszelda.zeldalegends.net/stuff/Con/Star_Fox_msu1_R2.zip

PCM set by Kurrono:
Code:
https://mega.nz/#!96I1wAhT!Lpb_TiatOAQ8Llwwg88zbXXbKFzd0Pbow4VtK45aONU

PCM set by daniloroxette v2 (updated Sep, 14th 2021):
Code:
https://mega.nz/file/cN52BJhZ#q7Vry8T1DpNHq6n66_rbQw0B6GZVZtl026ZVY3EIUBs
YouTube Preview

Alternative Video (including speech):
Code:
https://mega.nz/#!1mwzxKwa!1KhKRXBg3TSSHvJFf_x9y-KzXcSkssajSZXVDrYsmtI
(just replace this video with that that comes with the pcm set above)


Last edited by kurrono on Thu 25 Oct 2018 - 17:57; edited 3 times in total
kurrono
kurrono

Star Fox - Page 5 Image111

Since : 2015-03-22

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Star Fox :: Comments

daniloroxette

Post Sun 16 Aug 2020 - 14:17 by daniloroxette

Well, It's been a long time since I started to review the first PCM pack for this title, and I didn't finished it yet. I hope to finish it this year... But I want to share the job I done so far and do this report;

Link to a SPREADSHEET with details about this pack: https://docs.google.com/spreadsheets/d/1PvGL4mcegQJuFczUA9MDp_j_a1bzB1R0V_wAUOAIba4/

PATCH ISSUES:
The secret stage after entering the bird don't call any file. It should call 28.pcm, included in the current pack.
The songs 8, 9 and 10 (duplicates) should be looping, but they are not.
(I made a larger track for them with 3 loops and with correct looping point info for future purpose)

FIRST BASE PCM PACK ISSUES:
There's no setted looping points on the files and the volumes are not normalized.

Files called by the game that are MISSING from the 1st base pcm pack:

100 is called at the Continue screen.
146 is called when entering the black hole.
89 is called when leaving the black hole.
152 is called when entering the bird (2nd black hole).

Anyway, apparently, only the continue screen is really needed because the black hole thing is actually a SFX.

PCM PACK AND/OR PATCH ISSUES:
Files that I couldn't call in a several gameplay tests. (This files are inside the base pcm pack)

28 (due to a possible code not calling it, reported before)
37 (but the duplicates 75 & 155 are both called sometime)
49 (the duplicates 88 & 206 neither. only the duplicate 17 was called.)
88 (duplicate mentioned above)
206 (duplicate mentioned above)
108 (the duplicate 246 was called instead)
121 (the duplicate 2 was called instead)
193 (the duplicate 175 was called instead)
194 (it's a muted track on the base pcm pack)

NOTE: Even don't understanding why I couldn't play them, I know It's safer keep them all.

I was doing a complete new rip (and new mixing) from the SPC source to those tracks that has no remix avaliable, but I got tired. (I made it for 9 tracks and there's +30 left.) So, from now on, just to end this, I'll only get the new track suggestions from Savior, apply a volume normalization and set the looping points (Listed in the spreadsheet). Maybe I'll continue the re-rip (new mix) in the future.

As soon as I finish the job, I'll let a link here.

Razz (Conn)

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Conn

Post Sun 16 Aug 2020 - 17:02 by Conn

Sounds promising Very Happy

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daniloroxette

Post Wed 9 Sep 2020 - 21:48 by daniloroxette

Finally, I'm done. It's possible that the set got some inaccuracies, but I'm not going back to this project near soon. It's a very extensive and complex MSU-1 set due to duplications and a hard track-map-test. I'm exhausted.  Exclamation Half of the songs came from the initial set, but I worked on the normalization and on the looping point for each track.

If anyone want see more info about the reconstruction, there is a specific tab in the spreadsheet left in my last post.

Download link: https://mega.nz/file/FQQlAKTD#wwiL0cEl4QPT6rccZCmQcf3Poa4S5ZLzOWnTqX2P6Y8

Preview: https://www.youtube.com/watch?v=-z53aZ0fiTE

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Conn

Post Thu 10 Sep 2020 - 8:17 by Conn

Added to first post, thanks Smile

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ABOhiccups

Post Fri 18 Sep 2020 - 1:50 by ABOhiccups

daniloroxette The Mission Complete music has no loop and it's short.

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daniloroxette

Post Fri 18 Sep 2020 - 10:36 by daniloroxette

hey, ABOhiccups. Thanks for your feedback.
Indeed. Now I realize that I didn't extend the track and I was planning to do It because the looping is missing from the PATCH (Tracks 8, 9, 10). I made a PCM with the correct looping point, but with a short version. It would be better to loop from the patch, but I'll try to extend the tracks soon.

If there's another problems, please, tell me.

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Conn

Post Fri 18 Sep 2020 - 13:47 by Conn

would be better if you could make it from the pcm side, I can set those tracks to non-loop, however, there are 5 versions (rev1, 2, french, with/out video)... the chance is always high that I mess something up if I touch old stuff... anyways, if you experience problems let me know Wink

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daniloroxette

Post Tue 14 Sep 2021 - 10:36 by daniloroxette

Better late than never... Smile As our last year's dialog, today I update the pack to extend the duplicate tracks 8, 9 and 10 from '40 seconds to 1'54.

This is the Stage Clear song. As ABOhiccups told us, the initial duration was less than the full scene in the game. Now the song is able to cover it, but if the player decides to stay on the screen, the song will finish without restarting. (Anyway, It's unusual to stand still on that screen.)

Fortunately, that was the only uptade over this pcm pack by now.


https://mega.nz/file/cN52BJhZ#q7Vry8T1DpNHq6n66_rbQw0B6GZVZtl026ZVY3EIUBs

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Conn

Post Tue 14 Sep 2021 - 12:26 by Conn

Thanks, I updated first post Wink

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avatar

Post Thu 16 Sep 2021 - 17:53 by VVV18

Gentlemen, good night...

I took the liberty and sent a message to Conn about a "simple" error in the game's intro, when I restarted the game's intro again, a song that shouldn't play, started playing before the loop, but now it's fixed; once again: thank you very much, you are the young man, thanks a lot!!!

(Wait for him to update the patch, ok)

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Conn

Post Fri 17 Sep 2021 - 3:41 by Conn

It's already updated (refresh browser histroy if the v10.ips in the patch folder isn't from yesterday) Wink link remains the same.

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