Parallel Worlds v1.2 PUBLIC RELEASE!!!

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Post by qwertymodo on Thu 12 Jan 2017 - 10:16

I'm not really involved in Conker 1.1, PW/PR 1.3 are coming along nicely, mostly the overworld fixes are just really annoying manual tasks that are taking forever. Zeldix Magic isn't my project, I'm only planning to contribute help here and there, more informational contributions than actual code, but hopefully the latter as well. MSU-1 adjustments are still happening, I'm just getting back into the swing of things after getting back from vacation.

Re: Cane of Byrna, that's a very interesting solution, I'll think about it once I'm a little more awake, and probably give it a try.
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Post by Conn on Thu 12 Jan 2017 - 11:46

Sounds like a perfect plan, puzz, congrats on resolving this issue Very Happy

Good to hear you are still on the msu1 perfections, qwerty Smile
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Post by qwertymodo on Thu 12 Jan 2017 - 12:52

The one thing I'm wondering is if that's the best chest to use in the Icy World.  In the Light World, the Halls of Pain is one of, if not the hardest chest in the entire game to reach.  With this, you can skip that chest entirely because there is an extra heart piece (or 2, I don't remember).  So, the only question I have is, are there any other more difficult chests in the Icy World that could be used instead of the one in the Pyramid?  I do like the alt-treasure solution, just maybe not that specific chest.

Edit: Maybe the heart container in Darunia's Cavern. That would also solve the issue of the original chest becoming skippable, because unlike the extra heart pieces, you would still want the heart container. Also, a heart container is a more valuable treasure to place in that hard-to-reach chest.
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Post by Zero Dozer on Sun 15 Jan 2017 - 19:14

qwerty, did you by any chance change the exit sequence for the Lost Woods labyrinth?

Yeah, quite sloppy first post, but I felt like I needed to ask, especially after getting to know that I WILL need to get that cane before changing worlds.

(Also, I REALLY need that second bottle.)

Zero Dozer
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Post by qwertymodo on Sun 15 Jan 2017 - 20:13

No, I did not. Also, I just checked to be sure I didn't break it, and I didn't Razz

Spoiler:
v
V^>V
^
(copy and paste the tiny text since we don't have a real spoiler tag)
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Post by Zero Dozer on Sun 15 Jan 2017 - 20:24

Oh, strange. The Youtube walkthrough (Which must be of Parallel Worlds 1.1) and the current Parallel Remodel version had a different sequence.

And yeah, the sequence is as you say. Thank you very much, it helped me a lot. Especially because I will need the second bottle to survive Din's Catacombs.

Zero Dozer
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Post by qwertymodo on Sun 15 Jan 2017 - 20:39

Which walkthrough was that? It was the same in 1.1, but it's possible they got it wrong and added extra steps to the beginning that were actually ignored behind the scenes.
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Post by Zero Dozer on Mon 16 Jan 2017 - 14:39

qwertymodo wrote:Which walkthrough was that? It was the same in 1.1, but it's possible they got it wrong and added extra steps to the beginning that were actually ignored behind the scenes.

I've followed this one here:


One of the first shown steps is the threading through the Lost Woods. Puzzledude explained it on his post, this walkthrough is from 1.0, and unfortunately is the only one I managed to find on Youtube so far.

Zero Dozer
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Post by qwertymodo on Mon 16 Jan 2017 - 15:05

Well, you could always check my 1.2 playthrough. Some of my commentary might be inaccurate with changes after the fact but mostly should be up to date.
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Post by Zero Dozer on Tue 17 Jan 2017 - 14:49

While I'm apparently three heart pieces short of having all I need before departing for the second world... I found this in the Sky Isles area:

Parallel Worlds v1.2 PUBLIC RELEASE!!! - Page 5 16114205_1209261965827496_4868448296267234361_n
Sorry for not having a bigger picture, SNES9X isn't know for taking cool pics. Next time I'll use Lightshot.

Also, would anyone be kind enough to PM me a Heart Container checklist?

Zero Dozer
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Post by qwertymodo on Tue 17 Jan 2017 - 14:54

Yes, I'm aware of the Sky Isles issue. Basically, it's the result of me not verifying thoroughly enough when I picked tiles to fix the Icy World Church area. I have a much more thorough verification process now, and will have those fixed in 1.3.

As for heart containers: http://zelda.qwertymodo.com/guides/hearts/
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Post by Zero Dozer on Tue 17 Jan 2017 - 16:11

Thanks, I found the three remaining Heart Pieces before going to the castle thanks to the guide.

Oh yeah, when you get caught by the hand in Din's Catacombs and you're sent to the entrance, you get lights out as if you didn't have the lamp, forcing you to exit and re-enter the dungeon.

Zero Dozer
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Post by qwertymodo on Tue 17 Jan 2017 - 16:33

Zero Dozer wrote:Oh yeah, when you get caught by the hand in Din's Catacombs and you're sent to the entrance, you get lights out as if you didn't have the lamp, forcing you to exit and re-enter the dungeon.

Huh... that's a new one. I'll look into it, thanks.
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Post by Zero Dozer on Tue 17 Jan 2017 - 18:13

As an extra, were my way into Darunia's Cavern from Impa's Ways supposed to be one-way only? The teleporter on Impa's Ways' exit isn't working. I saw other teleporters in the area that doesn't work as well.

Zero Dozer
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Post by qwertymodo on Tue 17 Jan 2017 - 18:20

All teleporters should work just fine, however for some reason in PW the hitbox seems to be somewhere in the upper-right corner, so sometimes they feel like they're not working when you step on the center. If there are any that really aren't working, please let me know.
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Post by Zero Dozer on Wed 18 Jan 2017 - 1:40

https://www.facebook.com/zero.dozer/videos/1209670655786627/

Shenanigans on Frozen Victory Beach.

In case you can't see my video: It seems Link is actually able to jump over the entire Victory Beach if you decide to fall on the ice.

And yeah, the teleporters' hitbox are sure funky, but still can be used as you said.

Zero Dozer
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Post by qwertymodo on Wed 18 Jan 2017 - 1:49

Video isn't available.  Can you post to YouTube or something? Or it may just be a permission issue, might need to set the visibility to public. Funky issues on ice outside could be a side effect of my modifications to the Pegasus Boots code, so definitely something I need to look into.
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