Mega Man X
Zeldix :: MSU-1 Hacking :: MSU-1 Hacks Database :: Jump 'n Gun :: Mega Man
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20170816
Mega Man X
Patches:
MegaManX/RockManX Patch (v16, sd2snes resume fix):
- Code:
https://mega.nz/file/43JQhaRA#aAAT5Vny-XfJJ2X3kypInxfWDbDV-Eyl1nyARY1O6Ws
- now includes support for "Dr Light Theme"
- Jap RockmanX 1.0/1.1 patch merged with HerSaki's English Translation patch (v1.5)
- After Dr. Light spoke, the former bgm will resume instead starting from beginning
Hardtype version patch (v16):
- Code:
https://mega.nz/file/1qYA2I4R#HGMV7ueeSKXsJempR4tkdV8F_q-lyUvcsHmbmvtjW3o
SA-1(v1.2) merged with v16:
- Code:
https://mega.nz/file/lmZUFaaB#zt1wMVF0j5pNETPmsLME578rCrtcUFEm96Oywhxli1I
Full PCM Sets:
MET Guitar Playthrough v3, 2024 update. [Krzysztof Slowikowski]:
Converted by JUD6MENT
- Code:
Download:
https://mega.nz/file/rM9WBQAC#qBO59viwc6fJib3oUk2ELRDqyHsIyumbhxXHyUos_6o
Mirror Download:
https://www.mediafire.com/file/xg75aczzc2o3hka/MET_MMX_v3_Guitar_Playthrough_MSU-1.zip/file
Mega Man X Guitar Legends MSU-1 presented by JUD6MENT (Updated: March 3rd, 2024):
- Code:
Download:
https://mega.nz/file/qY0BxTJS#bCLyvT3ckBsoKte5cSIq0UG6AVPREXImb7E8y5baXKo
Mirror Download:
https://www.mediafire.com/file/50gav77jhnkasgt/MMX_Guitar_Legends.zip/file
Savaged Regime Sega Mega Drive/Genesis YM2612 Style PCM set by Relikk (v2): Dr. Light theme added:
- Code:
https://1drv.ms/u/s!Ahue7izQZmouget1GzZujz8Lln0htA
Mega Man X [TheRetromancer] (-21dB) (v2): Dr. Light theme added:
- Code:
https://app.box.com/s/groyzoaxfqbsag744hzsy4w0vrcee8jx
Mega Man X - Maverick Hunter X presented by Dark Mario Bros (v2):
- Code:
https://1drv.ms/u/s!Apj1KKkIqKHladszFBkTNl_Rr9A
Mega Man X - The Covers Duo by daniloroxette:
- Code:
https://yadi.sk/d/foE6-sdGOjLFNg
21xx Redux Album - music by Wyllz Milare - PCM conversion by JUD6MENT:
- Code:
Download:
https://mega.nz/file/E2c0iSSD#Exu6vNKinTFOdTWkchwqBTZdiniyWWdffPvIukVIfn4
Mirror Download:
https://www.mediafire.com/file/u98814evu14fpq2/21xx_Redux_Album_in_MSU-1_by_Wyllz_Millare.zip/file
SIDENOTE: Storm Eagle Stage corrupted PCM fixed. Sorry if you downloaded this before September 8th, 2023. You will need to redownload it.
Archieved PCM Sets:
Mega Man X* by MET Old Version (version 2):
- Code:
primary: https://mega.nz/file/JuYWjChb#rm91ql0KATC4vTfnvAat132lUAmMCHvQB7mteSut99s
secondary: https://app.box.com/s/pjvgvyvaamzskan1dp9etyqla4s50nql
Doctor Light Theme Update:
We originally released all three Mega Man X MSU-1 titles without the ability to play Doctor Light's theme. We have fixed that issue since original release of the patches. If you are a returning user of zeldix, you may find the below link useful as it has all Doctor Light Themes used in all the PCM sets in one collection.
Dr.Light Theme collection by JUD6MENT:
- Code:
https://mega.nz/file/zbgTQQaY#FXw0t3bZyE1RkMHNEC-EnLAtb1jQl6j2pb-hmFTkfKU
-------------------------------------
Patch: Mega Man X Plus
Custom Boss music by Cubear, for rom v 1.1
- Code:
https://mega.nz/file/bGJG0BRB#Am1ISorK3Axf0G-3-ZUWX-3V7mkcyOn5Xu-csnBONBo
Mirror: https://www.mediafire.com/file/t1i9xboycrqx7ai/megamanxplus.zip/file
Description: This patch will allow all bosses in the game to have a different boss music theme load. To assemble, use a Mega Man X v1.1 (REV 1) rom as the base. Apply this patch to the fresh rom with no header. Then combine two PCM sets together by downloading a main PCM set from above and an extra tracks PCM set from below.
- Code:
Track Map for New Tracks:
33. Sting Chameleon
34. Launch Octopus
35. Armored Armadillo
36. Flame Mammoth
37. Boomer Kuwanger
38. Chill Penguin
39. Spark Mandrill
40. Storm Eagle
41. Bospider (Sigma Fortress 1)
42. Rangda Bangda (Sigma Fortress 2)
43. D-Rex (Sigma Fortress 3)
44. Velgauder (Sigma Fortress 4, dog fight before sigma fights.)
45. Vile on first stage
46. Vile in Battle Armor (Sigma Fortress 1)
47. Vile out of Battle Armor (Main Vile Fight After Zero Explodes)
Extra Tracks PCM Add On (PCM themes 33-47 only):
MMX+ Series Greatest Fights PCM by JUD6MENT
- Code:
https://mega.nz/file/PP5yxKoS#HOXZdIbFooHJH_JinT8K5aZn-loas2t0unXFqpLq_-M
Mirror: https://www.mediafire.com/file/jsomchdr608zrut/MMX%252B_Series_Greatest_Fights_PCM.zip/file
Description: This PCM set gives every boss in the game a different track that can be from any boss fight in the mega man series. I recommend this one.
MMX+ Multi-Artist PCM by JUD6MENT
- Code:
https://mega.nz/file/DSIjBDrA#1VEYvxCNd9VLhYc1clrrFurFHb7xS95fpd5ux20t2pE
Mirror: https://www.mediafire.com/file/f5z5msfssqplp6r/MMX%252B_Multi-Artist_PCM.zip/file
Description: Every boss theme has a different music artist but is still using the same correct boss theme from Mega Man X.
Megaman-X Track Map: REVIEW
Last edited by Conn on Sun 17 Jul 2022 - 4:29; edited 55 times in total
Conn- Since : 2013-06-30
Mega Man X :: Comments
Re: Mega Man X
@Morty Ok, so I used the following code to just skip the intro section:
Afterwards, entered Chill Penguin arrived at Dr Light capsule and the theme played correctly with no audio issues on either bSnes v05 and Snex9x v1.6 Build 121576e. This applies to both MSU and SPC fallback on MegaMan-X v1.1 as you claim. There is something going on your end. Let us see if someone else reports this same issue. From my end, everything is golden.
Update: I also kept playing after getting the dash to make sure the FX sounds and music were intact. Everything was golden.
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Afterwards, entered Chill Penguin arrived at Dr Light capsule and the theme played correctly with no audio issues on either bSnes v05 and Snex9x v1.6 Build 121576e. This applies to both MSU and SPC fallback on MegaMan-X v1.1 as you claim. There is something going on your end. Let us see if someone else reports this same issue. From my end, everything is golden.
Update: I also kept playing after getting the dash to make sure the FX sounds and music were intact. Everything was golden.
@Morty Only thing, I can ask is for a save state just before this alleged problem occurs (Geiger or bSnesv05). I am not sure if I can use a save state from RetroArch Snes9x core. This is the core I tested as well with the 1.1 ROMs too with no issues.
@Morty
can you check on a normal snes9x/bsnes NOT retroarch and report back? I assume it is a problem with this emulator though Pev tested it as well.
Sometimes there are also "stupid" things happening like you load a multiple patched rom instead of a native rom with only the msu patch applied - such stuff happens to me quite frequently (especially if I have many rom versions like you probably have). Ensure you really load a clean rom with only the msu patch applied...
If anybody else can check would be awesome.
can you check on a normal snes9x/bsnes NOT retroarch and report back? I assume it is a problem with this emulator though Pev tested it as well.
Sometimes there are also "stupid" things happening like you load a multiple patched rom instead of a native rom with only the msu patch applied - such stuff happens to me quite frequently (especially if I have many rom versions like you probably have). Ensure you really load a clean rom with only the msu patch applied...
If anybody else can check would be awesome.
Ok, I got every Dr. Light PCM from every set from all three X games we have put together into one download. If anyone wants to update all their PCM packs for all the X games without re-downloading every last PCM pack this is how, download this.
https://drive.google.com/open?id=1kKZStA7UtFpQX9gMbWs0DC__EdCulJLm
Also, as a bonus, I personally love the X6 Dr. Light theme so I made a PCM of that and put it in this download link if someone wants to put that into one of their X games just because.
https://drive.google.com/open?id=1kKZStA7UtFpQX9gMbWs0DC__EdCulJLm
Also, as a bonus, I personally love the X6 Dr. Light theme so I made a PCM of that and put it in this download link if someone wants to put that into one of their X games just because.
So I ran into the sound bug again, but this time in the standalone SNES9x (v1.60 x64) and bsnes (v114) emulators. To be extra sure I wasn't running into any outside variables, I used freshly patched v1.1 ROMs with no other patches applied. Here is a zip file of the save states: https://mega.nz/#!Ms0Ena7b!Ro0wWbs9RLr2j8Wl_QZjXSK3p17t5q0vMsQYmcyrC7M
Unfortunately none of your savestates allow debug. Could you make a savestate with bsnes plus v5?
https://github.com/devinacker/bsnes-plus/releases/download/v05/bsnes-plus-05-x64.7z
Make the savestate before you talking to dr. light, means before the music switches.
https://github.com/devinacker/bsnes-plus/releases/download/v05/bsnes-plus-05-x64.7z
Make the savestate before you talking to dr. light, means before the music switches.
@OMorty Ok, definitely an issue on our end. Fixed now. Please clear your browser cache, refresh page, and re-download. Please test and let us now how v15 turns out.
Jupp, sorry for the irritations... and as bonus, after dr. light spoke, v15 will have the old music resume instead of starting from beginning
Just tried the new patches out in bsnes plus v5, and the sound issue is gone! Thank you so much!
Thanks you for finding and posting this really was a weird thing because the asm worked but the patch not. Ah well
Thanks. Re-hosted elsewhere. Link changed.saviorx wrote:Google drive link of Krzysztof's music is dead.
pepillopev wrote:Thanks. Re-hosted elsewhere. Link changed.saviorx wrote:Google drive link of Krzysztof's music is dead.
was that the one you asked me to host? I checked and it seems like the link is still working for me. This is my link for it if you want me to continue hosting.
https://drive.google.com/open?id=1kb4gy8vw9B0tvp0PHK471aTu7zeqaZwe
@JUD6MENT Thanks for your link, J. I made mine a secondary and yours the primary. I will leave mine up just in case.
That is strange, it was working the day I posted it the first and second time but now it is not working for me today. How very strange. I will check it out further when I get time, I dont want this to happen to my other links. Maybe google drive does not like rar files, this is my only rar file upload, the rest on my drive are zip files. I checked a bunch of my other links and they are all working fine.
Most probably it was DMCA:ed. Best is you avoid Slowikowski in your name. If a google bot detects listed names it automatically removes your file. If you simply name it mmx_guitar.rar it should work.
I know that I've been a pain requesting the Japanese version to begin with last year since it's what I prefer. Amazed to see the work done making X1~3 having Dr. Light BGM present. Having the X2 problem with SE finally fixed???? THANK YOU SO MUCH!!
My final request may seem annoying. But could we have a patch without Her-Saki translation? As much as I like it, sometimes I wish to prefer to play in just Japanese as a standard with X2 and X3. Also for my SD card's collection purposes for selection. I'm in no rush at all for this. Please take your time.
Sorry, and thank you for making my dreams of having consistent collections come true. @pepillopev @Conn @JUD6MENT
My final request may seem annoying. But could we have a patch without Her-Saki translation? As much as I like it, sometimes I wish to prefer to play in just Japanese as a standard with X2 and X3. Also for my SD card's collection purposes for selection. I'm in no rush at all for this. Please take your time.
Sorry, and thank you for making my dreams of having consistent collections come true. @pepillopev @Conn @JUD6MENT
You can easily help yourself by opening the sources folder in the patch package.
Here you find rmx(1.0)-msu.asm and rmx(j1.1)-msu.asm. These can be applied to your rom using xkas (without merged HerSaki).
I attahced this program. Open insertasm.bat with an editor and change both the asm version (1.1 or 1.0 according to your rom version) as well as your rom name and run the bat file. Your romname must not have any spaces, e.g., rename "Rockman X (Japan).sfc" into rmx.sfc, or directly mmx_msu1.sfc (also use this name in insertasm.bat of course.
Here you find rmx(1.0)-msu.asm and rmx(j1.1)-msu.asm. These can be applied to your rom using xkas (without merged HerSaki).
I attahced this program. Open insertasm.bat with an editor and change both the asm version (1.1 or 1.0 according to your rom version) as well as your rom name and run the bat file. Your romname must not have any spaces, e.g., rename "Rockman X (Japan).sfc" into rmx.sfc, or directly mmx_msu1.sfc (also use this name in insertasm.bat of course.
- Attachments
I leave this one up to Conn or someone else to do. It was tedious and time consuming updating Gradius III and Contra III SA-1 to support MSU-1. Especially, when Vitor was making updates to fix SA-1 related bugs. Forcing me to re-update, yet again. I just do not have the patience any more to make specific ports. Someone will do it eventually. It just won't be me this time around.ABOhiccups wrote:Well there be a new update version with SA-1 Patch Support?
I can give it a shot, but I have a hard time currently with the patches. US1.0, US1.1, J1.1 seem to be for heaadered rom, while J1.0 for non-headered... something went wrong here I guess.I leave this one up to Conn or someone else to do.
Edit: oh, wait. bps can patch both, headered or not headered. I didn't know that
Edit2: the sa-1 seem to be no-headerd rom while the romhacking readme states it was for headered. Ah well
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