Mega Man X

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Mega Man X - Page 4 Empty Mega Man X





MegaManX/RockManX Patch (v15, Dr Light bug fix):

Code:
http://www.mediafire.com/file/1z774t7icfs2mwu/MegaMan-MultiRegionPatches-v15.zip/file
- now covers all standard "no header" US 1.0/1.1 and Jap 1.0/1.1 ROM versions
- now includes support for "Dr Light Theme"
- Jap RockmanX 1.0/1.1 patch merged with HerSaki's English Translation patch (v1.5)
- After Dr. Light spoke, the former bgm will resume instead starting from beginning

Hardtype version patch (v15):
Code:
http://bszelda.zeldalegends.net/stuff/Con/mmx_msu_forHardtype.zip
- patch merged with Hardtype version

SA-1(v1.2) merged with v15:
Code:
https://mega.nz/file/hjwjjSgI#c-qLZXva1oCnA9pdRUPIzWuQmC3RD-lSWjZslqqsz60
- patch merged with SA-1 (1.2) Note: won't save freeze states with snes9x (v1.58 and higher) emulators


Megaman-X Track Map: REVIEW


Dr.Light Theme collection by Jud6Ment:
Code:
https://mega.nz/file/zbgTQQaY#FXw0t3bZyE1RkMHNEC-EnLAtb1jQl6j2pb-hmFTkfKU
(just replace theme 174 from one set donwloaded below with that theme you prefer from X1 folder)


Full PCM Sets:

Mega Man X [TheRetromancer] (-21dB) (v2): Dr. Light theme added:
Code:
https://app.box.com/s/groyzoaxfqbsag744hzsy4w0vrcee8jx


Savaged Regime Genesis PCM set by Relikk (v2): Dr. Light theme added:  
Code:
https://1drv.ms/u/s!Ahue7izQZmouget1RSmTInXhNBarAg?e=NPf1vq


Mega Man X* [Krzysztof Slowikowski Guitar Playthrough] (-21dB) (v2): Dr. Light theme added:
Code:
primary: https://mega.nz/file/JuYWjChb#rm91ql0KATC4vTfnvAat132lUAmMCHvQB7mteSut99s
secondary: https://app.box.com/s/pjvgvyvaamzskan1dp9etyqla4s50nql

Mega Man X Guitar Legends MSU-1 presented by JUD6MENT:
Code:
https://mega.nz/file/WawDSAzR#uLInYIi6TQSxzzsAzLlQ_Dx1lnzjLCtoKd6OdhLKUyA
YouTube Preview

Mega Man X Instrumental Variety MSU-1 presented by JUD6MENT:
Code:
https://mega.nz/file/Lf5XjKpI#KNpnl3EKcMdVRW3KPM22PEKQizr_7LVMz3wuKAv8AGA
YouTube Preview


Last edited by Conn on Thu 4 Jun 2020 - 4:40; edited 41 times in total
Conn
Conn

Mega Man X - Page 4 Image212

Since : 2013-06-30

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Mega Man X :: Comments

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Post on Sun 2 Feb 2020 - 20:18 by pepillopev

@Morty Ok, so I used the following code to just skip the intro section:

6714
8667
2648

Afterwards, entered Chill Penguin arrived at Dr Light capsule and the theme played correctly with no audio issues on either bSnes v05 and Snex9x v1.6 Build 121576e. This applies to both MSU and SPC fallback on MegaMan-X v1.1 as you claim. There is something going on your end. Let us see if someone else reports this same issue. From my end, everything is golden.

Update: I also kept playing after getting the dash to make sure the FX sounds and music were intact. Everything was golden.

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Post on Sun 2 Feb 2020 - 20:41 by pepillopev

@Morty Only thing, I can ask is for a save state just before this alleged problem occurs (Geiger or bSnesv05). I am not sure if I can use a save state from RetroArch Snes9x core. This is the core I tested as well with the 1.1 ROMs too with no issues.

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Conn

Post on Sun 2 Feb 2020 - 21:23 by Conn

@Morty
can you check on a normal snes9x/bsnes NOT retroarch and report back? I assume it is a problem with this emulator though Pev tested it as well.

Sometimes there are also "stupid" things happening like you load a multiple patched rom instead of a native rom with only the msu patch applied - such stuff happens to me quite frequently (especially if I have many rom versions like you probably have). Ensure you really load a clean rom with only the msu patch applied...

If anybody else can check would be awesome.

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JUD6MENT

Post on Mon 3 Feb 2020 - 4:09 by JUD6MENT

Ok, I got every Dr. Light PCM from every set from all three X games we have put together into one download. If anyone wants to update all their PCM packs for all the X games without re-downloading every last PCM pack this is how, download this.

https://drive.google.com/open?id=1kKZStA7UtFpQX9gMbWs0DC__EdCulJLm

Also, as a bonus, I personally love the X6 Dr. Light theme so I made a PCM of that and put it in this download link if someone wants to put that into one of their X games just because.

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Post on Mon 3 Feb 2020 - 6:43 by OMorty

So I ran into the sound bug again, but this time in the standalone SNES9x (v1.60 x64) and bsnes (v114) emulators. To be extra sure I wasn't running into any outside variables, I used freshly patched v1.1 ROMs with no other patches applied. Here is a zip file of the save states: https://mega.nz/#!Ms0Ena7b!Ro0wWbs9RLr2j8Wl_QZjXSK3p17t5q0vMsQYmcyrC7M

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Conn

Post on Mon 3 Feb 2020 - 8:50 by Conn

Unfortunately none of your savestates allow debug. Could you make a savestate with bsnes plus v5?

https://github.com/devinacker/bsnes-plus/releases/download/v05/bsnes-plus-05-x64.7z

Make the savestate before you talking to dr. light, means before the music switches.

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Post on Mon 3 Feb 2020 - 15:18 by pepillopev

@OMorty Ok, definitely an issue on our end. Fixed now. Please clear your browser cache, refresh page, and re-download. Please test and let us now how v15 turns out.

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Conn

Post on Mon 3 Feb 2020 - 15:31 by Conn

Jupp, sorry for the irritations... and as bonus, after dr. light spoke, v15 will have the old music resume instead of starting from beginning Wink

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Post on Mon 3 Feb 2020 - 17:01 by OMorty

Just tried the new patches out in bsnes plus v5, and the sound issue is gone! Thank you so much!

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Conn

Post on Mon 3 Feb 2020 - 17:22 by Conn

Thanks you for finding and posting Wink this really was a weird thing because the asm worked but the patch not. Ah well

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saviorx

Post on Sat 22 Feb 2020 - 20:51 by saviorx

Google drive link of Krzysztof's music is dead.

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Post on Sun 23 Feb 2020 - 12:03 by pepillopev

saviorx wrote:Google drive link of Krzysztof's music is dead.
Thanks. Re-hosted elsewhere. Link changed.

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Conn

Post on Sun 23 Feb 2020 - 14:55 by Conn

@Pev
MMX is indeed haunting us Exclamation (among other stuff)

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JUD6MENT

Post on Wed 26 Feb 2020 - 16:15 by JUD6MENT

pepillopev wrote:
saviorx wrote:Google drive link of Krzysztof's music is dead.
Thanks. Re-hosted elsewhere. Link changed.

was that the one you asked me to host? I checked and it seems like the link is still working for me. This is my link for it if you want me to continue hosting.

https://drive.google.com/open?id=1kb4gy8vw9B0tvp0PHK471aTu7zeqaZwe

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Post on Wed 26 Feb 2020 - 17:23 by pepillopev

@JUD6MENT Thanks for your link, J. I made mine a secondary and yours the primary. I will leave mine up just in case.

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Conn

Post on Fri 28 Feb 2020 - 10:44 by Conn

@JUD6MENT
Your link still doesn't work for me... can you recheck?

Mega Man X - Page 4 Image242

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JUD6MENT

Post on Fri 28 Feb 2020 - 14:45 by JUD6MENT


That is strange, it was working the day I posted it the first and second time but now it is not working for me today. How very strange. I will check it out further when I get time, I dont want this to happen to my other links. Maybe google drive does not like rar files, this is my only rar file upload, the rest on my drive are zip files. I checked a bunch of my other links and they are all working fine.

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Conn

Post on Fri 28 Feb 2020 - 16:38 by Conn

Most probably it was DMCA:ed. Best is you avoid Slowikowski in your name. If a google bot detects listed names it automatically removes your file. If you simply name it mmx_guitar.rar it should work.

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Nicholas

Post on Fri 3 Apr 2020 - 0:22 by Nicholas

I know that I've been a pain requesting the Japanese version to begin with last year since it's what I prefer. Amazed to see the work done making X1~3 having Dr. Light BGM present. Having the X2 problem with SE finally fixed???? THANK YOU SO MUCH!!

My final request may seem annoying. But could we have a patch without Her-Saki translation? As much as I like it, sometimes I wish to prefer to play in just Japanese as a standard with X2 and X3. Also for my SD card's collection purposes for selection. I'm in no rush at all for this. Please take your time.

Sorry, and thank you for making my dreams of having consistent collections come true. @pepillopev @Conn @JUD6MENT

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Conn

Post on Fri 3 Apr 2020 - 6:12 by Conn

You can easily help yourself by opening the sources folder in the patch package.
Here you find rmx(1.0)-msu.asm and rmx(j1.1)-msu.asm. These can be applied to your rom using xkas (without merged HerSaki).

I attahced this program. Open insertasm.bat with an editor and change both the asm version (1.1 or 1.0 according to your rom version) as well as your rom name and run the bat file. Your romname must not have any spaces, e.g., rename "Rockman X (Japan).sfc" into rmx.sfc, or directly mmx_msu1.sfc (also use this name in insertasm.bat of course.
Attachments
Mega Man X - Page 4 Attachment
xkas.zip You don't have permission to download attachments.(62 Kb) Downloaded 1 times

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Post on Thu 7 May 2020 - 13:20 by darthvaderx

A tribute to the Megaman series on the Super Nintendo.

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Relikk

Post on Tue 19 May 2020 - 8:38 by Relikk

Someone released an SA-1 patch for MMX in the past few days.

https://www.romhacking.net/hacks/5145/

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ABOhiccups

Post on Mon 25 May 2020 - 22:25 by ABOhiccups

Well there be a new update version with SA-1 Patch Support?

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Post on Mon 25 May 2020 - 22:34 by pepillopev

ABOhiccups wrote:Well there be a new update version with SA-1 Patch Support?
I leave this one up to Conn or someone else to do. It was tedious and time consuming updating Gradius III and Contra III SA-1 to support MSU-1. Especially, when Vitor was making updates to fix SA-1 related bugs. Forcing me to re-update, yet again. I just do not have the patience any more to make specific ports. Someone will do it eventually. It just won't be me this time around.

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Conn

Post on Tue 26 May 2020 - 4:21 by Conn

I leave this one up to Conn or someone else to do.
I can give it a shot, but I have a hard time currently with the patches. US1.0, US1.1, J1.1 seem to be for heaadered rom, while J1.0 for non-headered... something went wrong here I guess.

Edit: oh, wait. bps can patch both, headered or not headered. I didn't know that Razz (Conn)

Edit2: the sa-1 seem to be no-headerd rom while the romhacking readme states it was for headered. Ah well

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