Mega Man X

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Mega Man X - Page 3 Empty Mega Man X







Patches:

MegaManX/RockManX Patch (v16, sd2snes resume fix):
Code:
https://mega.nz/file/43JQhaRA#aAAT5Vny-XfJJ2X3kypInxfWDbDV-Eyl1nyARY1O6Ws
- now covers all standard "no header" US 1.0/1.1 and Jap 1.0/1.1 ROM versions
- now includes support for "Dr Light Theme"
- Jap RockmanX 1.0/1.1 patch merged with HerSaki's English Translation patch (v1.5)
- After Dr. Light spoke, the former bgm will resume instead starting from beginning

Hardtype version patch (v16):
Code:
https://mega.nz/file/1qYA2I4R#HGMV7ueeSKXsJempR4tkdV8F_q-lyUvcsHmbmvtjW3o
- patch merged with Hardtype version

SA-1(v1.2) merged with v16:
Code:
https://mega.nz/file/lmZUFaaB#zt1wMVF0j5pNETPmsLME578rCrtcUFEm96Oywhxli1I
- patch merged with SA-1 (1.2) Note: won't save freeze states with snes9x (v1.58 and higher) emulators


Full PCM Sets:
Savaged Regime Sega Mega Drive/Genesis YM2612 Style PCM set by Relikk (v2): Dr. Light theme added:  
Code:
https://1drv.ms/u/s!Ahue7izQZmouget1RSmTInXhNBarAg?e=NPf1vq

Mega Man X [TheRetromancer] (-21dB) (v2): Dr. Light theme added:
Code:
https://app.box.com/s/groyzoaxfqbsag744hzsy4w0vrcee8jx

Mega Man X* [Krzysztof Slowikowski Guitar Playthrough] (-21dB) (v2): Dr. Light theme added:
Code:
primary: https://mega.nz/file/JuYWjChb#rm91ql0KATC4vTfnvAat132lUAmMCHvQB7mteSut99s
secondary: https://app.box.com/s/pjvgvyvaamzskan1dp9etyqla4s50nql

Mega Man X Guitar Legends MSU-1 presented by JUD6MENT:
Code:
https://mega.nz/file/WawDSAzR#uLInYIi6TQSxzzsAzLlQ_Dx1lnzjLCtoKd6OdhLKUyA
YouTube Preview

Mega Man X Instrumental Variety MSU-1 presented by JUD6MENT:
Code:
https://mega.nz/file/Lf5XjKpI#KNpnl3EKcMdVRW3KPM22PEKQizr_7LVMz3wuKAv8AGA
YouTube Preview

Mega Man X - Maverick Hunter X presented by Dark Mario Bros (v2):
Code:
https://1drv.ms/u/s!Apj1KKkIqKHladszFBkTNl_Rr9A
YouTube Preview

Mega Man X - The Covers Duo by daniloroxette:
Code:
https://mega.nz/file/4NJkhYbb#GQgMnLhLB_EfJU9LccLAAcK4rAGGZERZT3wTGbUp3Ro
YouTube Preview


Dr.Light Theme collection by Jud6Ment:
Code:
https://mega.nz/file/zbgTQQaY#FXw0t3bZyE1RkMHNEC-EnLAtb1jQl6j2pb-hmFTkfKU
(just replace theme 174 from one set donwloaded below with that theme you prefer from X1 folder)


Megaman-X Track Map: REVIEW


Last edited by Conn on Thu 10 Sep 2020 - 19:06; edited 50 times in total
Conn
Conn

Mega Man X - Page 3 Image212

Since : 2013-07-01

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Mega Man X :: Comments

Conn

Post on Tue 28 Jan 2020 - 17:15 by Conn

hardtype version has been ported and updated too (first post).

The only pack supporting this new Dr light theme so far is
Mega Man X* [Krzysztof Slowikowski Guitar Playthrough] (-21dB):
- updated to support "Dr Light Theme" in v12 patch -

I hope Relikk and TheRetromancer update their packs as well, but we have spc fallback (or people take theme 174 from the guitar version)

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JUD6MENT

Post on Wed 29 Jan 2020 - 2:51 by JUD6MENT

Doctor Light theme is working now?

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alex_tenjo

Post on Wed 29 Jan 2020 - 3:11 by alex_tenjo

To let you know (even if I miss the action), I was in touch with Her-Saki about the English translation because I asked him to port its patch for version 1.1 of RockMan X (mostly to avoid issues of the version 1.0 anti-copy protection on real hardware).

As far as I know I can give you two information:
- A version 1.6 of the translation could be release one day. I have made some tests of version 1.5 for Her-Saki and there is something in the ending cast roll. But it's up to him to decide if he wants to fix it.
- According to my tests, the "special anti-copy protection patch" is inevitable for RockMan X 1.0 and unnecessary for version 1.1 (the anti-copy protection is already fixed by Capcom version 1.1 itself).

@pepillopev Is it possible to send me the standalone version for your last RockMan X 1.1 msu-1 patch, if Her-Saki release a new version of its translation, I will be able to check compatibility more easily.

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Relikk

Post on Wed 29 Jan 2020 - 3:59 by Relikk

@Conn

Savaged Regime Genesis PCM set updated with track 174. Link updated in the first post and also in the MSU-1 File Links and General Discussion thread.

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Conn

Post on Wed 29 Jan 2020 - 4:21 by Conn

@alex
The msu source code asm is in the patch folder, you only need to run that with xkas on a fresh rom to extract a msu only patch.

Both Japanese versions have the special patch merged to avoid copier issues.

Last edited by Conn on Wed 29 Jan 2020 - 4:32; edited 1 time in total

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Conn

Post on Wed 29 Jan 2020 - 4:31 by Conn

@ relikk missed your message, awesome much thanks Smile -added V2 to it
Anybody knows who is hosting theretromancer set?

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avatar

Post on Wed 29 Jan 2020 - 15:13 by pepillopev

JUD6MENT wrote:Doctor Light theme is working now?
Yes, Conn added support for it. I took the liberty of re-hosting your pack and adding the "Dr Light Theme" into it. I just pulled that missing theme from my purchased FLAC set. Yup, I supported the guy, this is a very good OST.
Smile

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Conn

Post on Wed 29 Jan 2020 - 17:26 by Conn

The reason why this dr light was a toughy was that it actually is played as SFX, not SPC.

Is anybody willing to update TheRetromancer set with dr.light, then we are clean Very Happy

I found e.g., this nice remake:
https://www.youtube.com/watch?v=_NIgoGHvuS8

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Post on Wed 29 Jan 2020 - 17:49 by pepillopev

@Conn Ok, it is done. It is currently uploading (will be up shortly). Update your link. Wink

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Conn

Post on Wed 29 Jan 2020 - 19:42 by Conn

Much thanks Pev Very Happy

Oh, and before people request dr. light theme for x2,x3, xx, I think I have to disappoint. It was possible here since Pev reversed engineered the hex code from DS patch to asm, and even with it, it was quite a hard task. I never wanted this project to get mine, but it happened accidentaly to help Pev out a bit in this misery (MegaMan was never really a game I liked).

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Polargames

Post on Thu 30 Jan 2020 - 6:12 by Polargames

@Conn, What were some of your favorite SNES/SFC games?

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JUD6MENT

Post on Thu 30 Jan 2020 - 10:53 by JUD6MENT

Conn wrote:I never wanted this project to get mine, but it happened accidentaly to help Pev out a bit in this misery (MegaMan was never really a game I liked).

This is my all time favorite game, so thanks for both you and pev getting dr light theme in. Its ok if you are not up for the other two games just for a single track. I actually got two different half finished projects for this game that one day I will get done, if I ever find the time that is. But seriously, I have beaten this game at least 100 times, its my go to relax game.

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Conn

Post on Thu 30 Jan 2020 - 17:30 by Conn

It wouldn't be much a problem to insert the dr. light theme also for x2,x3 since I know what to do (code should be similar):
Code:
; Conn Dr.Light
runAE:
 STZ $2006
 STA $2004 ; $8D,$04,$20
 STZ $2005 ; $9C,$05,$20
 msuReadyBitAE:
 LDA $2000 ; $AD,$00,$20
 AND #$40 ; $29,$40
 BNE msuReadyBitAE ; $D0,$F9 (branch 249 bytes)
 LDA $2000 ; $AD,$00,$20
 AND #$08 ; $29,$08
 BNE spcDrLight
 LDA #$03
 STA $2007
 LDA #$FF
 STA $2006
 LDA #$FE
 BRA getOut1
 spcDrLight:
 LDA #$AE
 BRA getOut1
;||||||||||||||||||||||||||||||||||||||
 
 
runF5: ;resume after dr. Light, fadeup
 STZ $2006
 LDA $0182
 STA $2004
 STZ $2005
 msuReadyBitF5:
 LDA $2000 ; $AD,$00,$20
 AND #$40 ; $29,$40
 BNE msuReadyBitF5 ; $D0,$F9 (branch 249 bytes)
 LDA $2000 ; $AD,$00,$20
 AND #$08 ; $29,$08
 BNE spcFadeUp
 LDA #$03 ; $A9,$03
 STA $2007 ; $8D,$07,$20
 LDA #$02 ; $A9,$02
 STA $0180 ; $8D,$80,$01
 LDA #$00 ; $A0,$00
 STA $0181 ; $8D,$81,$01
 LDA #$F6
 BRA getOut1
 spcFadeUp:
 LDA #$F5
 BRA getOut1
but without asm this is just a pain to inject. Unfortunately DS also closed his github repositories where the source was available.
=============
= Compiling =
=============
Source is availabe on GitHub: https://github.com/mlarouche/MegamanX2-MSU1
dead Sad

@polar: mainly action adventures, Zelda, Secret of mana... but also mario world, contra, donkey kong... all my favorites are msu:ed

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Conn

Post on Thu 30 Jan 2020 - 19:10 by Conn

I briefly checked the code
MMX3 and MMX2 are both: Dr. Light theme is $5b=track-91

Ah well. I decided to quick&dirty code dr light theme for mmx2 & mmx3 inside.
5b=track91, is in both game dr.light theme

In mmx3 patch pack I found one patch labelled "zero" - I do not know what this is, but I ported it as well.

If somebody tests it and it is working I will update both patch pakages with these hacks... But I didn't test much so there's a good chance it happily crashes.
If it is working, there are maybe around 10 pcm sets for mmx 2, mmx 3, so I'd suggest instead of rehosting every set we put the track as optional download. There's also a spc fallback.

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Post on Fri 31 Jan 2020 - 2:11 by pepillopev

@Conn As per my previous direct email contact, your "Dr Light" theme played in MSU for both X2 and X3. Removing the PCM, happily falls back to SPC. Great job, Conn Smile

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Conn

Post on Fri 31 Jan 2020 - 2:30 by Conn

Ok I updated both patch files in the

MegaMan X2 thread, first post:
https://www.zeldix.net/t1440-mega-man-x2#21213

MegaMan X3 thread, first post:
https://www.zeldix.net/t1441-mega-man-x3#21214

Thanks for testing, Pev Very Happy

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avatar

Post on Fri 31 Jan 2020 - 9:43 by OMorty

Is the latest MSU-1 patch that applies Her-Saki's retranslation also compatible with the Capsule Remix hack (https://www.romhacking.net/hacks/3409/) or parts of it? If not, is the MSU-1 patch for the original MMX compatible with said hack(s)?

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Post on Mon 3 Feb 2020 - 2:41 by OMorty

Sorry for the double-post, but I have some interesting results from my patch experiments. Turns out the Capsule Remix hack is basically a no-go when using the patch that applies the Japanese re-translation along with the MSU-1 hack to a Japanese v1.1 ROM (the air dash glitches out and causes you to clip through solid objects, and sound effects stop playing whenever the Dr. Light music plays). Capsule Remix works with the MSU-1 hack for the US v1.1 ROM, but the same sound effect playback bug is still present. The bug is also present in the Japanese re-translation variant of the MSU-1 hack with no other patches applied, as well as with the US v1.1 patch. Surprisingly, when the PCM file for Dr. Light's theme isn't present, I run into a different sound bug in all v1.1-based versions of the MSU-1 hack: after Dr. Light's theme is done playing, the PCM music doesn't fade back in. PCM music doesn't start playing again until the game tries to load a new music track (e.g. restarting a level after death, entering the boss room, etc).

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Conn

Post on Mon 3 Feb 2020 - 3:40 by Conn

I don't understand, is the bug report from mixing some patches or also if you apply one of the provided patches with no other patch as well?
Actually pev and I tested all patches (alone with no other patch applied)

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Post on Mon 3 Feb 2020 - 6:01 by pepillopev

@OMorty We do appreciate your resolve in testing various patches, but this is starting to lead into some confusion. Your mentioned Capsule Remix hack seems like it might be conflicting with our MSU-1 code.

I suggest you keep your findings in the General MSU-1 forum area to prevent further confusion here. We try to leave this area open for actual bugs stemming from the msu-1 patch and correct ROM. This is one of the reasons I prefer using BPS over IPS to avoid scenarios like this. Conn and I tested the plain vanilla 1.0/1.1 ROMs with msu patch. Same applies for Her-Saki with MSU-1 code w/o issues. This bug seems self induced by using a non-verified patch (ie, Capsule Remix). At first, we were under the impression that you found a legitimate "Dr Light" theme bug.

I do not have any plans in adding support for this patch. I can only speak for myself on this. Conn would have to chime in this for himself. Reading what it offers it seems to me like a "glorified" Game Genie patch disguised as a hack. No offense on my statement, I am just not very good at wording sometimes. My statement is the best way I can put my beliefs on this matter.

Update: It also looks like the Capsule Remix was intended for the US 1.1 ROM and not the Jap 1.1 RockmanX. This is possible why you are having weird issues with the dash and stage clipping, adding even more issues with the msu patch applied as well.

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Conn

Post on Mon 3 Feb 2020 - 6:34 by Conn

I can only second pev. We are a handful asm hackers only here and mainly it is pev and me keeping up the maintenance. It is not of much interest which patches are compatible with which patches... It sounds harsher than intended, but we have 160 patches to maintain. Thus it is only of interest if these patches we provide bugs on native rom... We are human only, as mentioned before it is impossible to make every patch compatible with any patch, please understand. If it works, nice, if not... Well, you could learn asm and patch yourself.

Your message partly sounds like our patches bug on the native rom.

The bug is also present in the Japanese re-translation variant of the MSU-1 hack with no other patches applied,
Such bug reports are always welcome (if valid). For other compatibility stuff I second pev again, open a thread in the general discussion Wink

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Post on Mon 3 Feb 2020 - 7:30 by OMorty

Understood. I genuinely did not intend to come across as unappreciative or ignorant of the work involved. I will limit my posts in these threads to bug reports and other observations/questions regarding JUST the MSU-1 patches from now on.

That said, I still feel it's worth looking into the sound bugs I ran into when only applying the MSU-1 patches to their respective v1.1 ROMs, should someone feel like it. They appear regardless of Capsule Remix being present or not.

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Post on Mon 3 Feb 2020 - 7:43 by pepillopev

OMorty wrote:That said, I still feel it's worth looking into the sound bugs I ran into when only applying the MSU-1 patches to their respective v1.1 ROMs, should someone feel like it. They appear regardless of Capsule Remix being present or not.
I just tested both RockMan-X ROMs 1.0 and 1.1 variants and had no issue. I will re-test MegaMan-X ROMs 1.0 and 1.1 to confirm.

Are you playing the game from the beginning and getting to a "Dr Light" capsule on a fresh cleanly patched ROM? Do not use save states as this loads what ever state you had prior to applying any patches (ie, you will have issues if you made a save state with a plain vanilla rom, capsule remix, etc then attempting to load from a differently patched rom).

I am using the latest stand alone bSnes emulator. I have not tested Snes9x.

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Post on Mon 3 Feb 2020 - 7:59 by OMorty

pepillopev wrote:Are you playing the game from the beginning and getting to a "Dr Light" capsule on a fresh cleanly patched ROM? Do not use save states as this loads what ever state you had prior to applying any patches (ie, you will have issues if you made a save state with a plain vanilla rom, capsule remix, etc then attempting to load from a differently patched rom).

I am using the latest stand alone bSnes emulator. I have not tested Snes9x.

I am not using any save states. I used passwords to skip to Chill Penguin's stage and test the bug. I always use the latest RetroArch Snes9x core when playing MSU-1 games, so that's where I encountered the sound bugs.

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Post on Mon 3 Feb 2020 - 8:02 by pepillopev

@Morty I can confirm that on bSnes v05, there is no problem with "Dr Light" on all four v12 patches. This is playing straight from the beginning. I will try using the passcode method to Chill and report my findings. Standby.

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