Mega Man X

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Mega Man X - Page 7 Empty Mega Man X







Patches:

MegaManX/RockManX Patch (v16, sd2snes resume fix):
Code:
https://mega.nz/file/43JQhaRA#aAAT5Vny-XfJJ2X3kypInxfWDbDV-Eyl1nyARY1O6Ws
- now covers all standard "no header" US 1.0/1.1 and Jap 1.0/1.1 ROM versions
- now includes support for "Dr Light Theme"
- Jap RockmanX 1.0/1.1 patch merged with HerSaki's English Translation patch (v1.5)
- After Dr. Light spoke, the former bgm will resume instead starting from beginning

Hardtype version patch (v16):
Code:
https://mega.nz/file/1qYA2I4R#HGMV7ueeSKXsJempR4tkdV8F_q-lyUvcsHmbmvtjW3o
- patch merged with Hardtype version

SA-1(v1.2) merged with v16:
Code:
https://mega.nz/file/lmZUFaaB#zt1wMVF0j5pNETPmsLME578rCrtcUFEm96Oywhxli1I
- patch merged with SA-1 (1.2) Note: won't save freeze states with snes9x (v1.58 and higher) emulators


Full PCM Sets:
Savaged Regime Sega Mega Drive/Genesis YM2612 Style PCM set by Relikk (v2): Dr. Light theme added:  
Code:
https://1drv.ms/u/s!Ahue7izQZmouget1GzZujz8Lln0htA

Mega Man X [TheRetromancer] (-21dB) (v2): Dr. Light theme added:
Code:
https://app.box.com/s/groyzoaxfqbsag744hzsy4w0vrcee8jx

Mega Man X* by MET [Krzysztof Slowikowski Guitar Playthrough] (-21dB) (v2): Dr. Light theme added:
Code:
primary: https://mega.nz/file/JuYWjChb#rm91ql0KATC4vTfnvAat132lUAmMCHvQB7mteSut99s
secondary: https://app.box.com/s/pjvgvyvaamzskan1dp9etyqla4s50nql

Mega Man X Guitar Legends MSU-1 presented by JUD6MENT (Updated: December 23, 2021):
Code:
https://mega.nz/file/gyJBhIbC#fKWC-o6eB1lNBUorYTG7Jv2LfWF0QNe9j7HlGiBk2QA
YouTube Preview

Mega Man X - Maverick Hunter X presented by Dark Mario Bros (v2):
Code:
https://1drv.ms/u/s!Apj1KKkIqKHladszFBkTNl_Rr9A
YouTube Preview

Mega Man X - The Covers Duo by daniloroxette:
Code:
https://yadi.sk/d/foE6-sdGOjLFNg
YouTube Preview

21xx Redux Album - music by Wyllz Milare - PCM conversion by JUD6MENT:
Code:
https://mega.nz/file/xnI11KjD#TXXHbqgTA0zDohOZODNmJQOhfy1-sn4A7jGllkltcz0
YouTube Preview

Doctor Light Theme Update:
We originally released all three Mega Man X MSU-1 titles without the ability to play Doctor Light's theme. We have fixed that issue since original release of the patches. If you are a returning user of zeldix, you may find the below link useful as it has all Doctor Light Themes used in all the PCM sets in one collection.

Dr.Light Theme collection by JUD6MENT:
Code:
https://mega.nz/file/zbgTQQaY#FXw0t3bZyE1RkMHNEC-EnLAtb1jQl6j2pb-hmFTkfKU
(just replace theme 174 from one set donwloaded below with that theme you prefer from X1 folder)

-------------------------------------
Patch: Mega Man X Plus
Custom Boss music by Cubear, for rom v 1.1

Code:
https://mega.nz/file/bGJG0BRB#Am1ISorK3Axf0G-3-ZUWX-3V7mkcyOn5Xu-csnBONBo

Mirror: https://www.mediafire.com/file/t1i9xboycrqx7ai/megamanxplus.zip/file

Description: This patch will allow all bosses in the game to have a different boss music theme load. To assemble, use a Mega Man X v1.1 (REV 1) rom as the base. Apply this patch to the fresh rom with no header. Then combine two PCM sets together by downloading a main PCM set from above and an extra tracks PCM set from below.

Code:
Track Map for New Tracks:
33. Sting Chameleon
34. Launch Octopus
35. Armored Armadillo
36. Flame Mammoth
37. Boomer Kuwanger
38. Chill Penguin
39. Spark Mandrill
40. Storm Eagle
41. Bospider (Sigma Fortress 1)
42. Rangda Bangda (Sigma Fortress 2)
43. D-Rex (Sigma Fortress 3)
44. Velgauder (Sigma Fortress 4, dog fight before sigma fights.)
45. Vile on first stage
46. Vile in Battle Armor (Sigma Fortress 1)
47. Vile out of Battle Armor (Main Vile Fight After Zero Explodes)


Extra Tracks PCM Add On (PCM themes 33-47 only):
MMX+ Series Greatest Fights PCM by JUD6MENT
Code:
https://mega.nz/file/PP5yxKoS#HOXZdIbFooHJH_JinT8K5aZn-loas2t0unXFqpLq_-M

Mirror: https://www.mediafire.com/file/jsomchdr608zrut/MMX%252B_Series_Greatest_Fights_PCM.zip/file
YouTube Preview
Description: This PCM set gives every boss in the game a different track that can be from any boss fight in the mega man series. I recommend this one.

MMX+ Multi-Artist PCM by JUD6MENT
Code:
https://mega.nz/file/DSIjBDrA#1VEYvxCNd9VLhYc1clrrFurFHb7xS95fpd5ux20t2pE

Mirror: https://www.mediafire.com/file/f5z5msfssqplp6r/MMX%252B_Multi-Artist_PCM.zip/file
YouTube Preview
Description: Every boss theme has a different music artist but is still using the same correct boss theme from Mega Man X.




Megaman-X Track Map: REVIEW


Last edited by Conn on Sun 17 Jul 2022 - 1:29; edited 55 times in total
Conn
Conn

Mega Man X - Page 7 Image212

Since : 2013-06-30

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Mega Man X :: Comments

Conn

Post Wed 24 Feb 2021 - 13:26 by Conn

You can always counter check on emu. If it works there flawlessly, your patching was alright. Id assume Relikk is right and you are not in possession of the pro version, which is mandatory to have SA1 support on sd2snes

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7FoX

Post Mon 26 Apr 2021 - 20:14 by 7FoX

Oh no "Savaged Regime Sega Mega Drive/Genesis YM2612 Style PCM set by Relikk (v2)" is down Crying or Very sad

TY anyways for posting this, its 2021 and I just realized this existed!

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Relikk

Post Tue 27 Apr 2021 - 1:15 by Relikk

The file is still there. OneDrive has been having this issue lately where it displays that the file is not available, and the next day it'll be fine.

Here's a backup link to all of my PCM sets, you can find the Savaged Regime pack there: https://mega.nz/#F!E65AASST!aySu1IwT10F6tQMrUyX02w

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avatar

Post Wed 23 Jun 2021 - 14:15 by Tiki

Hi - first of all, thank you for this work! It has me super excited, and works really well on my SD2SNES.

I noticed that there are some gameplay patches for the Rockman X V 1.0 patch (even when using xkas to patch the rom directly from the asm files). Notably, there are instances of lag in cutscenes in the original game that seem to be smoothed out in this patch. JUD6MENT wrote on page 5 that the game's slowdown is eliminated, but they were talking about the SA1 version of the patch, which I am not using.

Is there a way to patch the game such that it plays exactly like the original, with the exception of the MSU tracks? Thanks.

EDIT: I'm not sure, but I think the removed instances of lag I'm talking about are in situations when the game loads music. For example, in the original game, there's a small delay after a boss fills up its health before the fight starts, but in the MSU patch, that delay is gone. This might be too specific of a request for anyone to bother with if that's the case. I just wasn't sure if the delay removal was intentional or not.

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Conn

Post Thu 24 Jun 2021 - 7:51 by Conn

To make my answer short: no idea. I dislike MegaMan and successfully displaced all my memories about the additional work Pev and I placed upon DS original patch... so I won't touch it ever again unless a gamebreaking bug is found Razz you need to help yourself with what we offer (and I think we offer various versions of Jap,Us, 1.0,1.1, hersaki, hardtype and other confusing stuff). I keep away from touching it ever again if not absolutely  necessary Very Happy

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avatar

Post Thu 24 Jun 2021 - 13:01 by Tiki

Conn wrote:To make my answer short: no idea. I dislike MegaMan and successfully displaced all my memories about the additional work Pev and I placed upon DS original patch... so I won't touch it ever again unless a gamebreaking bug is found Razz you need to help yourself with what we offer (and I think we offer various versions of Jap,Us, 1.0,1.1, hersaki, hardtype and other confusing stuff). I keep away from touching it ever again if not absolutely  necessary Very Happy

OK, thank you for the response in any case! I'll need to learn a little bit about romhacking (as in, I have exactly zero experience with it), but I'm pretty sure all I'd need to do is get the game to load its normal tracks at zero volume in parallel with the MSU tracks, or something to that effect. I know some others with romhacking experience, so I'll turn to them for help instead of bothering you with something you don't want to do. Thank you!!

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Conn

Post Thu 24 Jun 2021 - 13:24 by Conn

Much luck on that... Even if it was my favourite game... I'd still wonder why I should hack a buggy lag inside (original or not this is a dis-improvment)Very Happy

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JUD6MENT

Post Thu 23 Dec 2021 - 1:38 by JUD6MENT

Hey everyone! I am updating my Guitar Legends PCM set, but more importantly, I finished a brand new Mega Man X PCM set that is created by the musician Wyllz Milare. Wyllz Milare released the Mega Man X album called 21xx Redux and I think it is fantastic. It has 11 tracks, the intro stage, 8 main stages, Sigma Fortress 1 & 2, and Password Screen. The rest of the tracks in the PCM set is done by MET. This is a great album and I am happy to release it into MSU-1.

Mega Man X Guitar Legends MSU-1 presented by JUD6MENT (Updated: December 23, 2021):
Code:
https://mega.nz/file/gyJBhIbC#fKWC-o6eB1lNBUorYTG7Jv2LfWF0QNe9j7HlGiBk2QA

21xx Redux Album - music by Wyllz Milare - PCM conversion by JUD6MENT:
Code:
https://mega.nz/file/xnI11KjD#TXXHbqgTA0zDohOZODNmJQOhfy1-sn4A7jGllkltcz0

My Guitar Legends PCM set is made up of various different artists. I added 3 tracks from Wyllz Milare music, which are Armored Armadillo Stage, Sigma Stage 1, and Password.

I already updated the first post and I will have two new YouTube videos up very soon, they are just busy loading at the moment.

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JUD6MENT

Post Thu 23 Dec 2021 - 8:06 by JUD6MENT

Ok, I got some YouYube previews.

Guitar Legends:



21xx Redux Album by Wyllz Milare:


Thanks for Watching!

Also, if you didnt notice and missed the release yesterday, Conn and I did Zelda 2 for the NES as a projected nested msu-1 rom hack and it is dang awesome, just saying, check it out here: https://www.zeldix.net/t2408-zelda-ii-the-adventure-of-link

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Polargames

Post Wed 29 Jun 2022 - 19:34 by Polargames

Hello everyone, if your having trouble playing this hack on your FX Pak Pro card, please be advised that it's a bug in the firmware. User
tsubasaplayer16 has stated this.

"(—FOR FXPAK PRO USERS—)

If you’re playing this hack on an FXPAK Pro/SD2SNES, this patch in particular will actually NOT make the game run because one of the SA-1 files that the 1.10.3 firmware uses is bugged (funnily enough, SA-1 games and SA-1 hacks like Contra 3 work as intended, but not this one). This is NOT due to the patch itself. You have to go here to get the fixed SA-1 file that will make the game run correctly: (your SA-1 bi3 file should have a date modification of December 12 2019, which is this one, not the April 1 2019 one it was initially provided)

This review will be updated once a fix is fully released officially, since 1.11.0 is currently in beta and 1.10.3 (and its unofficial _sgb07) is the current stable release as of the time of this review."

The GitHub link has been removed because it's being sent to our mods to see if the msu code and fix will play nicely with each other. 🙂 Thank you for your understanding. Hope to have a fix soon.

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Cubear

Post Sat 16 Jul 2022 - 14:38 by Cubear

I made a little proof of concept patch for this game. only for US1.1 at this point, but it should be easy to port to other versions if there is demand.

This patch allows you to set custom boss music per boss. It works by checking what the last sprite loaded was, so it works in the stages and during the boss rebattles in the sigma fortress.

If a boss does not have a custom song to load, it falls back onto the default boss music. If this is not found, it will fall back to SPC.

VERSION US 1.1
Code:
https://mega.nz/file/iG4gRTxb#dQZINsXPNEFQqXoVBr2jxQpkYDXVmiaddCSBe9g_ldc
Apply directly to base 1.1, contains msu1 patch + custom boss music patch.

New Track Numbers:
Code:
33. Sting Chameleon
34. Launch Octopus
35. Armored Armadillo
36. Flame Mammoth
37. Boomer Kuwanger
38. Chill Penguin
39. Spark Mandrill
40. Storm Eagle
41. Bospider (Sigma Fortress 1)
42. Rangda Bangda (Sigma Fortress 2)
43. D-Rex (Sigma Fortress 3)
44. Velgauder (Sigma Fortress 4, dog fight before sigma fights.)

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JUD6MENT

Post Sat 16 Jul 2022 - 16:47 by JUD6MENT

Well that is cool. I will have to make a pcm set for it.

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Cubear

Post Sat 16 Jul 2022 - 19:05 by Cubear

It was this game that brought me into the MSU-1 community, so I figured I could give it a little love...

Got inspired by the Zelda 3 hack that lets you have unique dungeon themes and here we are.

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Conn

Post Sun 17 Jul 2022 - 1:29 by Conn

Cool Very Happy I added to first post

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JUD6MENT

Post Sun 17 Jul 2022 - 3:27 by JUD6MENT

Cubear wrote:It was this game that brought me into the MSU-1 community, so I figured I could give it a little love...

Got inspired by the Zelda 3 hack that lets you have unique dungeon themes and here we are.

Megaman X is my all time favorite game, metroid games being second. I also think the expanded soundtracks are fun. I am not sure if you are interested in this idea but i thought it could be cool if an expanded soundtrack for Mario World was done where every stage in the game had it's own mapped track. Mario World music has been remixed so many times you really could find a different artist for every stage. It is just a thought of mine, one that could be very complex or time consuming so i get if it is not a good idea. Anyway, i am going to get started on some pcm tracks for this and then do some Yoshi cookie

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JUD6MENT

Post Tue 19 Jul 2022 - 0:48 by JUD6MENT

Hi, I found a mistake that is in the patch (all versions of the patch). PCM-30, which is maverick boss introduction and also the conversation with sigma, needs to be set to loop as it currently is not. Normally you can leave this track before the loop happens in a normal playthrough and is why I never noticed it before. However, if you pause the game during a maverick entrance or actually take your time to read what sigma has to say you will find it does not loop.

In the game options, you can upload this track as number 1E in the BGM option. Should be a fast way to check if the problem was fixed.

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JUD6MENT

Post Thu 21 Jul 2022 - 1:56 by JUD6MENT

The first post has been updated with Cubear's Mega Man X Plus patch (it is a newer version than the one that Conn post a few days ago). This new patch allows every boss in the game to have their own PCM track.

We also got two new PCM sets to take advantage of this new patch. It is set up as mix and match style. Download a base set, then downloads the add on extra tracks and combine the two together.

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avatar

Post Thu 21 Jul 2022 - 13:35 by Señor Ventura

JUD6MENT wrote:The first post has been updated with Cubear's Mega Man X Plus patch (it is a newer version than the one that Conn post a few days ago). This new patch allows every boss in the game to have their own PCM track.

We also got two new PCM sets to take advantage of this new patch. It is set up as mix and match style. Download a base set, then downloads the add on extra tracks and combine the two together.

But is not related to the pcm-30 issue right?.

P.D: What is the difference between the hardtyped patch, and the normal one?.

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Cubear

Post Thu 21 Jul 2022 - 15:35 by Cubear

PCM-30 looping error is fixed in my patch. PCM 30 will loop as intended (only noticeable if you pause during boss intro or let sigma talk a lot)

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JUD6MENT

Post Thu 21 Jul 2022 - 16:51 by JUD6MENT

Cubear fixed the loop issue in their patch, as of right now the normal patch is not fixed though it is hardly game breaking in the slightest.

Hardtype is a rom hack that just makes everything harder.

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