Mega Man X

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20170816

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Mega Man X - Page 7 Empty Mega Man X







Patches:

MegaManX/RockManX Patch (v16, sd2snes resume fix):
Code:
https://mega.nz/file/43JQhaRA#aAAT5Vny-XfJJ2X3kypInxfWDbDV-Eyl1nyARY1O6Ws
- now covers all standard "no header" US 1.0/1.1 and Jap 1.0/1.1 ROM versions
- now includes support for "Dr Light Theme"
- Jap RockmanX 1.0/1.1 patch merged with HerSaki's English Translation patch (v1.5)
- After Dr. Light spoke, the former bgm will resume instead starting from beginning

Hardtype version patch (v16):
Code:
https://mega.nz/file/1qYA2I4R#HGMV7ueeSKXsJempR4tkdV8F_q-lyUvcsHmbmvtjW3o
- patch merged with Hardtype version

SA-1(v1.2) merged with v16:
Code:
https://mega.nz/file/lmZUFaaB#zt1wMVF0j5pNETPmsLME578rCrtcUFEm96Oywhxli1I
- patch merged with SA-1 (1.2) Note: won't save freeze states with snes9x (v1.58 and higher) emulators


Full PCM Sets:
Savaged Regime Sega Mega Drive/Genesis YM2612 Style PCM set by Relikk (v2): Dr. Light theme added:  
Code:
https://1drv.ms/u/s!Ahue7izQZmouget1GzZujz8Lln0htA

Mega Man X [TheRetromancer] (-21dB) (v2): Dr. Light theme added:
Code:
https://app.box.com/s/groyzoaxfqbsag744hzsy4w0vrcee8jx

Mega Man X* [Krzysztof Slowikowski Guitar Playthrough] (-21dB) (v2): Dr. Light theme added:
Code:
primary: https://mega.nz/file/JuYWjChb#rm91ql0KATC4vTfnvAat132lUAmMCHvQB7mteSut99s
secondary: https://app.box.com/s/pjvgvyvaamzskan1dp9etyqla4s50nql

Mega Man X Guitar Legends MSU-1 presented by JUD6MENT (27th October 2020):
Code:
https://mega.nz/file/Cq5GmKJQ#CWJzGciRcaxFB9fNPJOnBXztLS3dOObiIlldO1NAvQQ
YouTube Preview

Mega Man X - Maverick Hunter X presented by Dark Mario Bros (v2):
Code:
https://1drv.ms/u/s!Apj1KKkIqKHladszFBkTNl_Rr9A
YouTube Preview

Mega Man X - The Covers Duo by daniloroxette:
Code:
https://yadi.sk/d/foE6-sdGOjLFNg
YouTube Preview


Dr.Light Theme collection by Jud6Ment:
Code:
https://mega.nz/file/zbgTQQaY#FXw0t3bZyE1RkMHNEC-EnLAtb1jQl6j2pb-hmFTkfKU
(just replace theme 174 from one set donwloaded below with that theme you prefer from X1 folder)


Megaman-X Track Map: REVIEW


Last edited by Conn on Wed 28 Oct 2020 - 4:00; edited 52 times in total
Conn
Conn

Mega Man X - Page 7 Image212

Since : 2013-06-30

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Mega Man X :: Comments

Conn

Post Wed 24 Feb 2021 - 16:26 by Conn

You can always counter check on emu. If it works there flawlessly, your patching was alright. Id assume Relikk is right and you are not in possession of the pro version, which is mandatory to have SA1 support on sd2snes

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7FoX

Post Mon 26 Apr 2021 - 23:14 by 7FoX

Oh no "Savaged Regime Sega Mega Drive/Genesis YM2612 Style PCM set by Relikk (v2)" is down Crying or Very sad

TY anyways for posting this, its 2021 and I just realized this existed!

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Relikk

Post Tue 27 Apr 2021 - 4:15 by Relikk

The file is still there. OneDrive has been having this issue lately where it displays that the file is not available, and the next day it'll be fine.

Here's a backup link to all of my PCM sets, you can find the Savaged Regime pack there: https://mega.nz/#F!E65AASST!aySu1IwT10F6tQMrUyX02w

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avatar

Post Wed 23 Jun 2021 - 17:15 by Tiki

Hi - first of all, thank you for this work! It has me super excited, and works really well on my SD2SNES.

I noticed that there are some gameplay patches for the Rockman X V 1.0 patch (even when using xkas to patch the rom directly from the asm files). Notably, there are instances of lag in cutscenes in the original game that seem to be smoothed out in this patch. JUD6MENT wrote on page 5 that the game's slowdown is eliminated, but they were talking about the SA1 version of the patch, which I am not using.

Is there a way to patch the game such that it plays exactly like the original, with the exception of the MSU tracks? Thanks.

EDIT: I'm not sure, but I think the removed instances of lag I'm talking about are in situations when the game loads music. For example, in the original game, there's a small delay after a boss fills up its health before the fight starts, but in the MSU patch, that delay is gone. This might be too specific of a request for anyone to bother with if that's the case. I just wasn't sure if the delay removal was intentional or not.

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Conn

Post Thu 24 Jun 2021 - 10:51 by Conn

To make my answer short: no idea. I dislike MegaMan and successfully displaced all my memories about the additional work Pev and I placed upon DS original patch... so I won't touch it ever again unless a gamebreaking bug is found Razz you need to help yourself with what we offer (and I think we offer various versions of Jap,Us, 1.0,1.1, hersaki, hardtype and other confusing stuff). I keep away from touching it ever again if not absolutely  necessary Very Happy

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Post Thu 24 Jun 2021 - 16:01 by Tiki

Conn wrote:To make my answer short: no idea. I dislike MegaMan and successfully displaced all my memories about the additional work Pev and I placed upon DS original patch... so I won't touch it ever again unless a gamebreaking bug is found Razz you need to help yourself with what we offer (and I think we offer various versions of Jap,Us, 1.0,1.1, hersaki, hardtype and other confusing stuff). I keep away from touching it ever again if not absolutely  necessary Very Happy

OK, thank you for the response in any case! I'll need to learn a little bit about romhacking (as in, I have exactly zero experience with it), but I'm pretty sure all I'd need to do is get the game to load its normal tracks at zero volume in parallel with the MSU tracks, or something to that effect. I know some others with romhacking experience, so I'll turn to them for help instead of bothering you with something you don't want to do. Thank you!!

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Conn

Post Thu 24 Jun 2021 - 16:24 by Conn

Much luck on that... Even if it was my favourite game... I'd still wonder why I should hack a buggy lag inside (original or not this is a dis-improvment)Very Happy

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