Mega Man X

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20170816

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Mega Man X - Page 6 Empty Mega Man X







Patches:

MegaManX/RockManX Patch (v16, sd2snes resume fix):
Code:
https://mega.nz/file/43JQhaRA#aAAT5Vny-XfJJ2X3kypInxfWDbDV-Eyl1nyARY1O6Ws
- now covers all standard "no header" US 1.0/1.1 and Jap 1.0/1.1 ROM versions
- now includes support for "Dr Light Theme"
- Jap RockmanX 1.0/1.1 patch merged with HerSaki's English Translation patch (v1.5)
- After Dr. Light spoke, the former bgm will resume instead starting from beginning

Hardtype version patch (v16):
Code:
https://mega.nz/file/1qYA2I4R#HGMV7ueeSKXsJempR4tkdV8F_q-lyUvcsHmbmvtjW3o
- patch merged with Hardtype version

SA-1(v1.2) merged with v16:
Code:
https://mega.nz/file/lmZUFaaB#zt1wMVF0j5pNETPmsLME578rCrtcUFEm96Oywhxli1I
- patch merged with SA-1 (1.2) Note: won't save freeze states with snes9x (v1.58 and higher) emulators


Full PCM Sets:
Mega Man X [TheRetromancer] (-21dB) (v2): Dr. Light theme added:
Code:
https://app.box.com/s/groyzoaxfqbsag744hzsy4w0vrcee8jx

Savaged Regime Sega Mega Drive/Genesis YM2612 Style PCM set by Relikk (v2): Dr. Light theme added:  
Code:
https://1drv.ms/u/s!Ahue7izQZmouget1RSmTInXhNBarAg?e=NPf1vq

Mega Man X* [Krzysztof Slowikowski Guitar Playthrough] (-21dB) (v2): Dr. Light theme added:
Code:
primary: https://mega.nz/file/JuYWjChb#rm91ql0KATC4vTfnvAat132lUAmMCHvQB7mteSut99s
secondary: https://app.box.com/s/pjvgvyvaamzskan1dp9etyqla4s50nql

Mega Man X Guitar Legends MSU-1 presented by JUD6MENT:
Code:
https://mega.nz/file/WawDSAzR#uLInYIi6TQSxzzsAzLlQ_Dx1lnzjLCtoKd6OdhLKUyA
YouTube Preview

Mega Man X Instrumental Variety MSU-1 presented by JUD6MENT:
Code:
https://mega.nz/file/Lf5XjKpI#KNpnl3EKcMdVRW3KPM22PEKQizr_7LVMz3wuKAv8AGA
YouTube Preview

Mega Man X - Maverick Hunter X presented by Dark Mario Bros (v2):
Code:
https://1drv.ms/u/s!Apj1KKkIqKHladszFBkTNl_Rr9A
YouTube Preview

Mega Man X - The Covers Duo by daniloroxette:
Code:
https://mega.nz/file/4NJkhYbb#GQgMnLhLB_EfJU9LccLAAcK4rAGGZERZT3wTGbUp3Ro
YouTube Preview


Dr.Light Theme collection by Jud6Ment:
Code:
https://mega.nz/file/zbgTQQaY#FXw0t3bZyE1RkMHNEC-EnLAtb1jQl6j2pb-hmFTkfKU
(just replace theme 174 from one set donwloaded below with that theme you prefer from X1 folder)


Megaman-X Track Map: REVIEW


Last edited by Conn on Thu 10 Sep 2020 - 8:06; edited 50 times in total
Conn
Conn

Mega Man X - Page 6 Image212

Since : 2013-06-30

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Mega Man X :: Comments

Dark Mario Bros

Post on Fri 10 Jul 2020 - 22:13 by Dark Mario Bros

howdy fellas, I'm DMB and I'd like to share a pcm pack I made sometime ago
https://youtu.be/tY2ROsvYJt0
It contains musics from megaman maverick hunter X and some custom ones since maverick X doesnt have a password screen for example.
Dr. Light's theme is also included

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Conn

Post on Sat 11 Jul 2020 - 5:02 by Conn

Hi and welcome to this forum Smile

feel free to send a link to your pcm files and I add it to the original post.

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JUD6MENT

Post on Sat 11 Jul 2020 - 5:27 by JUD6MENT

Dark Mario Bros wrote:howdy fellas, I'm DMB and I'd like to share a pcm pack I made sometime ago
https://youtu.be/tY2ROsvYJt0
It contains musics from megaman maverick hunter X and some custom ones since maverick X doesnt have a password screen for example.
Dr. Light's theme is also included

Just a heads up, google is really bad at flagging megaman stuff. I noticed on your youtube page the download link is through google drive. I once had a link for all 3 megaman x games get taken down from google drives. Not only that but it eventually lead to my account being deleted once it flagged my super metroid PCM as well. I would suggest using a different download service to post your Megaman X PCM tracks as google will most likely take it down eventually. So far mega.nz has been good for me and free. Just giving a fair warning.

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Conn

Post on Sat 11 Jul 2020 - 6:11 by Conn

Uh, didn't notice the link, I updated first post with this new set. Yes google drive became somewhat shitty in the past for hosting pcm sets Sad

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Dark Mario Bros

Post on Sun 26 Jul 2020 - 16:47 by Dark Mario Bros

I see... I'll try upload it somewhere else whenever I get the chance to do it,
at the moment I can't due not having a decent internet with me to upload stuff.

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JUD6MENT

Post on Sun 26 Jul 2020 - 19:09 by JUD6MENT

Dark Mario Bros wrote:I see... I'll try upload it somewhere else whenever I get the chance to do it,
at the moment I can't due not having a decent internet with me to upload stuff.

I went a little over a year before my link got removed, you will be good for a bit.

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Dark Mario Bros

Post on Mon 27 Jul 2020 - 9:04 by Dark Mario Bros

btw, one thing I think it was important to mention (idk if someone said it before but anyway), the boss introduction theme should be looped, cuz when it's on the dialog with sigma when he has the robot dog along side with him, the song goes to an awkward silence due not being looped

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Conn

Post on Mon 27 Jul 2020 - 16:12 by Conn

Even if this request is valid, I don't touch the patches ever again (only for severe bugs, but surely not for further nitpicks).
It shouldn't sound harsh, but see the work: all 4 versions we offer must be adjusted (1.0,1.1, j and us), 2 her-saki and 1 sa1. This can introduce more bugs through mispatching, simply by mixing up the one or other thing.

Furthermore all pcm packs need to be readjusted, and also rehosted. Hell no Smile
(Sorry)

If you like I can give you the hex address to where to change the track into loop, so you can edit your rom (and pcm!) yourself. All I'd need is the track number.

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Dark Mario Bros

Post on Mon 27 Jul 2020 - 17:43 by Dark Mario Bros

the song in question is number 30 according the MSU1 track map
also, I've thought ahead and made it looped in my pcm pack cuz I thought it was an error of the patch in some way, but I guess it was just a small slip tho.
I think it would be important to people know how to change it . I know how troublesome it can be, I'm no asm master myself but I know how much headache it can give (I say that cuz I dont code asm stuff, I just port musics for Super Mario World hacks)

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Conn

Post on Tue 28 Jul 2020 - 2:35 by Conn

ok, for unheadered rom (should work on all versions), open the rom in a hex editor, press ctrl+g and type 0x7c6b

You should find F0 03. Change this to ea ea.

Mega Man X - Page 6 Image511

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Dark Mario Bros

Post on Wed 12 Aug 2020 - 19:00 by Dark Mario Bros

https://1drv.ms/u/s!Apj1KKkIqKHladszFBkTNl_Rr9A

I've uploaded my pcm set on onedrive now

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Conn

Post on Wed 12 Aug 2020 - 19:22 by Conn

updated on first post, thanks Wink

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daniloroxette

Post on Wed 9 Sep 2020 - 21:52 by daniloroxette

A friend of mine asked me for a MSU-1 set of this title with songs from "The Covers Duo". I know that there's a lot of sets here (I don't even downloaded them all), but since It's done, I would like to share.

Download: https://mega.nz/file/4NJkhYbb#GQgMnLhLB_EfJU9LccLAAcK4rAGGZERZT3wTGbUp3Ro
Preview: https://www.youtube.com/watch?v=cNqhE2tObIs

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JUD6MENT

Post on Thu 10 Sep 2020 - 2:31 by JUD6MENT

daniloroxette wrote:A friend of mine asked me for a MSU-1 set of this title with songs from "The Covers Duo". I know that there's a lot of sets here (I don't even downloaded them all), but since It's done, I would like to share.

Download: https://mega.nz/file/4NJkhYbb#GQgMnLhLB_EfJU9LccLAAcK4rAGGZERZT3wTGbUp3Ro
Preview: https://www.youtube.com/watch?v=cNqhE2tObIs

These guys are really good. I actually thought maybe one day i would make PCM set but have too much i am working on right now. Im kind of excited someone else did this so i can take it off the list of things i want to do. I will download this for sure. This is my most played game and i am always up for a new soundtrack, thank you.

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Conn

Post on Thu 10 Sep 2020 - 8:09 by Conn

updated first post, as always much thanks! Very Happy

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ComboMan

Post on Tue 13 Oct 2020 - 0:25 by ComboMan

Using the SA-1 merged patch with the relocalization patch that has the changed Mega Man logo will render the X to not show during the animation of the title.  Right before it's supposed to show it freezes but the music still plays.  The demo won't play either, but pressing Start will have it go to the main menu.  I did find out it was the SA-1 portion of the patch that causes the issue as I tried the standalone SA-1 patch with the relocalization patch and the same thing happened.  Just wanted to let everyone know even though it's not an MSU-1 problem.

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Conn

Post on Tue 13 Oct 2020 - 5:43 by Conn

Yes, if you mix multiple patches, bugs are usually the gain. It is impossible to make every patch compatible with every other patch since the code overlaps and overwrite each other in the freespace areas. You could try to change the patch order, means first recolization, then sa1, or way round.

However you should either try to contact Jake Nagare
http://www.romhacking.net/hacks/5055/
or bosn
https://www.romhacking.net/reviews/5634/
if this is important for you.

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ComboMan

Post on Tue 13 Oct 2020 - 14:56 by ComboMan

Ya, I know not every patch works together.  I was more or less giving a heads-up.  I know I can't switch the order of the merged patch as it's a .bps instead an .ips.  I'll try to contact them, but if it doesn't, or impossible, to fix, then that's that.  I would like it to all fit together, but I'll take what I can get.  Just like when I make cover art, sometimes I'm not able to do what I'd like to do.

Edit #1: Patching the relocalization first fixes the problem.  So, unless the merged patch can have an .ips option, the minor issue will still be there.

Edit #2: I found a way to do it.  After patching the relocalization logo patch to the rom, use the beat utility to patch the merged patch to the rom.  A message will pop up saying, "Patch application has failed!", but the new rom will have been created.

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