Super Mario World 2 - Yoshi's Island

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Super Mario World 2 - Yoshi's Island - Page 6 Empty Super Mario World 2 - Yoshi's Island






Patch

Patch (v29: fuzz eating fixed):
Code:
http://bszelda.zeldalegends.net/stuff/Con/smw2_msu1_patch.zip

Mirror Link: https://mega.nz/file/0aUkjR5T#NgbiOL_INLVgJOHMt5vdjjwntiLAwcF3yt6m-A2cM5M


PCM Sets


Yoshi Island Orchestral Set presented by JUD6MENT (v2 - Feb 6th, 2023 Update):
Code:
https://mega.nz/file/VPMhhADC#sKdxUA_SyPLz5sm7yPsjTaOGZpaVXfqPIIdK-ABpy7A

Mirror Link: https://www.mediafire.com/file/nrxqbi1e6jrmp9x/Yoshi_Island_Orchestral_2023_Update_-_JUD6MENT.zip/file
YouTube Preview

PCM Set (v2) presented by Enmet:
Code:
https://drive.google.com/open?id=1z4qtKGsIEplC5b7Aar3L3Ya9-Rjtds5d

PCM Set (v2) presented by daniloroxette:
Code:
https://mega.nz/#!QQpzmKrZ!xwRe4KWe-WCn4gnwWlF0TsFb9EqUyaBnXe9Pd-W00tw


SMW2+ Rom Hack in MSU-1


SMW2+ - MSU1 PCM Rename Generator by ABOhiccups
Code:
https://github.com/ABOhiccups/MSU1-PCM-Rename-Generator/releases/tag/smw2%2B
Needed for SMW2+:  https://www.romhacking.net/hacks/19/
Needed for SMW2+2: https://www.romhacking.net/hacks/395/


Last edited by Conn on Sun 5 Feb 2023 - 5:33; edited 29 times in total
Conn
Conn

Super Mario World 2 - Yoshi's Island - Page 6 Image212

Since : 2013-06-30

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Super Mario World 2 - Yoshi's Island :: Comments

Conn

Post Sun 18 Oct 2020 - 11:35 by Conn

Oh wow, how many versions do we have? Thanks for the info, I adjusted the readme accordingly Wink

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Conn

Post Sun 18 Oct 2020 - 12:28 by Conn

Horrible bug but easy to fix.

Clear browser history,
Redownload and re-apply:
http://bszelda.zeldalegends.net/stuff/Con/smw2_msu1_patch.zip

(change date for the patch is 18th October, if your download shows 17th october, it is the old one and you didn't clear browser history).

Edit:
It crashed at the end of 1.7 so I fexed it another time. Redownload if you have already before this edit.

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Conn

Post Mon 19 Oct 2020 - 15:32 by Conn

In the 1.1 version. Is it possible to fix these pink squares appearing when we're touching a Fuzzy, please?
No it isn't, since it is not related to msu1. Try vanilla us version (no patch applied), happens there as well. Also, it only happens in snes9x and not bsnes.
Report this bug to the snes9x dev team:
https://github.com/snes9xgit/snes9x

Ah by the way. Is it also possible to make sure this Anti-Region-Lock patch works perfectly in MSU-1, please? It's to prevent original slowdowns of the PAL version by playing to NTSC format.
I checked it and it does not at all interfere with my msu1 patch, I also applied it and it runs on 60 fps. Please, why do ask me such things before trying yourself? I am not the oracle of delphi and need to test things out too Wink

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Conn

Post Mon 19 Oct 2020 - 17:29 by Conn

Which level is it?

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Conn

Post Mon 19 Oct 2020 - 17:49 by Conn

mh, I tried at least 30 times with a savestate and snes9x 1.60... no crash. Can you confirm this bug using snes9x (and if yes, what are your steps so I can reproduce)?

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Relikk

Post Tue 20 Oct 2020 - 4:25 by Relikk

Conn wrote:mh, I tried at least 30 times with a savestate and snes9x 1.60... no crash. Can you confirm this bug using snes9x (and if yes, what are your steps so I can reproduce)?

Tried it on BSNES and it crashed on the first try for me, unfortunately. Just a black screen. US 1.1 patch. Haven't tried 1.0 yet.

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Conn

Post Tue 20 Oct 2020 - 9:52 by Conn

ok, though I couldn't completely reproduce the crash, here's a new version to try:
http://bszelda.zeldalegends.net/stuff/Con/smw2_msu1_patch.zip

as always, clear browser history. Patch date should be 20th october.

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Conn

Post Tue 20 Oct 2020 - 12:23 by Conn

Relikk reported no crash and the code is similar to the first version, so there's hardly anything more I can do.
Be sure you have a fresh rom patched.
Don't use freeze savestates, but you can use srm data.
Anybody else can test as well?

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Conn

Post Tue 20 Oct 2020 - 12:50 by Conn

Can you rephrase, maybe using google translate?

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Conn

Post Tue 20 Oct 2020 - 13:14 by Conn

So... Do you still get a crash with a version?

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Conn

Post Tue 20 Oct 2020 - 15:52 by Conn

I know the underlying problem. The versions do not differ in the code, so if one version crashes it is sheer luck if another version works. Since it again crashes in some testings (at least I assume this happens if you didn't make a setup mistake), with some luck I fixed it now in all versions.

The problem: the apu needs to run before you can mute it. You noticed the spc play at the start, I fixed it and therefore it crashed. Now I used another check and cross fingers that it works for all versions now:

Again, clear browser history and download v23:
http://bszelda.zeldalegends.net/stuff/Con/smw2_msu1_patch.zip

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Conn

Post Tue 20 Oct 2020 - 15:58 by Conn

F* it Crashes at the fuzzy now. Hold on

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Conn

Post Tue 20 Oct 2020 - 16:07 by Conn

Ok v24
Patch (v24: added pal version, fixed short spc play):
http://bszelda.zeldalegends.net/stuff/Con/smw2_msu1_patch.zip

Again, clear browser history!

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