Super Mario World 2 - Yoshi's Island
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20180129

Super Mario World 2 - Yoshi's Island
Patch
Patch (v29: fuzz eating fixed):
- Code:
http://bszelda.zeldalegends.net/stuff/Con/smw2_msu1_patch.zip
Mirror Link: https://mega.nz/file/0aUkjR5T#NgbiOL_INLVgJOHMt5vdjjwntiLAwcF3yt6m-A2cM5M
PCM Sets
Yoshi Island Orchestral Set presented by JUD6MENT (v2 - Feb 6th, 2023 Update):
- Code:
https://mega.nz/file/VPMhhADC#sKdxUA_SyPLz5sm7yPsjTaOGZpaVXfqPIIdK-ABpy7A
Mirror Link: https://www.mediafire.com/file/nrxqbi1e6jrmp9x/Yoshi_Island_Orchestral_2023_Update_-_JUD6MENT.zip/file
PCM Set (v2) presented by Enmet:
- Code:
https://drive.google.com/open?id=1z4qtKGsIEplC5b7Aar3L3Ya9-Rjtds5d
PCM Set (v2) presented by daniloroxette:
- Code:
https://mega.nz/#!QQpzmKrZ!xwRe4KWe-WCn4gnwWlF0TsFb9EqUyaBnXe9Pd-W00tw
SMW2+ Rom Hack in MSU-1
SMW2+ - MSU1 PCM Rename Generator by ABOhiccups
- Code:
https://github.com/ABOhiccups/MSU1-PCM-Rename-Generator/releases/tag/smw2%2B
Needed for SMW2+2: https://www.romhacking.net/hacks/395/
Last edited by Conn on Sun 5 Feb 2023 - 5:33; edited 29 times in total
Conn- Since : 2013-06-30
Super Mario World 2 - Yoshi's Island :: Comments

Uh, I updated the patch again today to v25, vvv18 found an issue on fxpak. I hope this works again (clear browser history, patch date 21st)

Holy crap, version 25, dang, this game has been working you hard conn. Thanks for your hard work on this patch. I will test it myself too because this is one of my next projects for MSU-1 PCM sets.

Yeah, luckily we live in an universe that gives the possibility for infinite numbers.Holy crap, version 25, dang,

This one is really a hard nut. The problem aren't the pal versions but the bug brutapode posted that a fraction of a second the spc pops up. I need to exactly time this, because the reported bugs happens (black screen when entering a pipe) if the apu wasn't ready when you give msu1. If you wait too long, you hear the spc. It's tricky but I recoded the complete code today, so I have the optimism now that we are good, at least if people confirm it on fxpak (there's still a very short plop, but this should be covered by the music, I only notice it when I only use the patched rom with the name.msu together without tracks.


Conn wrote:Yeah, luckily we live in an universe that gives the possibility for infinite numbers.Holy crap, version 25, dang,![]()
This one is really a hard nut. The problem aren't the pal versions but the bug brutapode posted that a fraction of a second the spc pops up. I need to exactly time this, because the reported bugs happens (black screen when entering a pipe) if the apu wasn't ready when you give msu1. If you wait too long, you hear the spc. It's tricky but I recoded the complete code today, so I have the optimism now that we are good, at least if people confirm it on fxpak (there's still a very short plop, but this should be covered by the music, I only notice it when I only use the patched rom with the name.msu together without tracks.![]()
Hi...
I did some tests here and, everything seems perfect to me,
at least in the USA-patch versions I don’t hear anything wrong,
also when entering the pipes, now it works very well;
I can only thank you for the immense work,
thank you very much for everything, thanks;
if you need a test before (using SD2SNES / FXPAK PRO) just tell me, it will be a pleasure to help !!!

Nice to hear that also fxpak is working. So we are done now eventually! 
You can still hear a very small spc plop when having only the patched rom and the msu file, no tracks, so I'd advice @judgement, that you immediately start with the tracks without any mute at the beginning in your pcm tracks to cover that
Edit:
While thinking about it I updtaed to v26, just a small optimization for sd2snes: I set the spc mute quite early, because sd2snes takes some time to load a track. In v25 the mute spc command was after the loop, now it is before. This could have lead to some more spc play before the track starts.

You can still hear a very small spc plop when having only the patched rom and the msu file, no tracks, so I'd advice @judgement, that you immediately start with the tracks without any mute at the beginning in your pcm tracks to cover that
Edit:
While thinking about it I updtaed to v26, just a small optimization for sd2snes: I set the spc mute quite early, because sd2snes takes some time to load a track. In v25 the mute spc command was after the loop, now it is before. This could have lead to some more spc play before the track starts.

Got a new PCM set:
Yoshi Island Orchestral PCM Set presented by JUD6MENT:
https://mega.nz/file/rv5kAY4a#8kVzSOLxl4zRltUKGSoiBnBoRDnUz2ro-pHBuaD6Q1Y
YouTube Preview:
https://www.youtube.com/watch?v=2h2w0q0Qm1c
This was a really fun one to do. Hope you enjoy!
Yoshi Island Orchestral PCM Set presented by JUD6MENT:
https://mega.nz/file/rv5kAY4a#8kVzSOLxl4zRltUKGSoiBnBoRDnUz2ro-pHBuaD6Q1Y
YouTube Preview:
https://www.youtube.com/watch?v=2h2w0q0Qm1c
This was a really fun one to do. Hope you enjoy!

Brutapode89 wrote:By playing on the sd2snes, the black screen appears while 0.2 seconds when the intro's starting, when we touch a fuzzy and when we're starting a level. I'm playing with the PAL version but it's the same thing for the US version.
At what stage exactly does this happen?
I will test here too!

Ok, it should be fixed now:
Patch (v27: blackscreen sd2snes fixed):
http://bszelda.zeldalegends.net/stuf/Con/smw2_msu1_patch.zip
patch dates 11th December (today), clear browser history if not.
There's still a small spc plop when loading a new track, maybe/maybe not I am able to fix it sometimes. Requires an apu adjustment (hard mute).
Edit:
Ok, I found a hard mute, but the game crashes again when entering a pipe. So unfortunately IT HAS to initialize the apu (spc play) and we cannot get rid of the spc plop when entering a level.
Patch (v27: blackscreen sd2snes fixed):
http://bszelda.zeldalegends.net/stuf/Con/smw2_msu1_patch.zip
patch dates 11th December (today), clear browser history if not.
There's still a small spc plop when loading a new track, maybe/maybe not I am able to fix it sometimes. Requires an apu adjustment (hard mute).
Edit:
Ok, I found a hard mute, but the game crashes again when entering a pipe. So unfortunately IT HAS to initialize the apu (spc play) and we cannot get rid of the spc plop when entering a level.

Conn wrote:Ok, it should be fixed now:
Patch (v27: blackscreen sd2snes fixed):
http://bszelda.zeldalegends.net/stuf/Con/smw2_msu1_patch.zip
patch dates 11th December (today), clear browser history if not.
There's still a small spc plop when loading a new track, maybe/maybe not I am able to fix it sometimes. Requires an apu adjustment (hard mute).
Edit:
Ok, I found a hard mute, but the game crashes again when entering a pipe. So unfortunately IT HAS to initialize the apu (spc play) and we cannot get rid of the spc plop when entering a level.
@Conn were there any changes to the USA patch?
Yeah, I finished SMW2 and Golden Yoshi and,
I didn't notice anything wrong with me ...
Except, a little rendering problem but,
(this is a problem for Ikari)

All patches have been fixed (us&pal), brutapode was right unfortunately, and Relikk luckily made this video:
https://streamable.com/g8c519
you notice at 0:06 and 0:27 a small back blinking which is now fixed in v27
https://streamable.com/g8c519
you notice at 0:06 and 0:27 a small back blinking which is now fixed in v27

ok, let's try again:
Patch (v28: blackscreen sd2snes fixed):
http://bszelda.zeldalegends.net/stuff/Con/smw2_msu1_patch.zip
clear browser history
smw2_msu_us_1.0.ips is 924 bytes
Patch (v28: blackscreen sd2snes fixed):
http://bszelda.zeldalegends.net/stuff/Con/smw2_msu1_patch.zip
clear browser history
smw2_msu_us_1.0.ips is 924 bytes

Conn wrote:ok, let's try again:
Patch (v28: blackscreen sd2snes fixed):
http://bszelda.zeldalegends.net/stuff/Con/smw2_msu1_patch.zip
clear browser history
smw2_msu_us_1.0.ips is 924 bytes
I just tested the USA versions and,
it's all right here,
both Golden Yoshi and SMW2;
thanks Conn !!!

Maybe in a month we will get to v.30
Jk. Thanks for your hard work Conn.

Jk. Thanks for your hard work Conn.

Jud6Ment informed me about a bug when eating fuzzles, the stoned pcm won't start (only by touching):
https://youtu.be/Nmcy7F85_g8
I fixed it in v29:
http://bszelda.zeldalegends.net/stuff/Con/smw2_msu1_patch.zip
old v28 is available here:
http://bszelda.zeldalegends.net/stuff/Con/smw2_msu1_patch_v28.zip
(only if I did some mistakes for security, this code is complex and multiple versions (us, pal, 1.0,1.1)
https://youtu.be/Nmcy7F85_g8
I fixed it in v29:
http://bszelda.zeldalegends.net/stuff/Con/smw2_msu1_patch.zip
old v28 is available here:
http://bszelda.zeldalegends.net/stuff/Con/smw2_msu1_patch_v28.zip
(only if I did some mistakes for security, this code is complex and multiple versions (us, pal, 1.0,1.1)

It seems the patch did not fix the issue for me. sorry to report
Edit: it is actually working. Forgot to clear cache history first. Be sure to do the same if you are reading this. One side note, I added a mirror link download, just in case one goes down we got a back up.
Thank you Conn for fixing and update. With some luck maybe we won't have a v.30
Edit: it is actually working. Forgot to clear cache history first. Be sure to do the same if you are reading this. One side note, I added a mirror link download, just in case one goes down we got a back up.
Thank you Conn for fixing and update. With some luck maybe we won't have a v.30


Erockbrox wrote:This is incredible the effort made into this MSU-1 patch.
The amount of work put into this patch i have been highly grateful for, this is such a good game with a killer soundtrack. I have updated my PCM set and releasing it tomorrow, i am really excited for this one.

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