Street Fighter Alpha 2

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20200310

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Street Fighter Alpha 2 - Page 6 Empty Street Fighter Alpha 2







- Patch -

Patch (by gizaha - v.21/Oct/2022*):
Code:
https://mega.nz/file/5iAyFDQL#3sxJTx0fyNmi7XHyJ-c7OHTqVpbUH0wd4maDLmuoGNo
*Changelog is at the bottom of this post


- PCM Packs -

CPS2 Arcade Pack (by Relikk):
Code:
https://1drv.ms/u/s!Ahue7izQZmouge1Xt9jctA5GVsLmtw

Arranged Pack (by Relikk):
Code:
https://1drv.ms/u/s!Ahue7izQZmouge1YnhTEBwyr-HUIbQ

Alpha 1 CPS2 Arcade & Arranged Character Remixes Pack (by Relikk):
Code:
https://1drv.ms/u/s!Ahue7izQZmouge1ZpXL6Maat4U40Bg

Original SPC Soundtrack Pack (by Relikk):
Code:
https://mega.nz/#!Mjg10aAR!ZO6of_Yf32VUlJ_MKom58nNIiVwwIwatrVhgGZfNEyo

Alpha 3 Pack (by Cyber_Yagami):
Code:
https://www.mediafire.com/file/pdpgkschbo45k7l/Street_Fighter_Alpha_2_%28SFA3%29_MSU-1.7z/file


- Track Map -

Code:
https://docs.google.com/spreadsheets/d/16XaHd5GuETa66E4uoH-AdMzdcaTVdIV9_SXnM-RA4EI


- Changelog -

Code:
20221021:
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- Fixed a bug with MSU data file


20221013:
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- Fixed a bug where the game would freeze after the announcer says "FIGHT!" when facing Zangief as an opponent


20220902:
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- Now both "Z" sequences have all frames


20210621:
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- Fixed black screen crash after some fights
- Added Shin Akuma ranking portrait
- Added Shin Akuma lose portrait at continue/game over screen


20210620:
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- Implemented optimisations from Min
- Simplified Shin Akuma selection code (removed the P2 "L,X,Y + Start" check at title screen)


20210614:
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- Fixed Raging Demon while "Round X"
- Charlie Nash stage plane physics (code taken from arcade)
- Vs. screen fade mimics arcade
- Fixed hang on double KO


20210507:
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- Sound glitch before announcer says "Round 1" fixed
- When Sagat throws Dan's father, now Dan's father has gravity instead of going all the way up


20210425:
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- KO circle more frames
- Z phase 2 more frames
- All data from moveset, hitboxes and AI are transferred uncompressed to MSU file
for faster loading before Z phase 2
- Very good speed tweaks, 13 vlines at double frames
- Stop walking at KO (based on arcade rules)
- Shadow palette before intro taunt, not during "fight"
- RNG code taken from arcade


20210404:
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- Fixed win pose sound


20210328:
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- Sodom stage Japan artwork (Guy and Birdie are bigger and doesn't fit)
- Before stage select green scrolling bg doesn't stop
- Reorder KO sequence.
- One frame shine at "Fight!"
- Enable score counting sound - Key skips (end of) score counting
- Enable Guy intro barrel sound
- Stars: Doesn't blink. - Tweak code to be faster and more smooth
- SPC tweak a bit faster load
- Gen stage splash sound only at water
- Winner screen, 60fps + xy moving sprite
- Put a small tweak to run in PAL @4 seconds: PAL speed turbo 1 (280 frames) almost matching US turbo 1 speed (285 frames). Tested it at SD2SNES (PAL), it's running smoother. More CPU time cause of 50fps


20210308:
---------
- Some more speed tweaks
- Super KO SFX enabled
- Many crash bug fixes
- Sodom name restored stats screen after fight
- Charlie name kept (instead of Nash), since US arcade uses Charlie
- 13 frames faster transition from z to stage
- Intro, Dan faster transition to Australia. Rocks stays
- Faster decompressor (move sets, before battle)
- Akuma Shun-goku-satsu KO animation speed and extended "frames"
- Fixed Dan's fathers frame
- Fixed Shin Akuma buggy frame (neutral jump lp) (Shin akuma wasn't meant to be playable, he has a chain combo while the arcade doesn't)
- More arcade accurate speed
- Music fade out after score counting
- Ryu vs. Sagat (CPU): Sagat starts closer and jumps backwards like arcade
- Akuma teleport second SFX (roar) enabled
- Akuma winning pose reorder (select+button)


20210202:
---------
- Many speed tweaks. Without SA-1
- Restore Nash/Sodom names (except after fight stats)
- Small changes, taken from arcade (like slomo duration after KO)


20210123:
---------
- Faster audio load, upload 2 bytes at the time instead of 1
- Tweaked audio engine for faster start of loading
- Disable some waste sample loads
- Title screen instant move selection after first start
- KO doesn't mute common sounds (punch etc)
- Timing changes in KO
- Super shine (background) length and frame rate like arcade
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gizaha

Street Fighter Alpha 2 - Page 6 Image111

Since : 2015-05-13

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Street Fighter Alpha 2 :: Comments

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Post Wed 24 Mar 2021 - 12:59 by WWammy

Just want to add I also had issues with crashing the revision if my sd2snes is one of the first models without any of the hardware fixes that came later

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Post Sun 28 Mar 2021 - 14:25 by gizaha

Sodom stage japan artwork (Guy and Birdie are bigger and doesn't fit)
Before stage select green scrolling bg doesn't stop
Reorder KO sequence.
One frame shine at "Fight!"
Enable score counting sound - Key skips (end of)score counting
Enable guy intro barrel sound
Stars: Doesn't blink. - Tweak code to be faster and more smooth.
Spc tweak a bit faster load.
Gen stage splash sound only at water.
Winner screen, 60fps + xy moving sprite
Put a small tweak to run in PAL:
@4 seconds:
pal speed turbo 1 (280 frames) almost matching US turbo 1 speed (285 frames)
Tested it at SD2SNES (pal), it's running smoother. More cpu time cause of 50fps.

I did Birdie's stage doors to open at super move, but the guys behind the door are deleted, so i left the doors closed for now. The gfx data from Japanese rom are obviously bigger and cannot fit to overwrite original data.

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Relikk

Post Sun 28 Mar 2021 - 14:47 by Relikk

Thanks, gizaha. Patch link has been updated in the main post and I included a small ReadMe in the zip, more so to notify people about the bug reporting process.

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Post Mon 29 Mar 2021 - 13:34 by and_manf

I realized that in this update that in one of Sagat's victory poses, the sound of his laughter doesn't come out anymore. Has it been removed or is it a bug?

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Post Tue 30 Mar 2021 - 10:59 by gizaha

Use Sagat, use select+button (to select win pose) and compare it with stock rom. Then tell me which button/pose has problem.

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Post Tue 30 Mar 2021 - 11:00 by gizaha

Also for your information, i found that you aren't forced to patch the rom, you can just keep the patch file in the same folder with the rom (same name) while using Bsnes (it frustated me for a whole hour till i realize this)

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Conn

Post Tue 30 Mar 2021 - 12:03 by Conn

lol, this autopatch function frustrated me a lot as well in the other direction. I accidently had the old patch in the same folder, so the new tinkerings had no effects, and I wondered why Very Happy

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Post Fri 2 Apr 2021 - 14:35 by SuperFeistyFox

I'm loving the updates. FXPak has a minor graphic bug in some instances where the "Perfect!" graphic appears, particularly when it scrolls in.

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Post Sun 4 Apr 2021 - 9:45 by gizaha

Patch that fixes the win pose sound.

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Post Sun 4 Apr 2021 - 14:03 by and_manf

gizaha wrote:Patch that fixes the win pose sound.

Tested and working. Thank you very much !

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Post Sun 4 Apr 2021 - 17:06 by and_manf

Gizaha, your work on this game made it much more enjoyable to play. Would you be interested in making minor modifications to Super Street Fighter II as well? Like introducing the voices of the announcer "Round 1/2/3: Fight" similar to what you did by placing the voices "You Win / You Lose" in Street Fighter Alpha 2?

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Post Sun 4 Apr 2021 - 17:14 by gizaha

Thanks. I saw some combo videos and they are impressive.

At sfa2, i just enable them (they are already included in rom, like the death sounds as well)
At ssf2 i must include new files in msu file and second, they might not fit in spc ram. So i must disable samples and play music by msu. Too much work, i'm not interested.

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Post Mon 5 Apr 2021 - 20:21 by ray

Incredible work! They did much better than CAPCOM. It is very well done indeed. I used it in the SD, but, a question due to storage, is there a version with the original audios, and with the programming improvements, for me to record on a cartridge?

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Post Sun 25 Apr 2021 - 5:54 by gizaha

Changelog
2021 April 25

KO circle more frames
Z phase 2 more frames
All data from moveset, hitboxes and AI are transferred incompressed to msu file
for faster load before z phase 2.
Very good speed tweak, 13 vlines at double frames.
Stop walking at KO (based at arcade rules)
Shadow palette before intro taunt, not during "fight"
Rng code taken from arcade.

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Relikk

Post Sun 25 Apr 2021 - 6:37 by Relikk

This isn't working on SD2SNES, it doesn't load at all. Possibly because of the ROM expansion (even though SD2SNES can support 96Mbit ROMs), but that's the only thing I can think of.

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Post Sun 25 Apr 2021 - 6:41 by gizaha

Fixed. It was a typo that caused unwanted expansion, i didn't notice that.
There is a change at sd2snes to hang in 1p mode fight. I'm not sure if it's against Charlie, or just random. Please tell me, it will show if its caused by the known sd2snes bug or not.


It would be nice if someone made a youtube video showing combos (especially Ryu's using lp-lk)
or
a side to side video comparing speed/combos between arcade - snes stock - snes msu
or even Saturn-Snes

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OguzhanKuyubasi

Post Sun 25 Apr 2021 - 7:34 by OguzhanKuyubasi

I noticed that the ROM 20210425 isn't loading at all in the SNES9X Emulator, and it's reading as a corrupted ROM, but the previous Versions didn't had this issue at all.
Will be there a fix?

Edit: Never mind it is working now.

I played against Shin Akuma in Akuma's Stage in Arcade Mode with Ryu and the Game freezed completely but the Music is playing.

Also sometimes the Game is freezing after I selected the Speed. This must be fixed.

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Post Sun 25 Apr 2021 - 8:14 by gizaha

OguzhanKuyubasi wrote:I played against Shin Akuma in Akuma's Stage in Arcade Mode with Ryu and the Game freezed completely but the Music is playing.
Edit: Also sometimes the Game is freezing after I selected the Speed.
This must be fixed.

Indeed. But it cannot be fixed, without following the only rule i set multiple times.

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Post Sun 25 Apr 2021 - 8:24 by gizaha

Workaround for sd2snes bug.

edit:
I almost put missing Z phase 1 frames, but pcx2snes has bug and superfamiconv as well. Of course i message them months ago but they did nothing.

It's impressive how many programs have known bugs and they didn't help at all.

If there is any advanced user that know the problems and can do the picture conversion it would help.
Attachments
Street Fighter Alpha 2 - Page 6 Attachment
20210425 1521.zip You don't have permission to download attachments.(176 Kb) Downloaded 8 times

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Relikk

Post Sun 25 Apr 2021 - 9:21 by Relikk

Here are some save states of glitches.

https://mega.nz/file/5zg1DSBR#qWGXA_OrtjgRhtDCSFMki-cNO6Wv-OBjwL7KiKum164

- A lot of freezes when the CPU opponent KO's you.
- A sound glitch before the announcer says "Round 1".
- Dictator's Psycho Crusher super colour stays on him after KO.

I was using BSNES Plus 05.76 (Feb 24 2021). In case there are any incompatibilites with your version. The same as the one from this page: https://www.emucr.com/2021/02/bsnes-plus-git-20210225.html

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OguzhanKuyubasi

Post Sun 25 Apr 2021 - 9:32 by OguzhanKuyubasi

I found another Bug and fight against Shin Akuma again and I found out when I losing against him in the first Round he is flying and when I lose in the second Round he fly's again but in the end nothing happens anymore except the Music is playing.


Last edited by OguzhanKuyubasi on Sun 25 Apr 2021 - 9:35; edited 1 time in total

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Relikk

Post Sun 25 Apr 2021 - 9:34 by Relikk

That's the same as I was getting with the freezes on KO that I mentioned above.

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OguzhanKuyubasi

Post Sun 25 Apr 2021 - 9:39 by OguzhanKuyubasi

Relikk wrote:That's the same as I was getting with the freezes on KO that I mentioned above.
Hopefully this is getting fixed.

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Relikk

Post Sun 25 Apr 2021 - 9:40 by Relikk

I'm sure it will. Give it time.

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Post Sun 25 Apr 2021 - 9:41 by gizaha

You patched stock roms, right? Not the already patched ones.

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